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News for Wednesday, August 30, 2006

Posted by Brother None - at 19:46

Odin, the veritable owner and webmaster of this site, was interviewed for the August edition of PCZone. Here's the interview transcript, thanks to Josh:


Name: Atle Wilson (Odin)
Job Title: IT consultant / web master of the Fallout fan site No Mutants Allowed.
Working on: nma-fallout.com
Age: 31
Experience: NMA is Odin's first fan site.

PCZ: How did you get started?

Odin: "I was browsing on the net looking for news regarding Fallout 2 and found No Mutants Allowed. I would check the Interplay forums regularly and ended up scooping the Fallout fansites, so I decided to offer my services to NMA."

PCZ: What's the pay like?

Odin: "I don't make a penny from the fansite, it's all done by choice, and the hosting is paid for by our ads. The DNS, however is paid out of my own pocket, so you could say I pay for the project."

PCZ: What does your job involve?

Odin: "We spend most of our time browsing forums for news about Fallout 3, which is currently in progress at Bethesda. As we've been around for some time, we've got to know most of the developers, and as such we get tips which we then post about."

PCZ: How rewarding is your job?

Odin: "The work in itself cqn be very rewarding as you bring a service to people who're looking for that product. But what's really rewarding is the fact that you get to meet alot of interesting people - developers or fans from Fallout."

PCZ: What's the most annoying part of your job?

Odin: "People expect you to know everything about the Fallout world. Plus, we get alot of people on our forum asking the same questions over and over again."
Mainstream recognition fun!

News for Monday, August 28, 2006

Posted by Brother None - at 22:59

Fallout's Doomsday, the Hearts of Iron 2 mod, is close to releasing its beta version 0.1. To keep us all better informed they've opened a website.

Link: Fallout's Doomsday website

Thanks doomtrader

Posted by Silencer - at 18:08

We've got two new mods for you to download from No Mutants' Allowed pages.

One propitious boon is the Earth Protection Agency, a re-staged location from Fallout 2, which was not made into the final game. The mod includes this new location, featuring, new scenery, Mr Chemmie, The Brave Little Toaster, several holograms, a depressed Mr Handy, the Doctor, all prepared by Chris Parks according to information from the Fallout Bibles.

Our second handout is a mod by Sanchez, sent to us by ACB_Mutie. Unfortunately, he used an übercrappy file host to share it with us and it took us nearly a month before someone actually succeeded in downloading. If you want to have some large chunks of bytes available for download, why not use http://uploads.3ddownloads.com ? Thanks! By the way, the mod itself adds some items and shifts the opponents into "tough bastard" mode.

Links: EPA Mod at NMA Downloads, Sanchez Mod at NMA Downloads, Current EPA Project Thread at NMA Forum

Posted by Brother None - at 4:13

Escapist Radio, the Escapist's bi-weekly podcast (which seems to excel at terrible music and shitty presentation), has done a two-parted interview with Todd Howard a month ago, the first part of which was revealed on the Radio's third episode (roughly minute 38-54). A bit of a transcript, from minute 49 to 50:

Escapist: (...) But I'm wondering if you guys have even started working on Elder Scrolls V (...)?
Todd: The main thing we're working on right now is Fallout 3. (...)
The rest of the interview is about Oblivion, its huge success and Todd saying "y'know". No real news here, we'll see if the second part reveals any tidbits.

Link: Escapist Radio episode 3 (mp3)

Thanks TheWanderer

News for Saturday, August 26, 2006

Posted by Brother None - at 15:55

Our last poll was a semi-copy of a poll at RPGDot, which makes it interesting to compare our "hardcore fan" opinion with that of the general fan.

The RPGDot results to the question "How do you feel about Bethsoft's Fallout 3 now you've seen Oblivion?" were 32% being optimistic, 18% thinking it'll suck, 17% thinking it'll rock, 16% unsure and 15% pessimistic. So roughly 50% positive and 34% negative.

You'd expect the opposite on NMA, but you'd be wrong. Our added poll option of "Fallout 3 has nothing to do with Oblivion" won in a landslide fashion at 30% of the votes. With the opinionated people, "I'm optimistic" was our winner too at 21%, followed surprisingly by "it'll rock" at 18%. 8% were pessimistic and 4% says it'll suck. Of all the voters, only 7% haven't played Oblivion (or they voted that they have nothing to do with one another). 9% was unsure.

Discounting our added options ("has nothing to do with" and "haven't player"), roughly 34% were optimistic, 30% say it'll rock, 14% pessimistic, 7% suckage and 15% unsure. 64% positive and 21% negative. Overall, our results look much more pro-BethSoft than that of RPGDot. Rather unexpected!

Our new poll is a simple general interest one. As fans of the post-apocalypse, what media tickles your fancy most. Games? Movies? Books? Let us know!

Posted by Brother None - at 15:13

GameBanshee finishes its Fallout feature fairly quietly, having supplied us with interesting interviews though sadly not with any vital Fallout devs or masterminds, they're rounding it up by finished their history of Fallout and launching a "massive Fallout equipment database" which, with NMA's database still broken thanks to our server and FalloutVault's database not being easy to view thanks to wiki technology, is probably the best Fallout item database currently available. The history of Fallout is fairly simple, but accurate, being one of the few tales of Tactics on the net that gives a normal description of the fan reaction to Tactics rather than accusing us of being slavering maniacs:

When the game was released, fan reactions weren't all that favorable. The track record set by the two previous installments garnered very high expectations, and most gamers were expecting a third game in the series rather than a standalone hybrid. Nevertheless, the game received fairly high review scores, and it did offer another chance for fans of the series to return to the wasteland while they awaited Fallout 3. As it turns out, the wait was much longer than expected.
Link: History of Fallout part 2 on GameBanshee
Link: Fallout equipment database on GameBanshee

News for Friday, August 25, 2006

Posted by Brother None - at 19:45

For their second day of the Fallout revisited event at GameBanshee, they have interviewed Chris Avellone (putting their current Fallout Revisited interview trackrecord at a Wasteland dev, a Tactics dev and a guy who did a bit of work on Fallout 2, but not too much) and posted the first part of their history of Fallout. The interview has some interesting bits:

GB: Looking back, is there anything about the development of Fallout 2 that you would have liked to change? Was any content removed due to cost or time constraints that you would have liked to see implemented?

Chris: Less in-jokes, it's a pretty immature way to design a game (it's a design directive here at Obsidian that we don't do in-jokes or cultural references). We ran out of time at the end to do everything we planned (it always happens), so some locations had to be downscaled or cut. I did want to have the EPA location in the game (I put up a rough area doc of that way back when for a Fallout Bible entry), but it was better for the game getting done that we didn't put it in. I also wish there'd been more time for the Raider Camp, which was pretty empty.

(...)

GB: Were any of you at Obsidian interested in acquiring the rights to Fallout 3 when they became available? What was your reaction to the news that Interplay had sold the rights to Bethesda Softworks?

Chris: I don't think it was ever an option that ever came up (I think it was offered to much higher bidders than we could hope to be) - and Bethesda totally works for me. Oblivion kicked a great deal of ass.

GB: Why do you suppose Interplay retained the rights to any massively multiplayer Fallout titles? Do you think we'll ever see such a game, and if so, would a Fallout MMORPG even work?

Chris: I have no idea, but I think it would totally work, though.

GB: If you were given the choice, would you like to see Obsidian pursue a post-apocalyptic RPG in the same vein as the Fallout series? Why or why not?

Chris: Nope, I'd rather we do something brand new that builds on the RPG mechanics and aesthetic style guides of that and other Interplay RPGs to create something that's better than Fallout. If it's post-apocalyptic, so be it, but it doesn't have to be similar to Fallout.
Link: Interview with Chris Avellone on GameBanshee
Link: History of Fallout pt 1 on GameBanshee

News for Thursday, August 24, 2006

Posted by Brother None - at 1:49

GameBanshee is promoting a new feature called Fallout Revisited, which will be spread over three days, covering, you guessed it, Fallout. The first day seems to focus on its predecessor Wasteland and its would-be inheritor Fallout: Tactics. A bit from the Wasteland interview:

GB: In your opinion, what was it about Wasteland that made it such a great RPG?

Ken: Great story from great storytellers including Liz Danforth, Mike Stackpole, Dan Carver, Brian Fargo, and myself. Great programming from Alan Pavlish and team. Decent art from Todd considering the time. All of it based on a great game engine--the Tunnels and Trolls mechanics underlie the whole Wasteland skills and combat system.

GB: Do you consider Fallout to be the spiritual successor to Wasteland? Why or why not?

Ken: No opinion. I never played Fallout.
We'll keep you guys posted.

Link: interview with Wasteland designer Ken St. Andre on GameBanshee
Link: interview with Fallout Tactics lead designer Ed Orman on GameBanshee

Spotted on RPGDot

News for Tuesday, August 22, 2006

Posted by Brother None - at 18:33

In their classic gaming section, Armchair Empire has posted a review of Fallout:

Gameplay in Fallout is very much a "point-n-click" affair. The right mouse button cycles through the available actions (look, interact, move), while the left mouse button executes them. You won't find yourself pixel hunting in this game. Objects stand out very clearly and can easily be identified simply by holding the mouse button over them. The use of skills is fairly painless, though it perhaps would have been better if the relevant skill was automatically used when you attempted to interact with an object. As it is, opening the skill list and choose which skill you want to execute is a couple of extra steps that do not detract from the game in a significant fashion.

Probably the important element that keeps "Fallout" together is the sense of style. It is a humorous, satirical, and thoroughly cohesive sense of time and place. The playfulness and fears of the 1950s are easily moved forward a century without feeling cheesy or mentally insulting. You see it in the conversation screens with the vacuum tubes and speaker cones, the armor and prosthetics on the major NPCs, the cut scenes showing off American life before the bombs fell, even the simple and smiley line art in the character sheet and in the manual. The style ties the game together into a tightly knit whole. Without it, Fallout probably would not be nearly as enjoyable.
Link: Fallout 1 review on Armchair Empire

Posted by Brother None - at 2:06

For those of us who don't speak Russian, IGN has done a short overview of the upcoming more-FPS-than-RPG Metro 2033. Here's the setting, but they also take a short look at the gameplay and shinies:

The videogame version will hold many of the same plot devices and scenarios as the novel, which doesn't sound like you can expect too many bright and sunny days with it -- "The whole world lies in ruins and humanity is almost annihilated," begins 4A's official story synopsis. "Outside the cities, as rumors say, there are endless burned-out deserts and mutated wild forests. The survivors still remember the past greatness of humanity, but the remnants of that civilization have gradually become just memories... spun into stories which then turned to legends."

Oh, and it gets even more cheerful from there. In the last twenty years not a single plane has taken off, none of the railroads are used, and the radio and television airwaves remain quiet. "The Human epoch has collapsed," as they say -- beginning a new era filled by irradiated creatures and other "things" that aren't suitable for an E10. It's a rosy beginning, we know.

Luckily for the normal folks out there, people still live in "Moscow Metro" -- the largest anti-nuke shelter ever built and the last real retreat for humankind. Though divided into religious and political groupings (just like a real city), the people that remain are united by their need to survive. Unfortunately for them, that need to survive is put to the test rather quickly when the Metro's northern outpost is attacked by a horde of a bizarre animals known as "The Darkness" (no, not THAT Darkness, this is another one).
Link: Metro 2033 preview on IGN

News for Sunday, August 20, 2006

Posted by Silencer - at 16:54

The forum is available again, and it's gotten a bit better, we hope. You should see an improvment in its speed, which was a problem lately, and also - we've taken the trouble to merge the posts from the old forum into the current one.

This of course means you n00bs will have more chances to find answers to your Fallout questions (and be ridiculed if you fail), veterans can experience their fallouty juvenescence, and anyone who's curios may scour the boards for random gems of thought. Nearly all the posts have been re-published in their respective forum sections.

If someone was a member of NMA on the old board and wants their posts adopted for a RIDICULOUS increase in postcount, PM an Admin.

News for Friday, August 18, 2006

Posted by Brother None - at 14:55

In a bit of interesting news, Flagship Studios announced the following:

Flagship Studios and HanbitSoft, Inc. have announced a new joint venture called Ping0, LLC which will manage all aspects of hosting online games. Ping0 recently entered an agreement with NAMCO BANDAI Games America to digitally distribute, host and manage the online component to Flagship's highly anticipated title, Hellgate: London.

"Supporting Hellgate: London is just the beginning for Ping0," said Bill Roper, CEO and co-founder of Flagship Studios. "We fully expect Ping0 to both handle the online components and digitally distribute all of Flagship's future titles. The company will also provide publishers and developers that want to bring their games online with a solution proven by one of the most highly anticipated titles in the industry."

The joint venture between Flagship Studios and HanbitSoft represents the strong commitment to online gaming shown by both companies from a development and business standpoint.

"Through Ping0, we will offer a turn-key solution for developers and publishers developing online games, from sophisticated MMOs to casual games," said HanbitSoft Executive Vice President Tony Park.

"Additionally, we are extremely excited about bringing our own titles to new markets through this joint venture."

The online component created by Ping0 is designed to take full advantage of the latest technologies while offering a solution for bringing many different styles of games into the online arena. The company also provides hosting and management solutions and will be the group responsible for creating the online gaming destination for Hellgate: London.
We'll see how this works out and see if online distribution will seriously develop from here.

Spotted at RPGDot

Posted by Brother None - at 0:04

Twelve Motion's excellent Fallout graphics-based webcomics, The Water Chip, has finally had an update again. Check it our or start from the beginning if you haven't seen this webcomic yet.

(and now that it's front page news you have no option but to keep updating, Twelve Motion)

Link: The Water Chip thread on NMA

News for Thursday, August 17, 2006

Posted by Brother None - at 20:40

Coming with their post-apocalyptic-themed games, that is! Here's a quick update on the latest upcoming games:

4A-Games (the creative team of S.T.A.L.K.E.R.,according to this guy) has announced it's working on Metro 2033, a 3D action-oriented horror/action/survival FPS "with elements of RPG" set to be released Q4 2008 (getting deja vu yet?). It is based on the Metro 2033 books. You can see some screenshots here.

Work is steadily continuing on the Cleaners, the 23th-century post-apocalyptic non-linear isometric cRPG (featuring 100 weapons, 200 NPCs, 80 monster-types and, uhm, unique combat designed especially for the game). For a bit of progress viewing, check out the screenshots.

And you may recall Hard Truck, the game completely slaughtered in the reviews. Well, what we forgot to mention out of fear of maffia reprisals is that they're completely ignoring the reviews and working hard on their second baby, set to be released in Q3 2006 (aka, roughly now), called ExMachine: Meridian 113 (no English title or release date given yet). Have some screenshot fun here.

Thanks Agent Orange.

Posted by Brother None - at 20:15

Tony Jay, the voice-actor who did the Lou Tenant in Fallout (as well as the narration work and mutant general of Brotherhood of Steel), has passed on:

Veteran Royal Shakespeare Actor and Voice artist Tony Jay having been in critical condition following micro surgery at Cedar Sinai Hospital, in April, loses long fight to recover.

(...)

Tony Jay leaves a vast legacy of work in television, voice and film, with appearances with Arnold Schwartzenegger, Danny Devito, Woody Allen, Karl Malden, Kim Bassinger, Dan Ackroyd to name a few. His television performances include Beauty and the Beast (as the arch-villain Paracelcus), Golden Girls, Murphy Brown, Hunter, Bob Newhart, Night Court, Star Trek, Lois and Clark, Sisters and recently Burning Zone. His work in voice acting includes Mighty Max, Bruno the Kid, Tale Spin, Savage Dragon, Reboot and many more. His role as Judge Frollo in Disney's "Hunchback of Notre Dame", a role that has been been critically acclaimed as "probably the best Disney villain to date".
Not to mention he did an awesome job as the voice of the Transcendent One in Planescape Torment.

Tony Jay, we salute you.

Link: in memoriam on Poets on Broadway

Spotted on DaC

News for Wednesday, August 16, 2006

Posted by Silencer - at 16:53

Cancerous1 turned our pestilential attention to the Battlefield Apocalypse TC, which had been steadily updated, despite our sparse coverage of the matter.


It's been several days since my last transmission. My team and I left Bartertown in search of a new vehicle that team bravo had recently spotted. They reported seeing it heading toward HellTown. We have a photo of this death machine. It looks something like a cross between a dump truck and a something you'd see in one of those horror movies my father used to tell me about when I was younger. We finally found it on the outskirts of town. Not too much is known about this beast, as we're still examining it. All we know is it didn't have any trouble getting around, killing whatever got in it's way.
Their last update consisted of a vehicle model mentioned in that entry:



And for more clarity, we'll post some of their screenshots, too.




Link: the Battlefield Apocalypse TC

Posted by Silencer - at 16:16

Ognisty from the Forlorn World project posted a character model from their upcoming game.

Link: Thread at Max3d.pl forum

Thanks Intoxicate for the heads up.

News for Monday, August 14, 2006

Posted by Tagaziel - at 15:34

Afterfall's project manager, Andrzej "intoxicate" Koloska, after being questioned by our forumites issued the following press relase, complete with a gallery of screenshots for us to admire:

OK, let's go through this step by step.We're doing very good. In the last 2 months a few global publishers and two investors willing to give us the money to develop a game have gained interest in us. Currently we're engaged in making a movie that would show off our cababilities to them. While I was writing about the gameplay movie, we were still at a very early stage of talks with them. Right now, we'd like to show something very concrete - but this will take a bit more time. .

Don't think we've not been doing anything. In this month we've made over 800 objects, over 600 sound effects and the entire music soudtrack for the Prelude. In a few days, we'll have a level fully made (the presentation will contain 3)

Anyways, after putting the first level together, and putting it in Unigine, we'll show you screens and a movie with effects.

Now I'll show you what I did to the Polish CG scene. Those are renders and they don't look exactly like in the engine. Sorry for img

Don't worry about us, we're making something specifically to get the money to produce the whole game in a studio.



These aren't all, more can be found in this forum thread.


Thanks intoxicate for the heads up, keep us informed!

Link: Afterfall's website
Link: Afterfall's Gallery on NMA

News for Friday, August 11, 2006

Posted by Silencer - at 22:26

Well, two days ago we reported about a "Fallout"-inspired game for mobiles, and one of our readers sent us this warnig:

there is trjojanhorse in that fallout 0 jar file...
Allegedly the file contains the Redbrow.A virus. A pretty nasty one, since it starts sending premium rate SMS-messages.

The author of the game dismisses those threats:
It's because of the /FW string in the manifest. It's absolutely harmless.
So disable your antivirus for a while, if you're not afraid of the '*.jar' files (...) I dont know why antiviruses identify "/FW" commands as "trojans", but without them it will be impossible to save the game.
Personally, Avast! didn't sound an alert for me, but Trend Micro Officescan did for one of our staff, please exercise caution and scan the file with your anti-virus (as I hope you're accustomed to anyway) and make your own decision whether to play it.

The game archive contains only some of the files that are characteristic of the trojan, on the other hand, so it might be unfunctional or just a partial, false match.

It should be pretty safe to play on the emulator, however, since it can't send SMS-messages.

News for Wednesday, August 9, 2006

Posted by Silencer - at 16:34

Cabal created an allegedly post-nuclear, Fallout-inspired game for mobile/cell phones. I haven't tried it, but if you've a Motorola phone, you can download it.

Betrayed, alone and with nothing to loose, our hero leaves on a journey to travel the wasteland, not knowing that he is the only one to ever make it out of Vault-7 alive. It seems as if there isn't a single soul in the world exept for him. But so it may seem, for there are others, who too struggle to survive. And far away something dark is lurking in the shadows... Something... watching and waiting.
Link: http://hot.ee/fallout0/

EDIT:
New versions for Nokias 176x208, Siemens 132x176, Motorolas 176x220 & Smartphones 176x220 added

News for Monday, August 7, 2006

Posted by Silencer - at 0:50

Well, since BBC didn't, it's up to me to remind you, it's August 6, folks, exactly 61 years after the US used the A-bomb in warfare for the first time in history. And as sad as the former might be, there would not be a Fallout to inspire us without it. So let us once again look at all the fine Fan Art you keep posting in the forum and Gallery.

Raven made a phone booth inspired by some Fallout 3 (VB) concepts. Desolate?



Wooz made those 2 fine graphic arts featuring certain "Sand Sheiks"


Morr let us show you this effigy of a Deathclaw. Don't mind the fur.


Alucard takes on a western/interstate theme.


MrBumble as Fallout Boy honours Troika Games. And giant plutonium-fed manti.



IvanJarvis takes about half an hour to make one of these:


Here's a Fresh approach. By girls for girls.


Muhol went on a sketching spree that was not easily contained.




WolfV6 made two sketchy graphics, later one of them was vastly improved by Wooz


Phomax coloured the Fallout 2 intro. Well, at least the screenshots of it.
Now in Phomaxcolor!




And also, he's made a colourful blob that looks like Jesus. Just kidding.


Monsharen is a relative newcomer to art, so don't go all "this corridor is too squeaky clean, dammit!" on this pic:


And lastly, it would be a good idea if you checked out Emmet's FalloutBoy shirt with a '13' on the back.


Let's see, what else... vasilimst posted a fanfic called The Border at the forum, show the guy some support so he knows what to improve. Other fanfics were posted by Stag and Sebastian. Plus, there's an ongoing interactive tale The One Vault by Tycell

On a lighter note, Per tried his skills with political satire. Or something like that. And may I direct your attention to Atomic Cowboy's great work, As I Ride These Broken Roads, Part 1, 2 and 3.

Links: No Mutants Allowed Fan Art Forum, No Mutants Allowed Fan Art Gallery, Upload Your Fan Art!

News for Saturday, August 5, 2006

Posted by Brother None - at 16:55

MIB88 has continued his good work on the MegaMod; update 4 includes all previous updates and some nifty new stuff in one big file.

Link: Download MegaMod update 4 on NMA

News for Friday, August 4, 2006

Posted by Silencer - at 2:15

Well, maybe not quite, but still, Gone With The Blastwave's gotten some off the Web attention: In Belgium there was a news short about the comic in last week's Metro (a free newspaper):




The text goes kinda sorta like this (thanks to Alec for the translation and pointing the whole thing out):
Kimmo Lemetti is counting the days until it's January 2007, which is when he's due for military service. He's Finnish, he's 19 and he has never set foot in an art academy. Yet somehow he manages to create one hell of a good comic. "Gone With The Blastwave is an ironic post-apocalyptic comic," the artist says. If you ask me, this is artwork that likes to be looked at.
Meanwhile, there are at least two new strips since our last mention on the comic: Friendly fire and Zombies

And since we're on the topic of PA webcomics, it's only fair to observe that Andreas Duller has done Page16 of Chapter 8 for www.postnukecomic.com , and he's promising more goodness on the 11th.

Links: Gone With The Blast Wave, Post Nuke Comic

Thanks to Vault_13 and all the others who were bugging us for an update!

Posted by Silencer - at 2:04

Dagon let us know of a short film in the making called "Moloch". Notable at least due to the name of Tomasz Bagiński, maker of Cathedral, an Oscar nominee.

An industrial compound, once brimming with splendour, is now a mechanical space, penetrant, cold. In this God-forsaken world the power is held by Moloch, a recreant machine, which once in a time awakens from its slumber, to evoke the worst, human instincts...
A short teaser is available on site.

Link: Molochfilm.com

Posted by Silencer - at 1:53

It seems that there is an actual product for radiation disposal called RadAway. It's not used in the same way as the Fallout version (and certainly not meant to be injected into living critters), but way cool nonetheless.

Link: http://www.trianglebiomedical.com/products/RadAway.html

Thanks JC!

News for Thursday, August 3, 2006

Posted by Bradylama - at 2:02

The Bioshock site at www.sshock2.com recently received some replies from Ken Levine on the upcoming Bioshock game. The interview features six wordy questions with interesting replies.

Ken Levine: There have been lots of games where you make moral choices as follows:

Lord Doofus: So, Paladin, tell me this: Will you join the forces of light, or will you side with King Demonik's infernal army?

You: 1) Hook me up with that shiny plate mail! I'm your man, Doofus! Now can I have that scroll of Seraphic Summoning?

2) Screw you Doofus! I want me some of that hellfire? Now can you point me to the helpless widows and orphans?

What always bugs me about this is that it ignores the key component of what compels people to do nasty things: need. In BioShock, we put you in a terrible world that has exploited the weakest members of that world in horrible ways. Then we put you in a situation in which, in order to survive, it's pretty damn tempting to exploit the weak yourself. And there's no moral authority telling you what to do, what's right and wrong.
The interview can be found here

Links:
http://sshock2.com/
Bioshock site
Interview

Spotted at RPG Codex

News for Wednesday, August 2, 2006

Posted by Brother None - at 18:09

The Radiated Society is holding yet another of their (annual?) Fallout trivia contests. See if you can match your wit and memories against their Fallout 1, 2 and tactics trivia. Contest runs until August the 15th, results to be announced the 30th.

Compete!

News for Tuesday, August 1, 2006

Posted by Brother None - at 20:38

Gamespot has done some tests to see how old (and fairly new) games work on Microsoft's upcoming OS, Vista. Nothing is definite as Vista is still a work in progress, but according to their tests Fallout 2 works perfectly under the new operating system, as opposed to under Windows XP.

Link: Vista Game Compatibility on GameSpot

Thanks Briosafreak

Sun, 27 Jul 2014 18:30:39 GMT
Mad Max: Fury Road Comic-con trailer
Wed, 23 Jul 2014 15:39:43 GMT
Texas-based fan-made Fallout game: "Fallout: Lonestar" currently in the works
Tue, 22 Jul 2014 13:58:40 GMT
After Reset reaches and exceeds kickstarter goal in 10 days with 30 days to go
Sun, 20 Jul 2014 07:47:01 GMT
Fallout series on sale on Steam
Thu, 17 Jul 2014 17:21:23 GMT
No Fallout 4 at GamesCom
Wed, 16 Jul 2014 14:43:33 GMT
Fallout: Distress (A Fallout fan film)
Wed, 16 Jul 2014 14:38:38 GMT
Fallout: Van Buren being reborn under fan development (includes Q&A interview)
Wed, 16 Jul 2014 14:18:58 GMT
Post-apocalyptic RPG "After Reset" rebooted on Kickstarter
Wed, 09 Jul 2014 10:06:45 GMT
Underrail Development Log #52: Blood Sports
Tue, 08 Jul 2014 10:02:14 GMT
Wasteland 2 Update #53: Progress Report
Sat, 05 Jul 2014 10:08:38 GMT
Bethesda to have a presence at GamesCom
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Circle Junction
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-Fallout2 Hi-Res Patch v4.1.5
-Fallout1 Hi-Res Patch v4.1.5
-Falloup, a Fallout Comic by 'Ten'
-WayDowntown V1.1
-FO1 bos grenades quest
-FO1_pistol_sound_patch
-Fallout FIXT
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Uptown v1.4
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul