rss rss Like this on facebook Twitter this +1 this Steam group

Go back to the archive

News for Saturday, October 30, 2010

Posted by Brother None - at 16:14

If you're curious about who wrote what in New Vegas, J.E. Sawyer is answering those questions on Formspring.

Whoever did Vault 11 should win an award. I found no real treasure, no big, difficult fights, but it still stands out as the single best gaming experience I've had in years.

Eric Fenstermaker designed Vault 11.

Who wrote Yes Man?

John Gonzalez.

Who did the writing for Veronica? She's my favorite companion by far and quickly becoming one of my favorite female characters in gaming, period.

Eric "Hollywood" Fenstermaker.

Who did the writing for Arcade Gannon?

I did.

What a great game. The writing is absolutely phenomenal. And the whole faction mechanics, the complicity and importance to story and character feedback, is a new landmark in storytelling in video games. Who did the writing on Rose of Sharon Cassidy?

Thanks. Chris Avellone wrote Cass.

I'm curious (and I mean this question in a very basic way) about how you develop on three platforms at once (PC, PS3, and 360). When it comes time to test a 'build', I imagine that you can just launch the PC version. What do you do to run it on 360/PS3?

We have proprietary tools on the PC that allow us to transfer local or remote builds to the 360/PS3 dev kits. This transfer copies over any platform-specific data as well as any current user data (plug-ins/local design overrides) to test content. Once it's transferred, we (developers) launch the game from the console's dashboard or remotely from the tool.

Testers do something similar but may be running under optical drive emulation or off of an actual burned DVD depending on what they are testing.
Vault 11 is an awesome location, my favorite in New Vegas and one of my favorite Fallout locations of all time. And Veronica was a pleasant surprise. My hat's off to you, Eric Fenstermaker.

Posted by Brother None - at 13:29

The 4th Bethesda Podcast is up, boasting a massive interview with Prima Game Guide author David Hodgson, who hands out tips & tricks for New Vegas.

On a more interesting note, if you're curious about New Vegas' cross-platform performance or doubting between different platforms, Digital Foundry offers some performance test videos: streaming performance tests, gameplay performance analysis, 360/PC face-off, 360/PS3 face-off and PS3/PC face-off.

News for Friday, October 29, 2010

Posted by Brother None - at 15:52

Done reading the last one? Good, here's another one. IGN, seemingly realising a day-one review of a game this scale is pretty silly, take a second look. Wonder if they'll provide a new opinion ever week!

Everyone in New Vegas has a story; some charming, some depressing, and some brutal. They all need help, and it's up to you whether you accept the tasks, double-cross them, or simply plant a bullet in their leg and walk away. Such thrilling freedom and finely written storylines are hard to come by in video games. But I think the fact that a lot of the game's groundwork was already set in place when this project was started by Obsidian did a lot – it freed them up to concentrate on weaving together powerful stories and offer the player an incredibly diverse range of choice. New Vegas is a remarkably well-realized virtual world that feels appropriately dirty, lived in, and authentic. Though the mechanics may be familiar, it's a fascinating experience.
Gamespy, 8.5/10. TUTTLE!
Fallout: New Vegas' entire world is populated with characters that have some sort of opinion of you, depending on the actions you take for or against them. It's a pretty simple system at first glance, but it wasn't long before I found myself juggling quests in an effort to make everyone happy -- a thoroughly impossible feat (I actually felt bad when I inadvertently let down one of the factions I desperately wanted to like me). The faction system is the biggest reason I wanted to start playing the game again soon after finishing, as the game's numerous endings depended on my choices. That, more than anything, is the biggest change from previous Bethesda games like Fallout 3 or The Elder Scrolls IV: Oblivion: I now have a reason to go back to those key decisions and see where the branching road takes me.

Of course, it's not like you can't keep yourself busy with plenty of great side quests if you want to sink triple-digit hours into a single playthrough. Actually, I don't even think that they can be called side quests, as nearly everything I did affected my standing with one faction or another, sometimes without my even realizing it. Learning that I failed a quest before I'd even received it occasionally gave me the impetus to reload to a previous save just to make different choices -- the video game equivalent of keeping my thumb at a previous choice in a Choose Your Own Adventure book.
Game Rant, 4/5.
Obsidian made several improvements to the companion system. You can still have one humanoid and one non-humanoid companion accompany you throughout your journeys in the Wasteland but a companion wheel makes interacting with your NPC allies much easier. You still cannot directly control your allies, which can be a problem at times inside buildings, since their pathfinding abilities can separate them from the player. Unless you are playing in Hardcore mode, your companions will only be knocked unconscious if they take too much damage, which is a welcome change from Fallout 3.
7 Out Of 10, 8/10.
Firstly, the locations are a lot more interesting this time round. Most of the larger cities are refreshingly diverse, and whether it’s a giant T-Rex Motel or a rollercoaster, the focal points are generally unique and help engage the player in each new environment. There is an injection of colour also. Buildings that haven’t been torched by nuclear war look much more vibrant and detailed, and the landscape isn’t as flat as previous games. Epic draw distances make for some great vista locations on the higher terrain, and the first time you stumble across the Vegas skyline is comparable to the ‘Manhatten Island effect’ from GTA VI – that feeling of “When will I get to go over there!”
Aeropause, 4/5.
While I have enjoyed my 35+ hour trip into the Mojave Desert, it is upsetting to see that a game that is so good with its story is plagued by some horrendous technical issues. At launch, Fallout New Vegas is either a love fest or a technical quagmire, all depending on the way the game launches. Sometimes, I would start up a game and it would work fine for several hours, and other times, the game would be a mess from start to the eventual crash of the Xbox 360. Yes, this game has hard locked my Xbox 360 at least a dozen times, people can be found floating in air, massive clipping issues, and at several points, companions that would die and still would not come back if I reloaded a save. These missteps have been accepted in the past with Oblivion and Fallout 3, but at this point, several years into the engine, the bugs should be fixed. I don’t put this at the foot of Obsidian directly, but it was their job to play test this thing and right now, the game is a technical landmine.
The Gamers Hub, 4.5/5.
This feature is always at work too, and even your smallest actions can have an effect on the world, both in the main story and the myriad of side quests, with some choices even locking out certain quests, and effecting others. Make an enemy out of a faction, for example, and you may find a later mission is far more difficult, even though the immediate rewards may seem worth it. It’s all about careful consideration of your actions and the world’s reaction, and in this respect, it’s a game that will have plenty of replay-ability. The Karma system also returns, but is also improved, thanks to this new reputation feature.
All Age Gaming, 8.5/10.
Ron Perlman, Michael Dorn, Mathew Perry, Rene Auberjonois, Felicia Day, Danny Trejo, Zachary Levi and Kris Kristofferson not to mention Wayne “Mr New Vegas” Newton. Two of those actors starred in Star Trek for over 10 years and one is currently the pinup girl of nerds everywhere. Certainly Obsidian didn't cut corners with voice talent, and rightly so being perhaps the highlight of the whole saga. So much so that the acting alone in sheer voices is enough to justify New Vegas as a 'full game'.
GamrReview, 7.7/10.
The factions are central to the storyline in New Vegas, and their feelings towards you are an explicit part of the gameplay; you can form alliances with the factions, attempt to maintain your neutrality for as long as possible, or engage in open hostilities. But not only that, you can also start manipulating, scheming and double-crossing them, all of which has an effect on the outcome of your story. The decisions you take are even more important this time around and the freedom that’s allowed for in the storyline - and through the faction system - really makes the path of your story feel organic. The only trade-off is that New Vegas feels much less focused and coherent than Fallout 3.

The core gameplay is essentially identical to that found in Fallout 3, warts and all, so it includes the same compelling VATS system, but also the same sub-standard FPS mechanics. On the whole the changes that have been introduced are all solid but minor additions. There’s a lot more weapon variety – from boxing gloves to lever-action shotguns and dynamite – and weapon customisation has been introduced, so you can equip your guns with scopes and larger magazines. A crafting system allows you to create your own supplies and, more importantly, lets you pick flowers! And of course there are new perks to take advantage of these additions.
Dual Shockers, 9/10.
In New Vegas, there is always so much going on. Many quests fill your Pip-Boy screen that there is never a moment where nothing is happening, because that just wouldn’t be Fallout. The overall plot for New Vegas was great, and it ties itself into all of the side-missions too. I felt that the writing staff had made a concrete story with so many different scenarios and outcomes that could go any way you choose, but the bigger picture is that it wasn’t getting meshed together. And you can’t go wrong with having an all-star cast line-up. Ron Perlman returns as the Narrator, Wayne Newton plagues the airwaves as Mr. New Vegas himself, Danny Trejo, Michael Dorn returns voicing the character Marcus (who returns from Fallout 2), Felicia Day is on board, Zachary Levi, Kris Kristofferson, Wil Wheaton, Matthew Perry and William Sadler are just a few of the people that you’ll run across out there in the beating sun.
MS Xbox World, 8/10.
Being a Fallout game, as expected this is going to take some serious time to get everything checked off. After having played Fallout 3, personally there was some sense of 'daunting' going on in my head as the New Vegas disc went in for the first time. It's clearly a lengthy game, but the important thing is if it can keep the player interested. While there's a lot of tasks and walking that will make the typical action or FPS gamer yawn with lack of enthusiasm, as time progresses (usually 'til 4 in the morning), there is a sense of accomplishment as you complete a significant quest or two, and each quest can be as short or excessively lengthy.
Game Dynamo, 9.4/10.
Speaking of stories, both the overarching plot and sideline quests are more interesting than what was on offer in Fallout III, which is saying an awful lot! I found the struggle between the New California Republic (NRC) and Caesar’s Legion for control of the region to be fascinating. I also really enjoyed the narrative of the enigmatic Mr. House and his iron-fisted control over the New Vegas Strip. These big players as well as myriad other groups are constantly competing for resources, power, and even the hearts and minds of the people. I especially loved the way normal folks strewn about the Mojave reacted to the actions and inaction of both the player character and the larger events put in motion by the varied factions, giving the backdrop depth and meaning.
PSU, 8/10.
What is inevitably clear with New Vegas is that it isn’t really new, and little is done by Bethesda Softworks or Obsidian to give players something truly unique. New Vegas feels and plays like a giant expansion to Fallout 3. While that certainly isn’t a bad thing seeing as we really enjoyed 2008’s mammoth RPG outing, we were hoping for something fresh and captivating in New Vegas. Indeed, while there are some minor tweaks to the gameplay, some interesting additions (like Hardcore Mode), and tons of new things to do and see, overall you will find that if you haven’t played Fallout 3 in a while, you’ll quickly remember why you either loved it or hated it.
Game Guys Reviews, B+.
As far as gameplay value goes, New Vegas packs twenty storylined missions. These storylined missions can go by quite slowly, but not necessarily in a bad way. Just be prepared to spend at least an hour or two (if not ten or more) on a single mission. Luckily, there are a number of side quests that can be undertaken that not only help break up the main missions but also help you level-up your character or improve/degrade your reputation with individuals and groups. There are also Vegas-themed mini-games once you make your way to the city of New Vegas. Casino games such as blackjack and slots. Gamers can feel free to win (or lose) as many bottle caps (the game's currency) as they can afford.
GamePro Australia, 4.5/5.
The addition of an ironsight is a present to FPS lovers, but if you are really looking for a robust shooter experience, you should turn elsewhere. With ammo rather limited in the game, you will find yourself beating your head against the wall for pumping 10 bullets into a Powder Gangster when you could have killed him with a double tap to the head using V.A.T.S. (It’s not just me. Other Fallout fans also share this sentiment.) The bottom-line is: V.A.T.S. equals ammo conservation equals survival. Or to put it another way; if you aren’t abusing the V.A.T.S. system, you might as well go off and play Halo: Reach.
Empire Online, 4/5.
Like in the previous game, the intense joy of playing Fallout comes from a strong central story that drives the plot forward, but with hundreds of side-missions that allow players to explore the monumental game world and discover hidden treasures, creating a delirious sense of freedom that’s missing in most adventure games. And as the decisions you make along the way can have far-reaching effects – many of which come back to haunt you the most inopportune moments – playing New Vegas creates a sense that you’re having an experience uniquely your own, and that everyone who enters New Vegas will forge a completely different path to the one you’ve chosen.
The AV Club.
The more meaningful change in New Vegas is a renewed emphasis on weird, dark humor. (As if there’s any other kind in the Fallout universe.) The citizens of Fallout 3 lived through doomsday, and it showed. Vegas, however, never got nuked directly, so while the area isn’t exactly Xanadu, the people are a bit more upbeat. The result is a wackier tone, reminiscent of Fallout 2. There’s still plenty of gloomy, serious fare, but there are also bits like a chipper cult of ghouls who want your help rocketing themselves into the sky, or a marauding gang of Elvis impersonators.
Thanks GameBanshee. Who, incidentally, have a big old item database up.

Posted by Brother None - at 15:41

We kinda let the reviews pile up. So here's the first of two roundups. Game Gavel, impression piece.

But here's the thing that struck a chord with me the most. If you live in California right now, you are privy to one of the dirtiest, and nastiest political cycles in the history of the state. Clean energy, and the economy are the reasons for what has become the nastiest bout of mudslinging since Gray Davis was thrown out of office, so that we could elect Conan the Barbarian to run our state. The landscape is almost eerie, when you compare the problems of the New California Republic to the very real state of California, as both the fictional and the real struggle to come to grips with the crippling problems facing their uncertain futures. However, what may be the more depressing truth is that unlike the world of Fallout New Vegas, we can't play as large a part in the evolution of our own future.
Kotaku, no score.
And what flaws are those? This engine, despite being capable of some amazing vistas, is also busted at a fundamental level. Plastic-faced people, archaic character animation, dodgy AI path-finding, unreliable mission structures, misplaced map markings, these things - which let you down in Oblivion and in Fallout 3 - will let you down in this game as well. You'll even run into game-breaking glitches like becoming stuck in the terrain. When you have to hard-save a game every five minutes for fear of it crashing or trapping you, there is a serious problem.
Team Xbox, 8.5/10.
The graphics of New Vegas provide some beautiful expansive vistas across the Mohave Wasteland. Throughout adventures in the wastes the player will come across cliffs, rocks and various forms of wildlife. The wildlife comes in varying forms including giant ones and each model is very detailed with complicated geometry and varying textures. Unfortunately the terrain and rocks are very bland. Their textures and formations can repeat causing a sense of Déjà vu regardless of which side of the wastes the player is on. Every NPC in the game world is unique generated through a similar process used to create the player character. This means there are a limited number of hair styles, colors and skin types available. This means that there may be some duplicate NPCs walking around but given the scope of the game this is to be expected.
1up, B.
New Vegas starts with great writing and scripted quests that dress up the game as more than just "more of the same with a shiny new coat of paint." Some of my favorite side quests involved adventures likes swimming down to the bottom of the Colorado River to raise a B-29 aircraft to the surface, uncovering plant experiments gone array at Vault 22, and helping (or sabotaging) a group of ghoul cultists who are about to board rockets headed for the moon. The quests feel fully realized and reward you well for completing them.
Games Radar, 9/10.
The cast of voice actors in Fallout: New Vegas is also mighty impressive. Ron Perlman reprises his role as the narrator, voicing the intro and outro scenes in the game. We still get goose bumps when he says, "War never changes." Fallout 2 players will also welcome the return of Marcus, the super mutant, played by Star Trek: The Next Generation's Michael Dorn. Wayne Newton also does an excellent job voicing Mister New Vegas, DJ for the Radio New Vegas channel. We'll take his old-timey voice over the howling Three Dog from Fallout 3 any day.

Fans of Felicia Day will be pleased that the star of The Guild and Dr. Horrible's Sing-Along-Blog voices a companion character named Veronica. She's a scribe for The Brotherhood of Steel and has several awesome side quests. Also on the celebrity list is Hollywood goon-for-hire Danny Trejo, who voices companion character Raul the Ghoul. The zombified bandito voiced by the star of Machete also seems destined to be a favorite companion amongst fans.
Video Game Talk, 4.5/5, who think reputations are new to the series.
Another new addition to the series is the inclusion of group thinking toward your character; factions. For instance, if you protect a town from a pack of enemies, they are going to love you and offer you benefits in the form of information and loot. Adversely, if the enemies that were attacking the town were part of another faction, they will attack you on sight. You can also disguise yourself as a faction member by stripping a fallen enemy of their clothing. This will allow you to infiltrate groups, but also paints a target on your back for rival factions. Your reputation in factions also determines what quests are going to be available to you. Depending on the way you play, good or evil, you could have two entirely different experiences with the game based solely off the faction quests open to you.
Edge Online, 6/10.
New Vegas’ technical shoddiness bears heavily on the game, and outright malfunctions aren’t rare occurrences. Walking through the wasteland, texture and object popping presents near-constant distraction. Elsewhere, the jerky framerate clunks and grinds in a bid to spoil your enjoyment of the artistry on offer all around. On four occasions during our playthrough, the game simply crashed. Then there’s a scorpion embedded in the road, its exposed stinger waving lamely; a coyote jogging on the spot; a Deathclaw forever foxed by a miniscule rock. Enter a room and crowds will often spawn in the centre and jerk around a particular point before settling down like good NPCs. An outfit will change in a blink when the day-night cycle switches. These aren’t exceptional instances - they’re ingrained in your journey.
Gameroni, no score.
Furthermore, if New Vegas worked, I would also talk about how well the story unfolded, the new faction system, the generous range of activities and quests, and how well new elements of Fallout lore are explored. I would hope to have ultimately talked about whether there were any spectacular set pieces like the giant robot in Fallout 3, and whether it ended with something less contrived than Fallout 3's disappointing conclusion.

But I can't talk about those things, because Fallout New Vegas simply doesn't work. I'd estimate my Xbox 360 locked up maybe once every two hours. The problems started to progress from occasional freezes to recurring freezes in the same place. My last ten hours with New Vegas have been spent troubleshooting, or going back to replay from earlier saves in the hopes that I can somehow work around a crash. But my last problem has effectively brought the game to a screeching, inglorious halt. After investing forty hours in Fallout New Vegas, I've come to a point where there is no possible way to finish the game. Let me repeat that: There is no possible way for me to finish the game. The latest technical error locks up the game whenever I try to enter the Strip, which is not only where my companions are kept, but also where the story quest leads. This happens from more than ten separate saved games. Fallout New Vegas is dead.
Canoe, 8.5/10.
In typical Fallout fashion the aesthetic is a trippy blend of post-apocalypse and retro-futurism, scored by big band music—Fallout games take place in an alternate future, a “what-if” scenario where kitschy 50s-styled ‘Nuka Cola’ machines, computer terminals, gas pumps, typewriters and telephones (and of course bomb shelters) existed alongside helper robots and fission-powered cars. Until the bombs fell. Now, it all sits among the rubble. Not surprisingly, salvaging pre-war tools and equipment is among the major industries… along with slaving and thieving.
The Star, 4/4.
This merciless philosophy of Mad Max scrounging is eloquently stated through gameplay in the new “hardcore mode,” an optional set of rules I heartily recommend playing under. In this mode, the kid gloves (or, I guess, the rat-fur gauntlets) are off. Players must eat, drink and sleep to avoid dehydration, starvation and collapse. Healing items, rather than taking effect instantly, do their work over time — no more eating 10 servings of mashed potatoes between shots in a gunfight. Ammunition now has mass, requiring constant guns-or-butter survival calculations as you scour the wastes. It all adds up to a more intensely felt role-playing experience.
USA Today, 3/4.
As a whole, the adventure in Fallout: New Vegas is hard to put down, if you're lucky enough to avoid the multiple bugs and glitches that creep up. For example, while visiting the faction Caesar's Legion in the southeastern Mojave, my Pip-Boy screen washed out in bright neon green, making it impossible to check my map or inventory. Luckily, I had a very recent save I could reload to restore the device.

On top of that, I experienced some significant lag while exploring which almost locked up the game entirely. While my game didn't freeze and force me to restart my Xbox 360, don't be surprised if this happens. The glitches are major enough that Bethesda has confirmed patches are in the works to multiple outlets. There are also too many load screens players must sit through that can take them out of the flow of the game.
EGM is a digizine with a 9/10 review.

Some thanks to The Vault.

News for Thursday, October 28, 2010

Posted by WorstUsernameEver - at 16:04

Ausir rounded up some messages posted by Chris Taylor on the Interplay boards, obviously about Fallout Online, in a newspost on the Vault.

On the possibility of Interplay working on a new single player Fallout:

We don't have the rights to make a single-player game in the same format as Fallout 1 and 2. We can only make the massively-multiplayer version.

We are trying to keep the spirit of FO1/2. We think those were great games, and we want to bring the things that made them great into the MMO arena.
On the engine:
We are not going to use the same engine as FO1/FO2. The camera perspective will be more flexible. You will be able to look up at the sky, for example.
On whether the game will have one big server or multiple shards:
The intent is to have multiple shards. For gameplay reasons, it's very important there are multiple shards.
On whether the game will be multiplatform:
The only platform we've even sort of announced is Windows-based PC.
On FOOL's SPECIAL:
We're using a modified version of the SPECIAL system from Fallout. So there will be levels, XP, skills, perks, traits, stats, derived stats, [deleted] and so on. There are logical changes from the system as presented in FO1/FO2 to update it a little bit and make it work in an MMO, but it's still recognizably the SPECIAL system.
On that matter Interplay investor orionquest informed us that Bethesda has filed the request for a trial by jury for the ongoing case with Interplay over the rights of a Fallout MMO as well as Fallout 1, 2 and Tactics.

To conclude, the guys at the Vault are doing a giveaway with some Classic Pack pre-order codes for the PS3 and PC version of Fallout: New Vegas. To enter the contest you just have to be a registered user on the Vault and add an image to an article that was missing it.

News for Wednesday, October 27, 2010

Posted by WorstUsernameEver - at 23:52

With New Vegas just released, the guys at Bethblog took the opportunity to do another Inside the Vault feature with an Obsidian developer. This time it's Jorge Salgado, known by most of those familiar with the Bethesda modding scene as Oscuro.

What’s your job at Obsidian?

Since joining Obsidian in November 09, I’ve worked on Fallout: New Vegas as an Area Designer.
Also, Metro 2033's price is -66% on Steam! The deal is only for today, so hurry!

Posted by Brother None - at 5:19

VGChartz reports Fallout: New Vegas sold 1.4 million copies, 30% more than Fallout 3 at this point in its release cycle. 850,000 units were on Xbox360, 460,000 on PS3 and the remainder on PC, the majority of sales being in North America.
It's worth keeping in mind these tracking numbers are guesstimates, but well done regardless.

Fallout's official twitter notes the latest fix has now reached the PS3.

News for Monday, October 25, 2010

Posted by Brother None - at 18:23

Project director J.E. Sawyer has some interesting questions to answer on his Formspring account.

Has Obsidian considered the possibility of working on smaller and more focused project? No offense, because I REALLY like your games, but it's painfully clear at this point that you don't have the manpower and expertise to work on AAA projects.

I'd love to work on smaller games, but ultimately I don't determine what projects the company undertakes.

Happy Birthday Josh! May New Vegas be your most successful project ever! That said, there's something I wanted to ask: does your reputation (as in Obsidian's) as 'great writers but poor programmers' feel like a burden on your shoulders?

I think our programmers often have to deal with incredible stress and very difficult problems for which there often are no easy solutions. They also often get blamed for bugs that are not their fault, which is even worse. They aren't recognized for the work they do and they are blamed for work for which they were never responsible. That's pretty crummy.

Rockpapershotgun made a pretty personal attack on Obsidian in their (terrible) New Vegas review. It's just one example of poor gaming journalism which in my mind is pretty rampant right now in this industry. As a dev, does it concern you?

Not really. I guess there are really two things to examine in the review. The first are the implications of laziness and/or incompetence. Those implications are irrelevant; Fallout: New Vegas is what's being reviewed, not Obsidian. Additionally, I and the other people on the team know what level of effort we put into the game. People not involved with the development of the game, whether reviewers or endusers, do not.

The second issue is the state of the game. That is the point of the review and the reviewer's comments seem as fair as anyone else's.

The writing in New Vegas is truly exemplary, kudos to you and your team, but that seems to not get mentioned in many reviews. I posted some forum comments to that effect and was basically told writing doesn't matter to a lot of people in games. Agree?

Writing absolutely does not matter to a lot of people playing games. This is something I've accepted for a long time. For a lot of RPG players, game mechanics really don't matter. They will gladly march through a game that they hate if they enjoy the writing and story.
Thanks XavierK.

Apropos, Duck and Cover and UK retailer Argos team up for a short story contest in which you can win a copy of New Vegas (for PS3 or Xbox 360).

Posted by Brother None - at 16:52

Reviews have slowed down as the review copy folks are done with their rushed reviews and others are taking a more considered time period for review, so let's sidestep a moment towards mods. The Nexus modding community is doing its regularly awesome job. I'm playing unmodded (never mod or tweak for a review!), but catching my eye is the porting of FOOK to New Vegas.
Ripten offers a top 5 of existing mods. It's mostly GUI and graphics tweaks now, obviously. Feel free to recommend mods in the comment thread.

On the fixing topic, we got a link to a potential fix for the NPC slowdown issue (Nexus link), also mentioned in the Ripten piece above. Looks like it's worth an install.

News for Saturday, October 23, 2010

Posted by Brother None - at 21:43

Make the appropriate size isn't everything joke, as per CVG.

He said: "I think when you create a game as large as Fallout 3 or New Vegas you are going to run into issues that even a testing team of 300 won't spot, so we're just trying to address those as quickly as possible and so is Bethesda.

"It's kind of like the bugs of the real world - the sheer expanse of what you're dealing with causes problems," he joked.
It's worth noting that Obsidian does this every time, get too ambitious, release a buggy game, then blame the bugs on the ambition. It doesn't exactly work as an excuse if you never learn from it.

Posted by Brother None - at 3:54

Edge Magazine has an interview with Eric Caen in its latest issue (211). Edge's site reports from there that 90 people are working on the title.

"I can’t say too much. What I can say is that everyone who is registered is getting a newsletter every five or six weeks," Says Caen. "The content is not a typical newsletter with a lot of technical information; it’s letters from NPCs inside the game, writing to other NPCs about what they’re experiencing.

"We’re giving a lot of hints about the future of the game. We have a beta scheduled for 2012, with the commercial launch in the second half of 2012. We have 90 people working on it. Even in January 2009, you were already able to move across the world."
And in another article reports Bethesda turned down an offer to originally purchase the full IP at 50 million USD, rather than the 6 million they paid for the partial purchase.
"Hervé [Caen] started negotiations with Bethesda to sell Fallout to them," reveals Eric. "My brother said: 'If you want the full IP, the value of it is $50 million.' They said: 'No way. Why $50 million?' We said: 'Because the MMOG strength of this universe is huge.' Bethesda said: 'We don’t want that. Let’s buy everything else but the MMOG. Do the MMOG.' They said that Interplay had to start development and by a certain time we had to have a full game in development."
(...)
"They bought everything, but left Interplay with the licence to do the MMOG - under certain conditions, thinking that Interplay would never fulfil these conditions. But Interplay did. Spring 2009 - this is public information - Bethesda sends a termination letter to Interplay, saying: 'You did not fulfil your obligation.' So all the litigation is about that. I think Bethesda, off the back of Fallout 3’s success, realised that Hervé was probably right about the value. They said: 'OK, how can we get that without paying?'"

Posted by Brother None - at 3:49

Obsidian and Bethesda have reason to be glad, as Metacritic reports Fallout: New Vegas is leading the US/UK sales charts for multiplatform, Xbox 360 and PC.

Meanwhile, they're fixing it further.

“We are also pleased to say that we have just released a second fix for PC users to address the autosave and quicksave issues that some people were encountering. That particular issue was never seen prior to release and it was extremely difficult to reproduce reliably, even after the game had launched. In order to fix this problem we have had to disable Steam Cloud functionality. It has been turned off, and we won’t turn it back on until we’re absolutely sure it will not cause any more problems. Please restart your Steam client to make sure you get the update.”

News for Friday, October 22, 2010

Posted by WorstUsernameEver - at 9:37

I hereby dub this the international edition.

Gamespot, 7.5/10.

Fallout: New Vegas is all about more. There's more to do in New Vegas than in Fallout 3, its superb predecessor; there's more complexity to its gameplay mechanics; and sadly, there are far more bugs than you should expect from a modern role-playing game.

[...]

This latest trip into the desolate American landscape possesses many of the same elements that made Fallout 3 such a successful role-playing game, but its story doesn't boast as many memorable moments. The large-scale combat scenarios are less epic, and the surprises are less dramatic than Fallout 3's mid-game reverie.
PAL Gaming Network, 8.5/10.
Is Fallout: New Vegas a good game? Unquestionably. Is it better than Fallout 3? That's a little harder to answer. Fallout 3 was a bit of a revolution for its time, providing immersion par excellence, and a world that was actively changed by your decisions (see: Megaton). New Vegas builds upon all of this, providing a deeper world with harsher repercussions for your actions, but somehow missing the immersion of its predecessor. And unfortunately, it inherits all of the problems of its forefather as well. Two years is a long time in the video game industry, and at times New Vegas' technical limitations hold back the experience. If you liked Fallout 3, you will like this game. If you liked Fallout 1 or 2, you might find more to attract you with this title as it re-introduces some of the deeper aspects of the role playing genre. If you like great RPG games, you will like this game. Just prepare to stick with it for the long haul, and explore everything you can. In New Vegas, it's worth it.
Cheat Code Central, 4/5.
We do have a few complaints about New Vegas. We encountered some significant glitches, including everything from ridiculous physics errors to full-on crashes; we imagine these will be fixed with an update, so those who plan to play on a machine that’s connected to the Internet might want to wait a bit before diving in. The enemy AI seems to have gotten worse, with your foes frequently moving in odd patterns and making themselves easy to kill. And overall, we wouldn’t have minded a little bit more of a departure from the Fallout 3 formula. Even with all the aforementioned tweaks, New Vegas still feels a lot like an expansion pack.

But is that such a bad thing? Fallout 3 is one of the best games of this generation, and fans should be thrilled to see a new story told in a similar fashion. We’re looking forward to spending more time in New Vegas, and checking out the DLC when it comes out.
CNN provides no score.
"Fallout New Vegas" has a good storyline and a familiar feel if you've played "Fallout 3" before. There are only a few new things to the game-play, but it still works well.

There is a lot to see and do throughout the game and you can spend many hours just exploring all the different regions and locations.

Bugs and graphical issues plague the game in spots, but if you can overlook those instances, you will be rewarded with an exciting time as you make your way to New Vegas and through the adventures that lie within.
Rock Paper Shotgun provides no score, but the tone is clearly disappointed.
Bethesda went to great lengths to infuse their D.C. wasteland with colour. It was populated by kooky, occasionally even cartoonish characters- it’s no accident that super mutants and the Brotherhood of Steel featured so prominently. Then you had the independant towns, which were all built in or around visually striking setpieces, and Bethesda even built a labyrinth out of the subway system. Whatever direction you walked in Fallout 3, you felt confident you’d find something interesting.

Whatever direction you walk in New Vegas, you might find something interesting, but it’s much more likely you’ll find something pretty uninteresting, like an empty shack or an NCR army outpost where you’ll hear two different potato-faced soldiers voiced by two different actors say the same line of dialogue about the Mojave being hot. There’s also a slim chance you’ll find nothing at all but a few irradiated creatures, since the game has entire acres of barren scrub and desert that you absolutely would not see in Fallout 3. In my whole time with New Vegas, I found nothing as architecturally entertaining as Megaton, and nothing as eerie or inventive as Little Lamplight. Hiking long distances felt like a chore.
Gram.pl, 9/10.
I'll warn everyone looking for "cinematic" narration and linear plot - this is not a game for you. You'll be bored to death within the first three hours of play.
The rest - including myself - will be in heaven. Both the game itself and the main plot are very open. Almost every minute we have to take decisions that influence not only our fate, but also the balance of power in the area, the disposition of the local residents towards us and to the factions, relations between the factions, and even such things as store prices. Example? We help a local community maintain order, we choose one of the options, people are happy, they thank us, and then... the store owner raises all the prices by 50%. Well, the new authorities have him pay high taxes. And who will be affected in the end?

[...]

Our decisions are the essence of New Vegas. We really feel their weight and meaning here. It is very important to know the situation before taking them, and sometimes even guess what the consequences might be. The creators should be praised for not including any hints like "doing this quest will make group X hate you". We simply have to know the game's world. Without that, we can regret our choices quite often; especially that the interests of most factions (even the minor ones) most often clash. One of the things I love is that, keeping up with the Fallout tradition, there are no factions designated as clearly good or bad. They're grey, sometimes a darker or lighter shade, but never purely black or white.
CDAction, 9/10.
New Vegas should not be treated as a Fallout 3 add-on - it's more of a replacement. It is not fantasy with swords and forests remade in a post-nuclear world, where we need to chase our dad and make his altruistic dreams come true. It is not a sweet story about the savior of the wastes who doesn't want anything for himself. New Vegas finally brings the real Fallout world into the 21st century and boldly adds new elements to it.
Gamezilla, 8/10.
Fallout: New Vegas initially made a very bad impression on me, as before I really immersed in the plot and the world, I encountered annoying bugs that should not have made their way to the final game everywhere. In the later part of the game, they became less important, and I was taken in by the great atmosphere and a surprising number of decisions with serious consequences. Trying to find out all the ways of finishing the game is a satisfying and time-consuming task, as well as the exploration and side quests. Unfortunately, this is still not enough to convince people who did not like Fallout 3. The gameplay and graphics are identical, and minor enhancements and choices will definitely not convince those who see New Vegas as yet another "Oblivion with guns". However, those who liked Fallout 3 even a little, will enjoy the Mojave Wasteland even more, despite a large number of bugs.
Games.cz, 9/10.
Verdict: Fallout in its third incarnation was inconsistent but now it comes back to its roots and brings big portion of great atmosphere, outstanding story, huge world to explore and foremost almost infinte number of ways you can play the game. Sadly the game suffers from obsolete graphics, yet still this is a hot candidate for game of the year.
GameZone (which awarded New Vegas with a 6.5 lamenting a large number of bugs) pulled its rating from the review. Here's their motivation:
This review is an accurate portrayal of my experience, which was less than ideal, and at times disastrous - too disastrous not to arouse suspicion. Bothered by discrepancies among the accounts of other reviewers, GameZone’s visitors, and myself, I purchased a second copy for Xbox 360. Although still early in the game, I have yet to experience any of the issues that plagued my previous playthrough. Perhaps the bugs I encountered were the result of a bad installation, or an early error that toppled a line of dominoes, or perhaps the bugs simply aren’t present in the 360 version. As a result of these uncertainties, the score for Fallout: New Vegas is being temporarily removed until I have completed the 360 version, and the PS3 and PC versions are given fresh installations and assessed a second time. This is a self-imposed decision. As a devoted fan of Fallout since the beginning, I would not want to discredit New Vegas without absolute certainty.
Also, the guys at Duck and Cover have a brief interview with All Roads editor David Marshall.

Thanks Ausir and Smejki.

News for Thursday, October 21, 2010

Posted by WorstUsernameEver - at 12:21

Dan Hsu, which you may know as co-founder and editor at BitMob and former editorial director at 1up, has tweeted extensively about Bethesda pulling negative reviews due to the ongoing advertisement campaign.

One site was forced to pull its Fallout Vegas review because advertiser Bethesda was unhappy w/ score. Sad this crap still goes on.

Heard (but haven't confirmed) two more sites delaying publishing poor review scores for Fallout Vegas until Fallout ad campaign is done.

To clarify, the site's boss pulled that review because advertiser wasn't happy, against writer's wishes.

Sorry, I know how this sounds, but I can't say which site cause this guy would be fired for telling me (they'd know).

[Response from current 1up editor] To be clear, 1UP has not published a review because both the reviewer and I felt he needed more time with the game.

Guys, I did not say it was GameSpot. Please don't put words in my mouth. Thank you.

I did get a 2nd, independent confirmation on this, tho. The review was pulled by CEO, then put back up when ad campaign was over

[In response to revealing this information]...I have this dilemma all the time and know the possible messy results. But i can't name names because I would

[In response to the potential consequences of making this public via Twitter]...get someone fired over it. At the same time, I can't keep quiet about it. So yes, I have a big, irresponsible mouth. Smile
Thanks Ausir.

Posted by Brother None - at 2:25

The BethBlog points to some quickfixes being sent out.

We have just released an automatic update for the PC version of Fallout: New Vegas that resolves quest and scripting issues. Be sure to restart Steam to ensure the update is downloaded on your next launch of the game. We’re also working hard to make this update available for the PlayStation 3 and Xbox 360 versions of the game as soon as possible, and will let you know as soon as we have the dates they’ll be up.

The issue regarding the PlayStation 3 digital pre-order bonuses has also been resolved. Users should attempt to re-enter the codes to download their bonuses. Should the “80023156″ error continue, we ask that players wait 24 hours before entering the code again. The code should then activate the bonus without any issue.
If you have issues not addressed, Geek Montage has a pretty good overview of fixes for bugs you may encounter (thanks Duck and Cover).

Also J.E. Sawyer comments on the bugs here on Something Awful.
Someone earlier asked if we (Obsidian/Bethesda) knew about the PC bugs that people are currently experiencing. I can't comment on every bug, but I can comment on the higher profile ones:

* Auto/quicksaving bug - I can honestly say that we never saw that bug or heard it reported prior to release. I played the game primarily (and extensively) on the Xbox 360 and PC (I also played on the PS3, but not as much) and never saw anything like that. We are looking into it right now because obviously it's (very) bad.

* NVIDIA + water = lol - This is a known issue that was introduced with NVIDIA's drivers as of (I think) two revs ago. It can affect Fallout 3 as well. We are still discussing it with NVIDIA.

* NPC faces = slow framerate - I hadn't heard of this prior to launch, but I'm going to talk to Frank (our lead programmer) about it.

* CTD Apocalypse - CTDs are often very hard to diagnose, so honestly maybe we have seen "your" issue before, maybe we haven't. These are the hardest to figure out. My apologies. We have to take them on a case by case basis.

* Video Card N + Sound Card Y + This Driver = Death/Bad Framerate - Chances are high that we didn't know that a certain combination of hardware/drivers/some other software would result in something bad happening because, quite frankly, PC compatibility testing is logistically really, really, really hard. That's not an excuse, but I hope it serves as an explanation. Anything that seems to affect a significant number of users and is systemic is something we can hopefully look into.

Please don't take my lack of commentary on bugs to mean that I don't care about them. I just want to avoid hazarding guesses and doing remote amateur troubleshooting. Bethesda's support/testing teams are coordinating known bugs and new reported bugs through to us. I know it's frustrating. I hate seeing people experiencing bugs. We are addressing them as we learn more information about them.
And finally, if you're Australian (or similar), the game is out now near you, digitally or otherwise.

News for Wednesday, October 20, 2010

Posted by Brother None - at 15:35

So people have been reporting on this Exorcist Bug in the Fallout: New Vegas intro:


I'm pretty sure I ran into that same bug in Fallout 3 too. At least the spinning head one. What happens is new even to me.

Kotaku sums up more bugs offering some good giggles.

Posted by 13pm - at 15:28

So this is issue #4 of our 1158 review roundups on Fallout: New Vegas. The cover story is bugs.

Gamereactor gives the game 9/10.

Fallout: New Vegas is at its core more of the same basic experience we got from Fallout 3. However, there is enough here that is different for it not to be a problem and why fix things that ain't broke? The plot, story, quests and design or on par with Fallout 3, and the writing is better in my opinion. The bugs can be a bit annoying, but you get so much out of the New Vegas experience that they don't really bother me. If you enjoyed Fallout 3 you will no doubt enjoy Fallout: New Vegas.

Gametrailers also gives a huge attention to bugs and giltches, giving the game 9.4 for the story, 9.3 for design, 8.7 for the gameplay and 7.1 for presentation (which is about the tech issues).

Games on Net awards Fallout: New Vegas with 4.5 stars of 5.
Although I’m not yet finished with Fallout: New Vegas, the 35 hours I’ve spent with it have been sufficient to thoroughly convince me of its excellence. The endgame, for all I know, could be utterly terrible, but even if it were, this would still be a better game than Fallout 3.
Well, I can't imagine how terrible the ending should be to be worse than that of Fallout 3.
For everyone who isn’t insane, New Vegas is an utter triumph. This is the game that I always knew Obsidian could make, and to see them finally do it is immensely satisfying. Well done, guys. You’re in the A-Leagues now.

Gaming Heaven does a good review giving the game an overall score of 93/100.
With a game that has an environment as large as this there are of course some bugs which have yet to be ironed out, though none that we experienced were critical. For example there were a couple of occasions when we travelled off the main path to find one of the larger scorpions half trapped in the ground, essentially rendered at the wrong height. Those sorts of scenarios are beneficial as we can dispose of that enemy without any danger. On the other hand there was one occasion where we hid in a building only for the NPC who was chasing us to be able to damage us through a wall they should not have known we were behind.

No doubt these will be picked up and patched as more players play through the game and in truth the problems are few and far between, given the scope of the game.

Lan Raiders have played the XBox version and say the game deserves 94 out of 100
Again, might cause some disappointment to a few people but there is no multiplayer, no co-op, no dog and no magic. That is Fable III, not Fallout: New Vegas. Obsidian have kept the game to single player, which is probably for the best to deliver the richest and deepest experience possible for their fans. Speaking of fans, anyone who played Fallout 2 will recognize one of the characters who appear in the game, as a tribute to those who were part of the Black Isle Studios team back in the day.<...>
I would say this is definitely an improvement upon Fallout 3 and then some. Although they may look the same on the outside, Fallout: New Vegas offers a much deeper experience with extra options, choices and plenty of replay value. Combine that with some impressive visuals and audio and you might just have one of the best, well rounded role playing games on the Xbox 360, Playstation 3 and PC.

XBox Addict gives Fallout: New Vegas 8.9/10. While the score for the gameplay is 9.5, overall score is lowered by those for visuals and sound.

Gaming Trend 86/100.
While there is an incredible wealth of things to discover and enjoy in Fallout: New Vegas, so much of it will depend on the game being stable enough to see it. The gameplay mechanics (factions, crafting, etc.) that Obsidian has brought to the table are welcome additions, but the framerate issues, lockups, and texture oddities are not. The musical atmosphere is near perfect, but the repetition makes it tough to stay immersed. Excellent voice acting saves the day, but broken or lackluster quests find those voice actors underutilized. Companions in pairs and their control mechanics are a welcome improvement, breathing new life into an otherwise very quiet game - it’d be nice if they interrupted more often or chatted amongst themselves. The faction system in New Vegas creates a balancing act as none of them are particularly ‘good’, and even the ‘bad’ guys have a code of ethics – they just might not be compatible with yours. This faction reputation system ensures that you have more of a choice in how things unfold on subsequent runs through the game. All in all, if you enjoyed Fallout 3 and can handle the frustration of crashing and texture tearing, Fallout: New Vegas should be in your purchase queue.

Digital Spy 4/5.
Fallout: New Vegas is a game with its target audience clearly in mind. If you didn't enjoy Fallout 3, the latest entry has little chance of winning you over. On the filpside, fans of the series will welcome this new addition with open arms. In many ways, it's a superior offering to its predecessor as the lighter tone makes it easier to take in. It may essentially be the same game deep down, but that's not necessarily a bad thing. Whether you're a Fallout fanatic or newcomer to the franchise, New Vegas is a gamble you won't regret.

IGN tries to convince us that Fallout 3 was the first game in the story of franchise and says Fallout: New Vegas is worth 85/100.
In New Vegas, the fun Fallout 3 formula is intact, with more polished combat, high-quality side missions, and the exciting setting of the Vegas strip. Unfortunately, the bugs also tagged along for the ride. If Obsidian and Bethesda had polished up the game by fixing the AI, improving the animations or even gotten it to run smoothly, perhaps it would feel less like a giant expansion of Fallout 3 and more like its own game. Be that as it may, Fallout 3 was a great game, so as similar as it is, Fallout: New Vegas is still a fun ride that offers more for fans of the series to enjoy. If you can look past its shortcomings, this is definitely a wasteland worth exploring.

Ausgamers 9.0/10.
If people complained that Fallout 3 lost some of the original series’ more hardcore RPG roots, they can rest easier with New Vegas. This definitely looks and feels like Bethesda’s true 3D reimagining of the post-apocalyptic franchise, but at its core there are more nods and injections from Fallout’s past than anything from 2008’s masterpiece. What it carries over from that title is more akin to the mutated bugs that make up so much of your impediments in the wasteland - a ferociously flawed technical experience that definitely needed more time in production. The game isn’t broken, but it sure does limp along. <...> It doesn’t look as good as Fallout 3 did, and perhaps that’s down to internal support at Bethesda knowing the engine better than their outsourced pals, but it shows, and doesn’t help when Obsidian are known for lacking in the polish department. I was lucky enough to avoid any full crashes (though my house-mates have suffered these), but dodgy texture load-ins, massive frame-rate drops, out of sync voice work and alarmingly close pop-up have actually marred the experience for me. It is a detriment when you invest so much into the world, lore and characters and I’m hoping some serious patch work is released as soon as possible.

Posted by Brother None - at 8:21

Using quotes from Rage previews to promote Fallout: New Vegas? Eh, Fallout: New Vegas and Rage are basically the same thing anyway.


Thanks Duck and Cover.

Posted by Brother None - at 7:56

The final game guide blog entry from David Hodgson didn't make the game's release, but it's out now, talking collectibles.

There are other types of items to keep an eye out for, too. These include Snow Globes, fancy baubles worth more than their weight in Caps. And with far fewer Skill Books to hunt down, it’ll be vital to know where each of them can be found. Then there’s all the game’s Skill Magazines, which give you a much larger, albeit temporary boost in a particular ability — whether it’s Critical Chance or Survival. And your exploration wouldn’t be complete without picking up a Nuka-Cola Victory, Mini-Nuke, or Schematic; all unique items numbered and listed both in the extensive tour, and appendices of the guide. There’s a separate appendix just for unique weapons too, so you can discover how and where to find both the fabled That Gun, or This Machine, along with 40 other armaments.

Posted by Brother None - at 7:53

Nice and fast, Bethesda has released the New Vegas version of the GECK toolkit. Good stuff!

New Features

New Dialogue Editor
* View and construct dialogue in a tree structure.
* Link NPC dialogue nodes to other NPC dialogue nodes without requiring a PC node in between.
* Automatically propagate speaker-defining GetIsID conditionals to new nodes.
* Copy/paste links directly without having to look up the appropriate topic or worry about topic names.
* Built-in support for low-intelligence dialogue options.

Activation Text Overrides
* Ability to change a default message like “Activate Door” to “Open Door”

News for Tuesday, October 19, 2010

Posted by WorstUsernameEver - at 20:32

Omar Boulon, editor at Canard PC, shared his first impressions on the game. The full review will come out at the beginning of November and will be much more detailed, but it's still a very interesting read, especially given the mag's not enthusiastic attitude towards Fallout 3.

My King is back and he's guiding my life.

Of course, it still suffers from Bethesda's crappy UI (with an upgrade to NPC managing, but shortcuts for the minimap or food, drugs would have been nice), and there are some serious and incomprehensible drops from 120 to 20 FPS, but, seriously, who gives a fuck?

Because if you're not too tight-assed and have accepted the first-person view (and realtime/FPS/VATS crappy slowmo), if you just embrace what Fallout's real soul is - a meticulous study of a humanity in crisis served by surprising situations, clever dialogue and well-thought role-playing games mechanics - then we're as close to a Fallout 3 as we could be.

The overall tone, even with Wild Wasteland, reminds more of Fallout 1 than Fallout 2. It's umbelievably dark. It's not desperate, but if you're really trying to screw everything and everyone, it could be..

It's quite a political game, it's mainly focused on one thing, organization of small human groups, and how their opinions and ideologies clash, are crushed or end up rotting and losing what used to be important, leaving only groups of devastated individuals.

Everyone has something to say.
Everyone has a story.

There's a geography, an economy, and by chatting with people, gathering information, you begin to see how everything is linked: Production means, military stakes, every politic will.

Places are not thrown randomly on the map : they're taken from history (pre-war period), geography (natural resources, barriers, natural strongholds), from both (no man's land lines between factions) or justified by necessity. (Slums placed in concentric circles around New Vegas' Strip).

In fact, it seems so natural than after seven or eight hours, I nearly had a panic attack because of the incredible size of the game world, its density and details.
It may not actually be bigger than Bethesda's Fallout, but it's so well-build, and natural, than it feels ten thousands times bigger.

The thing is, there's no fucking travels in shitty subway corridors, no more unclimbable pile of trash, and nearly no caves only there to kill the same monsters ten times (I saw a cavern by monster race always ended by a Legendary whatsisname, especially the Legendary Deathclaw from which a keep a fond memory, kisses to you if you read me. Moreover, they always have a nice gift awarding your adventurer skills).
On the other hand, you have some plateaux or canyons accessible by not so obvious paths, offering mind-blowing possibilities, and oftenly a town, an original place to explore, or high-level equipment.

All characters, NPCs or companions, are believable and well-rounded.
Very few characters or all white or all black. By talking with them, you understand their motives, their positions and their actions.
The most despicable ones are the most memorable : Vulves Inculta, the Desert Fox, Caesar's Lieutenant, is fascinating when he explains the precept which rules his life, and those of his slaves and troops.
A walking nightmare in the name of morality...

The quests, living up to Fallout's standards, are multi-layered, and can be resolved by different means. Well, except all the "Kill those beasts here, here and there" we get when we enter some hideout without being known or recognized. And thank god, it's frankly better than the "Oh, hello, we never met, you may occasionnaly rape children with legs torn from cute puppies, but you like the kind of guy I need to sky on this bad guy in a fancy suit who wants to blow up our town".

Besides, you can use enemy clothes as disguise to accomplish quests on their territory, even when in war against them. But some individuals (sentinels, scouts, spies) can spot you, blackmail you, sell you out or lie and protect you if you're talented enough. I always have a khan outfit on me, or a load of drugs to pass as a dealer.
But don't think you can work with everyone, the most interesting quests need you to be deep into a faction and, of course, to share their enemies.
You can work for some rivals though, if you're careful and organized... To prove an agreement between two factions to crush physically and economically their rivals, I had to work for them and stop just before acting effectively in order to gather enough proof.

The game is entirely buit upon the Holy Canon of Fallout : you won't find any reference to the bethesdian blasphemy and every one has a story, a parent or anything related to the Hub, Redding, Modoc or Reno. There even is some old friends or their descendants.

Everything is subtile, elegant and well written.
If a quest seems rubbish, you may have missed a part of it... It happened to me more than once.
You kill an endless stream of monsters, learn rubbish information, do your report and leave, disappointed.
But there is this door over there, you can't open it, because you'd need 75% in Lockpick and it's only the beginning... You'll come back later.
You come back, and blam! You had missed a third of the quest, and now it shows its real value and originality.

Last thing : combat seems actually good. It's not such a pain in the ass anymore. Big and bad monsters are rare and really hard to beat.
Playing in first person with the Iron Sight is nice.
The main problems with VATS are corrected, it's finally possible to shoot from afar if you're equipped and leveled enough, but melee still is very efficient.
And with companions, it's getting fun.

An example : I have with me a small robot which spot enemies from a distance and warn me. But I also have a friend with a sniper rifle shooting targets I choose with my goggles or the Iron Sight.
One I bought the "Anti Material Rifle" and gave it to my sniper buddy, the Bozar's cousin, we found a nice tactic : the robot spot an enemy, I mark the target, the camping coward kills it.
Another one, I leave them behind, the sniper shoots at will, and I slow the big ones with my assault rifle or some melee ass-kicking. (melee fighters is a viable choice and interesting to make)

So it seems relatively tactic. And it's one amongts many... Other NPCs, other tactics. There's a girl who can hit unbelievably hard bare-handed, and there are a bunch of non-lethal weapons (melee, flashballs) and combat is a little bit more dynamic, they may have added some animation too.

And to conclude:
It's so good I'm afraid to finish it, as I was for Fallout 1 and 2...
Well, when it happens, I'll start again.

PS: No crashes for me after 45 hours, and some very rare script bugs. (one which spoiled a minor quest about cows slaughtered with a gatling) PC Version. Of course.
Thanks to Linvite for spotting this and Flyn for the English translation!

Posted by WorstUsernameEver - at 16:53

And the third rolls in.

GameZone, 6.5/10.

Despite Obsidian’s fan-service, Fallout: New Vegas is a heaping pile of bugs. Common sights are characters falling through the world, single-digit framerates, frozen enemies, sound effects cutting out, and characters that change voices mid-conversation. I’ve had reputations reversed and weapons disappear from my inventory, only to go back to normal an hour later, and my two companions are currently stuck inside a room in New Vegas. The latter might be for the best anyway, as they kept shooting up the joint.

I have also come across a handful of broken quest-lines that have no requirements for reputations, and all parties involved are still alive. Quite simply, no dialogue options are given to finish the quests. Worse, is the constant freezing. The game has now frozen nine times and turned me into an obsessive saver, since one of these freezes happened during an auto-save and corrupted my data.

Looking purely at the new features of Fallout: New Vegas, I want to entrench myself in the Mojave wasteland and never return. Obsidian Entertainment has bolstered the series with an array of fantastic additions, including crafting and Hardcore mode, but it’s hard to appreciate them in light of incessant bugs and unfulfilling quests. Fallout: New Vegas was a valiant effort, but it’s back to the vaults for me.
1UP hasn't published its review but shares some first impressions:
At this point I believe I'm about half-way through the main quest of the game so I can't weigh in on how the rest of it plays out -- I've only had the game since Friday, and the PC version stopped working due to Steam not registering it correctly so I had to start over again on the PlayStation 3. It is safe to say that the story resonates much more than the "go find your Father" storyline from Fallout 3. Obsidian is known for their writing and story telling ability and it's showing in spades so far. The voice acting and characters are also top-notch, but the one character that stands out for me so far is the aforementioned securitron, Victor. Never have I felt a better kinship with a robot since HK-47 from Star Wars: Knights of the Old Republic. He tends to pop in from time to time during my quest and probably has something left to contribute to the story.

The game's structure is also paced really well (so far), starting players off in the city of Goodsprings a fair distance from the city lights of New Vegas proper. Since your main goal is to seek out information regarding the men responsible for leaving you for dead, the story takes you south as you begin to meet the other inhabitants and learn about some of the many other factions, particularly the New California Republic and Caesar's Legion who are both vying for control of the Mojave Wasteland. While my encounters with both have been limited thus far, I've decided to side with the NCR on every occasion helping my Reputation with them while turning me into a marked man for Caesar's Legion. The Legion, for you Fallout aficionados, was originally going to appear in Black Isle's Fallout 3 but that project was canceled. It's nice to see some of the plans they drafted up a number of years ago finally make it into a Fallout game.
Same with Rock, Paper, Shotgun that complains profusely about bugs:
I’m only about four hours into Fallout: New Vegas, and while I’m enjoying myself, I’ve already come to one saddening conclusion. It’s a bit broke.
Strategy Informer, 8.5/10.
The real gem in this game though has to be Hardcore mode. Naturally, if things are seeming too easy then you can always up the difficulty level, but Hardcore mode really focuses the extra challenge. Everything, including Ammo, has a weight. You must make sure you eat and drink enough, as well as sleep (you have metres that you need to keep an eye on) critical wounds can only be healed by the Doctor, and so on... Whilst you get a special reward for completing the game on Hardcore from the off, if you're unsure what to expect, our advice is to play the game on normal, stockpile loads of supplies, and then give it a try. It truly takes the gameplay experience to a whole new level, and definitely one of the better additions to the game.

And yet, for all its brilliance, it seems that Obsidian didn't learn the lessons from Alpha Protocol quickly enough. Whilst the code is nowhere near as bad as SEGA's modern-spy RPG, there's enough glitches to to be very noticeable. The game out-right froze on us half a dozen times, forcing us to restart our Xbox, although we had the prudence to save regularly anyway. There's sometimes a serious lag/slow down, although these only last a couple of seconds due to it either sorting itself out... Or crashing. Even loading times - not something that we normally pay attention too - can take up to several minutes. Whilst Fallout 3 and the DLC had a history of buggy initial releases, you'd think Bethesda, and especially Obsidian, would know better.
Xbox 360 Achievements, 90/100.
The story, sadly, just does not seem as gripping this time around and this is mainly down to the fact that it can play out in a number of ways depending on which faction you choose to shack up with. Last time out you were tracing your father and, although you could choose a good or evil slant on events, you still had that as your overriding goal. Here, things seem a little less focused and the lack of a central character to act as your main objective harms things somewhat. Luckily you can still have plenty of fun along the way and the people you do run across - from the slightly menacing Caesar to the enigmatic Mr House and everyone in between - power events forward depending on your own personal tastes. Whether you choose to side with slavers, powder gangers, the NCR or anyone else is entirely up to you and you can improve your standing with each faction independently of your karma level, which results in new quests, store discounts or even instant attacks if you are uniquely hated.

[...]

My only real issue is the fact that vast swathes of the Vegas desert seem, well, deserted. Fallout 3 had a bunch of minor locations that would never even by highlighted on your map, such as little baseball fields, drive ins, huts and hidden caves, but they would often hide awesome loot and fun little stories that had no real link to anything. That side of things seems to be toned down here, and most locations you can discover will show up on your map with little to see or do in-between. It's not a major gripe, as there is still plenty on offer, but it does seem to have taken away some of that personal touch and randomness that made the last game so great. In better news though, the trademark humour is still present and correct and the breadth of missions on offer is still impressive. From helping ghouls launch into space, to luring someone into the sights of a sniper or even negotiating with a crazed mutant that is in the thrall of... a cow skull? The inventiveness is impressive and will always bring a smile to your face.
Bit-tech, 8/10.

Enabling Hardcore mode is just a single button press, but the effect it has is dramatic, almost making New Vegas closer to a survival game than a shooter and making things such as radiation and drug addiction, which are other mostly a non-issue, feel like a bigger part of the game. Even the ability to disguise yourself, which is of negligible use and more often than not involves you forgetting you're posing as an outlaw when you stroll into a Ranger base, becomes useful. Many of the new features are only really required on Hardcore mode in fact, giving the impression that it should be the default difficulty option.

What really makes Hardcore mode so important though is it complements the world as a whole, which flicks alternately – almost schizophrenically – between being brutal and deadly or colourful and alive. Even the area itself expresses that mix, with the bleak Mojave desert contrasting brilliantly with the fully-functioning New Vegas strip where players can play cards. Much of the humour is derived from these contradictions – the futuristic cowboy robots in a world of such inhumanity is proof of that. Hardcore mode fits perfectly with that, bringing micromanagement to a game otherwise about epic scale and creating a breeding ground for those previously mentioned moments where Obsidian's vision shines through the limits of what they have to work with.

Unfortunately, while there are rays of light that manage to break through, the clouds still make up the majority if the view. Tonally and conceptually New Vegas feels like a return to form, but the tone isn't always consistent and the execution is sadly lacking, grounding New Vegas closer to Fallout 3 than the Fallout 4 it could have been.
The Guardian, 5/5.
Familiar problems, such as regular crashes – I've had to switch my Xbox off using the power button roughly once every two hours so far – and a lack of signposting for irrevocably game-altering decisions can be frustrating, though perhaps understandable given the huge scope of the game. Getting into the habit of regular saving is more important than ever.

These however are small niggles in a overwhelmingly impressive - and simply huge - gaming experience. The map, though similar-sized to Fallout 3's, seems more jam-packed than ever – New Vegas is less a sandbox game than whole beach to play around in.

That "just one more mission" feeling that lead to entire evenings and weekends lost exploring the last wasteland is more apparent than ever. The simple thrill of finding an abandoned shack in the middle of nowhere packed with exciting new gear is hard to match.
Multiplayer MTV provides no score.
If it weren't for the bugs, I'd say that I enjoyed "Fallout: New Vegas" more than its predecessor. It's an incredible journey and one that I can't seem to stop playing, even after I finished working on this review. My sincere hope is that Bethesda and Obsidian work quickly on patching the larger bugs in the game, because once those are fixed, players will be treated to one extraordinarily fun gem of a game.
MSN, 5/5.
Rather than spreading settlements out miles apart, there's a greater concentration of things to go and check out. As a result, you waste less time pointlessly traipsing around, and focus more on the mission-based meat of the game.

[...]

Yes, the character visuals are starting to look a little dated now, and yes, the need to painstakingly forage for supplies can sometimes be irksome. But the payback is the fantastic array of tense, involving quests awaiting you, and the embattled combat encounters that punctuate the action. It's a grim struggle, but in the most satisfying sense.
Videogamer.com, 9/10.
For everything it did right, Fallout 3 did a lot of needless tinkering with the universe that Black Isle so carefully established. Aside from a few minor references, New Vegas almost completely ignores Bethesda's approach to the license; on the other hand, it's also packed with nods and winks to the plots of Fallouts 1 and 2. There's mention of The Hub, Modoc, Navarro and countless other locations from the California-based parts of the universe. You'll encounter branches of organisations and descendants of characters from the earlier games, and all of these appearances are handled with intelligence and care. Super Mutants are no longer depicted as mindless monsters, and the Brotherhood of Steel are correctly portrayed as self-important isolationists, rather than the Goody Two-Shoes they were in Fallout 3. Most touchingly of all, there are sly references to things that were planned for the cancelled Van Buren. It's amazing to spot these details, especially when you know they'll go unnoticed by the majority.

[...]

All in all, Obsidian has done a remarkable job - in all areas except one. Aside from its many achievements, New Vegas is notable for being one of the buggiest video games I've ever played on a console. Fallout 3 wasn't exactly a poster boy for glitch-free design, but New Vegas is far worse: during the course of my 25-odd hour playthrough, the game crashed my Xbox no less than five times - it may well have been more than that, but I stopped counting. I also encountered quite a few moments of utter weirdness: at one point someone disappeared into thin air halfway through a conversation, and on another occasion I walked through a door to find an NPC being mauled by rats - an NPC who was at least half a mile away from their usual spawning place.

Posted by WorstUsernameEver - at 13:21

And here's the second round guys.

Eurogamer, 9/10.

The only addition that simply doesn't work is the enhanced use of companion characters. These were present in Fallout 3 (RIP, Dogmeat) but now come with a command wheel that supposedly gives you more control over them.

Trouble is, what they need is better AI, not a rudimentary selection of orders that are inadequate for the game's many obstacles. Companions bestow unique perks (more if you complete their side-quests) and are very handy for carrying additional items and supplying extra fire-power, but their tendency to dash off into battle against any enemy that passes within visual range, even when supposedly set to 'Passive' mode, makes them more trouble than they're worth.

[...]

Your companion's dim-witted nature is perhaps connected to the creaking Gamebryo engine, which still carries a lot of Oblivion's clunkier aspects in its digital genome. Interior maps remain frustratingly vague, character models are still bloated and odd, and both people and objects are prone to random jigging or getting lodged in doors and rocks.

[...]

Fallout: New Vegas is still a fantastic game, only slightly held back by its increasingly outdated tech. Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining.
PCGamer, 84/100.
The central story is a big improvement on the dad-quest of Fallout 3. You’re following the trail of the man who shot you, as it snakes across the Mojave through the major urban areas, drip-feeding you tasks that vary from sorting out a town’s escaped prisoner problem to a ghoul infestation with a brilliantly overthe- top ending. Scenarios and characters that I’m loath to go into detail over, as their tricky little problems should be experienced first-hand. Twisty moral conundrums are laid at your feet as you pick and choose who to piss off (and you’ll always piss someone off). When a game asks you to lead someone into a sniper’s line of fire, but doesn’t specify who, you definitely have to confront your id.

[...]

There are things to see, sure, but the rewards aren’t nearly as interesting in New Vegas. I didn’t get as much out of heading for intriguing things on the horizon as I did in the previous game. With some new technology and the ambition to create a full world as compelling as the previous game’s, it could have been wonderful.
Official Xbox 360 Magazine UK, 9/10.
It's not the prettiest girl at the Xbox 360 ball. Those who demand graphics that fizz with lemon freshness will scowl at the occasional frame-rate drops and performance hiccups that punctuate New Vegas. Yet you'll find yourself in a strangely forgiving mood, as you know that any minor tears in the illusion are due to the fact that Obsidian is trying very hard to pull its taut canvas across such a large landscape.

When the experience is this good, it's a small price to pay. Fallout: New Vegas does betray the age of its engine every now and then, but it also shows why it has aged so well, powering the same tasty mix of great gameplay, endless side-quests and a world to get lost in. And the bit where you send the caravan girl off to get bombed? Awesome. See you at the watercooler.
Computer and Videogames, 8.1/10.
Have you played Fallout 3? If so, then you've played Fallout: New Vegas.

The writing is better, there's more to do and a lot has been improved, but the actual minute-to-minute experience of playing it is identical - flaws and all.

So while there are more weapons and ways to customise your character, combat is still flimsy and inconsistent. The story and dialogue are better, but the characters remain impossibly ugly and stiffly animated.

Hell, NPCs still occasionally sit beside chairs rather than on them - just one of a hundred dumb (but not game-breaking) glitches that have marred Bethesda's engine since it was first used in Oblivion four years ago. Four years.

But none of this is Obsidian's fault. Considering what they've had to work with - ie. one of the most notoriously buggy game engines in the world - they've done a brilliant job breathing new life into Fallout's heavily stylised, post-apocalyptic America. The gameplay may be the same, but thematically this is a very different beast to Fallout 3.
IGN UK, 9.0/10.
Fallout: New Vegas' similarities to Fallout 3 are obvious. The setting is different, but the aesthetic is the same – crumbling buildings, settlements comprised of shacks, unending waves of dusty, tortured wasteland dotted with ruins from a happier past. The combat is the same, with the same divisive VATS system that lets you target limbs or gun arms to cripple an enemy's ability to fight back. You still rely on your PIP-boy, a Filofax for the post-apocalyptic future, to organise the weapons, armour, quests, information and salvage that you can scavenge from your hopeless surroundings.

You'll forgive me, then, for focussing on the things that are different. Because in some respects Fallout: New Vegas is a very different game from Fallout 3, and that's largely because it's better written. It understands that sometimes you must do awful things for a greater cause, or choose the best of two bad options. It offers you decisions all the time, but it rarely forces you to make any. It understands that morality is ambiguous, and subjective, and that games shoving obvious choices in your face undermines their emotional maturity. It knows that sometimes there is no right choice.

[...]

Fallout: New Vegas has strong, clever dialogue as well as good writing and quest design. Characters are duplicitous, foul-mouthed, desperate, broken, suave, or all of the above. The voice acting is much better, too, which really helps carry the game's hundreds of interlocking stories. It's a serious game, overall, with moments that are genuinely sobering, but there's also a wicked undercurrent of black humour; in the face of such desolation, the Wasteland's inhabitants have developed an amusingly cynical worldview. Fallout's uncompromising violence, too, is double-edged; seeing crucified Caesar's Legion victims dying in agony isn't funny in any way, but watching a raider's head explode really is.
GamesTM, 9/10.
New Vegas won’t help Obsidian to shake its reputation as a purveyor of technically flawed but theoretically excellent sequels to other studio’s games – the bugs here are numerous, and occasionally infuriating – but it’s difficult to conceive of anyone who loved Bethesda’s re-imagined universe feeling any differently about this. On the most base level it’s more of the same, but with a generous handful of new features that allow you to carve your own path more convincingly. If we had played Fallout 3 and New Vegas once each and were offered the chance to play one of them for a second time, after much deliberation we’d choose New Vegas. There can be no more telling indicator of a job well done.
NowGamer, 9.3/10.
Nobody was terribly sure what Obsidian was going to do with the Fallout franchise. While it was comforting to remember that some of the very same people who worked on the classic first two titles would be bringing their services, it was a worry that the developer had gained a reputation (due almost entirely to its treatment of the Knights Of The Old Republic sequel) for inheriting properties begun by others, and dampening them in the process of attempting sequels, not to mention putting out glitchy finished products (Alpha Protocol, we’re looking at you).

Early preview screens didn’t look too promising, either. Even though the whole concept of New Vegas as this glistening, gleaming outpost of the apparently untouched human spirit of vice and nightlife has always been established Fallout lore, it was a jarring image next to Fallout 3’s grimy and murky Washington DC. The bright light of casinos, functioning roulette tables and suited and booted punters lounging around sipping cocktails seemed to undermine Bethesda’s bleak and affecting vision of 2008, and was something we were convinced was going to damage our experience of New Vegas, possibly irrevocably.

We were wrong; we apologise profusely for ever doubting anyone, and we’re going to spend the next few pages explaining exactly why we believe Fallout: New Vegas is one of the most engrossing and well-structured action-RPGs ever crafted.
Escapist Magazine, 4/5.
The humor was what put me off, to be honest. Fallout 3 was many things - some good, some bad - but it was never hokey. I was afraid New Vegas, by contrast, with the injection of a vibrant sense of dark humor and awash with more colors than brown, would be hokey. I couldn't have been more wrong.

Step after step and encounter after encounter, the Mojave Wasteland astounds with its understated charm. In one corner of the map you may find a regiment of NCR rangers slowly turning to ghouls from overexposure to radiation although they don't know it. In another, a mutant driven to insanity by the thoughts of cows. In still another, the diary of a man who's lost everything, even the will to live. Even your own story, that of a hapless courier shot and left for dead for the trinket he was carrying, is tinged with multiple layers of interpretation. The game is in turns poignant, funny and desperate, and just enough of each so that all can be observed.
Destructoid, 9.0/10.
The essence of New Vegas is almost perfect. In fact, I want to say that this is the best roleplaying game you'll find all year. Unfortunately, however, it's let itself down with a number of unforgivable glitches that do their best to ruin the overall experience. Since it's using the same crummy engine from Fallout 3, New Vegas has the typical nonsense you expect in a Bethesda game, with AI bugs, scenery clipping, and general graphics issues cropping up from time to time. New Vegas manages to top those with regular crashes that freeze the entire game and require a system reset. Saving regularly is more crucial than ever, since these freezes will appear at any given moment. They're not so regular as to be a constant threat, but they will occur more than once over the course of your adventure.
IncGamers, 9.1/10.
New Vegas is packed full of bickering groups, each with their own view on how the Mojave Wasteland should operate and who should be in control. From a gang of Elvis impersonators to a religious cult of Ghouls there are plenty of weird and wonderful characters for you to meet on your travels.

You get the feeling that even if you weren’t involved these factions would struggle amongst themselves until one eventually came out on top; such is the depth and authenticity of the various key characters and their motivations. The story here is not so much about you as an individual, but about the choices you make in giving others the tools to achieve their own objectives.
FrontTowardsGamer, 9/10.
Let’s review. Fallout: New Vegas features a better story in a brand new open world. It includes new factions and settlements, all with a reputation the player must keep up with. The game includes new weapons, items, enemies, and everything else you’d expect. The game’s biggest city features the usual casino games, and they work just as you’d expect. Additions to combat add a new challenge, but weapon mods are an even tradeoff. The new Hardcore Mode paves the way for more bragging rights if you’re willing to take up the challenge. Finally, this otherwise excellent game has few technical issues that need to (and probably will be) ironed out.

Posted by Brother None - at 7:37

To celebrate release, GameTrailers has a new Hack & Slash gameplay video for Fallout: New Vegas.

Posted by Brother None - at 7:08

As a journalist, let me note that launch day reviews both make sense (inform the consumer as quick as possible) and they don't (they cause leaks and the setup in which journalists are allowed to do these reviews are often unfavourable). Let me also say that, talking to people with review copies who have been playing this game, at 20 hours in they haven't even reached Vegas. This game is big. Way big. That means that it is highly questionable if anyone who has a day 1 review finished the game and if they did, chances are they rushed through, or are really dedicated to their job. If any of the people with their reviews published today want to give us some input please do, but without it, please assume that these day one reviews are of incomplete playthroughs, and are generally less complete and insightful than the reviews coming in later.
Including NMA's one. Which is weeks out and will be done by Vince D Weller again, who did an outstanding job on the Fallout 3 review.

Moving on. The reviews. First off is Joystiq, who give the game 3.5/5. They praise a lot of it though they note the game makes the Xbox 360 lock up, a complaint I have heard frequently from people with review copies.

How could I hope to evaluate the worth of Fallout: New Vegas, a full-price game that's graphically and mechanically practically identical to another game that was released two years ago? How could I tell you whether or not it's an insult that you're being asked to pay $60 for a game that's so technically deficient that it scarcely feels past the beta stage?

Luckily, we're talking about the experience, and that's easy enough. If you loved Fallout 3, you're going to love this. If you hated it or weren't interested enough to give it a shot, you're going to be more confused than ever what all the fuss is about.
(...)
New Vegas is perhaps best thought of as an alternate reality version of what Fallout 3 could have been, if set in the American Southwest. The Mojave is still horrifically beautiful like the D.C. Wasteland, but in a much more peaceful way. The songs beamed across the radio waves are still way retro, but with a distinctly country twinge. The urban crusader Three Dog has been replaced as host by the far slicker and more disconnected Mr. New Vegas (who is, no exaggeration, brilliantly played by Wayne Newton). Special note for those whom, like me, thought of the radio in Fallout 3 as a sort of constant companion: Don't expect the same connection here. It's not just that I didn't like the songs as much (I didn't) but there aren't nearly enough of them. After hearing "Big Iron" twice in a row (I had already memorized all the lyrics by this point) I finally had to relent and turn the thing off, something I never would have considered in Fallout 3.

The only other major overhaul is Obsidian's faction system, which lets you earn the respect or hatred of the Mojave's tribal clans. Did you help out soldiers from the overbearing New California Republic? Be careful, you might incur the wrath of the Kings, a gang solely devoted to the image of the long-dead Elvis. Did you off an explosives-toting Powder Gangers just to score some cheap dynamite? You better hope his gang doesn't hear about it (spoiler: they always do).

By presenting no clear "bad" or "good" clans, Obsidian really lets you figure out the groups you identify with and cast your lot with them, free of the constraints of traditional morality. Unfortunately, this can make things a little confusing, especially in the game's main quest line, which concerns the clans battling for control of New Vegas. A couple of times I completed a quest only to find out I'd ostracized a group I had no clue would care about my actions. Others, I'd see whole quest chains appear and then be instantly failed because I had no idea they existed, let alone that I was losing my chances at them.
Giant Bomb, 4/5.
Let's talk about that engine. New Vegas runs on the same basic framework that powered Fallout 3 and The Elder Scrolls IV: Oblivion, and it brings a lot of technical weirdness up from those games. Less than an hour in, I was staring at a guard, pacing back and forth to guard his post... 20 feet off the ground. Enemies clip into the ground with an alarming frequency, often making them impossible to shoot. The game--a retail disc running on a new-model Xbox 360--crashed on me about a dozen times over the 33 hours I spent playing, often taking a significant amount of progress with it. The load times and frame rate seemed to get randomly worse as I continued to play the game, with some simple scene transitions taking 20 seconds or more. The technical hurdles you'll have to make to stay interested in New Vegas are meaner and more frustrating than any Deathclaw or Nightkin you'll face in the game. If you're the type of person who likes to watch for a patch or two before settling into a game, know this now: you probably don't want to play Fallout: New Vegas right away.

But if you can accept a partially broken game, Fallout: New Vegas is well-worth the trip. It also streamlines some of the rougher aspects of Fallout 3. Dealing with companions, for example, can be done via a wheel of options that pop up when you approach that companion and hit A. This way, you can access their inventory or tell them to heal up without having to work through a bunch of dialogue options first. Some of the companions are pretty cool, too, such as a cyber-dog that can knock your enemies down or Veronica, a young Brotherhood of Steel scribe that offers up some terrific quips, should you ever stop to talk to her. The game also has "true iron sights," which lets you get an aiming view similar to that of Call of Duty, but the sights on most of the guns aren't very good, which just made me want to turn all that off and go back to a generic zoom view when aiming.
Feed Your Console, 10/10.
When I made my 1st impressions review yesterday, I still hadn’t made it into Vegas – I could see and was even just outside the gates but “Beef-Hooked” if i couldn’t get into the Sin City. If there’s one piece of advice I can give everyone…Pay close attention to your speech skill. This isn’t the Capital Wasteland – I’ve had to do some things so ass backwards because my speech skills were so shitty. I’m just not used to needing it so much. That also brings me to another point – I’m having one hell of a time finding any good armour that doesn’t completely suck the ass of a dead donkey. Same with Caps and Stimpaks. For some reason, they seem to be hiding very well from me because I’m always broke or in dire need of health – Go to the nearest travelling trader you say? Ya I did that…they’re sold out.
RPGFan, 85%.
Players take control of a courier who has been tasked with bringing a platinum chip to Primm, a small city on the border of California and Nevada. Trouble is, some goons from a New Vegas gang think that they should relieve you of said chip – the hard way. You end up being shot and buried, but not quite dead. Saved by Victor, a Securitron robot with a cowboy image on his screen, and patched up by Doctor Mitchell in the tiny town of Goodsprings, the Courier slowly gets his bearings and starts trying to find the man that killed him. It's important to note that the Courier is not a Vault Dweller or a descendant of one, unlike the main characters of the first three games. The Courier gets his Pip-Boy 3000 and Vault 21 jumpsuit from Doctor Mitchell, who grew up in said vault. The basic story itself is fairly unimpressive, although the use of the new faction systems, explained in greater detail below, is great. I can't say that there are any memorable characters along the lines of Moira, the denizens of the Republic of Dave, or any of the Garys. The characters aren't bad by any stretch of the imagination, but aside from a cyborg-dog companion named Rex, I had no emotional attachment to anyone in the Vegas Valley.
Planet Xbox 360, 8.8/10.
It dropped from somewhere around 30, into the teens and even locked up for a few seconds a few times. Everywhere you go in Novac the game engine has a problem drawing what's on screen, and it feels as if it could lock up for good at any moment, and while it never did for me, knowing the problems of Fallout 3 freezing, my experience in Novac was cringe worthy and completely took me out of the game experience. Sound design on the other hand is great, the score is properly menacing and does a great job of alerting you to changing situations in the game without bombarding you with on screen information. The same great sound effects are back from Fallout 3, meaning that blowing a guys head into chunks is as satisfying as it ever could be. The soundtrack is also worthy of the Fallout universe and is appropriate for this Vegas setting. Sinatra and the Rat Pack come to mind often. Something needs to be said of the controls. If Bethesda and Obsidian are going to parade the Fallout franchise around as any sort of FPS, they need to implement some decent FPS controls, as what is in place in Fallout: New Vegas doesn't amount to anything worthy of even a mediocre FPS control scheme.
Game Informer, 8.5/10, opening with a mindnumbingly idiotic "War. War Never Changes. And Neither Does Fallout". Apparently they're ignoring the franchise history prior to Fallout 3.
Obsidian’s writing is top notch (especially the dialogue), and I wanted to see more from most of the characters I met, but none of the scripted moments deliver the nuclear bang that Bethesda achieved. Nothing is on the same level as the black and white VR sequence or the communist robot.

Despite being set in the glitz of Sin City, this part of the world didn't hold my interest. The casinos, as ridiculously colorful as they are, are overly cavernous, mostly vacant, and lacking that over-the-top Vegas charm. The Mojave Desert is, well…it’s a desert. While it delivers that sense of helplessness that all Fallout games should, the locales spread across it are pedestrian. The most notable find is a large dinosaur giftshop. Everything else screams rural Nevada.
Just Push Start, 4.5/5.
The graphics of New Vegas didn’t improve from the previous game. Comparing it to the graphics of Fallout 3, everyone can conclude that Obsidian Entertainment has reused the graphics of Fallout 3 and just added new perks, story, setting, and weapons. Reusing it is not a bad thing because the graphics of Fallout 3 are indeed beautiful. However, the graphics could have been improved, as the engine used for Fallout 3 is several years old already.

Playing through New Vegas feels like I’m playing an expansion instead of a new game. Playing for the first ten hours will make the players think of the same experience as Fallout 3. Once the game has gotten to the point where they reach exotic locales of New Vegas, that is the time the player will experience an all new game. The game has a slow start but it will pick up as the player progresses.
Ars Technica, Buy (this is one of the more expansive, better reviews).
There also doesn't appear to be many new enemies. At least, few were encountered during my time with the game. So you'll be fighting against the usual assortment of feral ghouls, super mutants, and mutated animals like radscorpions and giant fire ants, as well as more rare foes like the Nightkin who, despite their large size, are able to sneak up on you thanks to their ability to turn invisible. What is new though, is some of your human opponents. The Legion soldiers are tough and specialize in a purely offensive style of melee combat, and they're almost always accompanied by an attack dog. Also new are the Great Khans, an offshoot of the Khans form the first two Fallout games. These mercenary gang members are incredibly tough and are especially hard to take down in groups. You'll also encounter plenty of Securitron robots, who serve as Mr. House's very own personal army. Though they may look goofy with their cartoon character faces, as security bots they're tough and pack quite a bit of firepower.

There are also new radio stations to listen to while you walk through the Mojave, including one hosted by Mr. New Vegas, voiced appropriately by Wayne Newton.

Other than that, the game plays exactly like Fallout 3. You still have a Pip-Boy—a wrist mounted computer that serves as the in-game menu system—to keep track of everything, there is still a ridiculous number of side quests to take on, and third-person mode is still as useless as ever.
GamePro, 4.5/5.
As luck would have it, I serendipitously stumbled upon the endgame path late Sunday night, minutes away from the 1:00AM cutoff I had instituted for myself. It was a fortuitous turn because I was given a glimpse of how the whole thing might play out, and who would be involved, and what their eventual fate might be. The next thing I knew, all the major players were sending envoys with invitations for meetings; they knew that I was eventually going to end up holding all the cards, and they all wanted to have a say in how I chose to play my hand.

That’s when I realized finishing the game was no longer a concern; that moment was enough to seal my perceptions of the game, and I felt confident enough to write my review. On top of that, I knew I could go back and visit all the locations I hadn’t yet discovered, and finish all the quests I had sitting in my PIP-Boy. In short, I could finally start to play the game the way it was intended.
Gaming Nexus, B.
Combat’s similar to Fallout 3 with the addition of iron sights aiming added in. The addition though still makes it tough to play as a first person shooter and I found myself spending most of my time in VATS unless I was out of action points. It was just too hard to aim and I never felt comfortable playing this way. I just don’t think the engine is conducive to making combat through a first person view any fun. Those kill cams that were only present in VATS in Fallout 3 does appear randomly in Fallout: New Vegas on regular non-VAT kills so you can at least experience the carnage that can happen if you don’t go into VATs. Also, melee weapons get some special moves so this might entice you to use some more melee attacks.
Straight, no score.
The problem with more is that at some point it becomes too much, and New Vegas comes perilously close to this limit.

The inventory management, for one, has become troublesome because there are so many more items to keep track of. And the Xbox 360 version I played was plagued with long load times and graphical hiccups. Moving from the Mojave Wasteland into New Vegas, for example, or even between sections of the Strip, required a pause of minutes in some cases. And after I’d been playing for a few hours, the game would just freeze for a few seconds as I was walking through the desert.
Charleston Gazette, 9.5/10.
Early on, I got on the wrong side of a group of bandits known as the Powder Gangers. Apparently, they didn't take too kindly to me blasting a handful of their members while protecting Goodsprings, and immediately I became hated by the whole lot. Whenever I would encounter a Powder Ganger in the world, they would shoot first and ask questions never. As I continued to lay waste to the Powder Gangers, their disdain for me grew to the point that I became infamous among the group. At this point, instead of being attacked I was given the freedom to go wherever I pleased within their territory and help myself to any of their goods and supplies. Apparently fear has its advantages. A few hours of game time later, I happened upon an injured gang member who referred to me as "the Powder Gangers' Grim Reaper." How cool is that! It is that type of moment, and knowing that if I had made different choices along the way that exchange would have never happened, that makes me love "New Vegas."
Hooked Gamers 9/10.
Sure, Fallout 3 had a good amount of exploration and a good number of people to meet. But New Vegas takes it to a new level with all of its factions. You have the Great Khans, raiders that have adopted the nomadic lifestyle of Mongolians from the time of Genghis Khan even though they have nothing to herd. And then there are the Kings, a gang comprised of Elvis impersonators that runs Freeside, the poorer outskirts of the Vegas Strip. There are several more - some major, others minor - but they all have rich histories and cultures of their own.
TQCast, 4.5/5.
Above is a picture of the new companion wheel, which is your new way of easily telling companions what to do. It takes a few minutes to get used to, but after the initial learning period, it works VERY nicely. Also, for those looking for a NIGHTMARE challenge, there’s HARDCORE mode. In Hardcore mode, EVERYTHING has weight, including all of your ammo. Add to that you have to eat and drink, or you die of starvation/dehydration. Oh yeah and you can’t fast travel far either, because you’d die of hunger/thirst. Brutal.
Gamer's Hell, 7/10.
Hidden beneath the game's numerous bugs, to-and-fro pacing issues, and overall unattractiveness lays an intriguing adventure full of twisting and crisscrossing possibilities—but as you decide whom you'd like to be buddy-buddy with, in order to extrapolate your character's real contribution to the game, you're often forced to watch more than play. Like 2008's hit, New Vegas is an action-RPG, but most of your time is spent walking around: to NPCs to initiate a mission; to somewhere directed in order to flip a switch or talk to someone else; and to get back to the mission giver so you can reap your experience points. It's not an unusual formula, but the actual action part is lighter fare; there's more town crawling than dungeon. At times, you'll see more of the loading screens than enemies as you travel to your destination.
G4 TV, 4/5.
The game starts abruptly, however, lacking the measured process of your birth and childhood in Fallout 3’s Vault 101. As a consequence, you’re thrust into the desert with no real sense of purpose or connection other than to find the man who put the bullet so gingerly in your dome. Some players will no doubt appreciate this expedience while others, such as myself, will feel a lack of emotional development or discovery. There’s no emerging moment. There’s no point when you climb up from the darkness into a massive, sun-baked landscape with a single, emotional goal. In Fallout 3, it was finding your father. Rather, New Vegas starts with a literal bang, pats you carelessly on the backside and says, “You’re on your own.”
AVault, 5/5.
Fallout: New Vegas hails from the philosophy: “if it ain’t broke, don’t fix it!” From my perspective, this works extremely well here, as the game retains everything that was interesting about its predecessor, and only makes updates that add either depth or breadth. For example, there are new variables that must be considered, such as one’s reputation among different groups of people and choice of attire. The weapon choices and variation are also more expansive, with players having the ability to literally break down their inventory into core materials in order to build new items. The graphics, music, and storyline are all at the level of exceptional we’ve come expect in this franchise.
FileFront, 91/100.
For a title called ‘New Vegas,’ a surprising amount of the action takes place outside Vegas, in the Mojave Wasteland itself. That’s not a bad thing, as the Mojave, much like the Capital Wasteland, is a weirdly beautiful place to hang out. Yes, the graphics engine looks a lot like Fallout 3, albeit with some upgraded textures. Even so, the landscape retains the same strange allure that Fallout 3 possessed.
Atomic Gamer, 9/10.
Unfortunately, the Fallout: New Vegas experience is fraught with a pretty large range of bugs, some of which are hilarious and fun, and others which will just lock up the game. I found several crash bugs in both the 360 and PS3 versions, problems with the Caravan card game not starting properly, and plenty of issues with NPC pathing and animations (which, admittedly, that is pretty much par for the course for anything running on Gamebryo tech). On the PS3, I saw some serious ragdoll physics freakouts, one of which sent a headless body flying about a mile off into the distancet. Beyond that, it seemed like the 360 version was still superior, as it had antialiasing enabled for smoother visuals and seemed to be at least a little less prone to crash - and, according to a Bethesda press release, it'll get new downloadable content first, too. One thing I want to note is that while I have found a lot of bugs, I haven't found one yet that ruined my save game or broke progress on a vital quest, but I would still recommend that when you play, you keep multiple save games just in case.

The PC version of New Vegas is, from a technical standpoint, the best one you can get and it even costs $10 less, but it's got its fair share of problems as well. It's got built-in mod support, higher-resolution textures and better visuals (on a well-enough equipped PC - the system requirements haven't changed much since Fallout 3) and precise mouse-and-keyboard controls that free you up from leaning on the auto-aim found in VATS. It's also got most of the issues and crash bugs that the console versions do, but at least on the PC you have a quicksave key to make saving your progress at any time pretty much instant.
WeTheGamerz, video review.

Thanks for the assist randir14, superdeluxe, zkylon and Ausir.

Posted by Brother None - at 6:59

Hurry over to the GameStop or Best Buy midnight launches because New Vegas is out now, and unlocking digitally for North/Central/South America in three hours. You might run into trouble launching this game on PC as Steam games are wont to have a bit of launch-date confusion.

We shall soon be flooded with tidbits, screenshots and stuff, but just for giggles here's a few screenshots from the Czech release beta, via Czech Eurogamer (thanks smejki).


Reviews should start appearing within moments of this post. I'll have em up for you.

Posted by Brother None - at 0:40

J.E. Sawyer adds a short entry to the New Vegas dev diaries, on NavMeshes.

I enjoy talking about our work and I have the good fortune to be able to do so to the press and fans, but I worry that it obfuscates the immense volume of human time, headaches, frustration, and creative passion that goes into making something of this scale. This is not the result of one person's ideas, the fruit of one person's labor. And though the press and fans have emphasized the connection between the Obsidian of today and Black Isle of days gone by, I believe it diminishes the role of both Bethesda, in developing Fallout 3, and the myriad developers at Obsidian who are coming to Fallout for the first time. Without their creativity and drive, this game could never have been made.

News for Monday, October 18, 2010

Posted by WorstUsernameEver - at 18:42

According to Eurogamer Fallout: New Vegas first DLC will come out during Christmas period. It also will still be a timed exclusive for the Xbox360 platform, exactly like for Fallout 3. They also mention that Eurogamer's review will be published tomorrow.

EDIT: the press release.

BETHESDA SOFTWORKS ANNOUNCES PLANS FOR FALLOUT®: NEW VEGAS™ ADD-ON GAME CONTENT
First Fallout: New Vegas Downloadable Content Exclusive to Xbox LIVE

October 18, 2010 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced plans to develop add-on content for Fallout®: New Vegas™, the follow-up to the 2008 Game of the Year, Fallout® 3. The first downloadable content for Fallout: New Vegas will be available this holiday season through Xbox LIVE® for the Xbox 360® video game and entertainment system from Microsoft.

“We’re excited to continue the partnership between Bethesda and Microsoft, and build on the success of the game add-ons released for Fallout 3 on Xbox LIVE,” said Pete Hines, VP of Marketing and PR of Bethesda Softworks. “Fans will once again be able to continue their experience in the Fallout universe with the add-on packs planned for after the launch of the game.”

Fallout: New Vegas brings this beloved franchise to a location only Fallout could do justice: Vegas. Fallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.

“Bethesda set a high bar with the quality of the Fallout game add-ons,” said Matt Barlow, General Manager, IEB Product Marketing for Microsoft. “We have no doubt that gamers will be thrilled with seeing a new add-on pack extend their adventures with Fallout: New Vegas on Xbox 360 and Xbox LIVE.”

Published by Bethesda Softworks, Fallout: New Vegas is set for release on Xbox 360, PlayStation®3 computer entertainment system, and Games for Windows on October 19th in North America, October 21st in Australia and on October 22nd in Europe.

More details about plans for additional content will be released in the coming weeks.

Fallout®: New Vegas, developed at Obsidian Entertainment, has been rated M for Mature by the ESRB. For more information on Fallout: New Vegas, visit http://fallout.bethsoft.com.

About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software. Titles from two of the world’s top development studios – Bethesda Game Studios and id Software – are featured under the Bethesda Softworks label and include such blockbuster franchises as DOOM®, QUAKE®, The Elder Scrolls®, Fallout®, Wolfenstein™ and RAGE™. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.
Fallout and Fallout: New Vegas are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. All Rights Reserved.

About Obsidian Entertainment
Obsidian Entertainment is an entertainment software development company passionately dedicated to making high quality, next generation games for Windows PC and console systems. Obsidian was founded in 2003 by five game development veterans who've produced, programmed, and/or designed award-winning role playing games for a variety of platforms over the last 15 years. The five founders are: Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone and Chris Jones. Many of Obsidian's talented employees have worked on award winning products for organizations such as Black Isle Studios, Blizzard Entertainment, Electronic Arts, Neversoft, and others. Obsidian Entertainment's Web site is located at www.obsidian.net.

Posted by WorstUsernameEver - at 11:40

With the release date this close, it's no surprise that the New Vegas version of the Nexus was launched. For now, it's obviously fairly empty, but considering the speed of the Fallout 3 modding community, expect ports of the most popular mods fairly soon.
While the review embargo won't be lifted until tomorrow, there's already a wealth of snippets coming from reviewers on twitters and forums.

Andrew Reiner (Game Informer executive director):

Starting up a third playthrough of New Vegas.

Sorry gang, I can't comment on the game until Tuesday. All my playthroughs will make sense once you read the review.

@ZacharyLevi Killed you in Fallout: New Vegas. Thanks for the experience points!

I can say that I was able to play NV to completion without being stopped by bugs.

(about the review) @ShawnScot it'll be Tues or Wed.
Daniel Vavra (screenwriter on Mafia I & II):
Hated the story and quests of Fallout 3. Love the story and quests of New Vegas.
Jim Sterling (review editor for Destructoid):
First Jimpressions of New Vegas: As far as I am concerned, Alpha Protocol never happened now. Slate's clean.

Played New Vegas for two days and have only officially completed two quests. Fucking hell!

I in no way mean to imply that that's a BAD thing, either.

New Vegas has officially overwhelmed me. I have so many quests going on and don't know where to start. This is terrifying and awesome.
Tom Chick on Quarter to Three:
How do you know I'm playing? Smile

I'm not sure I could even begin to give a thumbs up or thumbs down yet. I can certainly say this is a huge game. I'm about 25 hours in and still pretty overwhelmed by the breadth of stuff to do. It's very Fallout 3.

I will say it's got some really disappointing tech and balance issues. The Xbox 360 version has locked up on me several times and I've heard the same from a colleague who's also playing. In addition, there seems to be some sort of memory leak. I was about ready to just throw in the towel, convinced that the geometry and effects in the actual New Vegas area were too much for the engine. But I cleared the memory cache (not sure if that actually does anything) and restarted my 360, and that made a world of difference. Now I'm making a point to quit out every few hours.

And although I love the hardcore mode in theory, in practice it hasn't been the least bit challenging. Sad Thanks in part to Fallout's lack of a real economy, the hardcore mode just feels like an extra layer of futzing. It's more flavor than difficulty, I'd say.

I'll be doing a game diary series on Fidgit next week and a full review for Gameroni, Jason's site, when I'm done.

-Tom
To which Josh Sawyer replied on the Obsidian forums:
BTW, yes, clearing your Xbox 360 memory cache really does do something!

We did find some legacy memory leak issues but I believe we fixed them.

However, memory fragmentation will inevitably occur in this engine, which is why clearing a 360's cache can *~ automagically ~* make Oblivion/F3/F:NV go from unstable to stable in some circumstances.
Producer Tess Treadwell about the project:
The Obsidian crew and our comrades at Bethesda have spent almost two long, hard years on this project. Tomorrow at midnight, Fallout: New Vegas will be (officially) out in the wild. For anyone interested, a bunch of us are going to be signing copies at the GameStop in the Irvine Spectrum. Anyway, I think I speak for all of us when I say we’re a bit nervous, but the review scores we’ve received so far are stellar. And to be honest - in the end, nothing the critics or consumers can say will take away from all the love and care and hard work we’ve all put into this game.
Spotted on the Obsidian Entertainment boards.

News for Sunday, October 17, 2010

Posted by WorstUsernameEver - at 15:13

Apparently Fallout: New Vegas got its first review courtesy of Attack of the Fanboy, which apparently broke the embargo. Note that there's no proof that the guys have played the game or received a review copy inside the article, being fairly brief and containing only promotional screenshots. It's not the most positive of critiques but I'll let a snippet do the talking:

The graphics in New Vegas don't seem to be much of an overhaul for a game that is now a couple years old, it would have been nice to see improvements made to better the franchise for the fans. Don't get me wrong, New Vegas looks amazing at times. New Vegas itself is actually pretty interesting, colorful, and distinguishes itself in a stark contrast to the rest of the game. But, everything else looks pretty much the same. It is almost as if the developers just used the assets from Fallout 3 made a few new areas to turn the capital wasteland into the Mojave wasteland and called it a game.

In addition to the graphics feeling a bit dated, Fallout New Vegas' story just never hit home with me the way that Fallout 3's did. Maybe it was the fact that Fallout 3 was my first title in the series to have ever played so I didn't really know what to expect and was pleasantly surprised. This one not so much.
Meanwhile, Talking about Games released its podcast about New Vegas with Pete Hines as a guest, and USA Today wrote a piece called Five things you didn't know about Fallout: New Vegas. At this point you are probably already aware of all the information contained there, but they're still useful as a refresher.

News for Saturday, October 16, 2010

Posted by Sam Ecorners - at 0:28

Ausir, over at the one and only Vault got hold of full F:NV voice cast. It's 69 actors versus F3's 35. Should be sounding good.

News for Friday, October 15, 2010

Posted by Brother None - at 23:24

Our friendly compadres at GameBanshee have launched a New Vegas subsites, though right now it only contains a list of attributes, skills, perks, and traits.

Posted by WorstUsernameEver - at 20:32

Yahoo got the last developer diary before anyone else. This time it deals with the characters, or, to be specific, the voice acting, including a good deal of footage from the voice recording sessions.

Posted by Sam Ecorners - at 4:59

This one is about enemies

Wilder foes are classified as “Abominations,” creations abhorrent to the natural order of things, and “Mutated Animals,” wildlife with a taste for human flesh. At the top of the “crap your pants in fear” chart are the Alpha Male, Female, and Legendary Deathclaws — taller, bigger, and sharper than their east-coast brethren. Geckos also dash around the countryside, bigger than a man, and skedaddling faster than you can run. Venture into an old Vault in the northwestern mountains, and expect encounters with atrocities that merge the line between plant and animal. Fight off the slithery and furry advances of the Nightstalker, then save some of your ammunition for the scatterings of Feral Ghoul settlements and encampments of blue Nightkin Super Mutants — and their lunatic leaders, Tabitha and Davison.

Posted by Sam Ecorners - at 2:07

Best Buy has a live stream with Josh Sawyer starting soon

Avault has a podcast with Chris Avellone up.

EDIT: The live show is over, but you can still watch the recording at the above link.

News for Thursday, October 14, 2010

Posted by WorstUsernameEver - at 20:24

Bethesda's Senior Producer Jason Bergman took some time to answer some fan questions on Sony's Playstation Blog. Some of them are downright inane, but there are still interesting bits like this:

Will there be any Vaults to explore in New Vegas? (thanks @LewJ1196)

Yes there are! We have five different Vaults in the game. They serve as unique dungeons, and depending on what path you follow through the main storyline, you may have to venture into one of them to retrieve something.

Also, Game Informer Executive Director Andrew Reiner informs us that he really can tackle things differently on a second playthrough in Fallout: New Vegas on twitter.

Spotted on the Obsidian Entertainment boards.

Posted by Sam Ecorners - at 18:43

Gamasutra has an interesting article about music in F:NV. It's a really interesting read, check it out

The music from the previous games acts as an homage to the lineage of the series. For example, most of Mark Morgan's music can be heard in the Vaults scattered around the wasteland, and the Fallout 3 tracks are mostly used in areas where there are references to military technology and the Brotherhood of Steel.

However, the vast majority of the music in the game was composed for New Vegas and it takes the series in a new direction.

Posted by Lexx - at 16:39

A few days ago, GameSpot posted a list with a few Perks from New Vegas. Now PC Gamer is revealing another three Perks with Vault Boy images and a short description:

Slayer!
This perk increases the speed of all melee attacks by 30%, letting you wield anything from your bare fists to a golf club with ninja efficiency. The increased speed will be especially useful when fighting in VATS, letting you queue up more strikes on your opponents.

Spray ‘n Pray
This perk significantly reduces the damage of friendly fire, so you’ll be able to nuke an area without having to worry too much about the safety of your companions. This perk is even more useful in Fallout: New Vegas because the companions you recruit will themselves grant you extra perks. Hang out with world-weary veteran Cass, for example, and you’ll be able to gain toughness by drinking whisky.

Super Slam!
Another good perk for players who like to get up close and personal, taking Super Slam means unarmed and melee weapon attacks have a chance of knocking down your opponent, leaving them vulnerable to a further beating. This promises to be especially comical when fighting larger beasts such as Super Mutants, or their house-sized brethren the Super Mutant Behemoth. The bigger they are, the harder they fall.

Posted by Sam Ecorners - at 5:50

Apparently, Best Buy employees are allowed to purchase game guides early, which is what one of them did. Now he's posting various information from it on gamespot/gamefaqs boards

Here are some totals from the appendicies (did I spell that right?):

42 hollowed out rocks (kind of like the one that was near Megaton that held the sniper rifle)

51 Skill books (less skill books but they add +3 to skills or +4 with Comprehension perk)

213 Skill magazines (these will add +10 to skills but only last a small amount of time, can be longer with Retention perk and get +15 with Comprehension Perk)

42 different Unique Weapons (some only available WITH Wild Wasteland, others only available WITHOUT Wild Wasteland

For the Beastiary there are Bighorners (6 subspecies), Bloatflies are back, Brahmin (4 subspecies), Cazadors (look like giant mosquitos, 3 subspecies), 3 different Centaurs this time around, Coyotes (3 kinds), 8 types of Deathclaws, 8 types of dogs, 10 types of Geckos, 10 types of Ghouls, 3 types of Giant Ants, 3 types of giant Mantises, 4 types of Giant Rats, 2 kinds of Lakelurks, 2 types in Molerats, 4 kinds of Nightstalkers (weird cat looking things, supposedly poisonous), Radroach, 6 types of Radscorpions, 5 types of Sporeplants (no picture available), and 6 kinds of Super Mutants.

[..]

As for followers, it is true you can have one humanoid and non-humanoid follower at a time. BUT, if you get to a certain reputation with the NCR you are able to call in for a Ranger or Trooper to assist bringing the total to 3 and if you pay for a bodyguard in Freeside it will bring it up to 4, but that's only while you are in Freeside. Also, when playing on Normal difficulty (non hardcore) your companions do not die, they fall unconscious. Only in Hardcore mode do they die. Companions also cannot use modified weapons but CAN use different ammo types.

10 TRAITS TOTAL (can elaborate later if asked about specific one): Built to Destroy, Fast Shot, Four Eyes, Good Natured, Heavy Handed, Kamikaze, Loose Cannon, Small Frame, Trigger Discipline, and of course, Wild Wasteland.

86 total perks are in there. Most are shared from FO3 some are new. Can't write them down now cuz I see a customer walking towards me now.

News for Wednesday, October 13, 2010

Posted by WorstUsernameEver - at 22:56

Apparently MSN has an exclusivity deal for this fifth, and most likely last, Developer Diary which deals with the Las Vegas, or rather, New Vegas' Strip, with various developers from Obsidian Entertainment describing the goals and inspiration behind its design.

In case you've got the Microsoft Silverlight plug-in you can also watch the HD version here.

UPDATE: Here's an unofficial Youtube link in case you have problems with the MSN video player. Still no sign of the video on the official Bethesda Youtube channel.

UPDATE 2: Finally the video is on Bethesda's official Youtube channel (embedded here for your viewing pleasure). Bethesda also confirmed on its blog that we'll be getting another Developer Diary next week. Let's just cross our fingers that this time MSN won't get the exclusive!

Posted by WorstUsernameEver - at 22:21

Bethblog has another of their "Inside the Vault" write-ups, this time featuring Obsidian's Justin Reynard. Here's what the gameplay programmer said about his experience working on New Vegas:

Anything else you’d like to share?

New Vegas has been great to work on. I never dreamed I’d have an opportunity to implement systems into a franchise like Fallout. There are a lot of great people on this team – people who have spent a lot of their time dedicated to making this game as amazing as possible. I’d like to take this opportunity to not only thank them all for their dedication, but also the family members of our team. I really hope everyone enjoys playing it as much as we enjoyed working on it.

Posted by WorstUsernameEver - at 9:57

The closer we get to release, the more we have to post, so here's another quick round-up of Fallout: New Vegas news.
Planet Fallout has published an interview with Project Director Josh Sawyer. It's very informative and frank, so it's more than worth a read. Here's a snippet:

Is the interface identical for all versions or has it been customized to reflect the system it's played on and the controllers it's played with? E.g. the pc version had a variety of mods customizing the UI, Darnified UI being one of the more popular ones, which changed font sizes, colors, placement of infographics to make use of the better resolution most PCs offer etc.
We investigated offering an "High Def" user interface but unfortunately found that while it is relatively easy to modify existing fonts (as Darnified's UI does), expanding the overall font library to allow for an SD/HD toggle between the two was more complicated.

[..]

How "canon" is New Vegas?
Everything in Fallout: New Vegas can be considered canon until retconned. Smile
Ausir has been also pretty active lately and has another news tidbits round-up ready for the Fallout community, including Pete Hines boasting that the New Vegas official guide is longer than War & Peace on twitter, Sony giving the European PS Plus subscribers free Fallout 3 DLC and VGChartz counting Fallout: New Vegas pre-orders as 775,000 (take into account that it's not the most reliable source though).

To conclude, Talking about Games is asking for questions to ask Pete Hines on their podcast this Friday, and Best Buy will host a live-stream event this Thursday with Project Director Josh Sawyer and is encouraging everyone who has questions to post them on this thread on the official boards.

News for Tuesday, October 12, 2010

Posted by Sam Ecorners - at 5:43

A whole bunch of them, actually:













Posted by Brother None - at 4:47

GameSpot provides a list of some of New Vegas' new perks (relative to Fallout 3), with explanations from associate producer Tess Treadwell, lead producer Larry Liberty, and tech producer Jason Fader.

Jury Rigging

Required Character Level: 14
Required Attributes/Skills: Repair 90
You possess the amazing ability to repair any item using a roughly similar item. Fix a trail carbine with a hunting rifle, a plasma defender with a laser pistol, or even power armor with metal armor. How does it work? Nobody knows…except you.
Tess Treadwell: If you pick up jury rigging, you're already halfway to [the game's highest] level, and the repair skill is obviously important to you because you've almost maxed it out. So this skill will reward you for this by making the repair skill even more useful.

Jason Fader This perk is amazing. Often, I'll pick up every weapon I can find. Expanding my repair options means I don't have to find the exact weapon or armor to repair something. Since weapons and armor weigh quite a bit, this will come in handy for those travelers out there that like to loot everything they see.

Math Wrath

Required Character Level: 10
Required Attributes/Skills: Science 70
You are able to optimize your Pip-Boy's VATS logic, reducing all AP costs by 10 percent.
Jason Fader: This perk has a warm place in my heart. Since I'm a techie kind of guy, any perk that involves science is immediately on my wishlist. Oh, and I use VATS. constantly, so more AP equals more awesome, slow-motion kills
Thanks TheGM.

News for Monday, October 11, 2010

Posted by Sam Ecorners - at 17:47

Naturally, spoilers ahead.

Posted by WorstUsernameEver - at 13:58

Fallout: New Vegas booths were present at Gamefest 2010 too, and, as always, provided us with some more bad quality Youtube footage.
This time we get a look at the beginning of the game and some combat against fire ants. In Spanish!

videos removed

Spotted on the Bethesda boards.

Posted by WorstUsernameEver - at 11:43

Late Q&A seem to be the norm for New Vegas, with another one coming from Gamer's Guide to Life. Some of the questions asked are quite frankly so old and inane that I'm surprised they even published them, but there are still some moderately interesting questions:

Will there be new stealth systems?
No, but Sneak (like most skills) can be temporarily boosted by skill magazines, a new item that gives you a small temporary bump (as opposed to Books, which give you a permanent bonus).

[..]

Will it be possible to max out all skills in one playthrough? Will there be many different endings (not just variations on a few opposite ones as in Fallout 3)?
If it's possible to max out all your skills in one go, no one's done it yet! There is more variation to our endings, as they depend on your reputation with various factions, actions you've taken, and companions you've recruited.
Our friend Ausir also rounded up some tidbits of news on the Vault. We've already reported about some of them, but you may be interested in knowing that G4TV will have an exclusive preview about the White Glove Society quest, which they claim is 'one of Fallout's darkest quest ever', at 8 AM Eastern, in addition to the X-Play episode dedicated to it, at 6:30 PM Eastern.

News for Sunday, October 10, 2010

Posted by WorstUsernameEver - at 21:16

First, Hexus.Gaming has a new preview of Fallout: New Vegas. Here are their conclusions:

In truth, Fallout: New Vegas doesn’t look too dissimilar to Fallout 3, both in look and in structure. But the new narrative, Vegas setting, tweaks to the gameplay and additions to the combat system should be more than enough to tempt fans of the series. There's not long to wait now! Fallout New Vegas is set to arrive on European shores on October 22, 2010. We'll have a full review shortly.
Second, Ausir rounded up some posts from various Obsidian devs about Fallout: New Vegas on the official forums in a newspost at the Vault.

Josh about Hardcore Mode, fast travel and the tweaks to the game UI:

Yes. If you travel a long distance you are likely to have your H20/FOD/SLP meters lighting up when you get to your destination.
The PipBoy shows exact values (as with RAD in F3), but the HUD has pop-ups for general "danger".

When you hit the first level of badness, the three letter abbreviation will pop up but be dim and HUD-colored. So if your HUD is set to blue and you hit Minor Dehydration, it's a dark blue, semi-opaque H20.

When you hit the second level, it's normal HUD color, fully opaque. No messin' around, get some H20.

At the third level, it turns red. At the fourth level, it slowly pulses red. At the fifth level... http://www.youtube.com/watch?v=6U7rOUSvYM8#t=6s

There are five abbreviations that can show up on the HUD: H20, FOD, SLP, RAD, and LMB. With limbs the color changes as more of your limbs are crippled. Just in case you forget that your torso, both legs, and both arms are piles of mush.
Frank Kowalkowski and Josh Sawyer about VATS, or rather, its necessity:
I did a playthrough recently on PS3 without pulling up VATS other than fat fingering the trigger. There are certainly play styles and character builds that will get great benefit from VATS and some that don't.
Long-range characters or stealth-oriented characters benefit less from VATS than general mid-range run-and-gunners.
There's still a maximum VATS range, regardless of PER. And IMO, it's pretty boring to stroll through the game making silenced VATS head shots at guys at ranges that are far outside of (their) detection range.
Stealth characters that are melee characters(?) or those that like to sneak up close for higher VATS percentages? (with guns)

Either way, it's less useful because the targets tend to be unaware and not moving (or not moving fast), which makes them relatively easy to hit.
I was a stealthy long-ranger with Boone in my corner (sometimes Cass) and also had speech tagged. I also play a lot of console shooters, so the mechanics of dispatching enemies at all ranges is probably helped by that. I used primarily rifles and the more powerful handguns (revolvers). When vault/cave clearing I'd throw an SMG into the mix for room clearing at close range.
Josh on the Courier's background:
To clarify, the Courier was definitely traveling from California (you are ambushed off of I-15 on the way to New Vegas), but nothing is said about where the Courier came from prior to starting that trip.
To conclude, according to Dan Stapleton the review embargo will be lifted the 19th, the US release date.

News for Saturday, October 9, 2010

Posted by WorstUsernameEver - at 11:25

Ever vigilant and precise Ausir noted on the Vault that three new voice actors have been revealed for New Vegas on iMDb: Chris Andrew Ciullia voices the generic male ghouls, Ari Rubin voice Fantastic, and Halston Autumn McMurray voices some unspecified characters, most probably the female children.

Also, Dan Stapleton from PC Gamer is reviewing New Vegas, and Avault Podcast is giving away 3 copies of the game and will have Chris Avellone on their Thursday episode. To get a chance to win one of the copies of the game you'll have to subscribe before Wednesday noon CST, so hurry! Or not.

News for Friday, October 8, 2010

Posted by Brother None - at 19:49

Obsidian senior designer Eric Beaumont is next for an Inside the Vault. Cryptic hints!

Anything else you’d like to share?

Fallout: New Vegas. North-northwest. Wind-Brahmin. That’s all I’m going to say.
Also, Todd Howard turned, uh, an age, and got a custom-made Vault Dweller.

News for Thursday, October 7, 2010

Posted by WorstUsernameEver - at 17:40

Bethesda released the fourth Fallout: New Vegas Developer Diary, the subject being the factions of the game. The way the player can interact with them, what are the main and minor factions and what are the motivation behind the main conflict in the game are all subject touched upon by this diary.

News for Wednesday, October 6, 2010

Posted by Sam Ecorners - at 22:35

Great MCA has graced official F:NV site with his majestic words in form of a developer diary

As hard as building a new world can be, it's an equally hard task to figure out what elements to draw from the past that you want to resurrect in the present. In many respects, it's a challenge that one of the leading figures in New Vegas is still dealing with. And, the pluses and negatives of this should be apparent when you travel to the city of New Vegas. Maybe not all at once, but over time... it'll sink in.

There are issues with domesticating tribals and forcing them into one view of the world, there are issues with treating a wonder of the old world as nothing more than a bloody battleground, there are issues with propping old flags from Rome and California without a clear understanding of what those flags represent, and the long-range perspectives of many characters you'll encounter in the world have strong opinions about what's going on in the present, all born from the elements above. The question of the Old World making itself heard in the present - in the Mojave - is a core theme in Fallout: New Vegas, and whether overt or not, we hope it sinks in with the player as well.

Posted by Sam Ecorners - at 22:23

GDC Online opened today and Obsidian had a session named "Narrative Design Between the Lines" with John Gonzalez(F:NV Lead Creative Designer and Lead Writer) as a speaker. Couple of sites put up their impressions:

Gamespot

Gonzalez said it's best not to settle on themes too early. While some are obvious (New Vegas would doubtlessly deal with greed), others may seem right but wind up not fitting on further reflection. For example, Gonzalez said he stayed away from the theme of luck.

"New Vegas isn't about luck," Gonzalez said. "It's about having a rigged game."
Gamasutra
At Obsidian, the first step was extensive research. Gonzalez played through the first two Fallout games, originally released on PC in the 1990s (he said the games still held up), and revisited Bethesda's 2008 game Fallout 3. The Obsidian team watched movies that captured the Fallout tone, like Dr. Stranglove, and also Vegas-themed films like Casino and 1960's original Ocean's 11.

Books like The Last Honest Place In America by Marc Cooper and The Green Felt Jungle by Ed Reid and Ovid Demaris also gave the team inspiration during the research process.

And even though Fallout: New Vegas is a fictional game, Gonzalez said that non-fiction books are particularly helpful when creating a new world. "You'll just uncover an incredible wealth of stories that will inspire content for the game," he said.

Posted by Sam Ecorners - at 17:34

Got two previews for you. First one is from PC Gamer, who liked some of the quests they saw:

Some decent examples of this crop up in a mission I played from later in the game, a sequence that takes place in the REPCONN rocket factory entitled Come Fly With Me. This is the cheery tale of a group of ghouls who show some marked similarities to the real-world Heaven’s Gate cult, so obsessed are they and their leader Jason Bright with ‘the great journey’ into outer space. Their associated missions are largely familiar to Fallout 3 players: clear out or placate the gribblies occupying the basement; fetch this; fetch that; go and see if so-and-so is dead; push this button; watch the fireworks… the usual jazz.

However, there’s a level of storytelling and characterisation here that goes beyond many of the incidental plots in Fallout 3. For a start, there’s the fact that just as there are some crazy religious beliefs going on, there’s a similar situation with the Nightkin (blue beasts from the army raised by The Master in the original Fallout and driven mad by the over-use of Stealthboys), who are taking orders from an imaginary god called Antler. There’s a ghoul who’s a lot like Clint Eastwood and who has a taste for “fine-looking ghoulettes”, a human so traumatised he believes he actually is a ghoul and an ancient HR issue involving the use of Stealthboys and the ladies’ changing rooms to contend with. As noted, a lot of the chat feels shortened (and there aren’t multiple ways to bring the quest’s ending in) but there’s greater subtext and texture. In itself, a quest might be simple, but Obsidian never stop surprising you with their ability to create new situations and funny characters within the familiar Fallout world.
Second is from Guardian, who'd never heard of "Ironsights"
One criticism I've heard a few times of Fallout 3 was from FPS fans that didn't like the VATS system, which essentially reduced the skill of shooting into a more RPG-like, points-spending affair. This time around, players will be able to use the bizarrely-named 'Ironsight' (which I insisted must in fact be called eye-in-sight, to no avail) which essentially just gives you the left-trigger look-down-the-sights that has become standard in FPS games.

This small tweak actually changes the flavour of the action considerably – depending on your weaponry you now needn't use VATS at all, and it's much easier to take out targets from range without relying on percentages.

Posted by WorstUsernameEver - at 10:21

If you have a really good memory you may remember that The Gamer's Hub asked people to send them their questions about Fallout: New Vegas a good deal of time ago. Now they've finally posted Obsidian's answers to those questions. Most of the informations are, to be frank, things that to this point you probably already know, but there are a couple of interesting bits. Here's something that will most probably stir some controversies:

Q.) Will we see the Enclave? If yes, will we see old F2 type of Enclave Power Armour?

The Enclave will make an appearance, and there’s a good chance you’ll see some classic Enclave Power Armor. That’s all I can say at the moment, as nothing has been revealed on this front.
Spotted on the Obsidian Entertainment boards.

News for Tuesday, October 5, 2010

Posted by Sam Ecorners - at 22:54

There's a new post on Bethblog about locations in F: NV

But what kinds of locations are available to the sight-seeing Courier? Well, some personal favorites include The Devil’s Throat; a giant rock depression filled with Evolved Centaurs, radioactive barrels, and heavy Energy Weapons. There are stretches of lonely highway to trek down passing savaged caravans with Brahmin corpses stinking in the mid-day sun.

There’s a whole mountain wilderness where Super Mutants are the friendliest creatures you’ll face, and hidden pathways to find locations you previously thought inaccessible. There are mines, shacks, ravines, mountains, caves, sweeping plains, dry lakes, rocky promontories, and wild canyons where the thrill of traversing the rugged landscape changes to fear as your hunting rifle jams just before a Legendary Fire Gecko spots you. And that’s before you enter the outskirts of New Vegas itself. Finding out which locations are safe to explore and which are deathtraps filled with Deathclaws is only a glimpse of what the strategy guide offers. Expect a full, complete, and helpful tour of every nook, cranny, and secret safehouse there is to find.

Posted by Brother None - at 18:21

GameTrailers offers a "Science of Fallout" feature with a physicist Dr. Michio Kaku talking about the science of Fallout. Apparently they never got the note that Fallout is based on 50s-science! more than actual science, so it completely loses any point when it starts talking about mutations, but oh well, fun if you're into this sort of thing.

Posted by Makagulfazel - at 11:24

I dunno how long it'll be up..
Don't watch if you don't want the beginning spoiled - it gets past the beginning cinematic.







Link

News for Monday, October 4, 2010

Posted by WorstUsernameEver - at 20:19

Bethblog informs us that Direct2Drive has the exclusive right to the digital Collector's Edition of Fallout: New Vegas, which is comprised of the game itself and a digital version of All Roads. No mention of the other item that could have easily translated to a digital form, the Making of DVD.

Posted by WorstUsernameEver - at 18:53

With the Eurogamer Expo concluding just yesterday, it was to be expected that some new Fallout: New Vegas impressions would emerge on the net.

Beefjack

Bodies lay on the ground in Primm. It’s bleak, but in a different way to Fallout 3′s desolation. The sky is blue, for a start. Nothing’s particularly ruined: the place simply resembles a ghost town, repopulated by the bad guys. But the hotel is dark and troubling, run down, the power long cut to this place. The mood New Vegas establishes is subtly different to that of its predecessor, but equally effective.

We Do Network
Fallout 3 had this underlying restriction they used with demolished buildings to have you purposely going set routes. Hopefully we’ll see the ability to avoid enemies and foes with a little more finesse. Whilst I played a very small amount of the game, much because the first 10 minutes I was trying to find something/someone to kill I could quite easily see that the game has been well looked after.

Xboxer360
In general, Fallout: New Vegas is more of a 80+ hour add-on then a brand new installment. This doesn’t make me sad at all; anyone who loved Fallout 3 will love Fallout: New Vegas. Even if it’s just the same gal, she’s wearing a damn sexy new dress.

GameKudos
I was told by a member of the PR team that the version I played wasn’t the final build, but was about 99% there. As I encountered a little lag here and there, especially when calling up the PipBoy, I can only hope that ironing that out is part of the 1% left. But despite the loading times, the rag doll dead, and the odd lag, New Vegas looks good. Fans of Fallout 3 will need no encouragement to buy it, and newcomers to the franchise will be able to pick it up without feeling lost in the lore (it is set 3 years after and separate from the events of Fallout 3).

Gamergeddon
The gameplay is essentially identical to Fallout 3, the brilliant V.A.T.S. combat system is still there and before long I was performing headshots on other humans and mutant flies, just like the old days. The game is more of the same which is no bad thing as Fallout 3 was an amazing game.

GamesBurp
To summarize then, Fallout New Vegas, or “orange Fallout” = Good. I will buy it, though not on release. It will devalue incredibly quickly and you’ll be able to pick up a collector’s edition in a few months for £30.

Console Monster
Developers Obsidian have managed to get to grips with the engine and continue that beautiful Fallout feeling with ease it would seem, and perhaps with more of a fitting and interesting location and back-story to go with it.

Epsom Guardian
While I wanted to be blown away by some sort of new innovation New Vegas, while seemingly not raising the bar for the series, has more missions, enemies, guns and perks than ever before.

News for Saturday, October 2, 2010

Posted by Sam Ecorners - at 0:17

New Bethesda Podcast is up. It is completely about New Vegas, announcing the title has gone gold and shipped to manufacturing. Some more info from it:

    *ED-E is the only big reference to Capital Wasteland, you will learn more about what's going on in California, as well as Arizona, Baja, Utah and more.
    *Strip will be accessible 40-50% of the way into the story. Possible to access it in 15 minutes.
    *Getting to level 30 is a big accomplishment, it's not easy.
    *Preorder bonuses are added to inventory wherever you are in the game.
    *Hardcore mode does not affect difficulty
    *Companion recruiting is based on reputation, not on karma.
    *There are dominatrix ghouls o_O
    *There will be characters from Fallout 1 and 2 in the game and references to characters no longer alive
    *Most of the companions will have unique costumes that unlock after completing their quests.
    *Recommended PC specs:
    OS:Windows XP/Vista/W7
    CPU: Dual core 2GHz, enhanced for multi-core
    RAM: 2 GB
    HDD: 10 GB
    Video Card: Geforce 6 or ATI 1300XT minimum

Posted by Brother None - at 0:10

Gametrailers put up a Primm walkthrough.


Also, FrugalGaming is giving away a copy of F:NV and Fable 3.

News for Friday, October 1, 2010

Posted by Sam Ecorners - at 23:13

In the latest newsletter, Bethesda announced some of the music that will be featured in Fallout: New Vegas:

NEW VEGAS RADIO

"AIN'T THAT A KICK IN THE HEAD"
Written by Sammy Cahn and James Van Heusen
Performed by Dean Martin

"IT'S A SIN TO TELL A LIE"
Written by Billy Mayhew
Performed by The Ink Spots

"BLUE MOON"
Written by Richard Rodgers and Lorenz Hart
Performed by Frank Sinatra

"JINGLE, JANGLE, JINGLE"
Written by Joseph Lilley and Frank Loesser
Performed by Kay Kyser

"LOVE ME AS THOUGH THERE WERE
NO TOMORROW"
Written by Harold Adamson and Jimmy McHugh
Performed by Nat King Cole

"WHY DON'T YOU DO RIGHT?
(GET ME SOME MONEY, TOO!)"
Written by Joe McCoy
Performed by Peggy Lee

"MAD ABOUT THE BOY"
Written by Noel Coward
Performed by Helen Forest

"SOMETHING'S GOTTA GIVE"
Written by Johnny Mercer
Performed by Bing Crosby


BLACK MOUNTAIN RADIO

"HEARTACHES BY THE NUMBERS"
Written by Harlan Howard
Performed by Guy Mitchell

"IT'S A SIN"
Written by William Grishaw
Performed by Eddy Arnold

"HANGOVER HEART"
Written by Hank Thompson and Pat Hagen
Performed by Hank Thompson

"JOHNNY GUITAR"
Written by Victor Young and Peggy Lee
Performed by Peggy Lee

"BIG IRON"
Written and Performed by Marty Robbins

"STARS OF THE MIDNIGHT RANGE"
Written and Performed by Johnny Bond
Also, two new concept art pictures are included:

Posted by WorstUsernameEver - at 13:33

Eurogamer Expo was pretty quick to offer some offscreen gameplay footage, courtesy of VG247. You can see a part of the tutorial there and hear some of New Vegas' voice acting.
Grab it quickly, before it gets Zenimaxed!

Spotted on the Obsidian Entertainment boards.

Sun, 27 Jul 2014 18:30:39 GMT
Mad Max: Fury Road Comic-con trailer
Wed, 23 Jul 2014 15:39:43 GMT
Texas-based fan-made Fallout game: "Fallout: Lonestar" currently in the works
Tue, 22 Jul 2014 13:58:40 GMT
After Reset reaches and exceeds kickstarter goal in 10 days with 30 days to go
Sun, 20 Jul 2014 07:47:01 GMT
Fallout series on sale on Steam
Thu, 17 Jul 2014 17:21:23 GMT
No Fallout 4 at GamesCom
Wed, 16 Jul 2014 14:43:33 GMT
Fallout: Distress (A Fallout fan film)
Wed, 16 Jul 2014 14:38:38 GMT
Fallout: Van Buren being reborn under fan development (includes Q&A interview)
Wed, 16 Jul 2014 14:18:58 GMT
Post-apocalyptic RPG "After Reset" rebooted on Kickstarter
Wed, 09 Jul 2014 10:06:45 GMT
Underrail Development Log #52: Blood Sports
Tue, 08 Jul 2014 10:02:14 GMT
Wasteland 2 Update #53: Progress Report
Sat, 05 Jul 2014 10:08:38 GMT
Bethesda to have a presence at GamesCom
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Circle Junction
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-Fallout2 Hi-Res Patch v4.1.5
-Fallout1 Hi-Res Patch v4.1.5
-Falloup, a Fallout Comic by 'Ten'
-WayDowntown V1.1
-FO1 bos grenades quest
-FO1_pistol_sound_patch
-Fallout FIXT
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Uptown v1.4
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul