If you're curious about who wrote what in New Vegas, J.E. Sawyer is answering those questions on Formspring.
Whoever did Vault 11 should win an award. I found no real treasure, no big, difficult fights, but it still stands out as the single best gaming experience I've had in years.Vault 11 is an awesome location, my favorite in New Vegas and one of my favorite Fallout locations of all time. And Veronica was a pleasant surprise. My hat's off to you, Eric Fenstermaker.
Eric Fenstermaker designed Vault 11.
Who wrote Yes Man?
Who did the writing for Veronica? She's my favorite companion by far and quickly becoming one of my favorite female characters in gaming, period.
Eric "Hollywood" Fenstermaker.
Who did the writing for Arcade Gannon?
What a great game. The writing is absolutely phenomenal. And the whole faction mechanics, the complicity and importance to story and character feedback, is a new landmark in storytelling in video games. Who did the writing on Rose of Sharon Cassidy?
Thanks. Chris Avellone wrote Cass.
I'm curious (and I mean this question in a very basic way) about how you develop on three platforms at once (PC, PS3, and 360). When it comes time to test a 'build', I imagine that you can just launch the PC version. What do you do to run it on 360/PS3?
We have proprietary tools on the PC that allow us to transfer local or remote builds to the 360/PS3 dev kits. This transfer copies over any platform-specific data as well as any current user data (plug-ins/local design overrides) to test content. Once it's transferred, we (developers) launch the game from the console's dashboard or remotely from the tool.
Testers do something similar but may be running under optical drive emulation or off of an actual burned DVD depending on what they are testing.