rss rss Like this on facebook Twitter this +1 this Steam group

Posted by Brother None

Games Industry is next up with a Brian Fargo interview.

Q: At $1 million, your budget is a small fraction of the cost of typical console or PC game development. What corners will you cut to be able to bring the game in at this price? Will the game be a much shorter experience, or the graphics less detailed, in order to keep costs down?

Brian Fargo: We have a series of advantages in making this game for a reasonable budget. One large cost with making games these days are all of the cinematics that publishers spend on games, with costs that hit as much as $1.6 million per minute. Not only are they expensive, but they can cut down the options a player has in gameplay depending on design. We are also having a tremendous amount of pre-production done, such that all variables are nailed down at the start so that no cycles are wasted by designing on the fly.

We also save 20% plus in not having to prove to a publisher we know what we are doing or prepping for endless tradeshows. This sounds like a small thing, but developers have to halt production countless times for these things. Additionally, we will job out much of the art to keep our fixed overhead low. Wasteland 2 will be as big or bigger than Wasteland 1.

(...)

Q: Any other thoughts about the project so far?

Brian Fargo: Just to repeat that I am overwhelmed by the response and the faith and support from the fans makes me happy to be in the games business again. Never have I been at a better place to just make the games I love to make and this whole fan funding has provided.

Wed, 02 Sep 2015 01:15:20 GMT
STASIS release and Fallout 4 isometric style fanart
Sun, 30 Aug 2015 11:29:26 GMT
Krai Mira on Steam Greenlight
Wed, 26 Aug 2015 14:19:17 GMT
Fallout 1, Fallout 2 and Fallout Tactics return to GOG
Fri, 21 Aug 2015 03:59:17 GMT
Bethesda’s Pete Hines Fallout 4 interview
Thu, 13 Aug 2015 13:03:33 GMT
Fallout Shelter out now on Android
Tue, 11 Aug 2015 23:43:30 GMT
Leaked Fallout 4 Gamescom footage
Fri, 07 Aug 2015 16:50:47 GMT
The Vault and Fallout 4 at Gamescom
Fri, 07 Aug 2015 16:08:15 GMT
New ShoddyCast video Featuring Chris Avellone, Brian Fargo, Josh Sawyer, and Tim Cain
Thu, 06 Aug 2015 18:35:56 GMT
Gamescom Fallout 4 Impressions
Fri, 31 Jul 2015 22:14:09 GMT
Summer Games Done Quick 2015 has had two Fallout runs
Tue, 28 Jul 2015 04:50:52 GMT
Bethesda cannot produce any more Pip-Boys
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Circle Junction
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-Fallout2 Hi-Res Patch v4.1.5
-Fallout1 Hi-Res Patch v4.1.5
-Falloup, a Fallout Comic by 'Ten'
-WayDowntown V1.1
-FO1 bos grenades quest
-FO1_pistol_sound_patch
-Fallout FIXT
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Uptown v1.4
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul