The creation of narrative probably seems like a process that requires the freedom and openness for the author to do whatever they want with the story they're crafting - but when the writing team at Obsidian Entertainment was charged with penning the four downloadable expansions to Fallout: New Vegas, they were given a hard limit for the amount they were allowed to write.
For all four DLC packs, there could be no more than 10,000 lines of dialogue total.
"All of these things are important because they're going to save you time when you're recording at the studio," Avellone said, "because studio time is incredibly expensive, and the last thing you want is some actor spending five minutes debating this line with you trying to get it fixed, when you have 300 more lines left to read and you have no idea how you're going to get it done."
Bethesda requires a process called "text lock" for each of their titles, during which the script is essentially frozen for two weeks and checked for problems. Every line of dialogue is combed for errors, quest text is examined for logic flaws, voice sets are lined up against dialogue to make sure that voice overs and subtitles match. Everything is examined, from major NPC conversations to "barks," the reactive dialogue that characters shout during gameplay. Each character has 35 to 50 barks, Avellone said, which further ate into the team's 10,000 line total.
- Fallout 2
- Fallout 3
- New Vegas
- Hosted Sites
Posted by Brother None
Friday, May 17, 2013
-Metro: Last Light released today
-Underrail preview at RPG Fan
Monday, May 13, 2013
-Wasteland 2 Post on Cutscenes
-EDGE reminisces on Fallout
Friday, May 10, 2013
-Wasteland 2 concept sketch and tidbits
Tuesday, May 7, 2013
-Nukapedia speaks to Chris Avellone and Erik Dellums
Saturday, April 27, 2013
-Brian Fargo interviews round-up
Tuesday, April 23, 2013
-Wasteland 2 update: Weapons and assets
Sunday, April 21, 2013
-Joel Burgess and Nathan Purpkeypile on Level Design at GDC
Sunday, April 14, 2013
-Metacritic Matters: How Review Scores Hurt Video Games
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-Fallout2 Hi-Res Patch v4.0.2
-Fallout1 Hi-Res Patch v4.0.2
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul
-Weapon Mods Expanded
-Dog City Denver
-New Vegas Bounties II
-New Vegas Bounties I
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