- Fallout 2
- Fallout 3
- New Vegas
- Hosted Sites
Sensors: Basic sensors with One-Eye (.8 lbs, .02 cf, $4,000, -15 points).
Communicator: Basic communicator with Disturbing Voice (.5 lbs, .01 cf, $125, 10 points).
Arm Motors: Six arm motors ST20 extra-flexible (6 lbs, .12 cf, $6,000, .1 KW). Arm motors cost 60 points.
Propulsion: Two 200 KW motive power ducted fans, vectored (147 lbs, 1.47 cf, $5,880) with GEV skirts.
Accessories: Integral mechanic toolset (10 lbs, .2 cf, $200); Spotlight (2.5 lbs, .05 cf, $25).
Power System: Routine power requirement 400.6 KW. One nuclear power unit with 200 KW output (225 lbs, 2.25 cf, $45,000, 2 year endurance). Eight rechargeable E-cells with 270,000 KWS output (20 lbs, .2 cf, $2,000). Point cost for power system is 30 points.
Subassemblies: Head, two pods (“left pod” and “right pod”), six arms (“arm one” to “arm six”).
Body Design: Houses nuclear power unit, rechargeable E-cells, integral mechanic toolset, and small brain.
Head Design: Houses sensors, spotlight and communicator. Full rotation.
Pod Design: Houses ducted fans.
Arm Design: Houses arm motors and manipulators.
Area: Body 16, Head 1.5, Left Pod 8, Right Pod 8, Arm 1.5 (x6), Total Surface Area 42.5.
Structure: Normal structure (127.5 lbs, $4,250).
Hit Points: Body 24, Head 2, Pod 12, Arm 5.
Armor: Metal armor: Body DR 20, PD 4; Pod DR 20, PD 4; Arm DR 20, PD 4; Head DR 30, PD 4 (86.5 lbs, $1,730).
Statistics: 907.8 lbs (.45 tonnes), 7.81 cf (3 hexes, 2.96 yards), $120,590. Body ST 12, arm ST 20 (70 points), DX 12 (20 points), IQ 6 (-30 points), HT 10/24 (70 points). Speed 6 (20 points). Legality 4. Point cost: 235 points.
Friday, May 17, 2013
-Metro: Last Light released today
-Underrail preview at RPG Fan
Monday, May 13, 2013
-Wasteland 2 Post on Cutscenes
-EDGE reminisces on Fallout
Friday, May 10, 2013
-Wasteland 2 concept sketch and tidbits
Tuesday, May 7, 2013
-Nukapedia speaks to Chris Avellone and Erik Dellums
Saturday, April 27, 2013
-Brian Fargo interviews round-up
Tuesday, April 23, 2013
-Wasteland 2 update: Weapons and assets
Sunday, April 21, 2013
-Joel Burgess and Nathan Purpkeypile on Level Design at GDC
Sunday, April 14, 2013
-Metacritic Matters: How Review Scores Hurt Video Games
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-FO1 bos grenades quest
-Fallout2 Hi-Res Patch v4.0.2
-Fallout1 Hi-Res Patch v4.0.2
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul
-Weapon Mods Expanded
-Dog City Denver
Older news articles can be found over here.
©1997-> End of time Odin. The Contents of this page may not be used, published or reproduced without the owners written permission.
All other material © of their respectful owners.