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No Mutants Allowed We were here before the fall....
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| File - JS Sprites Editor |
| Description: |
Sprite Creator v1.0
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Copyright (c) 2006-2007 Jarosław Szatkowski JS
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With this program you can create graphical files for the Fallout Tactics game. These files have an extension "spr".
Creating the sprites is very easy, there is almost no chance of crushing the application. Application won't let you
to do an incorrect action.
Sprite Creator is provided as FREEWARE, but only for private, non-commercial use (that means at home).
Any suggestions and comments are welcome. In case of bugs and problems please send an e-mail to: jarekfall@vp.pl including
a description of the problem.
Please visit my site, where you can download other applications/files: http://jarekfall.republika.pl.
1. SYSTEM REQUIREMENTS:
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Minimum: Pentium MMX compatible processor, Windows NT operating system, monitor and video card capable of displaying
1024x768 16 bit colors, 32MB of RAM, about 100MB of available hard-disk space.
Recommended: Intel Pentium 4 compatible processor, Windows XP and at least DirectX 8.1 installed, 32 bit video card with
accelerator and 32 bit texture buffer, 256MB of RAM.
Note: In this program version DirectX isn't required.
2. Creating the images in Adobe Photoshop.
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Imported images must be a 32 bit bitmaps with alpha channel. The number of colors in the image, not including background
color, mustn't exceed 256 colors. Prepare an image and select these pixels, which have to be visible. Save the selection as
alpha channel. White color in alpha channel means that image's pixels aren't transparent and a black means that background's
color fully covers image's pixels. You can create a half transparent pixels to smooth image's edges shading a little white
edges in alpha channel, don't brighten up the black color because it's a background's mask. The alpha channel helps
selecting the image, the best way to do this is to use a tool called "Wand". First you have to set parameters for this tool,
turn off "Anti-aliased", "Contiguous" and set tolerance to 1. Now use the wand on a black color in alpha channel and menu
option "Select->Inverse".
When you prepare all images for collection (precisely for one of collection's layers), create a bitmap of a large size
and RGB type, of color for background taken from one of prepared images. Copy all these images and paste them to the large
image. Change large image's type to 8 bpp with colors' palette then all images will be having the same palette. Now you
have two ways for preparing 32 bpp bitmaps to import them to the program:
1. Select each image in the large image (you can copy the alpha channel to this image, create the selection and move it
on proper position) and copy it to the image from which you cut it.
2. Export colors' palette. Load each bitmap and convert it to 8 bpp bitmap, use option "Custom..." and load the palette
from file, now convert bitmap to RGB type.
Setting the properties of the alpha channel.
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Double click on alpha channel, in the field "Color" choose a color for the background, in the field "Opacity" type 100%.
Now if you click on the channel visibility field, background color will change and transparent pixels will be visible.
3. Description of special actions.
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STOP(1 arg) - Stops playing a sequence for a period of time, defined in the first parameter, expressed
in milliseconds.
TIME OF DISPLAYING(1 arg) - Time of displaying each image, defined in the first parameter, expressed in milliseconds.
Values below 71 ms are ignored by the game.
REPEAT ALL - Jump to beginning of the sequence (frame with index 0).
JUMP(1 arg) - Jump to the frame with index, defined in the first parameter.
OVERLAY - Commands to display simultaneously sequence having the same name, that additionally ends
the word "Overlay".
STEP LEFT - The character put the left foot.
STEP RIGHT - The character put the right foot.
HIT - The attacked object receives injuries.
FIRE(3 arg) - The character shoots the projectile. Three parameters define the offset of the initial point
(x,y,z) of the projectile. The parameter 1: offset along the axis X, parameter 2: offset along
the axis Y, parameter 3: offset along the axis Z. The offsets can be negative numbers.
SOUND - The playing of the corresponding sound to the executed sequence.
PICK UP - The character picked up the object.
============================================================ PL ============================================================ |
| Submited by: |
Silencer |
| Creator: |
Jarosław Szatkowski |
| Version: |
1 |
| Read Me: |
Click Here |
| Date: |
Sun May 27, 2007 20:14 |
| Last Updated: |
None |
| Last Download: |
Tue Sep 07, 2010 13:14 |
| Rating: |
10 / 10 (1 Votes) |
| Downloads: |
908 |
| File Size: |
64 KiB |
| Alternative Download Link: |
http://jarekfall.republika.pl/ |
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