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No Mutants Allowed Forum Index -> NMA Nuclear Downloads -> Fallout Modding -> Fallout Tactics -> FOT Sprites -> JS Sprites Editor
File - JS Sprites Editor
Description: Sprite Creator v1.0

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Copyright (c) 2006-2007 Jarosław Szatkowski JS

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With this program you can create graphical files for the Fallout Tactics game. These files have an extension "spr".

Creating the sprites is very easy, there is almost no chance of crushing the application. Application won't let you

to do an incorrect action.



Sprite Creator is provided as FREEWARE, but only for private, non-commercial use (that means at home).



Any suggestions and comments are welcome. In case of bugs and problems please send an e-mail to: jarekfall@vp.pl including

a description of the problem.



Please visit my site, where you can download other applications/files: http://jarekfall.republika.pl.



1. SYSTEM REQUIREMENTS:

=======================

Minimum: Pentium MMX compatible processor, Windows NT operating system, monitor and video card capable of displaying

1024x768 16 bit colors, 32MB of RAM, about 100MB of available hard-disk space.



Recommended: Intel Pentium 4 compatible processor, Windows XP and at least DirectX 8.1 installed, 32 bit video card with

accelerator and 32 bit texture buffer, 256MB of RAM.



Note: In this program version DirectX isn't required.



2. Creating the images in Adobe Photoshop.

==========================================

Imported images must be a 32 bit bitmaps with alpha channel. The number of colors in the image, not including background

color, mustn't exceed 256 colors. Prepare an image and select these pixels, which have to be visible. Save the selection as

alpha channel. White color in alpha channel means that image's pixels aren't transparent and a black means that background's

color fully covers image's pixels. You can create a half transparent pixels to smooth image's edges shading a little white

edges in alpha channel, don't brighten up the black color because it's a background's mask. The alpha channel helps

selecting the image, the best way to do this is to use a tool called "Wand". First you have to set parameters for this tool,

turn off "Anti-aliased", "Contiguous" and set tolerance to 1. Now use the wand on a black color in alpha channel and menu

option "Select->Inverse".

When you prepare all images for collection (precisely for one of collection's layers), create a bitmap of a large size

and RGB type, of color for background taken from one of prepared images. Copy all these images and paste them to the large

image. Change large image's type to 8 bpp with colors' palette then all images will be having the same palette. Now you

have two ways for preparing 32 bpp bitmaps to import them to the program:

1. Select each image in the large image (you can copy the alpha channel to this image, create the selection and move it

on proper position) and copy it to the image from which you cut it.

2. Export colors' palette. Load each bitmap and convert it to 8 bpp bitmap, use option "Custom..." and load the palette

from file, now convert bitmap to RGB type.



Setting the properties of the alpha channel.

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Double click on alpha channel, in the field "Color" choose a color for the background, in the field "Opacity" type 100%.

Now if you click on the channel visibility field, background color will change and transparent pixels will be visible.



3. Description of special actions.

==================================

STOP(1 arg) - Stops playing a sequence for a period of time, defined in the first parameter, expressed

in milliseconds.

TIME OF DISPLAYING(1 arg) - Time of displaying each image, defined in the first parameter, expressed in milliseconds.

Values below 71 ms are ignored by the game.

REPEAT ALL - Jump to beginning of the sequence (frame with index 0).

JUMP(1 arg) - Jump to the frame with index, defined in the first parameter.

OVERLAY - Commands to display simultaneously sequence having the same name, that additionally ends

the word "Overlay".

STEP LEFT - The character put the left foot.

STEP RIGHT - The character put the right foot.

HIT - The attacked object receives injuries.

FIRE(3 arg) - The character shoots the projectile. Three parameters define the offset of the initial point

(x,y,z) of the projectile. The parameter 1: offset along the axis X, parameter 2: offset along

the axis Y, parameter 3: offset along the axis Z. The offsets can be negative numbers.

SOUND - The playing of the corresponding sound to the executed sequence.

PICK UP - The character picked up the object.



============================================================ PL ============================================================
Submited by: Silencer
Creator: Jarosław Szatkowski
Version: 1
Read Me: Click Here
Date: Sun May 27, 2007 20:14
Last Updated: None
Last Download: Tue Sep 07, 2010 13:14
Rating: 10 / 10 (1 Votes)
Downloads: 908
File Size: 64 KiB
Alternative Download Link: http://jarekfall.republika.pl/
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