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bhlaab Where'd That 6th Toe Come From?

Joined: 31 Oct 2008 Posts: 454
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Posted: Tue Nov 04, 2008 20:15 Post subject: Gripes about the writing |
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EDIT the writing really is bad i am sorry for doubting you brilliant souls.
One complaint I've heard from many people is that Fallout 3's writing is terrible. But I have yet to hear anyone say exactly why it's terrible, just broad proclamations and "FACEPALM"s
I haven't noticed anything particularly awful or particularly brilliant, just hoverring aroung the Quite-A-Bit-Above-Average-For-A-Video-Game mark.
I'm looking less for specific examples of, say, breaking canon (though I haven't noticed much of that either despite what others here say) and more in broad, general terms.
Last edited by bhlaab on Thu Nov 27, 2008 6:18; edited 1 time in total |
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oihrebwe Still Mildly Glowing

Joined: 15 Jul 2008 Posts: 212
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Posted: Tue Nov 04, 2008 20:22 Post subject: |
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for starters the lines with stat checks are uniformly terrible
some examples:
an [Intelligence] line is supposed to give you something insightful to say. these lines are simply restating the obvious, and dumbing down the rest of the choices to make it seem smart by contrast |
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Ihniwid It Wandered In From the Wastes

Joined: 30 Oct 2008 Posts: 106
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Posted: Tue Nov 04, 2008 20:28 Post subject: |
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From what I've seen people have fused the "writing" with the way in which the players dialogue is conveyed. Which in my opinion are two different things. The main problem therefor is more to do with a game mechanic than the actual writing.
I don't have any trouble with the writing in Fallout 3 or in TES for that matter. In fact the written works found in the world, like in the computer terminals and notes, are actually well done.
Games like Halo or Gears of War have bad writing. Fallout 3 does not.
And if so please can someone show examples of "bad writing". I may be wrong but I personally have yet to see any. _________________ For the birds!? |
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TheGM Mildly Dipped


Joined: 19 Aug 2008 Posts: 514 Location: GM Mega-Dome 5000! Status: Offline
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Posted: Tue Nov 04, 2008 20:28 Post subject: |
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Watch some anime and play some JRPGS....it makes all this look like fucking shakespeare. _________________
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Ihniwid It Wandered In From the Wastes

Joined: 30 Oct 2008 Posts: 106
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Posted: Tue Nov 04, 2008 20:32 Post subject: |
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| TheGM wrote: |
| Watch some anime and play some JRPGS....it makes all this look like fucking shakespeare. |
Lol very true. Especially bootleg anime with the poorly done subtitles with lines stumbling out like "How are you day to?" and "Watch out for a zombie! It has head that eats off yours!"
Ahh...life is funny... _________________ For the birds!? |
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chaosapiant It Wandered In From the Wastes

Joined: 30 Oct 2008 Posts: 107
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Posted: Tue Nov 04, 2008 20:32 Post subject: |
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Fallout 3 has good writing. I am sitting here at work right now playing Fallout 2 on my laptop. The writing is just as good. I think the big difference is that all the dialogue in F3 is spoken. Most of it in F2/F1 is read. Usually, read dialogue comes across as better writing, because we are voicing the characters in our heads. Nonetheless, F3 doesn't have superb writing, but it is well done, and much better than I'd expected it to be. I say kudos to Bethsoft for breaking their own mold. _________________ Tamed wolves are nothing but dogs. |
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Gooscar It Wandered In From the Wastes


Joined: 28 Oct 2008 Posts: 105
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Posted: Tue Nov 04, 2008 20:35 Post subject: |
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| It's not brain numbingly terrible, but the dialogue writing does not have much of the unique characterization that the past Fallout games had. As I've said on the official boards, none of the dialogue I've encountered so far comes close to Set's "Happy Tummy" bit. |
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Eyenixon Vault Senior Citizen


Joined: 11 Apr 2008 Posts: 1416 Location: Delaware, USA Status: Offline Strikes: 1
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Posted: Tue Nov 04, 2008 20:36 Post subject: |
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That's bullshit, most of the technical crap in Fallout 3 they don't even bother to explain to the extent that it was done in the first two games.
There's nothing comparable to actually talking to Myron about Jet in FO2, and there's nothing comparable to the specifics of FEV in FO1. The most you get is some shoddy vague info on EEP and a scientist in the Those! quest that spouts some "big" words that anyone with a modicum of intelligence can understand.
The dialog options are too fucking short, all of them make the character sound like a total dweeb who either spouts the obvious or asks really stupid questions.
Most exposition is far too short and vague, I mentioned in another thread that convincing Eden to destroy himself and the Enclave is a four line exchange that makes absolutely no sense because it was so poorly written.
The dialog is god awful, you don't need to be a genius to realize that, just someone who has experience in literature beyond reading Wheel of Time books, AKA you aren't an idiot. _________________ You can clean up the mess, but don't touch my coffin.
| The Russian Rainbow wrote: |
| try gangreen of the dick |
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Slaughter Manslaught Water Chip? Been There, Done That


Joined: 11 Dec 2006 Posts: 953 Location: Brazil, Belém, Amazon. Status: Offline
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Posted: Tue Nov 04, 2008 20:38 Post subject: |
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From what I've seen about Fallout 3, Vampire the Masquerade: Bloodlines had much better writing. Fallout 1/2 even more superior.
Someone should change those lines so that instead of [intelligence] they would be [Captain Obvious]. At least we don't repeat what they just told us and then add a ?! (Metal Gear?!). _________________ Bring your daughter... to the Slaughter! |
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Hroesvelgr Hideous Freak of Nature


Joined: 30 Oct 2008 Posts: 51
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Posted: Tue Nov 04, 2008 20:45 Post subject: |
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| Ihniwid wrote: |
"Watch out for a zombie! It has head that eats off yours!"
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Bwaaaaaaaahahahahaha! |
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Ihniwid It Wandered In From the Wastes

Joined: 30 Oct 2008 Posts: 106
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Posted: Tue Nov 04, 2008 21:12 Post subject: |
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The only thing that hurt more than that sentence was the fact that I paid for that garbage. Like with real money. Realized I was the fool in that particualr situation.
| Eyenixon wrote: |
Most exposition is far too short and vague, I mentioned in another thread that convincing Eden to destroy himself and the Enclave is a four line exchange that makes absolutely no sense because it was so poorly written.
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I haven't gotten there yet but a lot of those types of situations relate more to trying to further plot and they sacrifice exposition to do so. We're talking about a FPS here, not a full blown RPG, it's faster. The exposition is found in the details as you search the cities and towns. Not entirely in the direct connection made with NPCs. At least thats what I found.
Also, exposition is not a direct necessity in a work, it is rather a way to explore the depths or inner workings of whatever it is you are dealing with. This is all very much a personal issue Eyenixon. It doesn't mean the story or game is broken.
I personally liked the fact that everyone you talk to isn't dumping their entire life story at you every step of the way. Mass Effect, now that game had exposition. I almost took a revolver to my face it had so much exposition. _________________ For the birds!? |
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Erny It Wandered In From the Wastes


Joined: 02 Nov 2008 Posts: 149
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Posted: Tue Nov 04, 2008 23:21 Post subject: |
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| oihrebwe wrote: |
for starters the lines with stat checks are uniformly terrible
....
an [Intelligence] line is supposed to give you something insightful to say. these lines are simply restating the obvious, and dumbing down the rest of the choices to make it seem smart by contrast |
so true. I almost felt insulted by that crap ;/
the dialogue options are pretty low overall
the quests are not so well made -- in the majority of the quests there is no conflict, no side to pick, no consequences. I dont understand how Beth writers could miss all that _________________ FO3 is not "Oblivion with guns"
its "Stalker with VATS" |
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Eyenixon Vault Senior Citizen


Joined: 11 Apr 2008 Posts: 1416 Location: Delaware, USA Status: Offline Strikes: 1
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Posted: Tue Nov 04, 2008 23:28 Post subject: |
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| Ihniwid wrote: |
Also, exposition is not a direct necessity in a work, it is rather a way to explore the depths or inner workings of whatever it is you are dealing with. This is all very much a personal issue Eyenixon. It doesn't mean the story or game is broken.
I personally liked the fact that everyone you talk to isn't dumping their entire life story at you every step of the way. Mass Effect, now that game had exposition. I almost took a revolver to my face it had so much exposition. |
Personal? That is one of the most flabbergastingly inappropriate comments I have ever heard, exposition is not a personal issue, it separates a subpar experience with two dimensional characters from one with fully fleshed out events and personalities.
You're telling me that because Fallout 3 decides not to elaborate on the vast majority of its plot and character background thus destroying any possibility of the game developing deep and relevant writing is a personal issue?
No, it is not a personal issue, exposition provides depth to dialog, and Fallout 3 lacks it, it's directly tied to the issue of poor writing in the game, and since most of the writing applies to dialog it's the primary issue with Fallout 3's writing.
There isn't any exposition, little of the story is fleshed out, few of the characters are given elaborate explanatory dialog and as a direct result you're left with a shallow decrepit example of dialog in a videogame.
Please take a look at Planescape: Torment, I may despise everything to do with that title's gameplay, but there is no doubt it provided the necessary exposition with each character - and without having them "dumping their entire life story at you" - in order for the writing to be on par with a quality book.
It's not that difficult to do, and it's essentially required unless you're attempting to make a piece of surrealism, which Bethesda certainly wasn't.
And just because Mass Effect had a lot of it (which it really didn't) that doesn't mean it was done well, however it was done better than it was in Fallout 3. _________________ You can clean up the mess, but don't touch my coffin.
| The Russian Rainbow wrote: |
| try gangreen of the dick |
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tekhedd Hideous Freak of Nature


Joined: 28 Oct 2008 Posts: 70
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Posted: Tue Nov 04, 2008 23:44 Post subject: |
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| Eyenixon wrote: |
And just because Mass Effect had a lot of it (which it really didn't) that doesn't mean it was done well, however it was done better than it was in Fallout 3. |
Well, that's actually an interesting statement. Is it really better to be tediously long-winded? Because that's Mass Effect in a nutshell. |
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Eyenixon Vault Senior Citizen


Joined: 11 Apr 2008 Posts: 1416 Location: Delaware, USA Status: Offline Strikes: 1
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Posted: Tue Nov 04, 2008 23:51 Post subject: |
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As I said, it wasn't well done, if it were well done it wouldn't be long winded and tedious, it'd be engaging and interesting. _________________ You can clean up the mess, but don't touch my coffin.
| The Russian Rainbow wrote: |
| try gangreen of the dick |
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Lexx Venerable Relic of the Wastes


Joined: 24 Apr 2005 Posts: 4675 Location: Germany Status: Offline
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Fynn Hideous Freak of Nature

Joined: 31 Oct 2008 Posts: 12
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Posted: Wed Nov 05, 2008 0:35 Post subject: |
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My pet peeve? All of the gratuitous swearing in the game. It's like 6 year olds learning their first 4-letter word and popping it out at Thanksgiving dinner. Needless to say, Little Lamplight only served to cement that fact in.
Dialogue choices were also not of the best selection. They always seemed to boil down to:
1. Goody two-shoes "Please, good sir, allow me to assist" response
2. Neutral "Couldn't care less about you, just pay up" merc response
3. "I drink the blood of children and kick puppies for fun"-type evil guy response
Also, sometimes there simply was "too much" writing.
Click here to see the hidden message (It might contain spoilers)
Heading to that vault with the white noise experiments, I felt like the writers were just beating me over the head with the minute details. Ok, ok, I get it already, these experiments were bad and held in secret, and they lead to people going crazy and murderous. Why are there so many holotapes about the dang place? Like 6 of them, I don't even think the Glow from Fallout 1 had that much info in it.
Somewhat related to that, the fact that all sorts of Fallout trivia seem to pop up in the game as often as it could be worked in.
Click here to see the hidden message (It might contain spoilers)
They put in a Vault-Tec HQ, RobCo plant, Nuka-Cola warehouse, like 5 vaults with different experiments (and no survivors, all dungeon-like) and more Vault Boy appearances than the previous games combined. It always felt like they were trying too hard to make the game "Fallout".
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UncannyGarlic Vault Fossil


Joined: 06 Feb 2008 Posts: 1665
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Posted: Wed Nov 05, 2008 1:46 Post subject: |
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| TheGM wrote: |
| Watch some anime and play some JRPGS....it makes all this look like fucking shakespeare. |
Hooray for generalizations! Yeah, that Grave of the Fireflies has super shitty writing and totally proves this man! There is shitty writing in everything and yes, many JRPGs have mediocre to average writing but some actually are well written (above average, maybe good).
Fallout 3 comes off like a twelve year-old who thinks that he's the shit and tries to show off both how cool and how smart he is but comes off as a moronic douche bag. No, it isn't the worst writing I've ever read and certainly not the worst writing in a video game but so fucking what? Does shittier writing somehow elevate this to acceptable? Bad writing in a linear RPG without dialog options bothers me a lot less than in a sandbox RPG with options because the former feels like it has writing to progress the game and the latter feels like it's showcasing the writing and that it's an aspect to be focused on.
Fallout 3 doesn't have horrendous writing, it has bad writing. _________________ "Pessimism is, in brief, playing the sure game. You cannot lose at it; you may gain. It is the only view of life in which you can never be disappointed. Having reckoned what to do in the worst possible circumstances, when better arise, as they may, life becomes child's play."
~Thomas Hardy
"Idealism is what precedes experience; cynicism is what follows."
~David T. Wolf |
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bhlaab Where'd That 6th Toe Come From?

Joined: 31 Oct 2008 Posts: 454
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Posted: Wed Nov 05, 2008 2:19 Post subject: |
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I don't think the cursing is anywhere near as prevalent as pre-release writeups seemed to imply.
The dialog choices do seem to suffer from "bioware syndrome" a bit [good choice / neutral choice / evil choice] and are truncated. But I feel that might be a complaint with the gameplay systems than the actual writing. Frankly we should all be on our hands and knees that they didn't make it all one-word responses like:
-RUMORS
-FIRE ANTS
-BYE! |
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Public Vault Fossil


Joined: 18 May 2006 Posts: 1944 Location: London Status: Offline
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Posted: Wed Nov 05, 2008 3:00 Post subject: |
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The dialogue looks more intelligent when you are 10 years old, than when you're a grown person.
Also, just like Lexx said:
NPC: So, will you do this for me?
You:
A: [INTELLIGENCE] By all meanings, I will help you!
B: [SPEECH] Yes
C: Fuck off you idiot! I'm not stoopid!
Most of the dialogue options, when you have several options like 3, most of them are just synonyms to other options. Usually negative options are like being an asshole "No you asshole!", "Yeah, whatever you're stupid anyway".
Examples:
In this one, there was a guy who was sick and she asked me to help him out by giving him some stimpacks. I had some stimpacks, but there was no option to to save this guy's ass!
Or another one [spoilers]
Click here to see the hidden message (It might contain spoilers)
This woman knew my dad. He died and she knew him. The only ptions were these:
1. You love him sooo fucking much
2. you're an asshole
3. you're a fucking asshole
_________________
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