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Lich Vault Modder


Joined: 23 Dec 2004 Posts: 810
Status: Offline
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Posted: Sun Sep 19, 2010 7:34 Post subject: |
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| lisac2k wrote: |
| try putting the code in the proper tags |
Ok, done
BTW am now work on last, largest map: Necropolis
Current in mod similar to Fo1 locations are:
-vault13
-vault15
-shady sands
-raiders, khans
-brotherhood
-the glow
-junktown
-military base
-cathedral
-boneyard fort
-ufo encounter
-truck encounter
-necropolis
Ofcourse new design and story, they are just inspired by Fo1 but less or more connections are visible. Beside this brand new maps which was not in Fo1 or Fo2 In theory its the same size of game as Fo1. |
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Jotisz Mildly Dipped

Joined: 28 Aug 2007 Posts: 523 Location: Hungary Status: Offline
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Posted: Tue Sep 21, 2010 15:24 Post subject: |
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| The more information part you post the more interested I get probably not a big news after this sentences but I'm looking forward to your mod. |
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Grayswandir Mildly Dipped


Joined: 09 May 2008 Posts: 518
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Posted: Tue Sep 21, 2010 18:23 Post subject: |
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I love the railway station that you build, you really are pushing good old mapper to its limits.
Oh, and your other screenshots looks great too! |
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Lich Vault Modder


Joined: 23 Dec 2004 Posts: 810
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Posted: Tue Oct 05, 2010 6:26 Post subject: |
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| Quote: |
| you really are pushing good old mapper to its limits. |
In theory I have all maps need to relase mod, but am still experiment with new scenery set. Beside cars and trains there will be something more "impossible" but i dont want show screens to not spoil too much.
Also have written all dialogs, but possibly will be more quests and alternate endings. Hard to say about relase date, it could be from one day to another month. |
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.Pixote. Half-way Through My Half-life


Joined: 14 Sep 2009 Posts: 3676
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lisac2k Vault Senior Citizen


Joined: 26 Oct 2004 Posts: 1140 Location: XXV Century Status: Offline
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Posted: Tue Oct 05, 2010 14:16 Post subject: |
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| Lich wrote: |
| Hard to say about relase date, it could be from one day to another month. |
Take your time, Lich. It's better to release a nice, finished, rounded-up mod with less bugs, than to hurry up with a half-arsed addition.
Maybe you should find someone to proof-read the text files? Just an idea. _________________ Vault Rats Moments v1.02
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Dude101 Warrior Poet


Joined: 03 Aug 2005 Posts: 1706 Location: Back in the UK, wishing I was In Asia somewhere. Status: Offline
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Posted: Tue Oct 05, 2010 18:21 Post subject: |
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| Lich wrote: |
| Quote: |
| you really are pushing good old mapper to its limits. |
In theory I have all maps need to relase mod, but am still experiment with new scenery set. Beside cars and trains there will be something more "impossible" but i dont want show screens to not spoil too much.
Also have written all dialogs, but possibly will be more quests and alternate endings. Hard to say about relase date, it could be from one day to another month. |
PM me if you would like your text edited. _________________ My homage to Howard Phillip Lovecraft and Edger Allan Poe - My Deviant Art - MutantsRising - FO Modding Wiki
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Lich Vault Modder


Joined: 23 Dec 2004 Posts: 810
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Posted: Wed Oct 27, 2010 13:47 Post subject: |
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Here is demo, should be playable but first require correct texts, and probably some more testing
http://www.moddb.com/mods/13v
Last edited by Lich on Tue Nov 16, 2010 8:50; edited 3 times in total |
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Hopper Hideous Freak of Nature


Joined: 04 Sep 2010 Posts: 50
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Posted: Wed Oct 27, 2010 13:57 Post subject: |
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| HELL YEA! |
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Hopper Hideous Freak of Nature


Joined: 04 Sep 2010 Posts: 50
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Posted: Wed Oct 27, 2010 14:31 Post subject: |
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| Well, I'm sorry to say that but demo is rather unplayable... in many cities, there are the "ERROR"... |
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SkuLL Orderite

Joined: 06 Sep 2009 Posts: 3914
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Posted: Wed Oct 27, 2010 14:57 Post subject: |
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I would happily correct some texts for you when I get my computer back (this week).
Are there installation instructions in the ZIP? If not, how do I install it? _________________
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.Pixote. Half-way Through My Half-life


Joined: 14 Sep 2009 Posts: 3676
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Hopper Hideous Freak of Nature


Joined: 04 Sep 2010 Posts: 50
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Posted: Thu Oct 28, 2010 1:26 Post subject: |
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| Warning: It's rather unplayable... |
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Lich Vault Modder


Joined: 23 Dec 2004 Posts: 810
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Posted: Thu Oct 28, 2010 8:50 Post subject: |
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| Hopper wrote: |
| Well, I'm sorry to say that but demo is rather unplayable... in many cities, there are the "ERROR"... |
I test all again and i dont found any error, so i think it was caused by wrong instalation, please check this again
possible solution
1. dont override old data but replace it by new
2. remove patch000 if you have it in main directory
-unzip
-remove or rename data folder from fallout2
-put mod data there |
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Hopper Hideous Freak of Nature


Joined: 04 Sep 2010 Posts: 50
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Posted: Thu Oct 28, 2010 12:41 Post subject: |
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Ok, I will check this out.
And don't fotet! i'm still ok for helping in the mod! |
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Aguirre It Wandered In From the Wastes


Joined: 31 Dec 2009 Posts: 118 Location: France Status: Offline
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Posted: Thu Oct 28, 2010 23:27 Post subject: |
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Few feedbacks after playing 13v for 2 hours :
- for now, it's bug free! except that the town names
do not appear on the right menu of the world map
- dialogues are very funny but really need to be
improved by some native english speaker.
- right now i'm roaming through the wasteland but I
didn't meet any random encounter (except one... wich
I won't spoil). Is that intended ?
- also regarding the quest I feel a little bit lost
there is not much clue on what to do... but I haven't
played enough to have a definitive opinion on that (maybe
some improved dialogues will help)
- regarding the items, there is a lot of things to grab
on the lockers... maybe too much. but again, I need few
more hours of gameplay to tell.
- and good job on the new scenery! it really adds to the game!
all in all I like it so far and i'm returning playing it,
EDIT : oh, I forgot : do you intend to add a support for the
Mash's high res patch ? For now, if you have a resolution
higher than 640x480, you can't scroll on the map. Something
about the map edge I guess...
--
Aguirre |
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Lich Vault Modder


Joined: 23 Dec 2004 Posts: 810
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Posted: Fri Oct 29, 2010 6:45 Post subject: |
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-it require new graphics for town label i dont found time for it and just remove them
-maybe somebody will deicide to fix texts, its 200 msg files
-i found one near south coast, encounters was removed for faster testing, anyway you dont need exp to win game and its lot of traveling so i found that better is remove them
-there is no clue, you must explore every corner to solve quests, they are hard because each lead to end of game, i mean when made quest easy you can win very fast, but probably good idea to give few clues in dialogs where find something
-only few items are need for quest, probably better dont take everything before known that is usefull, you cant sell it so its no reason to take everything, but weapons could be usefull
-am always play in low resolution and dont test it on high, never used this patch, on maps edge are placed scroll blockers, in low all work ok
usualy quest items or quest location are well hidden and you must explore all map to find it, also 90% stuff you find is useless, it all prevent game runners from win game |
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lisac2k Vault Senior Citizen


Joined: 26 Oct 2004 Posts: 1140 Location: XXV Century Status: Offline
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Posted: Fri Oct 29, 2010 7:40 Post subject: |
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Getting back adventure into RPG, Lich? Now, that's what I call old-school.
1) I could help you with the town labels, just PM me the names of the towns. It shouldn't take too long.
2) Dude101 can help you with text, you should contact him. _________________ Vault Rats Moments v1.02
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Lich Vault Modder


Joined: 23 Dec 2004 Posts: 810
Status: Offline
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Posted: Sat Oct 30, 2010 7:38 Post subject: |
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| I known how made labels, maybe final version will have them. Dont want rush anybody with msg correction, because its thousand lines of text. |
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Jesterka Water Chip? Been There, Done That


Joined: 16 Mar 2006 Posts: 910 Location: Czech Fucking Republic Status: Offline
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Posted: Sat Oct 30, 2010 12:25 Post subject: |
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| lisac2k wrote: |
| 1) I could help you with the town labels, just PM me the names of the towns. It shouldn't take too long. |
I'd actually know how to use this proposal  _________________
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