No Mutants Allowed!
No Mutants Allowed
We were here before the fall....
 
FAQ  -  NMA  -  Search -  Memberlist -  UsergroupsRegister Files - Gallery 
Profile -  Log in to check your private messages -  Log in 

Defonten posters

13V (1.0 full version)
Goto page Previous  1, 2, 3, 4, 5  Next
 
Post new topic   Reply to topic    No Mutants Allowed Forum Index -> Fallout General Modding
View previous topic :: View next topic  
Author Message
Lich
Vault Modder



Joined: 23 Dec 2004
Posts: 810

Status: Offline

PostPosted: Sun Sep 19, 2010 7:34    Post subject: Reply with quote

lisac2k wrote:
try putting the code in the proper tags


Ok, done
BTW am now work on last, largest map: Necropolis

Current in mod similar to Fo1 locations are:
-vault13
-vault15
-shady sands
-raiders, khans
-brotherhood
-the glow
-junktown
-military base
-cathedral
-boneyard fort
-ufo encounter
-truck encounter
-necropolis

Ofcourse new design and story, they are just inspired by Fo1 but less or more connections are visible. Beside this brand new maps which was not in Fo1 or Fo2 In theory its the same size of game as Fo1.
Back to top
View user's profile Send private message
Jotisz
Mildly Dipped



Joined: 28 Aug 2007
Posts: 523
Location: Hungary
Status: Offline

PostPosted: Tue Sep 21, 2010 15:24    Post subject: Reply with quote

The more information part you post the more interested I get probably not a big news after this sentences but I'm looking forward to your mod.
Back to top
View user's profile Send private message
Grayswandir
Mildly Dipped



Joined: 09 May 2008
Posts: 518

Status: Offline

PostPosted: Tue Sep 21, 2010 18:23    Post subject: Reply with quote


I love the railway station that you build, you really are pushing good old mapper to its limits.
Oh, and your other screenshots looks great too!
Back to top
View user's profile Send private message
Lich
Vault Modder



Joined: 23 Dec 2004
Posts: 810

Status: Offline

PostPosted: Tue Oct 05, 2010 6:26    Post subject: Reply with quote

Quote:
you really are pushing good old mapper to its limits.


In theory I have all maps need to relase mod, but am still experiment with new scenery set. Beside cars and trains there will be something more "impossible" but i dont want show screens to not spoil too much.

Also have written all dialogs, but possibly will be more quests and alternate endings. Hard to say about relase date, it could be from one day to another month.
Back to top
View user's profile Send private message
.Pixote.
Half-way Through My Half-life



Joined: 14 Sep 2009
Posts: 3676

Status: Offline

PostPosted: Tue Oct 05, 2010 7:23    Post subject: Reply with quote

It appears to be worth the wait, good stuff Lich.
_________________


Fallout 2 Blue Cave Mod . New Fallout 2 World Map . Fallout 2 Official Guide PDF . The Complete Fallout 1 & 2 Artwork . Fallout Tactics Artwork for Fallout Mods . New Fallout 1 + 2 Hi-Res Main Menu Screens . The Extended Flamer Attack Mod .
Back to top
View user's profile Send private message
lisac2k
Vault Senior Citizen



Joined: 26 Oct 2004
Posts: 1140
Location: XXV Century
Status: Offline

PostPosted: Tue Oct 05, 2010 14:16    Post subject: Reply with quote

Lich wrote:
Hard to say about relase date, it could be from one day to another month.

Take your time, Lich. It's better to release a nice, finished, rounded-up mod with less bugs, than to hurry up with a half-arsed addition.

Maybe you should find someone to proof-read the text files? Just an idea.
_________________
Vault Rats Moments v1.02

Back to top
View user's profile Send private message Visit poster's website
Dude101
Warrior Poet



Joined: 03 Aug 2005
Posts: 1706
Location: Back in the UK, wishing I was In Asia somewhere.
Status: Offline

PostPosted: Tue Oct 05, 2010 18:21    Post subject: Reply with quote

Lich wrote:
Quote:
you really are pushing good old mapper to its limits.


In theory I have all maps need to relase mod, but am still experiment with new scenery set. Beside cars and trains there will be something more "impossible" but i dont want show screens to not spoil too much.

Also have written all dialogs, but possibly will be more quests and alternate endings. Hard to say about relase date, it could be from one day to another month.


PM me if you would like your text edited.
_________________
My homage to Howard Phillip Lovecraft and Edger Allan Poe - My Deviant Art - MutantsRising - FO Modding Wiki

Back to top
View user's profile Send private message Visit poster's website
Lich
Vault Modder



Joined: 23 Dec 2004
Posts: 810

Status: Offline

PostPosted: Wed Oct 27, 2010 13:47    Post subject: Reply with quote

Here is demo, should be playable but first require correct texts, and probably some more testing

http://www.moddb.com/mods/13v


Last edited by Lich on Tue Nov 16, 2010 8:50; edited 3 times in total
Back to top
View user's profile Send private message
Hopper
Hideous Freak of Nature



Joined: 04 Sep 2010
Posts: 50

Status: Offline

PostPosted: Wed Oct 27, 2010 13:57    Post subject: Reply with quote

HELL YEA!
Back to top
View user's profile Send private message
Hopper
Hideous Freak of Nature



Joined: 04 Sep 2010
Posts: 50

Status: Offline

PostPosted: Wed Oct 27, 2010 14:31    Post subject: Reply with quote

Well, I'm sorry to say that but demo is rather unplayable... in many cities, there are the "ERROR"...
Back to top
View user's profile Send private message
SkuLL
Orderite


Joined: 06 Sep 2009
Posts: 3914

Status: Offline

PostPosted: Wed Oct 27, 2010 14:57    Post subject: Reply with quote

I would happily correct some texts for you when I get my computer back (this week).

Are there installation instructions in the ZIP? If not, how do I install it?
_________________
Back to top
View user's profile Send private message
.Pixote.
Half-way Through My Half-life



Joined: 14 Sep 2009
Posts: 3676

Status: Offline

PostPosted: Thu Oct 28, 2010 0:44    Post subject: Reply with quote

Nice one Lich...I'm downloading it right now. Wink
_________________


Fallout 2 Blue Cave Mod . New Fallout 2 World Map . Fallout 2 Official Guide PDF . The Complete Fallout 1 & 2 Artwork . Fallout Tactics Artwork for Fallout Mods . New Fallout 1 + 2 Hi-Res Main Menu Screens . The Extended Flamer Attack Mod .
Back to top
View user's profile Send private message
Hopper
Hideous Freak of Nature



Joined: 04 Sep 2010
Posts: 50

Status: Offline

PostPosted: Thu Oct 28, 2010 1:26    Post subject: Reply with quote

Warning: It's rather unplayable...
Back to top
View user's profile Send private message
Lich
Vault Modder



Joined: 23 Dec 2004
Posts: 810

Status: Offline

PostPosted: Thu Oct 28, 2010 8:50    Post subject: Reply with quote

Hopper wrote:
Well, I'm sorry to say that but demo is rather unplayable... in many cities, there are the "ERROR"...


I test all again and i dont found any error, so i think it was caused by wrong instalation, please check this again

possible solution
1. dont override old data but replace it by new
2. remove patch000 if you have it in main directory

-unzip
-remove or rename data folder from fallout2
-put mod data there
Back to top
View user's profile Send private message
Hopper
Hideous Freak of Nature



Joined: 04 Sep 2010
Posts: 50

Status: Offline

PostPosted: Thu Oct 28, 2010 12:41    Post subject: Reply with quote

Ok, I will check this out.

And don't fotet! i'm still ok for helping in the mod!
Back to top
View user's profile Send private message
Aguirre
It Wandered In From the Wastes



Joined: 31 Dec 2009
Posts: 118
Location: France
Status: Offline

PostPosted: Thu Oct 28, 2010 23:27    Post subject: Reply with quote

Few feedbacks after playing 13v for 2 hours :

- for now, it's bug free! except that the town names
do not appear on the right menu of the world map
- dialogues are very funny but really need to be
improved by some native english speaker.
- right now i'm roaming through the wasteland but I
didn't meet any random encounter (except one... wich
I won't spoil). Is that intended ?
- also regarding the quest I feel a little bit lost
there is not much clue on what to do... but I haven't
played enough to have a definitive opinion on that (maybe
some improved dialogues will help)
- regarding the items, there is a lot of things to grab
on the lockers... maybe too much. but again, I need few
more hours of gameplay to tell.
- and good job on the new scenery! it really adds to the game!

all in all I like it so far and i'm returning playing it,


EDIT : oh, I forgot : do you intend to add a support for the
Mash's high res patch ? For now, if you have a resolution
higher than 640x480, you can't scroll on the map. Something
about the map edge I guess...


--
Aguirre
Back to top
View user's profile Send private message
Lich
Vault Modder



Joined: 23 Dec 2004
Posts: 810

Status: Offline

PostPosted: Fri Oct 29, 2010 6:45    Post subject: Reply with quote

-it require new graphics for town label i dont found time for it and just remove them
-maybe somebody will deicide to fix texts, its 200 msg files
-i found one near south coast, encounters was removed for faster testing, anyway you dont need exp to win game and its lot of traveling so i found that better is remove them
-there is no clue, you must explore every corner to solve quests, they are hard because each lead to end of game, i mean when made quest easy you can win very fast, but probably good idea to give few clues in dialogs where find something
-only few items are need for quest, probably better dont take everything before known that is usefull, you cant sell it so its no reason to take everything, but weapons could be usefull
-am always play in low resolution and dont test it on high, never used this patch, on maps edge are placed scroll blockers, in low all work ok

usualy quest items or quest location are well hidden and you must explore all map to find it, also 90% stuff you find is useless, it all prevent game runners from win game
Back to top
View user's profile Send private message
lisac2k
Vault Senior Citizen



Joined: 26 Oct 2004
Posts: 1140
Location: XXV Century
Status: Offline

PostPosted: Fri Oct 29, 2010 7:40    Post subject: Reply with quote

Getting back adventure into RPG, Lich? Very Happy Now, that's what I call old-school.

1) I could help you with the town labels, just PM me the names of the towns. It shouldn't take too long.
2) Dude101 can help you with text, you should contact him.
_________________
Vault Rats Moments v1.02

Back to top
View user's profile Send private message Visit poster's website
Lich
Vault Modder



Joined: 23 Dec 2004
Posts: 810

Status: Offline

PostPosted: Sat Oct 30, 2010 7:38    Post subject: Reply with quote

I known how made labels, maybe final version will have them. Dont want rush anybody with msg correction, because its thousand lines of text.
Back to top
View user's profile Send private message
Jesterka
Water Chip? Been There, Done That



Joined: 16 Mar 2006
Posts: 910
Location: Czech Fucking Republic
Status: Offline

PostPosted: Sat Oct 30, 2010 12:25    Post subject: Reply with quote

lisac2k wrote:
1) I could help you with the town labels, just PM me the names of the towns. It shouldn't take too long.

I'd actually know how to use this proposal Very Happy
_________________
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    No Mutants Allowed Forum Index -> Fallout General Modding All times are GMT + 1 Hour
Goto page Previous  1, 2, 3, 4, 5  Next
Page 3 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group