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WorstUsernameEver NMA News Team


Joined: 28 May 2010 Posts: 1309
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Posted: Sun Sep 25, 2011 8:14 Post subject: More Gun Runners' Arsenal Details |
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More Gun Runners' Arsenal details are coming out on the Bethblog, penned by Obsidian's own J.E. Sawyer, and in this installment we have some details on some 'new' guns and energy weapons and ammo types, so we'll go with the latter:.50MG Explosive - High caliber ordnance for our high caliber clients. Available now at select dealers, this terrifying round produces a secondary blast after driving into its target. Recommended uses: Deathclaw Mothers amidst their young, Brotherhood Paladins surrounded by Scribes, or a particularly annoying pack of Geckos. Bring your piggy bank: MSRP is 40 caps per round.
20 Ga. 3/0 Buck, 12 Ga. 4/0 Buck - Shotguns: you love them, we love them. But sometimes, ordinary buckshot doesn’t get the job done when the Vipers come knocking in a suit of metal armor. Sure, you could bust out the slugs, but the Gun Runners have some more options: 20 Gauge 3/0 Buck and 12 Ga. 4/0 Buck. Fewer pieces of shot, but they’re bigger and heavier. Still not enough? Fine, take the Hand Loader perk and craft some Magnum variants.
20 Ga. and 12. Ga Pulse Slugs - When you’re fighting robots, slugs are helpful for punching through armor. You know what’s even better? Pulse Slugs. That’s right. In addition to a love tap from the lump of metal slamming into their Combat Inhibitor, they get an extra kick from an Electromagnetic Pulse triggered by the impact. As accurate as a regular slug, but with a little less “oomf”. Thanks, OakTable. _________________ Patrolling the Mojave almost makes you wish for a nuclear winter.
Patrolling the Mojave almost makes you wish for a nuclear winter.
PATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER.
Last edited by WorstUsernameEver on Sun Sep 25, 2011 9:25; edited 1 time in total |
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7680 Location: Germany Status: Offline
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Faceless Stranger Vault Senior Citizen


Joined: 19 Aug 2010 Posts: 1263 Location: Trading route from Vault-City to the Hub Status: Offline
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Posted: Sun Sep 25, 2011 9:57 Post subject: Re: More Gun Runners' Arsenal Details |
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| WorstUsernameEver wrote: |
| 20 Ga. and 12. Ga Pulse Slugs - When you’re fighting robots, slugs are helpful for punching through armor. You know what’s even better? Pulse Slugs. That’s right. In addition to a love tap from the lump of metal slamming into their Combat Inhibitor, they get an extra kick from an Electromagnetic Pulse triggered by the impact. As accurate as a regular slug, but with a little less “oomf” |
I gotta admit, this is pretty damn cool. _________________ At the end of the day, after the blood's been spilled and the pay's changed hands, I drift away into the wastes to seek my fortune elsewhere.
| Bernard Bumner wrote: |
| The reputation was thrust upon NMA, rather than deserved. And it was mainly thrust upon the site by lazy individuals who couldn't distinguish between individual post-ers and some notional monolithic NMA-monster which apparently eats dissenters and throws intellectual faeces at innocent software developers. |
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Shang Hideous Freak of Nature


Joined: 14 Sep 2011 Posts: 9 Location: Sosnowiec, Poland Status: Offline
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Posted: Sun Sep 25, 2011 10:34 Post subject: Re: More Gun Runners' Arsenal Details |
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| WorstUsernameEver wrote: |
More [url=http://www.bethblog.com/index.php/2011/09/24/more-of-the-gun-runners-arsenal/]
20 Ga. and 12. Ga Pulse Slugs - When you’re fighting robots, slugs are helpful for punching through armor. You know what’s even better? Pulse Slugs. That’s right. In addition to a love tap from the lump of metal slamming into their Combat Inhibitor, they get an extra kick from an Electromagnetic Pulse triggered by the impact. As accurate as a regular slug, but with a little less “oomf”.Thanks, OakTable. |
EMP shotgun rounds? Fallout Tactics did it first  _________________ It's such a quite thing, to fall. But far more terrible is to admit it. |
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Ilosar Vault Senior Citizen


Joined: 20 Apr 2010 Posts: 1163
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Posted: Sun Sep 25, 2011 14:28 Post subject: |
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.50 MG explosive round?
Apart from that, GRA seems a bit underwhelming so far, mostly mods that already exist on other weapons and simple reskins. Not only that, but they seemingly aren't added to the game world, just bought. Sawyer will have to try a bit harder for me to fork over 4$ for something I can mod just fine. _________________ Shepard: Conrad... if you have a shrine to me, I'm going to be upset.
Conrad: it's just a poster and some candles, it's very tasteful. |
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Alphadrop Sonny, I Watched the Vault Bein' Built!


Joined: 21 Aug 2008 Posts: 2289 Location: Subway City. Status: Offline
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Posted: Sun Sep 25, 2011 15:31 Post subject: |
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For 4 quid it seems to have quite a bang for it's buck.
...Sorry. _________________ I shall use the pointy sticks of SCIENCE!
Scandium Iodine Noen Cerium! |
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tunih Hideous Freak of Nature

Joined: 01 Apr 2009 Posts: 30
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Posted: Sun Sep 25, 2011 16:11 Post subject: |
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| as they say for pc users it is quite meh but for those that cant install mods ie console users it might be golden and a good buy for 4$ |
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Richwizard Water Chip? Been There, Done That


Joined: 18 Jan 2010 Posts: 925 Location: The Old West Status: Offline
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Posted: Sun Sep 25, 2011 18:41 Post subject: |
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For console users, this may seem like a godsend. For PC users, who can download tons of free mods; meh, no big deal. I guess the price is right, but I'll still wait for a Steam sale or inclusion in a GotY edition. After PC users get it, they may feel this DLC puts the "ars" in arsenal. (Sorry, couldn't resist. )
One thing I see coming; modders will find out what the stats for the new weapons and ammo are and start releasing mods that copy or surpass everything in this DLC. They did that with the pre-order packs. _________________

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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7680 Location: Germany Status: Offline
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Richwizard Water Chip? Been There, Done That


Joined: 18 Jan 2010 Posts: 925 Location: The Old West Status: Offline
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Posted: Sun Sep 25, 2011 21:12 Post subject: |
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I don't like weapon mods either. The only ones I have for New Vegas are a good Desert Eagle mod and one that changes Benny's Maria 9mm to .357 magnum. There is a Gauss rifle mod I'm curious about, though. I've found that a lot of mods I try are not as good in the game as they seem to be at first glance, whether they are weapon mods or not. However, there are a few that I wouldn't want to do without.
Oh, that reminds me. There's a couple of mods I want to add to my list in the "Fallout: New Vegas recommended mods" thread..... _________________


Last edited by Richwizard on Sun Sep 25, 2011 21:30; edited 1 time in total |
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Alphadrop Sonny, I Watched the Vault Bein' Built!


Joined: 21 Aug 2008 Posts: 2289 Location: Subway City. Status: Offline
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Posted: Sun Sep 25, 2011 21:19 Post subject: |
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Only weapon mods I ever use are the Wattz laser ones and in Fallout 3 the Tactics plasma rifle, whoever did the laser rifle deserves some kind of nobel prize for awesome. _________________ I shall use the pointy sticks of SCIENCE!
Scandium Iodine Noen Cerium! |
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rehevkor It Wandered In From the Wastes

Joined: 19 Nov 2005 Posts: 146
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Posted: Sun Sep 25, 2011 21:52 Post subject: |
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| I'm a sucker for shotguns, I like the sound of the new shotgun shells. Tactics did the EMP rounds first though. |
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sea Vault Senior Citizen


Joined: 05 Oct 2009 Posts: 1064
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Posted: Mon Sep 26, 2011 1:22 Post subject: |
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| Waiting on the free variant of this that will no doubt be available 2 days after release on the Nexus. |
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Courier Half-way Through My Half-life


Joined: 10 Apr 2011 Posts: 3172 Location: Goodsprings Status: Offline
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Posted: Mon Sep 26, 2011 1:35 Post subject: |
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| sea wrote: |
| Waiting on the free variant of this that will no doubt be available 2 days after release on the Nexus. |
Or the improved texture variant of this that will no doubt be available 2 days after release on the Nexus. _________________
| Crni Vuk wrote: |
| One has not to go as far like baby raping mad scientists. |
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generalissimofurioso Orderite

Joined: 17 Jun 2007 Posts: 7320 Location: Lordran Status: Offline
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Posted: Mon Sep 26, 2011 2:17 Post subject: |
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Or the nude variant that will be available 2 minutes after release. _________________
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Courier Half-way Through My Half-life


Joined: 10 Apr 2011 Posts: 3172 Location: Goodsprings Status: Offline
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OakTable Fresh Prince of Arroyo


Joined: 26 Nov 2009 Posts: 1057
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Posted: Mon Sep 26, 2011 2:28 Post subject: |
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Easy Pete doesn't even look like he cares.
EDIT: Still isn't as ridiculous as the mod I got my avatar from though. Japan is weird. _________________ Now my avatar makes even less sense. |
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generalissimofurioso Orderite

Joined: 17 Jun 2007 Posts: 7320 Location: Lordran Status: Offline
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Posted: Mon Sep 26, 2011 2:40 Post subject: |
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Hmm, NEVEC Body Armor.
Also, seriously.
There's only been one weapon mod that I used and it added new modifications to pre-existing guns. _________________
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7680 Location: Germany Status: Offline
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Posted: Mon Sep 26, 2011 5:33 Post subject: |
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| Lexx wrote: |
Meh, let's be honest. Most weapon mods are crap. Either the model is bad or the textue or the balance or all three things all together. With Fallout 3, I was still using some weapon mods, but it's in most cases just worse than the vanilla stuff. With FNV, I haven't picked up any weapon mod yet, I haven't even done my own stuff.
It really is a different level if additional weapons come from professionals or modders. |
Need to correct myself a little bit. When I woke up this morning, I've remembered that I am indeed using weapon mods too-- the Wattz laser mod and the mod that makes the gatling laser look more like the original. Though, the weapons appear only very rar in my game anyway.
Also it's not only the quality of the work that matters to me. It's also the weapon itself. There are many weapon mods which add stuff that is totally not fitting in the Fallout universe. It just breaks the (game) world for me. _________________ FalloutNow! | Arcanum, Drog's unofficial patch (in german) | FOnline: 2238 | Fallout: Shattered Destiny 2
How to setup a Fallout 2 mod without much trouble |
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brfritos A Smooth-Skin

Joined: 08 Sep 2009 Posts: 602 Location: Brazil Status: Offline
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Posted: Mon Sep 26, 2011 9:32 Post subject: |
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| Lexx wrote: |
| Also it's not only the quality of the work that matters to me. It's also the weapon itself. There are many weapon mods which add stuff that is totally not fitting in the Fallout universe. It just breaks the (game) world for me. |
Or even worse, unballance the game heavelly. I'm on the fence about GRA because of that, the guns and mods appear to be fine, but they look too much powerfull and gamebreaking.
Mods on the nexus usually fall in the latest category. Even the highlly praised WMX/WME breaks the game heavelly, reducing all weapons to the same specs, removing the drawbacks for them and making them all accurate and sniper types. _________________
You boldly press the red button marked "OFF". As you suspected the computer goes dark. |
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