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Briareus time

 
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Briosafreak
Consigliere



Joined: 18 Dec 2003
Posts: 8027
Location: Atomic Portugal
Status: Offline

PostPosted: Thu Aug 07, 2003 21:55    Post subject: Briareus time Reply with quote

First there was this question made by Leop on the BIS feedback boards:
I suppose that by now the story and setting for Van Buren are pretty much ironed out, are they?

Chad "Briareus" Nicholas from BIS replied this way:
Story stuff is usually revealed via designer interviews with a game mag so that the mag can use the word "exclusive" in the story title.

Game mags are you listening? Smile

Next gameart3d posted this on the NMA Fallout3 forum:
Testing games (especially RPGs) takes a very long time and the company cracks the whip to make sure that things are done as quickly as possible. Especially as the dev cycle gets closer to "the end", the testers are going through the game faster and faster.
The testers HAVE TO do everything they can to speed up their play through the game. The obvious conclusion is that more testers are going to have to be spending more time in Real Time mode to speed up the testing process.
Yes, a good test team will make sure to hit all areas, including turned based. But if they need a lot of people really hammering at different areas of the game, I would imagine most will be running RT to get through faster. Therefore, more RT problems will get noticed, and more RT problems will get addressed...

This is what Briareus replied:
All it takes is a simple plan to coordinate which testers are testing what. Assign two testers to each area, one goes through it in RT, the other in TB. Then swap every week or two weeks to keep things fresh.

Problem solved then.
And by the way welcome to NMA Briareus.
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Odin
The Norse Troll



Joined: 02 Apr 2003
Posts: 5151
Location: Valhalla
Status: Offline

PostPosted: Thu Aug 07, 2003 22:08    Post subject: Reply with quote

My God! They're swarming in on us, I tell you the smurfs are behind this! Just ask Kharn, he knows!

VISA-VI!! ERGO!
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Briosafreak: a true cosmopolitan playbot
Briosafreak: playboy*
Odin: *bip....can you feel that...bip...baby...*
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DarkUnderlord
DAC Warrior



Joined: 06 Apr 2003
Posts: 965

Status: Offline

PostPosted: Fri Aug 08, 2003 4:46    Post subject: Reply with quote

Smurfs? Crap. Who's on look-out watch for Gargamel's cat then?
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Until I hear "Isometric view", "SPECIAL system", "non-linearity", "turn-based combat" and "paths for diplomat, thief and combat characters" then I'm dubious about Fallout 3 by Bethesda.
In your opinion, what are the key ingredients that every RPG should have?
- Choice and Consequence ~ Gareth Davies
Fan Made Fallout | Terra Arcanum | Duck and Cover
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JJ86
A Smooth-Skin



Joined: 02 Apr 2003
Posts: 604

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Strikes: 3

PostPosted: Fri Aug 08, 2003 15:42    Post subject: Reply with quote

That's good, they must not consider us rabid fans here....
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