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Afterfall: Prelude Set For December

 
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Silencer
Night Watchman



Joined: 08 Nov 2003
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Location: Deepest, darkest Berkshire
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PostPosted: Fri Jun 23, 2006 0:15    Post subject: Afterfall: Prelude Set For December Reply with quote

The team responsible for Afterfall informed that the first public interactive contact with the game world might be possible as soon as December this year:
"Afterfall: Prelude" is a short, but fully-featured game set in a pre-war German military base a dozen years before the game's timeline. "Afterfall:Prelude" will offer:

- One of a kind atmosphere mixed of a post-apocalyptic, known to you from our stories and descriptions, Afterfall's climate, and that of various survival horrors.
- Circa 3-4h gameplay
- 7 atmospheric locations to explore. All brimming with delicious details.
- Original game's "Afterfall" v1.0 beta mechanics, which is a depleted, but self-sufficient version.
- Over 300 items, which can possibly be modified and assembled by the player character.
- A complete story, an unusual hero, whose actions you might direct, and a distinct time frame.
The game will be sort of a large demo version available for free online download.

Link: www.afterfall.pl

Spotted at SHAMO
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st0lve
Look, Ma! Two Heads!



Joined: 14 Nov 2004
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PostPosted: Wed Jun 28, 2006 23:14    Post subject: Reply with quote

If they manage to do that, I'll clap.
Cause they don't. Atleast not with everything on that list.
That would be next to impossible without a team working fulltime and overtime.
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Augustus
Afterfall Developer



Joined: 18 May 2006
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Location: Szczecin, Poland
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PostPosted: Thu Jun 29, 2006 14:32    Post subject: Reply with quote

Im glad to hear it StOlve Very Happy
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www.afterfall.pl Nicolas Games Intoxicate
Maciej Prósiński
Afterfall: Preludium director, Lead designer, system designer, world designer
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Silencer
Night Watchman



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PostPosted: Thu Jun 29, 2006 23:46    Post subject: Reply with quote

Augustus wrote:
Im glad to hear it StOlve Very Happy


You're glad to hear you'll be working overtime? Eyebrow
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st0lve
Look, Ma! Two Heads!



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PostPosted: Fri Jun 30, 2006 0:00    Post subject: Reply with quote

I mean you just switched engine, again. (or like some months ago?)
Most professional demos\techdemos take atleast 6 months, maybe even more.

But good luck anyhow.
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Silencer
Night Watchman



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PostPosted: Fri Jun 30, 2006 0:10    Post subject: Reply with quote

They've still got 6 months Wink
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intoxicate
Water Chip? Been There, Done That



Joined: 17 May 2004
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PostPosted: Sun Jul 02, 2006 15:22    Post subject: Reply with quote

St0lve - we can do it, trust me.

Quote:

I mean you just switched engine, again. (or like some months ago?)
Most professional demos\techdemos take atleast 6 months, maybe even more.

Yes, but changing to Unigine we gain more time to focus on GAME, not technology.

If we will do it, we are betters than "proffessionals" as you say Wink
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st0lve
Look, Ma! Two Heads!



Joined: 14 Nov 2004
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PostPosted: Sun Jul 02, 2006 18:29    Post subject: Reply with quote

No, it depends on the quality of the demo, and remember, the demo needs to be picked up by a publisher aswell. If not, a professional dev. studio would loose half a year worth nothing.
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intoxicate
Water Chip? Been There, Done That



Joined: 17 May 2004
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PostPosted: Sun Jul 02, 2006 18:36    Post subject: Reply with quote

Yes i know that Man. Smile

Prelude will be other kind of Demo, this will be small game with quest,etc. In couple of weeks there will be info about Prelude - mini game.

Try to trust us St0lve, we know what we are doing.
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st0lve
Look, Ma! Two Heads!



Joined: 14 Nov 2004
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PostPosted: Mon Jul 03, 2006 20:22    Post subject: Reply with quote

Yeah Im excited about it, I can't wait to try it out.
I just feel that Ive been a part of game dev. long enough not to trust in dates.
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