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Silencer Night Watchman


Joined: 08 Nov 2003 Posts: 13296 Location: Deepest, darkest Berkshire Status: Offline
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Posted: Fri Jun 23, 2006 0:15 Post subject: Afterfall: Prelude Set For December |
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The team responsible for Afterfall informed that the first public interactive contact with the game world might be possible as soon as December this year:"Afterfall: Prelude" is a short, but fully-featured game set in a pre-war German military base a dozen years before the game's timeline. "Afterfall:Prelude" will offer:
- One of a kind atmosphere mixed of a post-apocalyptic, known to you from our stories and descriptions, Afterfall's climate, and that of various survival horrors.
- Circa 3-4h gameplay
- 7 atmospheric locations to explore. All brimming with delicious details.
- Original game's "Afterfall" v1.0 beta mechanics, which is a depleted, but self-sufficient version.
- Over 300 items, which can possibly be modified and assembled by the player character.
- A complete story, an unusual hero, whose actions you might direct, and a distinct time frame. The game will be sort of a large demo version available for free online download.
Link: www.afterfall.pl
Spotted at SHAMO _________________
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st0lve Look, Ma! Two Heads!

Joined: 14 Nov 2004 Posts: 316
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Posted: Wed Jun 28, 2006 23:14 Post subject: |
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If they manage to do that, I'll clap.
Cause they don't. Atleast not with everything on that list.
That would be next to impossible without a team working fulltime and overtime. |
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Augustus Afterfall Developer


Joined: 18 May 2006 Posts: 140 Location: Szczecin, Poland Status: Offline
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Posted: Thu Jun 29, 2006 14:32 Post subject: |
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Im glad to hear it StOlve  _________________ www.afterfall.pl Nicolas Games Intoxicate
Maciej Prósiński
Afterfall: Preludium director, Lead designer, system designer, world designer |
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Silencer Night Watchman


Joined: 08 Nov 2003 Posts: 13296 Location: Deepest, darkest Berkshire Status: Offline
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Posted: Thu Jun 29, 2006 23:46 Post subject: |
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| Augustus wrote: |
Im glad to hear it StOlve  |
You're glad to hear you'll be working overtime?  _________________
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st0lve Look, Ma! Two Heads!

Joined: 14 Nov 2004 Posts: 316
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Posted: Fri Jun 30, 2006 0:00 Post subject: |
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I mean you just switched engine, again. (or like some months ago?)
Most professional demos\techdemos take atleast 6 months, maybe even more.
But good luck anyhow. |
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Silencer Night Watchman


Joined: 08 Nov 2003 Posts: 13296 Location: Deepest, darkest Berkshire Status: Offline
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Posted: Fri Jun 30, 2006 0:10 Post subject: |
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They've still got 6 months  _________________
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intoxicate Water Chip? Been There, Done That


Joined: 17 May 2004 Posts: 845 Location: Poland Status: Offline
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Posted: Sun Jul 02, 2006 15:22 Post subject: |
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St0lve - we can do it, trust me.
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I mean you just switched engine, again. (or like some months ago?)
Most professional demos\techdemos take atleast 6 months, maybe even more.
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Yes, but changing to Unigine we gain more time to focus on GAME, not technology.
If we will do it, we are betters than "proffessionals" as you say  |
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st0lve Look, Ma! Two Heads!

Joined: 14 Nov 2004 Posts: 316
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Posted: Sun Jul 02, 2006 18:29 Post subject: |
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| No, it depends on the quality of the demo, and remember, the demo needs to be picked up by a publisher aswell. If not, a professional dev. studio would loose half a year worth nothing. |
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intoxicate Water Chip? Been There, Done That


Joined: 17 May 2004 Posts: 845 Location: Poland Status: Offline
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Posted: Sun Jul 02, 2006 18:36 Post subject: |
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Yes i know that Man.
Prelude will be other kind of Demo, this will be small game with quest,etc. In couple of weeks there will be info about Prelude - mini game.
Try to trust us St0lve, we know what we are doing. |
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st0lve Look, Ma! Two Heads!

Joined: 14 Nov 2004 Posts: 316
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Posted: Mon Jul 03, 2006 20:22 Post subject: |
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Yeah Im excited about it, I can't wait to try it out.
I just feel that Ive been a part of game dev. long enough not to trust in dates. |
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