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Last Hope mod v1.05
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Forgotten Knight
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PostPosted: Mon Oct 09, 2006 14:59    Post subject: Last Hope mod v1.05 Reply with quote

I was wandering if somebody played this demo and could "tell" us what you think about it. Are there any techical issues? Used scripting was primitive but will it work when we start doing the big mod? How does the idea, to change the world map entirely, sounds? As soon as we start doing this mod i'll post some pictures of my new maps to show you what i (really) mean. Smile
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Last edited by Forgotten Knight on Fri May 29, 2009 3:35; edited 1 time in total
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Forgotten Knight
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PostPosted: Sat Oct 14, 2006 14:46    Post subject: Reply with quote

Now, i'm sure somebody read the post above. If you don't know what i'm talking about let me say first that this mod exist and it's located in download section. Of couse it's a demo 'cause we didn't made the "full" version. We started working on it however. I've heard that some problems occured after the mod installation when the first map is loaded then gray screen appears and interface bar is all black. This could happen because of the two reasons:
1. Read the readme file :!:
2. Make backup of fallout.cfg, .exe, Data folder and then replace them with those extracted. Fallout.cfg is VERY important because it tells .exe file where is data folder. Tip: the best backup is just to rename the files (if you don't know) Wink .
The mod works on my comp. with winXP cpu p4 , if anyone had any problem it's best to write it down here (post replay) if you wish. Smile
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Dude101
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PostPosted: Sat Oct 14, 2006 18:03    Post subject: Reply with quote

I played with this a bit, but didnt have a thread to post my comments in. I will re-install and give some feedback.

Thanks and keep up the work.
Tom

edit

Here is the link to the mod:
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=793

I am going on hols soon so am not sure how much I can play around.
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Forgotten Knight
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PostPosted: Tue Jan 16, 2007 5:17    Post subject: Reply with quote

It has been some time since i last wrote something here. The big mod is doing fine for now. It will be worth as i can say. With its background story and lots of quests it's nothing like the demo which was more used for testing and stuff. Soon, there will be a site available for this mod. Some new art is added(like details, buttons, scenery...). When it'll be completed, it's hard to say but probably within this year because i have some great plans for it and i'm not going to waste them.
I've done at least ten maps which have no relations with FO2 towns. So this is like extension for FO2, not addon. More is yet to come.
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Myron Rolle
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PostPosted: Tue Jan 16, 2007 15:05    Post subject: Reply with quote

Expect more responses when you have something to show. Give a nod to someone from the newsstaff when the site is up, if it has screenshots or anything to show it'll go up on the newsforum, which'll generate interest.
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PostPosted: Sat Jan 17, 2009 11:15    Post subject: Reply with quote

Vey nice! it's an impressive mod considering you did it on your own. For those that missed the news:

http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1240

Version 1.0 is out. There are a couple of bugs I found:

In the prison, the gaurd that opens the gate for you to leave, some times does not do it i.e. he goes through the motions and nothing happens.

In the miners town, in the building you get to via the sewers (after clearing the door), the staircase does not work.
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Cubik2k
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PostPosted: Sat Jan 17, 2009 12:33    Post subject: Reply with quote

I am just surprised that the mod is finished!
I just downloaded it and I looked at files inside *.dat file and there are a huge ammount of files scripts, maps, dialogues!!!

I started to play, the first map is nice, climate I like it.
I will see what will be later Wink

Well, unfortunatelly I found few bugs in first map
- second closed gate has the same "science" desription as first.
- during talking/combat with Guardian thre are some bugs I can't describe them, do not undesrtand dsecond time dialogue (he gives me something, then he wants to take it again from me, lol, I can not describe it clearly because my language is not good).
- after combat, when the gate is opened, tehre is a bug, that the combat is initialized then disabled. Fortunatelly guardian is not attacking me. I can walk to exit.

However, very very good work, and nice suprise Forgotten Knight Very Happy
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Lexx
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PostPosted: Sat Jan 17, 2009 13:54    Post subject: Reply with quote

Wow, a while ago. I surly will take a look.
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Forgotten Knight
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PostPosted: Fri Jan 23, 2009 20:34    Post subject: Reply with quote

First of all thanks for giving this mod a chance. It was a real challenge to get this done, considering all the stuff i've put in this mod. Ok, down to business:
Dude101 wrote:
In the prison, the gaurd that opens the gate for you to leave, some times does not do it i.e. he goes through the motions and nothing happens.


timed_event_p_proc in Guard's script gets stuck sometimes if critters current animation is busy, i can add animation check

Dude101 wrote:
In the miners town, in the building you get to via the sewers (after clearing the door), the staircase does not work.


Ok, i'll correct this. Map errors... i don't like 'em at all. Mr. Green

Edit:

Tested ingame, works on my pc

Cubik2k wrote:
- during talking/combat with Guardian thre are some bugs I can't describe them, do not undesrtand dsecond time dialogue (he gives me something, then he wants to take it again from me, lol, I can not describe it clearly because my language is not good).


First time you fight unarmed, second time he gives you a knife and takes it back when the combat is over. I'll check it again.
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"Fo2 Last Hope v1.05"


Last edited by Forgotten Knight on Fri Jan 23, 2009 22:50; edited 1 time in total
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Micronus
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PostPosted: Fri Jan 23, 2009 21:34    Post subject: Reply with quote

Hello
Mod is pretty cool, but... it has some bugs.
@Farmers Community there is problem with quest about gecko pelts. Gecko hunter from bar doesn't want to talk with you.
Cubik2k made patch fixing this problem.

Quote:
In the miners town, in the building you get to via the sewers (after clearing the door), the staircase does not work.
- That's true.

And what about quest with hunting mantis @ Miners Town?
I don't know where to find their nest. In the eastern part of town there is some cave, blocked by stones. I blow them up with explosives, and it works, but... If you go there, you jump into "sewer" under jail with radscorpions...

Generally I like Last Hope, think it has great potencial. It's return to old school role playing I would say. So please, continue Your work, testing and fixing bugs. Thanks and respect for Your effort. Regards from Poland.
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Forgotten Knight
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PostPosted: Fri Jan 23, 2009 22:49    Post subject: Reply with quote

1.
Micronus wrote:
Quote:
Quote:
In the miners town, in the building you get to via the sewers (after clearing the door), the staircase does not work.


- That's true.


The staircase doesn't lead anywhere, it's meant to be that way. I've used it as a scenery, nothing more, sorry Mr. Green


2.
Quote:
And what about quest with hunting mantis @ Miners Town?
I don't know where to find their nest. In the eastern part of town there is some cave, blocked by stones. I blow them up with explosives, and it works, but... If you go there, you jump into "sewer" under jail with radscorpions...


Fixed map exit grids. Added into v1.01

3.
Quote:
@Farmers Community there is problem with quest about gecko pelts. Gecko hunter from bar doesn't want to talk with you.


Fixed in v1.01
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Micronus
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PostPosted: Sat Jan 24, 2009 8:43    Post subject: Reply with quote

Forgotten Knight wrote:
1.
Micronus wrote:
Quote:
Quote:
In the miners town, in the building you get to via the sewers (after clearing the door), the staircase does not work.


- That's true.


The staircase doesn't lead anywhere, it's meant to be that way. I've used it as a scenery, nothing more, sorry Mr. Green



Huh, so I have an idea Cool Maybe you should do a magic trick;) When player is pointing staircase with cursor, then on the left "window" information that stairs are crushed/broken should appear. It will solve this misunderstanding.

Micronus the Bughunter.
P.S. I'm gonna reporting bugs according to game progress.



Edit: And what about Lost City, @ this location there is no way to get in. Is it bug or maybe there is way to get in, but I'm stupid;)?
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Cubik2k
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PostPosted: Sat Jan 24, 2009 9:19    Post subject: Reply with quote

Will be v1.01 compatible with old saves?

I'd like to report that the doors in noth/east sides are not visible and this is hard to find them during th game.

EDIT 24.01.2009
Possible bugs:

- Miners Town - I entered to Cave for killing mantis, killed all of them on all levels and go to sheriff, asking him and there is not an option about mantis quest. In the PipBoy there is still unfinished quest.
- Miners Town - Talking to Colin, probably second time, there is an option that I click onit but nothing happen
Here is a screenshot from it:

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Last edited by Cubik2k on Sat Jan 24, 2009 17:48; edited 1 time in total
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Forgotten Knight
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PostPosted: Sat Jan 24, 2009 17:46    Post subject: Reply with quote

Micronus wrote:
Huh, so I have an idea Maybe you should do a magic trick;) When player is pointing staircase with cursor, then on the left "window" information that stairs are crushed/broken should appear. It will solve this misunderstanding.


I just put some barrels to block the staircase, simple and effective.
This way the player wouldn't spend too much time thinking about the staircase.

Micronus wrote:
Edit: And what about Lost City, @ this location there is no way to get in. Is it bug or maybe there is way to get in, but I'm stupid;)?


Well, you can get in but you'll have to find another way.

Cubik2k wrote:
Will be v1.01 compatible with old saves?


I've tested new map changes with the old saves and they seem to work, so far.
Edit:
It will work if you have not visited Miners town.

Cubik2k wrote:
- Miners Town - Talking to Colin, probably second time, there is an option that I click onit but nothing happen


Yep, this is a small error in dialogue script.

Cubik2k wrote:
- Miners Town - I entered to Cave for killing mantis, killed all of them on all levels and go to sheriff, asking him and there is not an option about mantis quest. In the PipBoy there is still unfinished quest.


Script error, fixed.

Cubi2k wrote:
The name of Farmers Community on worldmap is another then the name of blue button on the left list on worldmap (Farmers Town).


Town label art, two years old R.I.P. , map.msg line few months old.
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Cubik2k
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PostPosted: Sat Jan 24, 2009 17:51    Post subject: Reply with quote

Forgotten Knight wrote:


Cubik2k wrote:
Will be v1.01 compatible with old saves?


I've tested new map changes with the old saves and they seem to work, so far.


Rather not. I tested Miners Town with Mantis Quest (never entered to Caves before) with old savegames, and this is not working. I started NEW game and can enter to Caves with mantis, but report some possible bug.
See my edited post before yours. I edited it and report some possible bugs.

EDIT
The name of Farmers Community on worldmap is another then the name of blue button on the right list on worldmap (Farmers Town).
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PostPosted: Sat Jan 24, 2009 20:38    Post subject: Reply with quote

I have a sugestion: please, make something with random encounters. Because of them, game is too easy. Hubologists are killing raiders/robbers etc., and you have plenty of good stuff to gather. Obviously, you can ignore it, but you know, it's my preciouss syndrome;)

And please, maybe try to play LH one more time and do some betatesting. You've done great job (you're a hero and you must leave:D), but you know, it's annoying when some scipts don't work properly, and you must play from the beginning when you fix bugs in another version of mod...

On the other hand we are in fact betatesters and it's surely easier for you to fix bugs, when they are targeted. Hmm, if I have more free time...
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Forgotten Knight
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PostPosted: Sun Jan 25, 2009 2:53    Post subject: Reply with quote

Micronus wrote:
I have a sugestion: please, make something with random encounters. Because of them, game is too easy. Hubologists are killing raiders/robbers etc., and you have plenty of good stuff to gather. Obviously, you can ignore it, but you know, it's my preciouss syndrome;)


Some encounters are easy, while others are harder... as you move south east across the worldmap, encounters get harder. You can even encounter fire geckos or mutated mole rats, those are tough! Smile If more people suggest i should make harder encounters, i might do that Mr. Green

Micronus wrote:
And please, maybe try to play LH one more time and do some betatesting. You've done great job (you're a hero and you must leave:D), but you know, it's annoying when some scipts don't work properly, and you must play from the beginning when you fix bugs in another version of mod...


Don't worry, if you find any map errors, post them as soon as possible, exit that town/map and save your game.
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PostPosted: Sun Jan 25, 2009 3:29    Post subject: Reply with quote

Forgotten Knight,
your total conversion mod is incredible. I can't believe that you made it yourself only. I counted up about 74 quests in your dat file! Well done! Applause
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Forgotten Knight
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PostPosted: Sun Jan 25, 2009 4:21    Post subject: Reply with quote

Thanks! You know, i did it only because i spent a lot of time on this. And yet i had to remove some unfinished quests because it could have taken me another month or so to finish it. I couldn't wait that long and decided to save some precious time and said "Enough is enough!" Smile . I hope you'll enjoy it... 'till the first crash to desktop Mr. Green
Latest mod version is in my signature link. Always check it first for new updates.
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PostPosted: Tue Jan 27, 2009 0:25    Post subject: Reply with quote

I want to report the bug with Mantis Quest in Miners Town.
The Quest could not be finished. I know why.

There are mantises in both levels of caves. I looked at the map prva4b.map in mapper. Not all mantis critters have attached script 3proba60. The script should works for 29 killed critters. But not all critters has that script. Here is a bug! Second matter is, that sheriff MaKarty has not a dialogue lines for finished mantis quest. Maybe I am wrong but it seems that the quest is unfinished.
Greetings!
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