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Modoc and Cold Hearts mod for Fallout 2

 
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Brother None
El-ahrairah



Joined: 03 Apr 2003
Posts: 30162
Location: Liberty City, the Netherlands
Status: Offline

PostPosted: Thu Feb 08, 2007 16:02    Post subject: Modoc and Cold Hearts mod for Fallout 2 Reply with quote

Chris Parks and dude101 joined forces to work on a mod to update and expand the location of Modoc, adding a band of thieves/bandits called the Cold Hearts, adding a blacksmith and generally expanding the area questwise. The mod is currently being inegrated into MIB88's Megamod, but for those who can't wait it can be downloaded on NMA.

Link: Download Modoc + Cold Hearts mod on NMA
Link: Mod thread on NMA
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Captain: All guards on alert! Someone is using the counter-jamming frequency projector! Find it and destroy it immediately!
Fibuli: Captain, do you suppose any of the guards know what a counter-jamming frequency projector looks like?
Captain: ... Destroy everything!
No Mutants Allowed, your Fallout resource - Fallout: New Vegas
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xu
Water Chip? Been There, Done That



Joined: 04 Feb 2007
Posts: 920

Status: Offline

PostPosted: Thu Feb 08, 2007 16:30    Post subject: Reply with quote

What the fuck are you arguing about in that thread anyway? It's a mod for fucks sake. I don't like the idea of a thieves guild and a blacksmith too, but that's not a point to argue about. Im sure there will be a lot of people who accept it and like it. Don't like it, don't play it, but to argue mods about creating such a thing is kind of lame.
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Brother None
El-ahrairah



Joined: 03 Apr 2003
Posts: 30162
Location: Liberty City, the Netherlands
Status: Offline

PostPosted: Thu Feb 08, 2007 16:33    Post subject: Reply with quote

xu wrote:
Don't like it, don't play it, but to argue mods about creating such a thing is kind of lame.


You don't like posts arguing against mods? Don't like it, don't read it.

Problem solved.
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Captain: All guards on alert! Someone is using the counter-jamming frequency projector! Find it and destroy it immediately!
Fibuli: Captain, do you suppose any of the guards know what a counter-jamming frequency projector looks like?
Captain: ... Destroy everything!
No Mutants Allowed, your Fallout resource - Fallout: New Vegas
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xu
Water Chip? Been There, Done That



Joined: 04 Feb 2007
Posts: 920

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PostPosted: Thu Feb 08, 2007 16:35    Post subject: Reply with quote

You got me wrong. I mean, if not for them, there would be no mods, so i think you should thank them for doing it, not blaming them for the content. The more mods out there, the more to choose from.
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Wild_qwerty
Sonny, I Watched the Vault Bein' Built!



Joined: 02 Feb 2004
Posts: 2294
Location: New Zealand
Status: Offline

PostPosted: Thu Feb 08, 2007 21:14    Post subject: Reply with quote

The modding community for FO is made up of fairly passionate people, who else would be modding a 10 year old game. Disagreements heppen all the time, normally its a constructive thing that helps bring about a better mod.
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