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Posted: Mon Dec 09, 2002 19:20 Post subject: RE: Fallout 2's Must-Install MODs |
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i would suggest you try most of them they're all good in different ways.
I'm only just realised Team-X's new year mod so i have downloaded all 4 parts of it. |
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Posted: Tue Dec 10, 2002 6:32 Post subject: RE: Fallout 2's Must-Install MODs |
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| New year mod? where can I get it??? |
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Odin The Norse Troll


Joined: 02 Apr 2003 Posts: 5393 Location: Valhalla Status: Offline
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Posted: Wed Dec 11, 2002 15:45 Post subject: RE: Fallout 2's Must-Install MODs |
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>New year mod? where can I get it???
Try the download section here at NMA.. (shocker!)
Webmaster@NMA _________________ Briosafreak: a true cosmopolitan playbot
Briosafreak: playboy*
Odin: *bip....can you feel that...bip...baby...* |
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Posted: Fri Dec 13, 2002 19:37 Post subject: RE: Fallout 2's Must-Install MODs |
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My recommendation is to complete the game first.  |
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welsh Dr. Junkmaster


Joined: 05 Apr 2003 Posts: 13215 Location: getting ghoulish Status: Offline
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Posted: Wed Feb 26, 2003 18:07 Post subject: Mods |
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Does anyone know where is the best place to find mods or other downloads for Fallout1 and Fallout 2? Does anyone know if these mods are faulty or bug ridden?
I am replaying both with different characters and wanted to incorporate a few changes. Any thoughts? _________________ "The sciences, each straining in its own direction, have hitherto harmed us little; but someday the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."
HP Lovecraft. |
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Odin The Norse Troll


Joined: 02 Apr 2003 Posts: 5393 Location: Valhalla Status: Offline
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Posted: Thu Feb 27, 2003 7:36 Post subject: RE: Mods |
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>
>Does anyone know where is the best place to find mods or
>other downloads for Fallout1 and Fallout 2? Does anyone
>know if these mods are faulty or bug ridden?
>
>I am replaying both with different characters and wanted to
>incorporate a few changes. Any thoughts?
Best place, right here on NMA of course.. check out our download/binaries section. _________________ Briosafreak: a true cosmopolitan playbot
Briosafreak: playboy*
Odin: *bip....can you feel that...bip...baby...* |
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Briosafreak Consigliere


Joined: 18 Dec 2003 Posts: 8288 Location: Atomic Portugal Status: Offline
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welsh Dr. Junkmaster


Joined: 05 Apr 2003 Posts: 13215 Location: getting ghoulish Status: Offline
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Posted: Thu Feb 27, 2003 20:56 Post subject: RE: Mods |
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Thanks guys. Don't know why I blanked out on that one.
But what are the best Mods for Fallout 1. It looks like most of them are just about giving you more stuff early on, and that seems to ruin it. I mean the point of getting the stuff is a reward.
Any suggestions? _________________ "The sciences, each straining in its own direction, have hitherto harmed us little; but someday the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."
HP Lovecraft. |
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Roshambo Older Warrior of the Wastes


Joined: 03 Apr 2003 Posts: 6583
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Father_of_Baal Hideous Freak of Nature

Joined: 06 Jan 2004 Posts: 4
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Posted: Wed Jan 07, 2004 12:15 Post subject: What mods can you advise for a start? |
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Gentlemen,
I'm playing a Fallout since it's release, but I've totally ignoramus in fallout 2 mods' universe.
What mods can you advise for a outlander with a low outdoorsman skill in the Modification Land? (figuratively expressing) _________________ Bua-ha-ha-ha-haa!! |
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Prudence It Wandered In From the Wastes


Joined: 17 Dec 2003 Posts: 177 Location: Cafe De Sol Status: Offline
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Posted: Sat Jan 17, 2004 1:30 Post subject: |
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Join the club, I only used several mods Stryfe had acquired for me on a CD just the other day. Lots of fear, but I had fun with some simple ones. Like the Toxic Caves and Klint the Generous. Just read the instructions and you're gold. Or use the modrunner. _________________ "It has nothin' to do with
deserves. I have the gun. You are on the
ground. I squeeze trigger, it goes bang,
you are ground round." -
Edden the Red Violin
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PsychoSniper So Old I'm Losing Radiation Signs

Joined: 27 Jun 2003 Posts: 2841 Location: Q-West, Iraq Status: Offline Strikes: 4
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Posted: Wed Nov 10, 2004 0:01 Post subject: True mods: Not hacks |
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Ive been searching for FO/FO2 mods for a while, and seem to only find these so called mods that are nothing more than hacks that add all the weapons/ammo/armor/items etc etc onto a map.
What Im wondering is this: What mods do you know of that actualy add NEW locations to the FO2 map, or at the least new gameplay (NPCs and such) ? There are one or two out there that do a small amount of actual new dialough/quests (most notably the vertibird mod) but I havent found that many.
Anyone know of any other true mods ? |
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Wild_qwerty Sonny, I Watched the Vault Bein' Built!


Joined: 02 Feb 2004 Posts: 2299 Location: New Zealand Status: Offline
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Posted: Wed Nov 10, 2004 3:14 Post subject: |
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yup, there is/was the toxic mod. Coljack and I were/are amking it. Though last I heard Coljack was trying doing some scripting for it. The map was made I think and the new art done, we just didnt/havent got around to completing it.
though there is also:
The abbey mod
The EPA
But I'm not sure if they were finished / translated into English.
Though I suspose someone might complete them all into one package once the 1.06 patch is completed.
*EDIT*
Though maybe you could find a few people to finish these off and combine it into one installer package. It would be enough of an enhanchment to call it the "Fallout 2 - Unofficial Expansion"
Any volunteers? _________________
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Skynet Vault Modder


Joined: 05 Jun 2003 Posts: 494 Location: Finland Status: Offline
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Posted: Wed Nov 10, 2004 11:15 Post subject: |
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| Wild_qwerty wrote: |
| Though maybe you could find a few people to finish these off and combine it into one installer package. It would be enough of an enhanchment to call it the "Fallout 2 - Unofficial Expansion"? |
I was doing "Fallout 2 - Unofficial Expansion/Gold Edition", that was going to introduce some fancy stuff: Previously unreleased improved Abbey mod, some finished/reimplented quests, unused voice dialogue, unused endings (slayer of vault, etc.), Lil´chemist (alpha quality), quest´s for Den Residental area, a village outside vault city, A new location named "Brenton", and some fixed features(robots going to repair depot in SAD etc.).
Sadly, this project is dead at the moment, due the lost of interest and crappy dialogue/plot designing.  _________________ #
I am a prototype for a much larger system.
# |
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PsychoSniper So Old I'm Losing Radiation Signs

Joined: 27 Jun 2003 Posts: 2841 Location: Q-West, Iraq Status: Offline Strikes: 4
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Posted: Thu Nov 11, 2004 2:29 Post subject: |
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| Dont let it die. |
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Silencer Night Watchman


Joined: 08 Nov 2003 Posts: 13296 Location: Deepest, darkest Berkshire Status: Offline
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Posted: Thu Nov 11, 2004 13:37 Post subject: |
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Wait until the New Arroyo Mod is out - it'll add a new, large location (in terms of game maps, more than New Reno's), some new quests to be had and potentially, one or two random encounters.
As of now, the maps and dialogues are 90% complete, and Jargo's busy with the tedious scripting/coding process, so it might take a little while.
Wild_qwerty, what's with the Toxic mod? Get around to it, already!  _________________
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Wild_qwerty Sonny, I Watched the Vault Bein' Built!


Joined: 02 Feb 2004 Posts: 2299 Location: New Zealand Status: Offline
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Posted: Thu Nov 11, 2004 23:20 Post subject: |
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I havent seen Coljack in a while, so if he doesnt want to continue I can forward you the content (map art etc..) _________________
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Question Hideous Freak of Nature

Joined: 20 Mar 2005 Posts: 99
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Posted: Tue Mar 22, 2005 9:17 Post subject: Recommended mods? |
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Anyone wanna recommend some mods?Im mostly looking for those that fix broken quests,incomplete quests,quests that never got in,etc
Oh and a encounter booster that doesnt make me have 3-4 encounters per square would be nice.I mean,yea, i want more encounters,but not THAT much.... |
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The_Pastmaster It Wandered In From the Wastes


Joined: 26 Feb 2004 Posts: 113 Location: Sweden Status: Offline
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Posted: Tue Mar 22, 2005 10:39 Post subject: |
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Frendly Klint is good and I can recomend the
Mira MOD and the Forgos MOD... _________________ Nuclear Winter Studios Games
Creating a new future to
rebuild the past...
www.nwsgames.net |
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