No Mutants Allowed!
No Mutants Allowed
We were here before the fall....
 
FAQ - NMA - Search - Memberlist - UsergroupsRegisterFiles - Gallery 
Profile - Log in to check your private messages - Log in 


Craig Mullins and Fallout 3 concept art
Goto page 1, 2  Next
 
Post new topic   Reply to topic    No Mutants Allowed Forum Index -> News Comments
View previous topic :: View next topic  
Author Message
Brother None
El-ahrairah



Joined: 03 Apr 2003
Posts: 27468
Location: Liberty City, the Netherlands
Status: Offline

PostPosted: Wed May 23, 2007 1:39    Post subject: Craig Mullins and Fallout 3 concept art Reply with quote

To finally get the last bits of confusion about this cleared up, abbaon supplied us with a few quotes of Steve "MrSmileyFaceDude" Meister:
<MSFD> didn't take the Fallout fans long to find the source photo Craig Mullins used for that concept art
...
<MSFD> yeah
<MSFD> they even identified which carrier it was
<MSFD> it's funny because people are extrapolating all sorts of stuff from that identification, as though it has anything to do with the actual game...
...
<MSFD> nah, it was in Florida for a while but they sunk it in the Gulf to make an artificial reef
...
<MSFD> anyway all we did was ask "Hey Craig Mullins, make a painting of a carrier that's run aground on a river bank in a ruined city" (or something to that effect)
...
<MSFD> nah, he's freelance
...
<MSFD> he's done stuff for a ton of games
<MSFD> incl. Halo
...
<MSFD> he did some stuff for Star Trek for us, too
<MSFD> once the teaser countown is finished you will have seen the entirety of the work he did for Fallout
...
<MSFD> anyway we have an in-house concept artist who's done hundreds & hundreds of drawings & sketches & such for all the Fallout stuff
...
<MSFD> haven't shown any of that
So Craig Mullins did only 5 pieces of art (assuming we only get one more piece of art), which were done before Oblivion with their in-house artist having done a lot more by now, and which can not simply be assumed directly related to the game (except that Matt noted Capitol Hill revealed something about the location).
_________________

No Mutants Allowed, your Fallout resource - Fallout: New Vegas - Brother None counts down his favourite games
"There are two novels that can change a bookish 14-year-old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world.
The other, of course, involves orcs." --John Rogers
Back to top
View user's profile Send private message
Yellow
It Wandered In From the Wastes



Joined: 23 May 2007
Posts: 117
Location: Minnesota, USA
Status: Offline

PostPosted: Wed May 23, 2007 2:01    Post subject: Reply with quote

It's quite possible that when the teaser is released, a whole album of Mullins work will be released with it (maybe a lot more than 5).
Back to top
View user's profile Send private message
Autoduel76
Look, Ma! Two Heads!



Joined: 14 May 2007
Posts: 307

Status: Offline

PostPosted: Wed May 23, 2007 2:41    Post subject: Reply with quote

Possible, but doubtful. Sounds like he just did a few pieces of very early concept work. The fact that they are saying that they have an in house guy that's done "hundreds" and the tone of those comments suggests that Mullins didn't do all that much.
_________________
Back to top
View user's profile Send private message
King of Creation
Gunslinger of the Line of Eld



Joined: 09 Dec 2003
Posts: 1537
Location: The Dark Tower
Status: Offline

PostPosted: Wed May 23, 2007 2:57    Post subject: Reply with quote

I'd really like to see the in-house stuff. Craig Mullins work just doesn't do it for me.
_________________
Duck and Cover
Back to top
View user's profile Send private message
Sytxferryman
Still Mildly Glowing



Joined: 14 Mar 2005
Posts: 226
Location: Waco, Tx
Status: Offline

PostPosted: Wed May 23, 2007 5:10    Post subject: Reply with quote

King of Creation wrote:
I'd really like to see the in-house stuff. Craig Mullins work just doesn't do it for me.


He states that it may have no relation what so ever to the real game... why then release things not related to the game? I feel they would possibly have some remote level of detail or relation to the actual game.

A good theory on that is, perhaps, these are better than their in house stuff...
_________________
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
Autoduel76
Look, Ma! Two Heads!



Joined: 14 May 2007
Posts: 307

Status: Offline

PostPosted: Wed May 23, 2007 5:33    Post subject: Reply with quote

I would guess that their in house stuff isn't focused on large environments, like Mullins' is and, for whatever reason, that's what they wanted to show us.

Perhaps they though showing us concept art for creatures, characters and interiors would give too much away about the direction the game is going (for bad or good).

.
_________________
Back to top
View user's profile Send private message
abbaon
Hideous Freak of Nature



Joined: 23 Apr 2007
Posts: 13

Status: Offline

PostPosted: Wed May 23, 2007 6:00    Post subject: Reply with quote

I assume they're showing Mullins' stuff because it's moody and dramatic and actually interesting to the casual observer in a way that this sort of concept art isn't. (Nice hips, honey.)
Back to top
View user's profile Send private message
Vault 69er
Water Chip? Been There, Done That



Joined: 03 May 2007
Posts: 897

Status: Offline

PostPosted: Wed May 23, 2007 7:02    Post subject: Reply with quote

As I speculated, it would seem that this art is no more than a hype-builder with nothing to do with the game.
_________________
Back to top
View user's profile Send private message
Dracon M'Alkir
The Man With A Golden Bandwidth



Joined: 19 Jul 2004
Posts: 1360
Location: Vault 13
Status: Offline

PostPosted: Wed May 23, 2007 8:11    Post subject: Re: Craig Mullins and Fallout 3 concept art Reply with quote

Brother None wrote:
<snip>


That's the clearest text I have ever read, if there is such a thing.
_________________



"Absolute truth is a very rare and dangerous commodity in the context of professional journalism." (Hunter S. Thompson)
Back to top
View user's profile Send private message Visit poster's website
Angrim
Where'd That 6th Toe Come From?



Joined: 27 Aug 2004
Posts: 485
Location: Finland
Status: Offline

PostPosted: Wed May 23, 2007 9:32    Post subject: Reply with quote

After realising that everything was copied from the Internets, this is kinda reliefing news...

PS. I'm not saying there's something wrong about using someone else's photos in one's art. I personally know a lot of professional (contemporary) artist who does it. But copying everything from one particular website... Jeesh.
_________________
"I can't watch TV longer than 5 minutes without praying for nuclear holocaust."
-Bill Hicks
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
FeelTheRads
Vault Senior Citizen



Joined: 15 Sep 2004
Posts: 1001

Status: Offline
Strikes: 1

PostPosted: Wed May 23, 2007 13:59    Post subject: Reply with quote

Quote:
it's funny because people are extrapolating all sorts of stuff from that identification, as though it has anything to do with the actual game...


Because, you know, when seeing concept art for some game, the first thing you think is "Ah! That has nothing to do with the game! It's just random stuff! They could've just put a tubgirl there!"
_________________
Our goal at Black Isle was to take the Planescape license and make a role-playing game that was both fun and different from anything else on the market. We strove to avoid the mainstays of such games, dwarves, elves, evil wizards, and kidnapped princesses, replacing them with talking items, unusual allies, and enemies that you had never before seen.
(...)
We wanted a powerful story, and we didn't want to be afraid of it being too deep for mass market; we just wanted to make it good.
We sought to take the role-playing genre in a different direction from most RPGs on the market; building a truly interactive environment for the gamer, where what you believed actually had an impact on the game.


~ Chris Avellone - Planescape: Torment Strategies & Secrets
Back to top
View user's profile Send private message
Sorrow
So Old I'm Losing Radiation Signs



Joined: 09 Feb 2006
Posts: 2826

Status: Offline
Strikes: 2

PostPosted: Wed May 23, 2007 14:36    Post subject: Reply with quote

They put that concept art on official website and they say that it has nothing to do with the actual game, how logical Rolling Eyes ...
_________________
Too much to do, not enough time to do it...

Fallout1: Fatal Damage Mod
Back to top
View user's profile Send private message
craig_mullins
Hideous Freak of Nature



Joined: 23 May 2007
Posts: 1

Status: Offline

PostPosted: Wed May 23, 2007 14:50    Post subject: Reply with quote

Wow, I am amazed people are looking at these images so closely. At some point Bethesda may release better versions? These seem to be jpeg'd very heavily..

I would have to go back and look through what Bethesda sent me on this job, but as I remember most of the source materials on Stripmall were provided by Bethesda. I was not familiar with the Fallout universe and had trouble "getting it" at first. The capitol was painted on top of a 3-d block model.

This is commercial art, made to illustrate an idea. It is not fine art, nor is it an exposition on my abilities as delineator. Whether or not I could paint some of these objects from scratch is not relevant. What is relevant is it would take more time to do so, and that time could be spent toward the end goal of illustrating an idea or feeling.

The most difficult aspect of repainting from a different angle is the complexity of these objects and scenes. There is a LOT of stuff in there. Constructing them in perspective is very time consuming. The majority of these images are constructed, however.

I prefer not to use photos like this, but I solve the clients problem faster, easier, and cheaper this way. The current method of working in concept/digital mattes is 3-d/photo composites with varying amounts of paint. It has been trending this way for the past few years, and it is very obvious when this technique is used, for better or worse. There is no intent to deceive or misrepresent. If this lessens your respect for work done this way, I completely understand and partially agree. But if I don't use these powerful tools, I will be at a competitive disadvantage in the marketplace. I do ask clients if they would allow a more "painted" look and the answer is almost always no. Maybe if I was a better painter the answer would be different.

Given the purpose of concept art there is little reason to reconstruct things that already exist, other than my (or a minority of others) preference, or an artistic machismo. This makes things more expensive for all involved. The time saved can be put into areas that do have to be constructed, which is the great majority most of the time.
Back to top
View user's profile Send private message
Starwars
Look, Ma! Two Heads!



Joined: 17 Sep 2006
Posts: 371
Location: Sweden
Status: Offline

PostPosted: Wed May 23, 2007 15:02    Post subject: Reply with quote

Quote:
Wow, I am amazed people are looking at these images so closely. At some point Bethesda may release better versions? These seem to be jpeg'd very heavily..


Pete Hines (PR guy of Bethesda) said recently on the Bethesda forums that they will release high quality versions of the art pieces. I would guess that they will do it after the last piece of artwork is released (which will be on Tuesday I think), unless there is even more stuff coming after the teaser trailer.

Thanks for taking the time to explain your position Craig. Much appreciated!
Back to top
View user's profile Send private message
Duodenum
Hideous Freak of Nature



Joined: 27 Jul 2004
Posts: 1

Status: Offline

PostPosted: Wed May 23, 2007 15:45    Post subject: Reply with quote

Your work is awesome, Craig. No need to explain anything. I would love to get all of these concept paintings full sized and framed!
Back to top
View user's profile Send private message
Autoduel76
Look, Ma! Two Heads!



Joined: 14 May 2007
Posts: 307

Status: Offline

PostPosted: Wed May 23, 2007 17:05    Post subject: Reply with quote

You have nothing to apologize for, craig. The artwork is great.

A lot of folks here just like to pick every little thing apart.

As a longtime Fallout fan, I understand how it came about, from a decade of dissapointment but, honestly, its a habit best broken soon because you can nitpick the enjoyment out of anything, whether its deserved or not.
_________________
Back to top
View user's profile Send private message
radnan
Mildly Dipped



Joined: 01 Dec 2006
Posts: 596

Status: Offline

PostPosted: Wed May 23, 2007 17:23    Post subject: Reply with quote

craig_mullins wrote:

I would have to go back and look through what Bethesda sent me on this job, but as I remember most of the source materials on Stripmall were provided by Bethesda. I was not familiar with the Fallout universe and had trouble "getting it" at first. The capitol was painted on top of a 3-d block model.


well... now... to a certain extent i think Stripmall and the Capitol also the carrier will most likely be ingame locations Smile...

p.s. nice to see great concept artists like this take the time and initiative to talk and express themselves :!:
_________________
A teen skater takes a crackpot's DeLorean back to 1955, where he fends off his lustful future mom (1985) ***1/2
Back to top
View user's profile Send private message
FeelTheRads
Vault Senior Citizen



Joined: 15 Sep 2004
Posts: 1001

Status: Offline
Strikes: 1

PostPosted: Thu May 24, 2007 17:00    Post subject: Reply with quote

Sorrow wrote:
They put that concept art on official website and they say that it has nothing to do with the actual game, how logical Rolling Eyes ...


While making assumptions on the gameplay from these artworks is indeed stupid, however, when those artworks show you some goddamn locations, or some fucking huge carrier, you could make assumptions those are from ingame. Why the fuck did they even ask the guy to draw that carrier if they weren't even gonna put in the game? What's this? Make something cool to get attention?

But it seems that Bethesda shows you dick, and actually you get pussy.
Which wouldn't be bad at all, but probably compared to what we'll get, these artworks are sweet pussy.
_________________
Our goal at Black Isle was to take the Planescape license and make a role-playing game that was both fun and different from anything else on the market. We strove to avoid the mainstays of such games, dwarves, elves, evil wizards, and kidnapped princesses, replacing them with talking items, unusual allies, and enemies that you had never before seen.
(...)
We wanted a powerful story, and we didn't want to be afraid of it being too deep for mass market; we just wanted to make it good.
We sought to take the role-playing genre in a different direction from most RPGs on the market; building a truly interactive environment for the gamer, where what you believed actually had an impact on the game.


~ Chris Avellone - Planescape: Torment Strategies & Secrets
Back to top
View user's profile Send private message
Thrawn
It Wandered In From the Wastes



Joined: 23 Apr 2004
Posts: 155

Status: Offline
Strikes: 1

PostPosted: Fri May 25, 2007 21:52    Post subject: Reply with quote

I just want to point out that 75% of the loading images in Fallout 2 had nothing to do with the game and only serve to give you a feel for the world you are about to enter. Case in point:

Back to top
View user's profile Send private message
Sorrow
So Old I'm Losing Radiation Signs



Joined: 09 Feb 2006
Posts: 2826

Status: Offline
Strikes: 2

PostPosted: Fri May 25, 2007 21:56    Post subject: Reply with quote

Only 25% of the loading screens that you posted have nothing to do with the game.
_________________
Too much to do, not enough time to do it...

Fallout1: Fatal Damage Mod
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    No Mutants Allowed Forum Index -> News Comments All times are GMT + 1 Hour
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group