| View previous topic :: View next topic |
| Author |
Message |
Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 27468 Location: Liberty City, the Netherlands Status: Offline
|
Posted: Wed May 23, 2007 1:39 Post subject: Craig Mullins and Fallout 3 concept art |
|
|
To finally get the last bits of confusion about this cleared up, abbaon supplied us with a few quotes of Steve "MrSmileyFaceDude" Meister:<MSFD> didn't take the Fallout fans long to find the source photo Craig Mullins used for that concept art
...
<MSFD> yeah
<MSFD> they even identified which carrier it was
<MSFD> it's funny because people are extrapolating all sorts of stuff from that identification, as though it has anything to do with the actual game...
...
<MSFD> nah, it was in Florida for a while but they sunk it in the Gulf to make an artificial reef
...
<MSFD> anyway all we did was ask "Hey Craig Mullins, make a painting of a carrier that's run aground on a river bank in a ruined city" (or something to that effect)
...
<MSFD> nah, he's freelance
...
<MSFD> he's done stuff for a ton of games
<MSFD> incl. Halo
...
<MSFD> he did some stuff for Star Trek for us, too
<MSFD> once the teaser countown is finished you will have seen the entirety of the work he did for Fallout
...
<MSFD> anyway we have an in-house concept artist who's done hundreds & hundreds of drawings & sketches & such for all the Fallout stuff
...
<MSFD> haven't shown any of that So Craig Mullins did only 5 pieces of art (assuming we only get one more piece of art), which were done before Oblivion with their in-house artist having done a lot more by now, and which can not simply be assumed directly related to the game (except that Matt noted Capitol Hill revealed something about the location). _________________
 No Mutants Allowed, your Fallout resource - Fallout: New Vegas - Brother None counts down his favourite games
"There are two novels that can change a bookish 14-year-old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world.
The other, of course, involves orcs." --John Rogers |
|
| Back to top |
|
 |
Yellow It Wandered In From the Wastes


Joined: 23 May 2007 Posts: 117 Location: Minnesota, USA Status: Offline
|
Posted: Wed May 23, 2007 2:01 Post subject: |
|
|
| It's quite possible that when the teaser is released, a whole album of Mullins work will be released with it (maybe a lot more than 5). |
|
| Back to top |
|
 |
Autoduel76 Look, Ma! Two Heads!

Joined: 14 May 2007 Posts: 307
Status: Offline
|
Posted: Wed May 23, 2007 2:41 Post subject: |
|
|
Possible, but doubtful. Sounds like he just did a few pieces of very early concept work. The fact that they are saying that they have an in house guy that's done "hundreds" and the tone of those comments suggests that Mullins didn't do all that much. _________________
 |
|
| Back to top |
|
 |
King of Creation Gunslinger of the Line of Eld


Joined: 09 Dec 2003 Posts: 1537 Location: The Dark Tower Status: Offline
|
Posted: Wed May 23, 2007 2:57 Post subject: |
|
|
I'd really like to see the in-house stuff. Craig Mullins work just doesn't do it for me. _________________ Duck and Cover |
|
| Back to top |
|
 |
Sytxferryman Still Mildly Glowing

Joined: 14 Mar 2005 Posts: 226 Location: Waco, Tx Status: Offline
|
Posted: Wed May 23, 2007 5:10 Post subject: |
|
|
| King of Creation wrote: |
| I'd really like to see the in-house stuff. Craig Mullins work just doesn't do it for me. |
He states that it may have no relation what so ever to the real game... why then release things not related to the game? I feel they would possibly have some remote level of detail or relation to the actual game.
A good theory on that is, perhaps, these are better than their in house stuff... _________________
 |
|
| Back to top |
|
 |
Autoduel76 Look, Ma! Two Heads!

Joined: 14 May 2007 Posts: 307
Status: Offline
|
Posted: Wed May 23, 2007 5:33 Post subject: |
|
|
I would guess that their in house stuff isn't focused on large environments, like Mullins' is and, for whatever reason, that's what they wanted to show us.
Perhaps they though showing us concept art for creatures, characters and interiors would give too much away about the direction the game is going (for bad or good).
. _________________
 |
|
| Back to top |
|
 |
abbaon Hideous Freak of Nature

Joined: 23 Apr 2007 Posts: 13
Status: Offline
|
Posted: Wed May 23, 2007 6:00 Post subject: |
|
|
| I assume they're showing Mullins' stuff because it's moody and dramatic and actually interesting to the casual observer in a way that this sort of concept art isn't. (Nice hips, honey.) |
|
| Back to top |
|
 |
Vault 69er Water Chip? Been There, Done That


Joined: 03 May 2007 Posts: 897
Status: Offline
|
Posted: Wed May 23, 2007 7:02 Post subject: |
|
|
As I speculated, it would seem that this art is no more than a hype-builder with nothing to do with the game. _________________
 |
|
| Back to top |
|
 |
Dracon M'Alkir The Man With A Golden Bandwidth


Joined: 19 Jul 2004 Posts: 1360 Location: Vault 13 Status: Offline
|
Posted: Wed May 23, 2007 8:11 Post subject: Re: Craig Mullins and Fallout 3 concept art |
|
|
| Brother None wrote: |
| <snip> |
That's the clearest text I have ever read, if there is such a thing. _________________
"Absolute truth is a very rare and dangerous commodity in the context of professional journalism." (Hunter S. Thompson) |
|
| Back to top |
|
 |
Angrim Where'd That 6th Toe Come From?


Joined: 27 Aug 2004 Posts: 485 Location: Finland Status: Offline
|
Posted: Wed May 23, 2007 9:32 Post subject: |
|
|
After realising that everything was copied from the Internets, this is kinda reliefing news...
PS. I'm not saying there's something wrong about using someone else's photos in one's art. I personally know a lot of professional (contemporary) artist who does it. But copying everything from one particular website... Jeesh. _________________ "I can't watch TV longer than 5 minutes without praying for nuclear holocaust."
-Bill Hicks |
|
| Back to top |
|
 |
FeelTheRads Vault Senior Citizen

Joined: 15 Sep 2004 Posts: 1001
Status: Offline Strikes: 1
|
Posted: Wed May 23, 2007 13:59 Post subject: |
|
|
| Quote: |
| it's funny because people are extrapolating all sorts of stuff from that identification, as though it has anything to do with the actual game... |
Because, you know, when seeing concept art for some game, the first thing you think is "Ah! That has nothing to do with the game! It's just random stuff! They could've just put a tubgirl there!" _________________ Our goal at Black Isle was to take the Planescape license and make a role-playing game that was both fun and different from anything else on the market. We strove to avoid the mainstays of such games, dwarves, elves, evil wizards, and kidnapped princesses, replacing them with talking items, unusual allies, and enemies that you had never before seen.
(...)
We wanted a powerful story, and we didn't want to be afraid of it being too deep for mass market; we just wanted to make it good.
We sought to take the role-playing genre in a different direction from most RPGs on the market; building a truly interactive environment for the gamer, where what you believed actually had an impact on the game.
~ Chris Avellone - Planescape: Torment Strategies & Secrets |
|
| Back to top |
|
 |
Sorrow So Old I'm Losing Radiation Signs


Joined: 09 Feb 2006 Posts: 2826
Status: Offline Strikes: 2
|
Posted: Wed May 23, 2007 14:36 Post subject: |
|
|
They put that concept art on official website and they say that it has nothing to do with the actual game, how logical ... _________________ Too much to do, not enough time to do it...
Fallout1: Fatal Damage Mod |
|
| Back to top |
|
 |
craig_mullins Hideous Freak of Nature

Joined: 23 May 2007 Posts: 1
Status: Offline
|
Posted: Wed May 23, 2007 14:50 Post subject: |
|
|
Wow, I am amazed people are looking at these images so closely. At some point Bethesda may release better versions? These seem to be jpeg'd very heavily..
I would have to go back and look through what Bethesda sent me on this job, but as I remember most of the source materials on Stripmall were provided by Bethesda. I was not familiar with the Fallout universe and had trouble "getting it" at first. The capitol was painted on top of a 3-d block model.
This is commercial art, made to illustrate an idea. It is not fine art, nor is it an exposition on my abilities as delineator. Whether or not I could paint some of these objects from scratch is not relevant. What is relevant is it would take more time to do so, and that time could be spent toward the end goal of illustrating an idea or feeling.
The most difficult aspect of repainting from a different angle is the complexity of these objects and scenes. There is a LOT of stuff in there. Constructing them in perspective is very time consuming. The majority of these images are constructed, however.
I prefer not to use photos like this, but I solve the clients problem faster, easier, and cheaper this way. The current method of working in concept/digital mattes is 3-d/photo composites with varying amounts of paint. It has been trending this way for the past few years, and it is very obvious when this technique is used, for better or worse. There is no intent to deceive or misrepresent. If this lessens your respect for work done this way, I completely understand and partially agree. But if I don't use these powerful tools, I will be at a competitive disadvantage in the marketplace. I do ask clients if they would allow a more "painted" look and the answer is almost always no. Maybe if I was a better painter the answer would be different.
Given the purpose of concept art there is little reason to reconstruct things that already exist, other than my (or a minority of others) preference, or an artistic machismo. This makes things more expensive for all involved. The time saved can be put into areas that do have to be constructed, which is the great majority most of the time. |
|
| Back to top |
|
 |
Starwars Look, Ma! Two Heads!


Joined: 17 Sep 2006 Posts: 371 Location: Sweden Status: Offline
|
Posted: Wed May 23, 2007 15:02 Post subject: |
|
|
| Quote: |
| Wow, I am amazed people are looking at these images so closely. At some point Bethesda may release better versions? These seem to be jpeg'd very heavily.. |
Pete Hines (PR guy of Bethesda) said recently on the Bethesda forums that they will release high quality versions of the art pieces. I would guess that they will do it after the last piece of artwork is released (which will be on Tuesday I think), unless there is even more stuff coming after the teaser trailer.
Thanks for taking the time to explain your position Craig. Much appreciated! |
|
| Back to top |
|
 |
Duodenum Hideous Freak of Nature

Joined: 27 Jul 2004 Posts: 1
Status: Offline
|
Posted: Wed May 23, 2007 15:45 Post subject: |
|
|
| Your work is awesome, Craig. No need to explain anything. I would love to get all of these concept paintings full sized and framed! |
|
| Back to top |
|
 |
Autoduel76 Look, Ma! Two Heads!

Joined: 14 May 2007 Posts: 307
Status: Offline
|
Posted: Wed May 23, 2007 17:05 Post subject: |
|
|
You have nothing to apologize for, craig. The artwork is great.
A lot of folks here just like to pick every little thing apart.
As a longtime Fallout fan, I understand how it came about, from a decade of dissapointment but, honestly, its a habit best broken soon because you can nitpick the enjoyment out of anything, whether its deserved or not. _________________
 |
|
| Back to top |
|
 |
radnan Mildly Dipped


Joined: 01 Dec 2006 Posts: 596
Status: Offline
|
Posted: Wed May 23, 2007 17:23 Post subject: |
|
|
| craig_mullins wrote: |
I would have to go back and look through what Bethesda sent me on this job, but as I remember most of the source materials on Stripmall were provided by Bethesda. I was not familiar with the Fallout universe and had trouble "getting it" at first. The capitol was painted on top of a 3-d block model.
|
well... now... to a certain extent i think Stripmall and the Capitol also the carrier will most likely be ingame locations ...
p.s. nice to see great concept artists like this take the time and initiative to talk and express themselves :!: _________________ A teen skater takes a crackpot's DeLorean back to 1955, where he fends off his lustful future mom (1985) ***1/2 |
|
| Back to top |
|
 |
FeelTheRads Vault Senior Citizen

Joined: 15 Sep 2004 Posts: 1001
Status: Offline Strikes: 1
|
Posted: Thu May 24, 2007 17:00 Post subject: |
|
|
| Sorrow wrote: |
They put that concept art on official website and they say that it has nothing to do with the actual game, how logical ... |
While making assumptions on the gameplay from these artworks is indeed stupid, however, when those artworks show you some goddamn locations, or some fucking huge carrier, you could make assumptions those are from ingame. Why the fuck did they even ask the guy to draw that carrier if they weren't even gonna put in the game? What's this? Make something cool to get attention?
But it seems that Bethesda shows you dick, and actually you get pussy.
Which wouldn't be bad at all, but probably compared to what we'll get, these artworks are sweet pussy. _________________ Our goal at Black Isle was to take the Planescape license and make a role-playing game that was both fun and different from anything else on the market. We strove to avoid the mainstays of such games, dwarves, elves, evil wizards, and kidnapped princesses, replacing them with talking items, unusual allies, and enemies that you had never before seen.
(...)
We wanted a powerful story, and we didn't want to be afraid of it being too deep for mass market; we just wanted to make it good.
We sought to take the role-playing genre in a different direction from most RPGs on the market; building a truly interactive environment for the gamer, where what you believed actually had an impact on the game.
~ Chris Avellone - Planescape: Torment Strategies & Secrets |
|
| Back to top |
|
 |
Thrawn It Wandered In From the Wastes

Joined: 23 Apr 2004 Posts: 155
Status: Offline Strikes: 1
|
Posted: Fri May 25, 2007 21:52 Post subject: |
|
|
I just want to point out that 75% of the loading images in Fallout 2 had nothing to do with the game and only serve to give you a feel for the world you are about to enter. Case in point:
 |
|
| Back to top |
|
 |
Sorrow So Old I'm Losing Radiation Signs


Joined: 09 Feb 2006 Posts: 2826
Status: Offline Strikes: 2
|
Posted: Fri May 25, 2007 21:56 Post subject: |
|
|
Only 25% of the loading screens that you posted have nothing to do with the game. _________________ Too much to do, not enough time to do it...
Fallout1: Fatal Damage Mod |
|
| Back to top |
|
 |
|