Joined: 03 Apr 2003 Posts: 27468 Location: Liberty City, the Netherlands Status: Offline
Posted: Wed Jun 20, 2007 1:56 Post subject: Game Informer Unlimited FAQ and video
You may remember Game Informer had offered readers to ask Matt Miller questions about Fallout 3. Well, the answers were released in this month's Unlimited. For obvious reasons, we're not revealing all of them, but here's some choice quotes:
Q: Is this another Oblivion but with a Fallout theme?
A: In short: no. Sure, Fallout 3 plays primarily from a first-person perspective like Oblivion, and conversations with NPCs use a similar style of dialogue tree, but combat, questing, character creation and most importantly the tone and style of the gameplay shares more in common with Fallout 1 and 2 than Oblivion.
Q: Is the game turn based or real time?
AND
How’s the V.A.T.S. combat system work again?
A: I talk about this a good bit in the July magazine article, but to be clear, Fallout 3 plays in both real time and a paused tactical combat mode. It’s not really turn based, however. Instead, you can pause the real-time action in order to make aimed ranged or melee attacks on your opponents, smashing their legs to slow them down, or perhaps shooting an arm to hurt their weapon aim. Like in the original Fallout games, doing these aimed shots take action points, but since there are no turns, those AP recharge over time after unpausing the game. You can shoot in real time, but that will then slow your recharge rate. In practice, this means players have the option to play the game very much like an RPG, but with a good bit more action than traditional RPGs. Are there other details to the way this system works? Almost definitely, yes. Do we know all the answers to how V.A.T.S. works after seeing it in one demo? No. We’re waiting just like you to find out more.
Q: Will porting the game to consoles hurt the PC version?
A: Hmm... Well, the game’s not really being ported anywhere. It’s being built from the ground up for Xbox 360, PlayStation 3 and PC. [...]
Q: Is the game first or third person? Isometric?
A: It’s both first and third–a point I mention in the article. It does not use the isometric view of the original games. It is possible to pan the third person camera pretty far back, but it definitely isn’t meant to be played in a view that is anything like the original. However, almost half of the questions we received were about the camera view, so I thought I should address it here. To clarify, unlike in Oblivion, with its wonky third-person camera, a big focus has been placed on making Fallout 3 fun and playable in both first and third person. [...]
Q: Can you play the game without doing any combat?
A: I never got a hard and fast answer on this point, though I did ask the development team about it. On a general level, they did say that they’re trying to build multiple solutions into almost any quest or situation you encounter, and that using stealth and diplomacy were very useable routes to overcome different obstacles. Whether you’ll be able to play through the whole game without committing any violence is a point they’re still hammering out, to my memory.
Q: What is your overall impression of the game?
A: To be clear, I was and continue to be a big fan of the original Fallout games. Believe it or not, so are the guys over at Bethesda. From my perspective as someone who loved the originals, I have to say that my feeling of the direction that Bethesda is taking the franchise is very strongly positive. If you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series, I’m going to tell you right now and save you the disappointment: I don’t think you’ll like Fallout 3. However, if you’re a fan of the Fallout universe, of the unique look of the world, of the moral ambiguity, of the dark and often violent humor, and the invigorating branching story paths, then everything about what I’ve seen of Fallout 3 should please you.
He further notes that it looks like there are no vehicles, that it'll be M-Rated, that it'll be open-ended but with consequences, that it'll be full of dark humor, that he doesn't know the map system (if any), that you can play only humans, that there's lots of drugs, that there'll be more voice actors than in Oblivion, that it won't have level-scaling "like in Oblivion" and that the area covers more than just Washington D.C.
Also, here's the cliff notes of the video interview with Fallout 3 executive producer Todd Howard and lead artist Istvan Pely:
Todd Howard:
- Videogames 10 years ago and videogames today are different canvases that we paint on.
- He wants to keep this: the shades of gray, the different choices a player will make, texture of the world, making tough decisions, going out and doing things that affects the world.
- He wants you to be emotionally involved in the game, especially now that we have the technological advances in videogames.
- He wants you to see the game in first person and in third person because he wants the players to feel the world but he doesn't want to reward player with twitch play because stats really matters.
- It's going to be violent. they spent time making the kills gorier and gorier so when you blow a bad guy's head, you'll say "yes!"
Istvan Pely:
- It will have 50s vibe in it.
- He is saying how the old fallouts had sprites so they had to re-work things again for fallout 3.
- He just wants to make you feel the world.
Thanks tree_frog.
Addendum: the interview with Todd and Istvan is now available on Youtube (thanks KreideBein); part 1part 2part 3
_________________ No Mutants Allowed, your Fallout resource - Fallout: New Vegas - Brother None counts down his favourite games
"There are two novels that can change a bookish 14-year-old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world.
The other, of course, involves orcs." --John Rogers
Last edited by Brother None on Wed Jun 20, 2007 4:09; edited 5 times in total
Joined: 18 Mar 2004 Posts: 4882 Location: The Old Dominion Status: Offline
Posted: Wed Jun 20, 2007 2:03 Post subject: Re: Game Informer Unlimited FAQ
So no one misses it:
Game Informer Guy wrote:
Q: Is this another Oblivion but with a Fallout theme?
A: In short: no. Sure, Fallout 3 plays primarily from a first-person perspective like Oblivion, and conversations with NPCs use a similar style of dialogue tree, but combat, questing, character creation and most importantly the tone and style of the gameplay shares more in common with Fallout 1 and 2 than Oblivion.
Posted: Wed Jun 20, 2007 2:11 Post subject: Re: Game Informer Unlimited FAQ
If you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series, I’m going to tell you right now and save you the disappointment: I don’t think you’ll like Fallout 3. However, if you’re a fan of the Fallout universe, of the unique look of the world, of the moral ambiguity, of the dark and often violent humor, and the invigorating branching story paths, then everything about what I’ve seen of Fallout 3 should please you.
i dont like how he reduces the things we might not like about fallout to only the gameplay and then mentions like 10 other things we would perfectly like about the fallout 3 as it is...
come on, just look at those or... i mean, mutants, or if i just think about the dialogues.. ugh
Joined: 18 Apr 2007 Posts: 29 Location: Finland Status: Offline
Posted: Wed Jun 20, 2007 2:13 Post subject:
Ouch! This pain! We get a fucking oblivion "dialogue"! Great job Bethesda! I really hope you got some blisters to your dick when you anal raped Fallout without lube!
Joined: 05 May 2007 Posts: 192 Location: The Codex Status: Offline
Posted: Wed Jun 20, 2007 2:30 Post subject:
To be fair this does clarify quite a lot for me, in terms of stuff I actually give a damn about:
> Oblivion Dialogue? - Buzzz Wrong answer!
Rest of it pretty sums up what a lot of us had already put together, glad there's no vehicles though. But that doesn't reconcile the stuff they have trashed in any way whatsoever. He may state the universe and the world etc are the same, but from the artwork you can tell they are not. Nail in the coffin. At least he is honest and states as much, with respect to those of us who glitter.
Heck thinking about it, the lack of car's may actually be a bad thing. Driving a 50's technical through the ruins of DC mowing down Orc's with nuclear catapults sounds like a fantastically surreal arcade game, seriously it would give Halo a run for it's money. Todd your missing out on an even bigger cash in ffs!
Last edited by Nim82 on Wed Jun 20, 2007 2:34; edited 1 time in total
Joined: 21 Dec 2003 Posts: 630 Location: Lisbon, Portugal Status: Offline
Posted: Wed Jun 20, 2007 2:31 Post subject:
Quote:
If you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series, I’m going to tell you right now and save you the disappointment: I don’t think you’ll like Fallout 3. However, if you’re a fan of the Fallout universe, of the unique look of the world, of the moral ambiguity, of the dark and often violent humor, and the invigorating branching story paths, then everything about what I’ve seen of Fallout 3 should please you.
Does. Not. Compute. It's like saying, "if you care about the gameplay and the concept of continuity in a sequel, you're not a Fallout fan - if you are only interested in a handful of stylistic elements and themes that may not even be exclusive to Fallout, then you're a real fan and we've got just the thing for you".
Quote:
No. You’ll always play as a human, but there are lots of customization options, from gender, to ethnicity, to physique, to facial shape–not to mention the dozens of options in terms of setting up your abilities, skills, perks, and traits.
I'm relieved to hear this considering all the cries of the "give us races" crowd who clearly have no idea of the term and the setting, and just want to role-play a Super Mutant so they can imagine they are raping female NPCs. Go LARP somewhere else, faggots.
Quote:
From my perspective as someone who loved the originals(...)
So, he "loves" the originals but earlier in the interview, was unable to specify Fallout's history to the point where Bethesda supposedly had to tell it to him? Wow. Just wow.
All in all, there's not a whole lot there that's particularly interesting at this point. Some information is better than none and it seems particularly positive on many cases, yes; but so did Oblivion and its pre-release hype where we were told we could solve quests in hundreds of ways. In fact, the interview left a sour aftertaste considering their focus on using Fallout 3 as an example of a game set to fix all the faults of Oblivion - which ends up being unintentionally funny seeing how it's suggested several times they are straying from some of Fallout's original design when Fallout's design elegantly solved the major flaws of Oblivion a decade ago. Yeah, that's outdated for you.
Thankfully, the description of VATS is going to silence those who think realtime with pause is the same as turn-based.
Joined: 12 Jan 2004 Posts: 218 Location: Deep in the Wasteland Status: Offline
Posted: Wed Jun 20, 2007 2:37 Post subject:
The SAME FUCKING DIALOG TREE! It's like they're deliberately trying to find ways to make Fallout 3 suck as much as possible. Even the idiots at Something Awful can't deny the suckiness of Oblivion/Morrowind's dialog trees.
Joined: 03 Apr 2003 Posts: 27468 Location: Liberty City, the Netherlands Status: Offline
Posted: Wed Jun 20, 2007 2:38 Post subject:
Mad Max RW wrote:
Even the idiots at Something Awful can't deny the suckiness of Oblivion/Morrowind's dialog trees.
They will now that you've said that, Mad Max. They really dislike us, enough to accept anything Bethesda does with Fallout 3 as long as it pisses us off. _________________ No Mutants Allowed, your Fallout resource - Fallout: New Vegas - Brother None counts down his favourite games
"There are two novels that can change a bookish 14-year-old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world.
The other, of course, involves orcs." --John Rogers
The Dutch Ghost Sonny, I Watched the Vault Bein' Built!
Joined: 12 Jan 2004 Posts: 2443 Location: Leeuwarden, The Netherlands Status: Offline
Posted: Wed Jun 20, 2007 2:46 Post subject:
Brother None wrote:
Mad Max RW wrote:
Even the idiots at Something Awful can't deny the suckiness of Oblivion/Morrowind's dialog trees.
They will now that you've said that, Mad Max. They really dislike us, enough to accept anything Bethesda does with Fallout 3 as long as it pisses us off.
Well basically find the shovel and lets make a nice grave for fallout game cause its oficcially dead sigh
Guess im back to fallout 1-2 and enjoy those again seeing that was the game i played over and over , these days most games are so mainstream and to alike to be good, sigh
Using only the necessary logic, Most of us who know what fallout is all about know that there's a 99 % probability that the so called "Fallout 3" will be a well done mod for oblivion, with it's main influence being resident evil 4, and actually worse than BOS.
With no hope left, we can only, lament and bitch about how unfair the world is.
There's also the option of terrorist action against Bethesda... or hiring Mr.T to rape Todd Howard (just for fun) but it probably ain't gonna happen
If there were some way to make the game be a commercial failure, perhaps there would be a "Fallout 3: this time for real" from Troika, but we all know that's impossible. There's no way to kill or change all the mentally handicaped individuals who are already pre-ordering this piece of shit.
Joined: 14 Feb 2007 Posts: 43 Location: Central New Jersey Status: Offline
Posted: Wed Jun 20, 2007 2:56 Post subject:
Tora wrote:
On a side note, I love how the answer to the first question is made contradictory by the next few answers.
That is exactly what i was pointing out. It would be simpler to say Yes; thus conserving space and not making a fool of him self.
dialogue tree like in oblivion...? And they call them selves fans of the original fallout games? Like someone said, all our fears are proving to come true, good thing I at lest knew this all along. _________________ www.radaway.net
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