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Timeslip Fallout 1 and 2 engine tweaks
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Brother None
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PostPosted: Wed Aug 01, 2007 14:43    Post subject: Timeslip Fallout 1 and 2 engine tweaks Reply with quote

Timeslip, a Morrowind/Oblivion modder, took a look at the Fallout engine and decided to do some pretty fascinating tweaking:
The first thing it changes is gameplay speed. Running from one side of new reno to the other for the hundredth time gets a bit boring, so you can set up some keyboard keys to modify the speed to anywhere between 0.5x and 10x normal. It affects running speed and combat, but not the world map, sound, movies or talking heads.

The second thing is that there's no option to play fallout in a window, so I added a windowed mode. It messes up if you scroll the window around, but it makes alt-tabbing, working with two monitors and taking screenshots a lot easier.

Lastly, scrolling through the inventory gets a bit cumbersome if you have lots of stuff in it, so I tweaked it to let you use the mouse scroll wheel as well as the normal controls.

I've only tested it with the copy of fallout2.exe that comes with megamod 2, but it should work with a normal v1.02 US version too.
----
This one adds the option to make the middle mouse button do something useful, frame skipping in windowed mode and a way to force DirectInput into background mode.
He has also been cool enough to release the tweak's source code for our modders to use. The tweak will be included in the next killap patch.

Link: Timeslip Fallout engine tweaks.
Link: Timeslip Fallout 2 engine tweaks.
Link: Timeslip Fallout 2 engine tweaks source.
Link: some fallout 2 engine tweaks thread on BGSF.
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Last edited by Brother None on Thu Aug 02, 2007 0:30; edited 3 times in total
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Makenshi
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PostPosted: Wed Aug 01, 2007 14:50    Post subject: Reply with quote

Nice work, it's not every day that we see hard-core engine tweaks around.

Brother None wrote:
The tweak will be included in the next killap patch.


And this is even greater!
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Vault 69er
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PostPosted: Wed Aug 01, 2007 14:54    Post subject: Reply with quote

Timeslip is the man. He's done some incredible work on improving Morrowind and Oblivion's engines. I'm glad he took a look at F2's.
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Starwars
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PostPosted: Wed Aug 01, 2007 15:01    Post subject: Reply with quote

Isn't this the guy that decided to start modding Oblivion despite not being able to play it on his machine? I seem to recall him doing some neat things.

Great work, and good on him for letting Killap include it in his patch.
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Black
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PostPosted: Wed Aug 01, 2007 15:12    Post subject: Reply with quote

True patriot :salute:
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Nim82
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PostPosted: Wed Aug 01, 2007 19:48    Post subject: Reply with quote

Sounds cool. I don't have F1/2 with me at present to try, but the speed and mouse wheel inventory sound espescially neat. I've been running F1/2 windowed with D3DWindower for some time now, but this sounds like a far more elegant solution.

Two thumbs up!
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Nology5890
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PostPosted: Wed Aug 01, 2007 19:54    Post subject: Reply with quote

So, some of those guys in the Bethsoft camp aren't so bad afterall... Applause

I kid, they're not a bad bunch anyway.
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SuAside
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PostPosted: Wed Aug 01, 2007 20:07    Post subject: Reply with quote

would be cool if he could collaborate with Killap? Smile
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Wild_qwerty
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PostPosted: Wed Aug 01, 2007 22:11    Post subject: Reply with quote

Is there any chance one of the local coders could combine this with the fallout 2 virtual patcher? I'm sure the source code for taht is floating around somewhere
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ivpiter
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PostPosted: Wed Aug 01, 2007 22:27    Post subject: Reply with quote

Super cool to see TimeSlip hacking away at this, his work is top-notch.

Let's hope he brings a few more into the Fallout fold as his tweaks make the game playable for some of the fence-sitters that dread trying to play a game from 10 years ago.

A resounding hazzah for TimeSlip and Killap Smile
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Bet
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PostPosted: Wed Aug 01, 2007 23:05    Post subject: Reply with quote

This is amazing timing. Just reinstalled Fallout 1 a few minutes ago, came to the site to get Killap's Fallout 1 patch and read the front page while I was doing it. Great stuff, I can't wait to see what Timeslip can do with Bethesda's Fallout 3. But for now, the classic awaits! With scroll wheel support for the annoying inventory...awesome.
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Kyuu
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PostPosted: Thu Aug 02, 2007 2:38    Post subject: Reply with quote

I get an eerie feeling I'm going to feel stupid for asking this, but...

What the heck is a .7z file (the format of those mod files), and what do I do with them? I didn't see any explanation of what they were or how to implement them on Timeslip's site either...
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Stg Granite
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PostPosted: Thu Aug 02, 2007 3:04    Post subject: Reply with quote

Kyuu wrote:
What the heck is a .7z file
*.7z (Seven zip) file is a compressed file, like *.zip
You can download 7-Zip from here.


Last edited by Stg Granite on Thu Aug 02, 2007 3:09; edited 1 time in total
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Kyuu
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PostPosted: Thu Aug 02, 2007 3:09    Post subject: Reply with quote

Stg Granite wrote:
*.7z (Seven zip) file is a compressed file, like *.zip
You can download 7-Zip from here.

Thanks, never heard of that compression format before.
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Wild_qwerty
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PostPosted: Thu Aug 02, 2007 3:31    Post subject: Reply with quote

Win Rar will open hem as well I think
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jfreund
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PostPosted: Thu Aug 02, 2007 5:54    Post subject: Reply with quote

Thanks for the work, Timeslip. I'll definitely be using this on my next playthrough.
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Pipboy2000
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PostPosted: Thu Aug 02, 2007 6:28    Post subject: Reply with quote

I bet Killap's excited about this.
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ratsnack
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PostPosted: Thu Aug 02, 2007 9:00    Post subject: Reply with quote

speed hack is nice but windowed mode works great with directXhook app. nice that u got away from oblivion to a real game engine. Very Happy
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Lexx
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PostPosted: Thu Aug 02, 2007 10:38    Post subject: Reply with quote

The windowed mode is cool, but also really slow on my pc.
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SynthWailer
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PostPosted: Thu Aug 02, 2007 17:44    Post subject: Reply with quote

Thanks timeslip! I'm counting on you next year to make FallOut 3 a better game!
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