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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 27468 Location: Liberty City, the Netherlands Status: Offline
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Posted: Wed Aug 01, 2007 14:43 Post subject: Timeslip Fallout 1 and 2 engine tweaks |
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Timeslip, a Morrowind/Oblivion modder, took a look at the Fallout engine and decided to do some pretty fascinating tweaking:The first thing it changes is gameplay speed. Running from one side of new reno to the other for the hundredth time gets a bit boring, so you can set up some keyboard keys to modify the speed to anywhere between 0.5x and 10x normal. It affects running speed and combat, but not the world map, sound, movies or talking heads.
The second thing is that there's no option to play fallout in a window, so I added a windowed mode. It messes up if you scroll the window around, but it makes alt-tabbing, working with two monitors and taking screenshots a lot easier.
Lastly, scrolling through the inventory gets a bit cumbersome if you have lots of stuff in it, so I tweaked it to let you use the mouse scroll wheel as well as the normal controls.
I've only tested it with the copy of fallout2.exe that comes with megamod 2, but it should work with a normal v1.02 US version too.
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This one adds the option to make the middle mouse button do something useful, frame skipping in windowed mode and a way to force DirectInput into background mode. He has also been cool enough to release the tweak's source code for our modders to use. The tweak will be included in the next killap patch.
Link: Timeslip Fallout engine tweaks.
Link: Timeslip Fallout 2 engine tweaks.
Link: Timeslip Fallout 2 engine tweaks source.
Link: some fallout 2 engine tweaks thread on BGSF. _________________
 No Mutants Allowed, your Fallout resource - Fallout: New Vegas - Brother None counts down his favourite games
"There are two novels that can change a bookish 14-year-old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world.
The other, of course, involves orcs." --John Rogers
Last edited by Brother None on Thu Aug 02, 2007 0:30; edited 3 times in total |
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Makenshi Mildly Dipped


Joined: 28 Jul 2006 Posts: 527 Location: BA, Brasil Status: Offline
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Posted: Wed Aug 01, 2007 14:50 Post subject: |
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Nice work, it's not every day that we see hard-core engine tweaks around.
| Brother None wrote: |
| The tweak will be included in the next killap patch. |
And this is even greater! _________________
"Pity not the blind man, for he is hindered not by the visions of this world, but rather pity yourselves, for he will see the light before you do. Fear the darkness that would conceal the knowledge of the universe: believe in the truth of all things, and you too may find the path to enlightenment." |
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Vault 69er Water Chip? Been There, Done That


Joined: 03 May 2007 Posts: 897
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Posted: Wed Aug 01, 2007 14:54 Post subject: |
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Timeslip is the man. He's done some incredible work on improving Morrowind and Oblivion's engines. I'm glad he took a look at F2's. _________________
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Starwars Look, Ma! Two Heads!


Joined: 17 Sep 2006 Posts: 371 Location: Sweden Status: Offline
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Posted: Wed Aug 01, 2007 15:01 Post subject: |
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Isn't this the guy that decided to start modding Oblivion despite not being able to play it on his machine? I seem to recall him doing some neat things.
Great work, and good on him for letting Killap include it in his patch. |
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Black Vault Senior Citizen


Joined: 21 Jun 2007 Posts: 1115
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Posted: Wed Aug 01, 2007 15:12 Post subject: |
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True patriot :salute: _________________
| Quote: |
| True, fusion cells shouldn't just explode, but then again, I don't really care. Exploding cars are fun. |
FO3 target audience is FUN!
http://pl.youtube.com/watch?v=4ZT5Yl6nSck
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Nim82 It Wandered In From the Wastes


Joined: 05 May 2007 Posts: 192 Location: The Codex Status: Offline
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Posted: Wed Aug 01, 2007 19:48 Post subject: |
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Sounds cool. I don't have F1/2 with me at present to try, but the speed and mouse wheel inventory sound espescially neat. I've been running F1/2 windowed with D3DWindower for some time now, but this sounds like a far more elegant solution.
Two thumbs up! _________________ Be Vigilant! |
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Nology5890 Look, Ma! Two Heads!

Joined: 22 Nov 2006 Posts: 314 Location: Iowa, USA Status: Offline
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Posted: Wed Aug 01, 2007 19:54 Post subject: |
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So, some of those guys in the Bethsoft camp aren't so bad afterall...
I kid, they're not a bad bunch anyway. |
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SuAside Lived Through the Heat Death


Joined: 27 May 2004 Posts: 8335 Location: MaxiMegalon Institute of Slowly and Painfully Working Out the Suprisingly Obvious Status: Offline
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Posted: Wed Aug 01, 2007 20:07 Post subject: |
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would be cool if he could collaborate with Killap?  _________________ Per is the bestest lizard.
| G.K. Chesterton (on the agressiveness of Fallout fans?) wrote: |
| "Reason is always a kind of brute force; those who appeal to the head rather than the heart, however pallid and polite, are necessarily men of violence. We speak of touching a man's heart, but we can do nothing to his head but hit it." |
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Wild_qwerty Sonny, I Watched the Vault Bein' Built!


Joined: 02 Feb 2004 Posts: 2288 Location: New Zealand Status: Offline
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Posted: Wed Aug 01, 2007 22:11 Post subject: |
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Is there any chance one of the local coders could combine this with the fallout 2 virtual patcher? I'm sure the source code for taht is floating around somewhere _________________
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ivpiter NMA News Team


Joined: 26 Jun 2007 Posts: 124 Location: The Wasteland Status: Offline
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Posted: Wed Aug 01, 2007 22:27 Post subject: |
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Super cool to see TimeSlip hacking away at this, his work is top-notch.
Let's hope he brings a few more into the Fallout fold as his tweaks make the game playable for some of the fence-sitters that dread trying to play a game from 10 years ago.
A resounding hazzah for TimeSlip and Killap  |
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Bet Hideous Freak of Nature

Joined: 23 Oct 2004 Posts: 38 Location: Anoka, Minnesota Status: Offline
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Posted: Wed Aug 01, 2007 23:05 Post subject: |
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| This is amazing timing. Just reinstalled Fallout 1 a few minutes ago, came to the site to get Killap's Fallout 1 patch and read the front page while I was doing it. Great stuff, I can't wait to see what Timeslip can do with Bethesda's Fallout 3. But for now, the classic awaits! With scroll wheel support for the annoying inventory...awesome. |
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Kyuu Vault Dweller


Joined: 19 Jul 2007 Posts: 799 Location: Necropolis Status: Offline
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Posted: Thu Aug 02, 2007 2:38 Post subject: |
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I get an eerie feeling I'm going to feel stupid for asking this, but...
What the heck is a .7z file (the format of those mod files), and what do I do with them? I didn't see any explanation of what they were or how to implement them on Timeslip's site either... |
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Stg Granite Look, Ma! Two Heads!


Joined: 08 May 2007 Posts: 363 Location: Bruzundanga Status: Offline
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Posted: Thu Aug 02, 2007 3:04 Post subject: |
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| Kyuu wrote: |
| What the heck is a .7z file |
*.7z (Seven zip) file is a compressed file, like *.zip
You can download 7-Zip from here.
Last edited by Stg Granite on Thu Aug 02, 2007 3:09; edited 1 time in total |
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Kyuu Vault Dweller


Joined: 19 Jul 2007 Posts: 799 Location: Necropolis Status: Offline
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Posted: Thu Aug 02, 2007 3:09 Post subject: |
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| Stg Granite wrote: |
*.7z (Seven zip) file is a compressed file, like *.zip
You can download 7-Zip from here. |
Thanks, never heard of that compression format before. |
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Wild_qwerty Sonny, I Watched the Vault Bein' Built!


Joined: 02 Feb 2004 Posts: 2288 Location: New Zealand Status: Offline
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Posted: Thu Aug 02, 2007 3:31 Post subject: |
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Win Rar will open hem as well I think _________________
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jfreund Hideous Freak of Nature

Joined: 31 Jan 2007 Posts: 73
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Posted: Thu Aug 02, 2007 5:54 Post subject: |
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| Thanks for the work, Timeslip. I'll definitely be using this on my next playthrough. |
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Pipboy2000 Orderite

Joined: 29 Sep 2003 Posts: 6458 Location: Florida/Massachusetts Status: Offline Strikes: 1
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Posted: Thu Aug 02, 2007 6:28 Post subject: |
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I bet Killap's excited about this. _________________
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ratsnack Still Mildly Glowing


Joined: 27 Jun 2005 Posts: 271 Location: melbourne Status: Offline Strikes: 1
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Posted: Thu Aug 02, 2007 9:00 Post subject: |
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speed hack is nice but windowed mode works great with directXhook app. nice that u got away from oblivion to a real game engine.  _________________ Its like that and like this and like that and uh
Its like this, and we aint got no love for those
So jus chill, til the next episode |
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Lexx Half-way Through My Half-life


Joined: 24 Apr 2005 Posts: 3151 Location: Germany Status: Offline
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SynthWailer Hideous Freak of Nature


Joined: 16 Jul 2004 Posts: 30
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Posted: Thu Aug 02, 2007 17:44 Post subject: |
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| Thanks timeslip! I'm counting on you next year to make FallOut 3 a better game! |
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