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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 27468 Location: Liberty City, the Netherlands Status: Offline
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Posted: Wed Aug 15, 2007 19:30 Post subject: True Sequel - the game |
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A while ago a number of NMA forum users decided to give a go to building a True Sequel to the Fallout games on the FIFE engine, out of disappointment with Bethesda (as mentioned at InsideGamer). They've been making steady progress. Bunkermensch informs us:We are currently building a techdemo and some dev tools, which will be done in near future.
With finishing that milestone, the actual work on the game could begin.
Part of this milestone is a first techdemo which includes a Vault Dweller running through a wood.
So we can use some people who have knowledge about Fallout , who are 2D/3D artists or can write stories or just want to contribute ideas. Java specialists are welcome too.
We could need a new Vault Dweller, be creative and contribute concept art and develop it to animation-sprites. You would directly contribute to the techdemo and thus to the later game. Furthermore we could use environmental sprites, like trees, walls and similar.
We also need a storyline done by Fallout geeks. Work out ideas for a Fallout Sequel, that can be fun really! Link: True Sequel site. _________________
 No Mutants Allowed, your Fallout resource - Fallout: New Vegas - Brother None counts down his favourite games
"There are two novels that can change a bookish 14-year-old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world.
The other, of course, involves orcs." --John Rogers |
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Slaughter Manslaught Water Chip? Been There, Done That


Joined: 11 Dec 2006 Posts: 945 Location: Brazil, Belém, Amazon. Status: Offline
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Posted: Wed Aug 15, 2007 19:39 Post subject: |
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Oh my! It's too good to be true! Take THAT, Bethmonster! _________________ Bring your daughter... to the Slaughter! |
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mvBarracuda Vault Dweller


Joined: 11 Apr 2004 Posts: 712 Location: Dresden, Germany Status: Offline
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Posted: Wed Aug 15, 2007 20:16 Post subject: |
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They're not using FIFE for their demo version
I've just offered them hosting as I think it's better to try to get your hands dirty instead of ranting all the time. _________________ PARPG - post-apocalyptic roleplaying game currently in concept stages. |
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Bunkermensch It Wandered In From the Wastes


Joined: 12 Sep 2006 Posts: 170
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Posted: Wed Aug 15, 2007 20:23 Post subject: |
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The techdemo is selfmade using JAVA and JOGL, thus what you see on the Screenshot is not FIFE.
Barra gave us great support, especially in the beginning, thanks again for that!
We really need people with art skills to fill the technology frame, we really do not want to stuck on original Fallout sprites So if there is anybody here who is interested... pm me and i will introduce you. |
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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 27468 Location: Liberty City, the Netherlands Status: Offline
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Posted: Wed Aug 15, 2007 20:29 Post subject: |
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Doesn't FIFE basically function so that a techdemo you'd build on the Fallout engine could be easily ported to FIFE? _________________
 No Mutants Allowed, your Fallout resource - Fallout: New Vegas - Brother None counts down his favourite games
"There are two novels that can change a bookish 14-year-old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world.
The other, of course, involves orcs." --John Rogers |
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chewie Still Mildly Glowing


Joined: 03 Dec 2005 Posts: 249 Location: Berlin Status: Offline
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Posted: Wed Aug 15, 2007 20:36 Post subject: |
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Yeah - good news. Good luck to you - IMO it's a good choice to work on a own engine until FIFE is ready. The gained knowledge will come in handy  _________________ Zero-Projekt, a post-nuclear cRPG |
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mvBarracuda Vault Dweller


Joined: 11 Apr 2004 Posts: 712 Location: Dresden, Germany Status: Offline
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Posted: Wed Aug 15, 2007 20:43 Post subject: |
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| Brother None wrote: |
| Doesn't FIFE basically function so that a techdemo you'd build on the Fallout engine could be easily ported to FIFE? |
Nope :-p
Fallout support is not around biggest priority anymore as the focus has shifted to become a rather full-featured 2d RPG engine instead of an improved Fallout engine.
I'm busy with exams ATM but we'll celebrate our project birthday (2 years of FIFE) in a month. Besides that the work on the new version is coming along well, we're planning to have an FIFE-related interview with some RPG site (I can't say which one but if it actually works out, you'll prolly read about it here at NMA) and we'll announce something rather big soon.
Ahh well, you'll need to wait some time but some nice updates are coming  _________________ PARPG - post-apocalyptic roleplaying game currently in concept stages. |
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Wild_qwerty Sonny, I Watched the Vault Bein' Built!


Joined: 02 Feb 2004 Posts: 2288 Location: New Zealand Status: Offline
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Posted: Wed Aug 15, 2007 21:10 Post subject: |
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So is this game running in its own engine at the moment, and does it have plans to be converted to FIFE in the future?
I hope your big announcement is that FIFE is now featured enough to be playable. _________________
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Black Vault Senior Citizen


Joined: 21 Jun 2007 Posts: 1115
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Posted: Wed Aug 15, 2007 21:22 Post subject: |
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When it comes to making games, I can't do s**t. I'm only good at playing them. But I have to say- good luck guys. I hope we'll be able to play proper FO sequel made by people who know what is Fallout. _________________
| Quote: |
| True, fusion cells shouldn't just explode, but then again, I don't really care. Exploding cars are fun. |
FO3 target audience is FUN!
http://pl.youtube.com/watch?v=4ZT5Yl6nSck
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Pipboy2000 Orderite

Joined: 29 Sep 2003 Posts: 6458 Location: Florida/Massachusetts Status: Offline Strikes: 1
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Posted: Wed Aug 15, 2007 21:54 Post subject: |
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I'll spend time play testing if anyone needs it. _________________
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pnutz It Wandered In From the Wastes


Joined: 24 Jul 2003 Posts: 135 Location: Donaldsonville Status: Offline
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Posted: Wed Aug 15, 2007 21:56 Post subject: Re: True Sequel - the game |
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| Brother None wrote: |
| We also need a storyline done by Fallout geeks. Work out ideas for a Fallout Sequel, that can be fun really! |
Games made by committee make Jesus cry. _________________
| 419 Scam wrote: |
| I am a British. |
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TheVaultKeeper Hideous Freak of Nature


Joined: 22 Apr 2007 Posts: 64
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Posted: Wed Aug 15, 2007 22:15 Post subject: |
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I wish them luck and hope they get rolling. If they get a good team together, and have a fletched out story ready, they should try pitching the idea to some investors.
They'd have a small studio, work towards a solid product and and eventually attract a small but (I believe) very appreciative fan base.
Sometimes it can be more difficult to go half the way than all the distance. |
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Per Vault Lizard


Joined: 01 Apr 2004 Posts: 8364 Location: On your counter sheet, burning your panzers Status: Offline
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Posted: Wed Aug 15, 2007 22:55 Post subject: |
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| TheVaultKeeper wrote: |
| I wish them luck and hope they get rolling. If they get a good team together, and have a fletched out story ready, they should try pitching the idea to some investors. |
"So, Mr Investor, you know how Bethesda owns the rights to Fallout? Well, I say screw them..." _________________
Game help can be found in my Fallout guides.
| elpintogrande wrote: |
| The people who are a part of the "Fallout Community" have been refined and distilled over time into glittering gems of hatred. |
| Todo.txt wrote: |
| BUG: Fixed alcoholic lizards! |
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Jiggly McNerdington Look, Ma! Two Heads!

Joined: 14 Jul 2007 Posts: 334 Location: Iowa Status: Offline Strikes: 1
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Posted: Thu Aug 16, 2007 0:38 Post subject: |
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*Drops his monocle in his tea and harumphs in his walrus mustache* _________________
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Nology5890 Look, Ma! Two Heads!

Joined: 22 Nov 2006 Posts: 314 Location: Iowa, USA Status: Offline
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Posted: Thu Aug 16, 2007 3:43 Post subject: |
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| It's good to see that something good has come out of this. It's cool that I can say 'I was there in the beginning', but if I tried to come back now, I'd probably hold you guys back (even though now I do have an idea for a location for the game now, and a bit of early storyline (if it's in the same universe as Fallout, we never got that down). |
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mvBarracuda Vault Dweller


Joined: 11 Apr 2004 Posts: 712 Location: Dresden, Germany Status: Offline
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Posted: Thu Aug 16, 2007 5:53 Post subject: |
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| Nology5890 wrote: |
| It's good to see that something good has come out of this. It's cool that I can say 'I was there in the beginning', but if I tried to come back now, I'd probably hold you guys back (even though now I do have an idea for a location for the game now, and a bit of early storyline (if it's in the same universe as Fallout, we never got that down). |
Hold you guys back? Ohh common, is today silly excuse day?
There are basically two rather simple options:
a) You want to help and contribute
b) You don't want to help
It's really as simple as that. So if you want to help feel free to visit their irc channel and contribute to their wiki. And if you don't want to help, don't come up with these kind of reasons for not contributing. _________________ PARPG - post-apocalyptic roleplaying game currently in concept stages. |
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xdarkyrex Vault Senior Citizen


Joined: 28 Aug 2006 Posts: 1379 Location: The Land of Dreams and Plastics, California Status: Offline
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Posted: Thu Aug 16, 2007 6:06 Post subject: |
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I'd love to help and contribute if I can find time between my full school load and job and social life.
I'm fairly artistically inclined, although I've never tried making sprites before, and am not really even sure what kind of program and format they'd need to be in. Seems like I'd need to build them in 3dstudiomax or lightwave or something, and then just render them small??
Well anyways, if anyone knows about it, give me a quick rundown and I will seriously see what I can do. |
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Bunkermensch It Wandered In From the Wastes


Joined: 12 Sep 2006 Posts: 170
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Posted: Thu Aug 16, 2007 6:13 Post subject: |
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| Nology5890 wrote: |
| It's good to see that something good has come out of this. It's cool that I can say 'I was there in the beginning', but if I tried to come back now, I'd probably hold you guys back (even though now I do have an idea for a location for the game now, and a bit of early storyline (if it's in the same universe as Fallout, we never got that down). |
We just started to set the main direction of the storyline and are discussing it on our wiki. When you are interested, visit the wiki, have a look and participate in evolving it if you like to.
Hey Barra, happy birthday!
| xdarkyrex wrote: |
I'd love to help and contribute if I can find time between my full school load and job and social life.
I'm fairly artistically inclined, although I've never tried making sprites before, and am not really even sure what kind of program and format they'd need to be in. Seems like I'd need to build them in 3dstudiomax or lightwave or something, and then just render them small??
Well anyways, if anyone knows about it, give me a quick rundown and I will seriously see what I can do. |
Yes actually we just need some character model (vault dweller, char of our possibly stroyline in example), which later can be converted to sprites. So when you would model and/or animate one, I am sure it will be used in the techdemo. |
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Dracon M'Alkir The Man With A Golden Bandwidth


Joined: 19 Jul 2004 Posts: 1360 Location: Vault 13 Status: Offline
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Posted: Thu Aug 16, 2007 11:38 Post subject: |
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It was only a matter of time until we banded together and decided; "Know what, fuck Bethesda - we've loved this game more than anyone else, we should know what's best, and we're going to create the sequel."
If the project takes off the ground, we'll have a gigantic victory on our hands; imagine how much it would hurt to read that Fallout 3 made by the fans is outranking the one made by Bethesda?  _________________
"Absolute truth is a very rare and dangerous commodity in the context of professional journalism." (Hunter S. Thompson) |
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mvBarracuda Vault Dweller


Joined: 11 Apr 2004 Posts: 712 Location: Dresden, Germany Status: Offline
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Posted: Thu Aug 16, 2007 12:33 Post subject: |
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| DarkLegacy wrote: |
It was only a matter of time until we banded together and decided; "Know what, fuck Bethesda - we've loved this game more than anyone else, we should know what's best, and we're going to create the sequel."
If the project takes off the ground, we'll have a gigantic victory on our hands; imagine how much it would hurt to read that Fallout 3 made by the fans is outranking the one made by Bethesda?  |
So how about stop dreaming and rolling up your sleeves instead? _________________ PARPG - post-apocalyptic roleplaying game currently in concept stages. |
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