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RPG Codex - Year in Review

 
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Wasteland Stories
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PostPosted: Sat Dec 29, 2007 16:29    Post subject: RPG Codex - Year in Review Reply with quote

Another year has passed and RPG Codex sums up the results in an "A year in Review" article. A significant part of it is devoted to Fallout 3.
It seems Bethesda likes all things nuclear. By shooting at abandoned cars, you'll be able to provoke small nuclear explosions. One of your weapons (called "Fatman") will use nuclear bombs as ammunition. The game also has its own Fargoth, but this time it's a whole city! Creatively named "Megaton", it was built in (or around, if you prefer trusting Desslock to believing Pete Hines) the crater of an unexploded bomb. And you can bet your vintage Ink Spots collection that the magnificent example of choice given to the player (you can explode the bomb, or NOT!) will be mentioned a hundred times in the game's previews to come. The screenshots we've seen contain almost exclusively bloom; the teaser we've watched was uninspired at best. (The magnificent concept art we were shown turned out not to have anything to do with the game.)

All in all, it seems that Bethesda vaguely know which direction they should take to stay true to the original game, but unfortunately it also looks like they're failing at doing so. For example, perhaps they heard someone somewhere praising Fallout for exploring the „shades of grey” approach to morality, so... (if you trust a recent interview with Hines) Fallout 3 will have Good Folks and Bad Folks, but the player will be able to stay neutral!
2007 - A Year in Review.
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PlanHex
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PostPosted: Sat Dec 29, 2007 16:38    Post subject: Re: RPG Codex - Year in Review Reply with quote

Wasteland Stories wrote:
For example, perhaps they heard someone somewhere praising Fallout for exploring the „shades of grey” approach to morality, so... (if you trust a recent interview with Hines) Fallout 3 will have Good Folks and Bad Folks, but the player will be able to stay neutral!

I'm still hoping that Hines misunderstood that whole thing, but...
Meh, fat fucking chance.
If there's one thing you can say about Hines it's that he's good at his job (for better or worse).
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PostPosted: Sat Dec 29, 2007 18:04    Post subject: Re: RPG Codex - Year in Review Reply with quote

PlanHex wrote:
Wasteland Stories wrote:
For example, perhaps they heard someone somewhere praising Fallout for exploring the „shades of grey” approach to morality, so... (if you trust a recent interview with Hines) Fallout 3 will have Good Folks and Bad Folks, but the player will be able to stay neutral!

I'm still hoping that Hines misunderstood that whole thing, but...
Meh, fat fucking chance.
If there's one thing you can say about Hines it's that he's good at his job (for better or worse).


Fantasy style gameplay at its best. All they have said so far points in this direction.
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d2duke
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PostPosted: Sat Dec 29, 2007 19:04    Post subject: Reply with quote

Now he's following the space opera style gameplay, and want it to be implemented in Fallout 3.
"Expect to ship for the stars, buddies" Silly
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goffy59
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PostPosted: Sun Dec 30, 2007 20:40    Post subject: Reply with quote

Normally I would see all kinds of talk about an article like this. I'm surprised cause its kind of what everyone already says. Thats probably why. heh
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Wasteland Stories
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PostPosted: Sun Dec 30, 2007 21:24    Post subject: Reply with quote

Quote:
I'm surprised cause its kind of what everyone already says.
RPG Codex not GameSpot, IGN or something like that. "For by fans, by fans" - of course they say something, that you already read at Fan-Sites or game forums.
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PostPosted: Sun Dec 30, 2007 21:33    Post subject: Reply with quote

goffy59 wrote:
Normally I would see all kinds of talk about an article like this. I'm surprised cause its kind of what everyone already says. Thats probably why. heh


Codex is a part of the Inner Circle. It's not surprising when they state stuff like this, no more than if I write it for GameBanshee, or Teatime for DaC, or whatever.
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PostPosted: Mon Dec 31, 2007 3:28    Post subject: Reply with quote

Ah, I see. I wasn't aware.
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PostPosted: Mon Dec 31, 2007 12:20    Post subject: Reply with quote

I approve of this article. Good job, you Codex people. Thumbs up
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Forhekset
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PostPosted: Wed Jan 02, 2008 18:51    Post subject: Reply with quote

I missed the whole controversy over The Escapist's "review" of The Witcher, so I went and found the "review" and subsequent forum thread after seeing it mentioned in RPG Codex's year in review article. Entertaining stuff. Good job out of Brother None in that very thread, too.
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PostPosted: Wed Jan 02, 2008 21:27    Post subject: Reply with quote

Forhekset wrote:
I missed the whole controversy over The Escapist's "review" of The Witcher, so I went and found the "review" and subsequent forum thread after seeing it mentioned in RPG Codex's year in review article. Entertaining stuff. Good job out of Brother None in that very thread, too.

I think the best part is that BN hasn't even played the game yet. 2 thumbs up for journalistic integrity.
Did anybody ever tell Russ Pitts or Corvus E. that Corvus effectively only reviewed the demo?
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Brother None
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PostPosted: Wed Jan 02, 2008 21:43    Post subject: Reply with quote

PlanHex wrote:
I think the best part is that BN hasn't even played the game yet. 2 thumbs up for journalistic integrity.


Actually that's the best and worst part.

It's bad because I have no business discussing something I know little about, which is effectively the case with the Witcher (not even going to try the demo before I get my new computer)

It's good because it shows how this isn't about the Witcher per se (I'm sure the usual accusations of Polish fanboyism will pop up somewhere), but more about bad journalism...Escapist journalism.

It still makes me sad, I liked the Escapist, I don't like the footnote to Zero Punctuation it now is. A sad fate for a great E-Zine.
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PostPosted: Wed Jan 02, 2008 22:46    Post subject: Reply with quote

Indeed.
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PostPosted: Thu Jan 03, 2008 15:28    Post subject: Reply with quote

I haven't played The Witcher either, but I know a bad review when I read one. Hooray for previews being slapped together and called reviews.

I loved what one of the mods said in defense of the guy who wrote the review - I'm paraphrasing, but it went something like "Why should Corvus continue to do something he doesn't enjoy if he didn't like the first 10 hours of the game?". Uh, because that's his job? You don't put a book down after the first 10 chapters and say "This book sucks. Well, time to write my review."
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