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killap Bear Dude


Joined: 16 May 2005 Posts: 2421 Location: Pennsylvania, USA Status: Offline
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Posted: Sun Jan 06, 2008 1:24 Post subject: Fallout 2 Restoration Project 1.0 (Unofficial FO2 Expansion) |
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The day of release has finally come. It has taken me about almost 2 years to get this complete and yet I still believe I can find stuff to add. The purpose of this mod is to add back into the game all the content that was originally planned by the Fallout 2 devs. You will find about 6 new locations (some quite large, other smaller) as well as a few new areas to old locations. In addition, almost every town in the game has new content whether it is new characters, quests, or items. Playing this will definitely be a new experience. Completion of this expansion would also not have been possible without several individuals who I thank in the readme of this mod. Big thanks to all of you!
I am sure there are bugs in this mod - I'm not perfect and most coding occurred late at night. Still, I think it is pretty well tested and I even had the help of two beta testers to sift through the nasty ones. If you come across any issues, please post them in this thread.
There WILL be another release of this mod since I still plan on including the Shi submarine but am waiting on content.
Below is a list of all that has been added. Some of it might be considered a spoiler, so don't read too in depth if you like to make discoveries on your own. I hope everyone enjoys! it is my hope that this mod will allow everyone to squeeze a little more goodness out of Fallout 2.
*Note: download is about 21 MB for the installer and 26 MB for the manual install.*
*Note2: The installer version contains some extra features that are not found in the manual version of the game. You may pick and choose which features you want.*
*EDIT*
The expansion includes my unofficial patch, so there is no need to install it separately.
**1/13/2008**
Version 1.0 is no longer supported since version 1.1 has been released. Please go to this thread for the latest version: 1.1
**1/13/2008**
| Code: |
Version 1.0 includes:
New Locations:
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EPA
Primitive Tribe
Abbey
Vault Village
Slaver's Camp
Hubologist Stash
Den Residential Area
Enclave Vertibird Landing Pad
Ranger Safe Houses
New Karma title:
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New title given at the start of the game. Can be lost depending on the choices you make.
Changes To Old Locations:
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Arroyo:
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Stealing from the Elder's chest, Hakunin chest, or Aunt Morlis' vase will result in a karma drop.
Ability to plant new seeds obtained from the EPA.
The Den:
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New Area: Den Residential
New Character: Petey - A druggie who lives in the alley
New Quest: Orphanage - get the children of The Den off the streets
New Item: Anna's diary
Learn more about the whereabouts of Sulik's sister
An extended gang war quest. Now involves going to the party Tyler is at.
Klamath:
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There is now another way of killing Keeng Ra'at. Be observant of the scenery.
Extended Cattle Rustling Quest.
Extended dialogue for Maida Buckner - before neither she nor her mother would give you info about the town (would send you in a wild goose chase - ask Mom, ask daughter, ask mom, etc)
Unlocked voice dialogue for Sulik regarding his sister (won't notice until Primitive Tribe area)
Redding:
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It is now possible to cure Fannie of her jet addiction.
It is now possible to make Fannie OD on jet.
Support beams in the mines are now destructible.
Killing all the miners prevents there from being a good ending for Redding.
Modoc:
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It is now possible when falling down in the Ghost Caves or being expelled from the Modoc toilet to break a limb. (Party members are affected too)
New Reno:
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New Character: Three Card Monte and his bodyguard
The ability to tell jokes as a male or dance as a female at one of the casinos
A more involved find Lloyd quest
-New Character: Nikki
New Character: The Barking Man
-Connected to the EPA
An extended way of getting into the Stables as a woman
-before if you went to the Stables (as a hooker) you would just be dropped off at the main gate and nothing really new happened.
Unlocked voice dialogue for Myron regarding the location of the EPA
Sierra Army Depot:
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Trip Wire now works as intended.
Vault City:
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New Location: Village Outside Vault City
-New characters involved as well as several others modified to fit the quest.
Learn some info about the Vault Experiments from Vault City's Vault.
Gecko:
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Mess with the Enclave on the Gecko computer and feel the wrath of the verti assault encounter.
Lenny now glows in the dark when you use a radioactive drink on him.
Ability to become addicted to the game of Tragic.
Lenny now carries a Zip gun when you first encounter him.
Broken Hills:
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New Quest: Money Skimming Quest
-New characters involved as well as several others modified to fit the quest.
-Unlocked voice dialogue from Marcus
Raiders:
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Nonviolent end to Raiders. (Shadow Who Walks)
NCR:
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Ability to attack Ranger safe houses as a Slaver.
Ability to attack Slaver Camp as a Ranger.
Vault 13:
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Find out the real truth behind the Vault Experiments.
San Francisco:
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Return the missing Shi biology corpse
New location obtained: Hubologist stash
Navarro:
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Ability to fly to Enclave in a vertibird.
Enclave:
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Ability to set off the nuke found on the Presidential level.
Random Encounters:
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Ability to get location of EPA from Random Traveler
5 Kaga encounters (he was the previous Chosen One and is now trying to kill you)
Shaman and Chieftain now found in Nomad encounters.
Ability to save Homesteaders and then receive a reward for your service.
Homesteader encounters now contain children.
Space shuttle special encounter now has the Phazer. |
_________________
 My unofficial Fallout 2 patch
Latest release: May 31, 2008 (1.02.25)
US/UK - installer: download
US/UK - manual: download | | Fallout 2 Restoration Project
Latest release: June 9, 2008 (1.2)
Windows installer: download
Manual install: download |
Last edited by killap on Mon Jan 14, 2008 0:52; edited 4 times in total |
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Oracle Vault Dweller


Joined: 19 May 2003 Posts: 705 Location: Home Status: Offline
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Posted: Sun Jan 06, 2008 1:38 Post subject: |
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THANK YOU!
You have done so much for the community with the patch and now this expansion pack. You make fallout 2 the game it should suposed to be! I hope you won't retire any time soon but when you do you can be very pround on yourself! _________________
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Karmeck Hideous Freak of Nature

Joined: 18 Oct 2007 Posts: 51
Status: Offline
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Posted: Sun Jan 06, 2008 1:39 Post subject: |
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| for the next installer, maybe a bit more info on what the extra mods really do would be nice for those who don't know, like me. |
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killap Bear Dude


Joined: 16 May 2005 Posts: 2421 Location: Pennsylvania, USA Status: Offline
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Posted: Sun Jan 06, 2008 1:42 Post subject: |
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Manual version is up.
Enjoy everyone!
| Karmeck wrote: |
| for the next installer, maybe a bit more info on what the extra mods really do would be nice for those who don't know, like me. |
Are the descriptions found in the installer not enough? _________________
 My unofficial Fallout 2 patch
Latest release: May 31, 2008 (1.02.25)
US/UK - installer: download
US/UK - manual: download | | Fallout 2 Restoration Project
Latest release: June 9, 2008 (1.2)
Windows installer: download
Manual install: download |
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Zoinker Hideous Freak of Nature

Joined: 16 Dec 2007 Posts: 27
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Posted: Sun Jan 06, 2008 1:46 Post subject: |
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You are awesome.
I just want you to know that. |
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Lexx Half-way Through My Half-life


Joined: 24 Apr 2005 Posts: 3151 Location: Germany Status: Offline
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Pesticide Hideous Freak of Nature

Joined: 18 Aug 2007 Posts: 6
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Posted: Sun Jan 06, 2008 2:00 Post subject: |
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awesome stuff , installing now
oh and btw does it mater what version you have of the game ? i got some weird UK gold version that had missing children sprites due to censorship and thus breaking some quests
Last edited by Pesticide on Sun Jan 06, 2008 2:03; edited 1 time in total |
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killap Bear Dude


Joined: 16 May 2005 Posts: 2421 Location: Pennsylvania, USA Status: Offline
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Posted: Sun Jan 06, 2008 2:01 Post subject: |
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| Pesticide wrote: |
awesome stuff , installing now , any limitations of stats reccomended ? i tend to go for int 10 to many times  |
All stat choices should be fine. I will hint that I do like making quests with high int/cha.
| Pesticide wrote: |
| oh and btw does it mater what version you have of the game ? i got some weird UK gold version that had missing children sprites due to censorship and thus breaking some quests |
Use the installer. It comes with the children patch. _________________
 My unofficial Fallout 2 patch
Latest release: May 31, 2008 (1.02.25)
US/UK - installer: download
US/UK - manual: download | | Fallout 2 Restoration Project
Latest release: June 9, 2008 (1.2)
Windows installer: download
Manual install: download |
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Karmeck Hideous Freak of Nature

Joined: 18 Oct 2007 Posts: 51
Status: Offline
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Posted: Sun Jan 06, 2008 2:30 Post subject: |
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what dose the de-robing mod do?
What is the talking head thing?
All the other is kinda self speaking but still would be nice to know what exactly what they do |
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Per Vault Lizard


Joined: 01 Apr 2004 Posts: 8364 Location: On your counter sheet, burning your panzers Status: Offline
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Posted: Sun Jan 06, 2008 2:35 Post subject: |
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I've never played a Fallout mod. (Well, except for my rockmod.) This could very well be the first.
Does this version include travel slowdown? If so, can it be turned off with hexediting or something? _________________
Game help can be found in my Fallout guides.
| elpintogrande wrote: |
| The people who are a part of the "Fallout Community" have been refined and distilled over time into glittering gems of hatred. |
| Todo.txt wrote: |
| BUG: Fixed alcoholic lizards! |
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Demonslayer Water Chip? Been There, Done That


Joined: 08 Aug 2005 Posts: 864 Location: Portugal, Wreckage Chop Shop Status: Offline
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Posted: Sun Jan 06, 2008 2:52 Post subject: |
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He is the bear dude, he makes Fallout work as it should from the very begining
 _________________
Moving at the speed of life, we are bound to collide with each other. |
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killap Bear Dude


Joined: 16 May 2005 Posts: 2421 Location: Pennsylvania, USA Status: Offline
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Posted: Sun Jan 06, 2008 3:02 Post subject: |
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| Per wrote: |
I've never played a Fallout mod. (Well, except for my rockmod.) This could very well be the first.
Does this version include travel slowdown? If so, can it be turned off with hexediting or something? |
Read the readme Per
But yes, it is indeed possible to turn off the map slow down.
Oh, and in addition to bug reports, I would love to hear general feedback. I am willing to make changes (skill check changes, quest redoes, etc) if one suggests. This is my first real mod that involves self made content. (well, other than my patch) _________________
 My unofficial Fallout 2 patch
Latest release: May 31, 2008 (1.02.25)
US/UK - installer: download
US/UK - manual: download | | Fallout 2 Restoration Project
Latest release: June 9, 2008 (1.2)
Windows installer: download
Manual install: download |
Last edited by killap on Sun Jan 06, 2008 3:04; edited 1 time in total |
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Briosafreak Consigliere


Joined: 18 Dec 2003 Posts: 8027 Location: Atomic Portugal Status: Offline
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Posted: Sun Jan 06, 2008 3:02 Post subject: |
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 _________________ PlanetFallout |
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Dude101 Vault Senior Citizen


Joined: 03 Aug 2005 Posts: 1242 Location: Back in the UK, wishing I was In Asia somewhere. Status: Offline
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Posted: Sun Jan 06, 2008 3:11 Post subject: |
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I was lucky enough to have a go on an earlier version this mod is awesome. Thanks Killap. _________________ www.MutantsRising.com

Last edited by Dude101 on Sun Jan 06, 2008 21:44; edited 1 time in total |
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Skynet Vault Modder


Joined: 05 Jun 2003 Posts: 414 Location: Finland Status: Offline
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Posted: Sun Jan 06, 2008 3:15 Post subject: |
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Very good work!
One little issue found during quick Arroy walkthrough...
Little geckos in hunting grounds won't turn hostile even if you're next to them. _________________ #
I am a prototype for a much larger system.
# |
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killap Bear Dude


Joined: 16 May 2005 Posts: 2421 Location: Pennsylvania, USA Status: Offline
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Posted: Sun Jan 06, 2008 3:20 Post subject: |
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| Skynet wrote: |
Very good work!
One little issue found during quick Arroy walkthrough...
Little geckos in hunting grounds won't turn hostile even if you're next to them. |
Actually, according to the script this was how it originally was. Only the bigger geckos attack when they see you. The small ones only attack when provoked.
@everyone.
Oh, and for future bug reports. Please post how you installed the game and if you used the installer, what extra features you chose to install. _________________
 My unofficial Fallout 2 patch
Latest release: May 31, 2008 (1.02.25)
US/UK - installer: download
US/UK - manual: download | | Fallout 2 Restoration Project
Latest release: June 9, 2008 (1.2)
Windows installer: download
Manual install: download |
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Madbringer Orderite

Joined: 09 Apr 2004 Posts: 1899 Location: Corridors of abandonment Status: Offline
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Posted: Sun Jan 06, 2008 3:20 Post subject: |
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Downloading as i write this...
Killap, just want you to know, you rock, you're awesome.. actually, there are no words in any human language to describe just how exactly great you are.
If i ever turn gay slash weird(-er), let me assure you, you're the first person i'm going to start stalking and try to marry.
 _________________
Quintumviratereroreror
Everything was subjective. There were only personal apocalypses. Nothing is a clichι when it's happening to you. |
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GanymeDes- It Wandered In From the Wastes


Joined: 11 Oct 2007 Posts: 102 Location: Finland Status: Offline
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Posted: Sun Jan 06, 2008 3:23 Post subject: |
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| And I was just about to go to bed...! |
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General Felipe Hideous Freak of Nature


Joined: 07 Feb 2006 Posts: 62 Location: Riviera Beach Status: Offline
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Posted: Sun Jan 06, 2008 3:59 Post subject: |
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Ya !
Ehh...
I have some questions...
What's the difference between this one and the Fallout 2 Patch V1.02.22?
For example... Does this Expansion have all the aspects of the F2 Patch V1.02.22?
Thanks !
Hey I'm a Fallout 2 Modder too... but I don't know anything... Most of the things I picked them from other Mod's...
Hehehehehe !!!
I'll gonna wait the final version ! The submarine and other things.
And more... I'll gonna stop all my work here !
Just keep the frames and protos of some items...
Well weapons like M4A1 and other things... Interested?
What about a huge Mod ?
Fallout 2 Expansion made from fallout players to other players !
Again...
Thanks a lot ! |
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killap Bear Dude


Joined: 16 May 2005 Posts: 2421 Location: Pennsylvania, USA Status: Offline
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Posted: Sun Jan 06, 2008 4:00 Post subject: |
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The mod includes my unofficial patch (1.02.22) _________________
 My unofficial Fallout 2 patch
Latest release: May 31, 2008 (1.02.25)
US/UK - installer: download
US/UK - manual: download | | Fallout 2 Restoration Project
Latest release: June 9, 2008 (1.2)
Windows installer: download
Manual install: download |
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