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A small update on the restoration project mod

 
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Brother None
El-ahrairah



Joined: 03 Apr 2003
Posts: 30120
Location: Liberty City, the Netherlands
Status: Offline

PostPosted: Mon Jan 07, 2008 23:54    Post subject: A small update on the restoration project mod Reply with quote

It appears that one of the updates include in the restoration project mod has been causing some crashes. The problem has been alleviated in the most recent version, but if you've been encountering crashes:
Ok, it seems there are issues with the ammo mod and FO1 gun sounds which come as extras in the expansion. I suggest for those having odd crashes while in combat or really odd crashes in general to uninstall the expansion (use the uninstaller from the FO folder) and reinstall without those two extras. Don't worry your save games will remain and work just fine after reinstalling the expansion. A new installer is up which has these two extras removed.
Also worth a footnote in the news: killap's unofficial patch (included in the restoration project) has had a small update and reached version 1.02.22.

Link: Fallout 2 restoration project.
Link: Fallout 2 unofficial patch.
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Captain: All guards on alert! Someone is using the counter-jamming frequency projector! Find it and destroy it immediately!
Fibuli: Captain, do you suppose any of the guards know what a counter-jamming frequency projector looks like?
Captain: ... Destroy everything!
No Mutants Allowed, your Fallout resource - Fallout: New Vegas
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Brother None
El-ahrairah



Joined: 03 Apr 2003
Posts: 30120
Location: Liberty City, the Netherlands
Status: Offline

PostPosted: Tue Jan 08, 2008 0:00    Post subject: Reply with quote

The 3ddownloads files of both the patch and the restoration installer version are broken, so NMA's downloads link directly to killap's server now.

They'll be fixed manually soon enough.
_________________

Captain: All guards on alert! Someone is using the counter-jamming frequency projector! Find it and destroy it immediately!
Fibuli: Captain, do you suppose any of the guards know what a counter-jamming frequency projector looks like?
Captain: ... Destroy everything!
No Mutants Allowed, your Fallout resource - Fallout: New Vegas
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Brother None
El-ahrairah



Joined: 03 Apr 2003
Posts: 30120
Location: Liberty City, the Netherlands
Status: Offline

PostPosted: Tue Jan 08, 2008 14:55    Post subject: Reply with quote

All of NMA's files should be working again.

Let me know if you run into any trouble
_________________

Captain: All guards on alert! Someone is using the counter-jamming frequency projector! Find it and destroy it immediately!
Fibuli: Captain, do you suppose any of the guards know what a counter-jamming frequency projector looks like?
Captain: ... Destroy everything!
No Mutants Allowed, your Fallout resource - Fallout: New Vegas
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