| View previous topic :: View next topic |
| Author |
Message |
Mash Vault Engineer

Joined: 03 May 2008 Posts: 352 Location: Australia Status: Offline
|
Posted: Wed May 14, 2008 3:20 Post subject: Hi-Res Patches for Fallout1&2 & the BIS Mapper |
|
|
This program modifies Fallout's game executable in memory for the purposes of increasing the visual resolution, playing in a window and other enhancements.
Fallout2 Hi-Res Patch
Currently Supported versions of the "Fallout2.exe" are:
US 1.02d
UK 1.02e
French 1.02d
German 1.02d
Chinese 1.02?
Russian 'Lev Corp'
Version 4.0.2 Change log:
Fixed a bug causing some objects and tiles to be lighted incorrectly.
Fixed a bug causing the DirectX9 window mode to fail when the fullscreen refresh rate was set to something other than 0.
Fixed a bug causing window mode to crash when adjusting the window size with the x2 scaler enabled.
Fixed a bug which could cause non english text to be cropped in the widened interface-bar console.
Version 4.0.2 features:
Added the option to play the game in greyscale.(Pixote's idea)
Added options to add Fog Of War elements to the game.
Added new Graphic Output modes DirectDraw7 and DirectX9.
Added the option to play in a resizable window.
Added a basic scaling option.
Overhauled the inGame Settings menu, adding some more options previously hidden in the f2_res.ini.
Added new graphics for the dialog screen which have had a border added. (Art Created by Continuum)
Replaced the f2_res_patcher.exe with f2_res_Config.exe to edit hi-res settings outside of the game.
Fallout2 High Resolution Patch v4.0.2
Vault-Tec Labs:Fallout2 High Resolution Patch info & change-log
Fallout1 Hi-Res Patch
Currently Supported versions of the "Falloutw.exe" are:
US 1.1
TeamX Patch 1.2 (Executable included in TeamX's Fallout 1 patch)
Fallout Restoration Mod 1.2 (Executable included in Wasteland Ghost's Fallout 1 mod)
Polish 1.2
Fallout Collection (PC DVD) WHITE LABEL 1.2
Version 4.0.2
Most features comparable to version 4.0.2 of the Fallout2 Hi-Res Patch.
Aditional features:
An option in the "f1_res.ini" to reduce CPU usage.
An option in the "f1_res.ini" to enable double-click running.(On by default)
The flickering screen fix is now always on and is not adjustable in the f1_res.ini.
Fallout1 High Resolution Patch v4.0.2
Vault-Tec Labs:Fallout1 High Resolution Patch info & change-log
Mapper2 Hi-Res Patch
Features comparable to version 3.0.2 of the Fallout2 Hi-Res Patch.
Added a new window to setup angled clipping, used to clean up some original maps.
Added a button to the iFace-Bar to toggle Block Object Viewing.
Added a button to the iFace-Bar to open the Map Edge Setup Window.
Added a toggle button to view all map edge lines.
The Map Edge Setup Window has been overhauled and should be far more intuitive to use.
Added an option in the top-bar settings menu to switch between hi-res and original blockers.
Added an option in the m2_res.ini to increase the max number of scripts to 10000.(by Timeslip)
Mapper2 High Resolution Patch v3.0.2
Here's a link to some Screen Shots Mostly taken using the Mapper2.
Last edited by Mash on Sun Oct 14, 2012 23:52; edited 46 times in total |
|
| Back to top |
|
 |
Timeslip Vault Engineer


Joined: 15 Aug 2007 Posts: 855
Status: Offline
|
Posted: Wed May 14, 2008 7:13 Post subject: |
|
|
I've made a quick update to sfall to make dx9 mode compatible with your patch. I've been playing with sfall set to 1280x1024 and the in game resolution set to 800x600, and haven't notice any problems that you haven't already covered in your readme. I don't have time to test windowed mode right now though...
Nice work anyway. I was wondering what mod you were working on that required a dll. Sorry I didn't respond to your request for sfall to load dll's; I do still intend to do it once my exams are over.
Now you just need to find someone to alter every single one of the maps to add some landscape outside of the normal borders.  |
|
| Back to top |
|
 |
Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7673 Location: Germany Status: Offline
|
Posted: Wed May 14, 2008 7:32 Post subject: |
|
|
Small question from me: Would it be possible to upscale the screen resolution without dx9 mode? Because, I want to change completely to Ubuntu but for Fallout modding I need to install a virtual machine (because Sfall will not work with Wine, of course). The game works fine and so on, but I can only run it in a small 640x480px window. If I change my desktop resolution to 640x480px, everything is ok, but I don't want to change the resolution everytime.
The virtual machine doesn't support dx9 as far as I can see, so the game crashs, if I start it. _________________ FalloutNow! | Arcanum, Drog's unofficial patch (in german) | FOnline: 2238 | Fallout: Shattered Destiny 2
How to setup a Fallout 2 mod without much trouble
Last edited by Lexx on Wed May 14, 2008 8:49; edited 1 time in total |
|
| Back to top |
|
 |
Mash Vault Engineer

Joined: 03 May 2008 Posts: 352 Location: Australia Status: Offline
|
Posted: Wed May 14, 2008 8:23 Post subject: |
|
|
| Timeslip wrote: |
Nice work anyway. I was wondering what mod you were working on that required a dll. Sorry I didn't respond to your request for sfall to load dll's; I do still intend to do it once my exams are over.
|
Thanks Timeslip,
Take all the time you need, and good luck on your exams.  |
|
| Back to top |
|
 |
Dude101 Warrior Poet


Joined: 03 Aug 2005 Posts: 1706 Location: Back in the UK, wishing I was In Asia somewhere. Status: Offline
|
|
| Back to top |
|
 |
Timeslip Vault Engineer


Joined: 15 Aug 2007 Posts: 855
Status: Offline
|
Posted: Wed May 14, 2008 21:20 Post subject: |
|
|
| Dude101 wrote: |
| Global.fx will not work with this plus SFall: |
Neither does software scaling, or the load_shader script function; I just did the bare minimum to get dx9 mode working for those who need it to fix the black screen bug. The non-essential extras can wait. |
|
| Back to top |
|
 |
TwinkieGorilla Banned

Joined: 19 Oct 2007 Posts: 12240
Status: Offline
|
Posted: Wed May 14, 2008 21:54 Post subject: |
|
|
| i'm just getting a generic "file" when i download it...wtf? |
|
| Back to top |
|
 |
Dude101 Warrior Poet


Joined: 03 Aug 2005 Posts: 1706 Location: Back in the UK, wishing I was In Asia somewhere. Status: Offline
|
|
| Back to top |
|
 |
TwinkieGorilla Banned

Joined: 19 Oct 2007 Posts: 12240
Status: Offline
|
Posted: Wed May 14, 2008 21:59 Post subject: |
|
|
actually, i just clicked "open with" and choose winrar and it worked. weird. thanks anyway! can't wait to try it out!!!
cheers! |
|
| Back to top |
|
 |
Wild_qwerty Sonny, I Watched the Vault Bein' Built!


Joined: 02 Feb 2004 Posts: 2299 Location: New Zealand Status: Offline
|
Posted: Wed May 14, 2008 22:00 Post subject: |
|
|
Are you using a mac or something Dude? _________________
 |
|
| Back to top |
|
 |
Dude101 Warrior Poet


Joined: 03 Aug 2005 Posts: 1706 Location: Back in the UK, wishing I was In Asia somewhere. Status: Offline
|
|
| Back to top |
|
 |
TwinkieGorilla Banned

Joined: 19 Oct 2007 Posts: 12240
Status: Offline
|
Posted: Wed May 14, 2008 22:39 Post subject: |
|
|
| Wild_qwerty wrote: |
| Are you using a mac or something Dude? |
nope. it was pretty strange, XP over here.
EDIT: nevermind, i know what i was doing (being retarded). it looks great mash, thanks!!! |
|
| Back to top |
|
 |
Bozar Hideous Freak of Nature

Joined: 18 May 2008 Posts: 5
Status: Offline
|
Posted: Sun May 18, 2008 17:33 Post subject: |
|
|
I learned this news from other forum.
Thank Mash for your great job!! |
|
| Back to top |
|
 |
ADM2 Hideous Freak of Nature

Joined: 20 May 2008 Posts: 5
Status: Offline
|
Posted: Tue May 20, 2008 6:21 Post subject: |
|
|
| How do i play it in window mode? |
|
| Back to top |
|
 |
TF Hideous Freak of Nature


Joined: 06 Jan 2005 Posts: 65
Status: Offline
|
Posted: Tue May 20, 2008 12:57 Post subject: |
|
|
| This is a most excellent mod, can we hope for a Mapper2.exe version? Especially since the Mapper is just like the game in that it has one large interface bar placed at the bottom, covering about 1/5 of the screen's height, same size as the in-game one. |
|
| Back to top |
|
 |
Mash Vault Engineer

Joined: 03 May 2008 Posts: 352 Location: Australia Status: Offline
|
Posted: Tue May 20, 2008 14:35 Post subject: |
|
|
| TF wrote: |
| This is a most excellent mod, can we hope for a Mapper2.exe version? Especially since the Mapper is just like the game in that it has one large interface bar placed at the bottom, covering about 1/5 of the screen's height, same size as the in-game one. |
The Mapper is on my list.
At the moment I'm working on making my fallout2 patch compatible with the UK 1.02e and the French and German 1.02d versions. I've also made a start on a fallout1 resolution patch. Things have been progressing smoothly enough but I'm not going to give out any ETAs at the moment. |
|
| Back to top |
|
 |
TF Hideous Freak of Nature


Joined: 06 Jan 2005 Posts: 65
Status: Offline
|
Posted: Tue May 20, 2008 19:33 Post subject: |
|
|
That's good to hear  |
|
| Back to top |
|
 |
Babax It Wandered In From the Wastes


Joined: 19 Sep 2006 Posts: 117 Location: Russia Status: Offline
|
Posted: Tue May 20, 2008 20:33 Post subject: |
|
|
| Coool cooolll COOOOLLL!!!!!!!!!!!!! |
|
| Back to top |
|
 |
Pesticide Hideous Freak of Nature

Joined: 18 Aug 2007 Posts: 13
Status: Offline
|
Posted: Tue May 20, 2008 21:40 Post subject: |
|
|
awesome job !! Ill try it asap on my 24 inch 1920*1200 tft, god i cant imagine playing this game on my hd television soon hrhr
would this hack work for the 1.1 restoration project ? Killap ? |
|
| Back to top |
|
 |
Elitech Still Mildly Glowing


Joined: 22 Apr 2008 Posts: 266 Location: Croatia Status: Offline
|
Posted: Tue May 20, 2008 21:51 Post subject: |
|
|
Already asked several times... Answer is - yes.
P.S. Is this "mod" still being worked on/updated? |
|
| Back to top |
|
 |
|