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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 27468 Location: Liberty City, the Netherlands Status: Offline
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Posted: Wed May 14, 2008 5:19 Post subject: Fallout 2 resolution patch |
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The low resolution on the Fallout games has long been a bother and an oft-requested thing for our modders to look at. We've long since had a highly bugged Fallout 2 resolution patcher, but now Mash comes in swinging with a relatively bugfree (not fully tested yet) patch to increase Fallout 2's resolution. From the readme.As the title suggests this program modifies "fallout2.exe" in memory for the purposes of increasing the visual resolution. It also allows for movement of the taskbar and most, if not all menus and panels by way of variables listed in the included "f2_res.ini" file.
This Mod was made for Version 1.02d of the "fallout2.exe".
It was compiled with "Visual C++ 6.0 -sp6" and should work on most versions of Windows. Some screenshots thanks to killap.
Link: Fallout 2 resolution patch v1.0. _________________
 No Mutants Allowed, your Fallout resource - Fallout: New Vegas - Brother None counts down his favourite games
"There are two novels that can change a bookish 14-year-old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world.
The other, of course, involves orcs." --John Rogers |
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iridium_ionizer Look, Ma! Two Heads!


Joined: 24 Jul 2007 Posts: 354 Location: The Boneyard Status: Online!
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Posted: Wed May 14, 2008 6:40 Post subject: |
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| It looks good. This will probably help a lot in getting around some of the more cluttered towns/levels such as New Reno. Here's to hoping that this eventually ends up in Killap's patch or the Megamod. |
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Simeon Hideous Freak of Nature


Joined: 07 Oct 2007 Posts: 82 Location: somewhere over the rainbow Status: Offline
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simdude Hideous Freak of Nature


Joined: 21 May 2006 Posts: 50 Location: in front of the laptop Status: Offline
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shihonage A Smooth-Skin


Joined: 08 May 2007 Posts: 601 Location: SF, CA Status: Offline
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Bofast Still Mildly Glowing


Joined: 26 Jan 2006 Posts: 276 Location: Sweden Status: Offline
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Posted: Wed May 14, 2008 9:06 Post subject: |
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Looking good! I find it a bit funny that the "Level" sign ends up at the top, but I can live with that if I can play FO2 in high resolution  |
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Simeon Hideous Freak of Nature


Joined: 07 Oct 2007 Posts: 82 Location: somewhere over the rainbow Status: Offline
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radnan Mildly Dipped


Joined: 01 Dec 2006 Posts: 596
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Posted: Wed May 14, 2008 9:30 Post subject: |
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excellent
the perfect excuse to play the game again _________________ A teen skater takes a crackpot's DeLorean back to 1955, where he fends off his lustful future mom (1985) ***1/2 |
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killap Bear Dude


Joined: 16 May 2005 Posts: 2421 Location: Pennsylvania, USA Status: Offline
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Posted: Wed May 14, 2008 9:38 Post subject: |
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| Bofast wrote: |
Looking good! I find it a bit funny that the "Level" sign ends up at the top, but I can live with that if I can play FO2 in high resolution  |
Read the readme. I believe one can change the position of that. _________________
 My unofficial Fallout 2 patch
Latest release: May 31, 2008 (1.02.25)
US/UK - installer: download
US/UK - manual: download | | Fallout 2 Restoration Project
Latest release: June 9, 2008 (1.2)
Windows installer: download
Manual install: download |
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MrBumble NMA French News Team


Joined: 17 Jan 2006 Posts: 1604 Location: French Riviera Status: Offline
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Posted: Wed May 14, 2008 10:19 Post subject: |
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Awesome...
And yeah, a Fallout 1 version would be really appreciated ! |
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Tails It Wandered In From the Wastes


Joined: 18 Nov 2006 Posts: 190 Location: Outpost Status: Offline
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Posted: Wed May 14, 2008 11:02 Post subject: |
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Great news after so long time, good job Mash. Doing such modification for first Fallout and Mapper would be nice. _________________ http://postapocalyptic.net - Postapokalipsa w kulturze i sztuce |
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ZiggyMeister It Wandered In From the Wastes


Joined: 07 Apr 2008 Posts: 126 Location: Portugal Status: Offline
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Posted: Wed May 14, 2008 12:48 Post subject: |
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Great stuff!
I'll try it some day...
Does this works with Killap unofficial Patch?
I imagine it doesn't... but if it does, please say something... _________________ Frank: "28 days, 6 hours, 42 minutes, and 12 seconds, that's when the world ends."
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Jesterka Vault Dweller


Joined: 16 Mar 2006 Posts: 757 Location: Czech Fucking Republic Status: Online!
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Posted: Wed May 14, 2008 12:54 Post subject: |
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Nice try, but also unapplicable on some oversized maps (like the NCR centre).
...just wanted to point out this.  _________________ FALLOUT: BETWEEN GOOD N' EVIL Project Leader
| Contie wrote: |
| Poster obsessed Lizard! |
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junkevil It Wandered In From the Wastes


Joined: 20 Jun 2007 Posts: 138
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Posted: Wed May 14, 2008 13:45 Post subject: |
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just tried this out for a couple minutes. (running killaps latest patch). anyways, i started a new game and made it through the temple of trials with no problem, then i tried to load an old game i had saved at the sierra army depot, and it crashed. i was running it at my native desktop resolution which is 1600x1200. going to play with this some more for sure, looks very promising. _________________ rofl |
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Mash Vault Engineer

Joined: 03 May 2008 Posts: 170 Location: Australia Status: Offline
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Posted: Wed May 14, 2008 15:17 Post subject: |
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| Jesterka wrote: |
Nice try, but also unapplicable on some oversized maps (like the NCR centre).
...just wanted to point out this.  |
Just went to NCR and was able to walk around the three main maps.
Did the map not load ?
What resolution were you playing at ?
I also intend to mod fallout1, once fallout2 is proved playable.  |
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Lexx Half-way Through My Half-life


Joined: 24 Apr 2005 Posts: 3151 Location: Germany Status: Offline
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Cold Zer0 It Wandered In From the Wastes


Joined: 06 Aug 2004 Posts: 182 Location: Novi Sad, Serbia Status: Offline
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Posted: Wed May 14, 2008 16:22 Post subject: |
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I'm playing with it. Using the latest version of megamod and a resolution of 1280x1024. It's running smooths and for now I have no problems.
Outdoor canyon encounters look silly but I really don't have any problems with that  |
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Mash Vault Engineer

Joined: 03 May 2008 Posts: 170 Location: Australia Status: Offline
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Posted: Wed May 14, 2008 16:38 Post subject: |
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| Lexx wrote: |
| No, he doesn't mean crashs or something like this. The problem is, that there are many maps, that aren't build for a higher resolution then 640x480px. These maps will look shitty, because you can see the void outside of the map. |
Oh OK fair enough.
Hopefully it'll inspirer some map makers to fill in the blank areas.  |
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Mad Max RW Still Mildly Glowing


Joined: 12 Jan 2004 Posts: 218 Location: Deep in the Wasteland Status: Offline
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Posted: Wed May 14, 2008 16:47 Post subject: |
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AWESOME. Just tried it and I'm happy. It runs with the unofficial expansion pack AND fixes the gamestopping glitches I was having with previous resolution mods. No black screens or house of mirror effects on certain maps (I'm looking at you Modoc Ghost Farm). What's even better is it automatically sets up to match the desktop. Brilliant stuff. Been waiting years for this.
Yeah, all we need is a Fallout 1 version. |
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ZiggyMeister It Wandered In From the Wastes


Joined: 07 Apr 2008 Posts: 126 Location: Portugal Status: Offline
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Posted: Wed May 14, 2008 16:53 Post subject: |
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| Mad Max RW wrote: |
| AWESOME. Just tried it and I'm happy. It runs with the unofficial expansion pack (...) |
This means that this Resolution Patch works fine if applied after Unofficial Killap Patch? |
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