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Updates for Fallout 2 patches & restoration pack
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Brother None
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PostPosted: Tue Jun 10, 2008 20:22    Post subject: Updates for Fallout 2 patches & restoration pack Reply with quote

A number of updates all roll out at about the same time. To start with, killap's unofficial Fallout 2 patch hit 1.02.25.
Fixes to bugs introduced in the unofficial patch
• In Redding, killing all the wanamingos marks clear out the mine as completed. Buying the deed from the mayor sets it to active. So if you kill them before talking to the mayor, the quest gets reactivated and can never be crossed off.
• Restored quick load

New fixes since the May 22 release:
Gecko:
• There's a bug in the Gecko reactor control computer script that lets you bypass the access code sequence.

NCR:
• Fixed a problem where the cell door to Oswald wouldn't open after saving/reloading the game.

San Fran:
• Moved a check in Ken Lee's script which would cause him no longer offer quests if you transfer fuel away from the Shi.

Misc:
• Fixed skilldex button from turning black after reading too many entries in the pipboy. Thanks to Timeslip and his tweaks!
killap's Fallout 2 Restoration Project has hit 1.2, which Josan12 informs us includes the NPC party member appearence pack (sprites below).
It's release time everyone! The long awaited 1.2 update to the Restoration Project is finally here. This release boasts numerous bug fixes, some new content additions, as well as the newly created and highly anticipated party member appearance mod. Everyone is highly suggested to update. Save games from 1.1 will work just fine with this update, but starting over is recommended if you are able to - it is not required though! This update makes the RP quite stable and what it was meant to be from the start.

The installer is now multilingual. In addition to English, the RP now offers French and Polish options. More translations will hopefully follow in the future.

Note: The file size of the RP has increased significantly. The installer is now almost 60MB in size and the manual version is around 33MB. Just a heads up here.

Also, Mash's resolution patch hit 1.2.
Version 1.2 is now out Very Happy
This version includes a fix for the Dialog NPC Screen, found by "weak-ling"
So now you can see who your talking too.
(...)
Although I'm yet to test this personally, this patch is said to work fine with the Fallout 2 Restoration Project.
Also, Magnus keeps updating his weapons mod at a rate that's hard to keep track of, it has now hit 1.3b.

Link: killap's unofficial Fallout 2 patch 1.02.25 (installer).
Link: killap's unofficial Fallout 2 patch 1.02.25 (manual).
Link: killap's unofficial Fallout 2 patch 1.02.25 (Mac).
Link: killap's Fallout 2 Restoration Pack 1.2 (installer).
Link: killap's Fallout 2 Restoration Pack 1.2 (manual).
Link: Mash's Fallout 2 Resolution Patch 1.2.
Link: Magnus' Fallout 2 Weapons Redone 1.3b.
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MrBumble
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PostPosted: Tue Jun 10, 2008 20:27    Post subject: Reply with quote

This is so amazing. I'm glad the dialog screen bug is now fixed because it is mainly what turned my interest for this patch off the first time. GREAT JOB Very Happy

Will test it immediately !
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TwinkieGorilla
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PostPosted: Tue Jun 10, 2008 20:32    Post subject: Reply with quote

MrBumble wrote:
This is so amazing. I'm glad the dialog screen bug is now fixed because it is mainly what turned my interest for this patch off the first time. GREAT JOB Very Happy

Will test it immediately !


ditto. can't wait to try it all! you guys are teh awesome!
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scypior
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PostPosted: Tue Jun 10, 2008 20:37    Post subject: Reply with quote

Heh, Vic's look fun:) Other sprites are nice.
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MrBumble
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PostPosted: Tue Jun 10, 2008 20:53    Post subject: Reply with quote

Gave it a try, works perfectly with the restoration patch. Great job, me likes ! Applause
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Von Drunky
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PostPosted: Tue Jun 10, 2008 21:35    Post subject: Reply with quote

How come Sulik's combat armor is lacking shoes and what power armor did not come in a plus size for Vic?
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PaladinHeart
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PostPosted: Tue Jun 10, 2008 23:41    Post subject: Reply with quote

Maybe vic's PA is just the standard look like the PC has.
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Bofast
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PostPosted: Wed Jun 11, 2008 0:05    Post subject: Reply with quote

Perhaps Vic liked the idea of a protective helmet too much not to wear it? Smile
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Grayswandir
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PostPosted: Wed Jun 11, 2008 0:32    Post subject: Reply with quote

Vic is too biiig to fit in a PA. So he can't wear one.
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Brother None
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PostPosted: Wed Jun 11, 2008 0:33    Post subject: Reply with quote

I'm wondering how Vic's gut squeezed into some of those models anyway.

That combat armor is pretty slimming on him
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Von Drunky
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PostPosted: Wed Jun 11, 2008 1:15    Post subject: Reply with quote

In Vic's case the armors look like the originals were pasted on, which looks kinda shitty. I really like the little details on the PA.
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Section8
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PostPosted: Wed Jun 11, 2008 2:14    Post subject: Reply with quote

Those sprites are pretty cool. I love Sulik's tribal powerarmour.
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Wooz
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PostPosted: Wed Jun 11, 2008 3:19    Post subject: Reply with quote

Aye. Reminds me of the tribal PA loading screen.
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Stg Granite
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PostPosted: Wed Jun 11, 2008 4:40    Post subject: Reply with quote

Wooz wrote:
Aye. Reminds me of the tribal PA loading screen.

Yeah, that was the idea.

But... What is Dogmeat doing there? Is he wearing a leather jacket?

BTW, very nice work!!
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killap
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PostPosted: Wed Jun 11, 2008 4:48    Post subject: Reply with quote

Stg Granite wrote:
[But... What is Dogmeat doing there? Is he wearing a leather jacket?

Ya, he is wearing dog armor. Again, this is a separate option in the installer and separate from the other party member appearances as well.
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My unofficial Fallout 2 patch
Latest release: May 31, 2008 (1.02.25)

US/UK - installer: download
US/UK - manual: download
Fallout 2 Restoration Project
Latest release: June 9, 2008 (1.2)

Windows installer: download
Manual install: download
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Stg Granite
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PostPosted: Wed Jun 11, 2008 5:31    Post subject: Reply with quote

Killap, something is not quite clear for me: is Restoration Pack 1.2 (manual) just a patch for the last version (1.1)? Is 1.1 required for its installation?
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killap
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PostPosted: Wed Jun 11, 2008 5:41    Post subject: Reply with quote

Stg Granite wrote:
Killap, something is not quite clear for me: is Restoration Pack 1.2 (manual) just a patch for the last version (1.1)? Is 1.1 required for its installation?

No, 1.2 manual is a full install. It does not include any extras, however.
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My unofficial Fallout 2 patch
Latest release: May 31, 2008 (1.02.25)

US/UK - installer: download
US/UK - manual: download
Fallout 2 Restoration Project
Latest release: June 9, 2008 (1.2)

Windows installer: download
Manual install: download
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Stg Granite
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Joined: 08 May 2007
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PostPosted: Wed Jun 11, 2008 6:03    Post subject: Reply with quote

What do you mean by extras? Like 'NPC party member appearence pack'?
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killap
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PostPosted: Wed Jun 11, 2008 6:17    Post subject: Reply with quote

Stg Granite wrote:
What do you mean by extras? Like 'NPC party member appearence pack'?

Yes. If you want these, use the installer.
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My unofficial Fallout 2 patch
Latest release: May 31, 2008 (1.02.25)

US/UK - installer: download
US/UK - manual: download
Fallout 2 Restoration Project
Latest release: June 9, 2008 (1.2)

Windows installer: download
Manual install: download
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Stg Granite
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PostPosted: Wed Jun 11, 2008 6:19    Post subject: Reply with quote

Ok, Thanks! Wink
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