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Myron Rolle Here to Save Us All


Joined: 03 Apr 2003 Posts: 28230 Location: Liberty City, the Netherlands Status: Offline
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Posted: Mon Feb 16, 2009 19:36 Post subject: Game Informer The Pitt interview |
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Game Informer's coverage of The Pitt comes with an interview. Nothing huge in there but it's the first tidbits:GI: What’s the narrative setup for The Pitt?
Gardiner: Pittsburgh was once the industrial center of the pre-war world. The city was spared the horrors of nuclear fire, only to have its people infected by a nightmare plague of disease, infection, and mutation. The Pitt opens with the player encountering an escaped slave from Pittsburgh, Pennsylvania. The slave, Werhner, claims that the leader of “the Pitt” has created a cure for mutations… Once inside the Pitt, the player will have to figure out how to gain audience with the raider boss. What they’ll discover could send shockwaves through the Wasteland. The Pitt is very morally ambiguous – there’s no real right or wrong, just choices to be made, sides to be chosen.
GI: What new features/creatures/weapons/locations can players expect to encounter in The Pitt?
Gardiner: Without spoiling everything, The Pitt contains all of the above! There’s an “AutoAxe,” a melee weapon comparable to the ripper but with a huge, serrated rotary blade. There are three new perks including “Auto Axpert,” which will give the player a boost in damage when they’re using the new AutoAxe. Pittsburgh itself is infected with “Trogs,” creatures that were once human but slowly devolved into scampering mutants who fear the light and fight in packs. Many iconic locations in Pittsburgh are modeled in the game; several of our developers are from the city and their first hand knowledge is on full display! Thanks Ausir. |
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Ausir Canon Fodder


Joined: 20 Apr 2003 Posts: 2983 Location: The Vault - Fallout Wiki Status: Offline
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Myron Rolle Here to Save Us All


Joined: 03 Apr 2003 Posts: 28230 Location: Liberty City, the Netherlands Status: Offline
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Eyenixon Vault Senior Citizen


Joined: 11 Apr 2008 Posts: 1330 Location: Delaware, USA Status: Offline Strikes: 1
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Posted: Mon Feb 16, 2009 20:12 Post subject: Re: Game Informer The Pitt interview |
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| Brother None wrote: |
| “Auto Axpert,” which will give the player a boost in damage when they’re using the new AutoAxe. |
More generic "Damage +" perks, as if Fallout 3 wasn't already filled with too many cop-out perks that just focused on adding skill points or arbitrarily improving damage or slightly affecting accuracy.
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| Pittsburgh itself is infected with “Trogs,” creatures that were once human but slowly devolved into scampering mutants who fear the light and fight in packs. |
Reskinned/slightly remodeled Feral Ghouls? Sounds like the same exact thing. _________________ You can clean up the mess, but don't touch my coffin.
| The Russian Rainbow wrote: |
| try gangreen of the dick |
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Lexx Half-way Through My Half-life


Joined: 24 Apr 2005 Posts: 3376 Location: Germany Status: Offline
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Myron Rolle Here to Save Us All


Joined: 03 Apr 2003 Posts: 28230 Location: Liberty City, the Netherlands Status: Offline
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Ausir Canon Fodder


Joined: 20 Apr 2003 Posts: 2983 Location: The Vault - Fallout Wiki Status: Offline
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Logan It Wandered In From the Wastes


Joined: 06 Jan 2006 Posts: 101
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Posted: Mon Feb 16, 2009 20:44 Post subject: |
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They refer to trogs as creatures..hmm. I suspect there wont be much dialogue with them even if the Wiki refer to them as thinking creatures, like ghouls.
I probably wont be downloading the Pitt as patch 1.1 totally destroyed my game, again.
How does Bethesda manage to release games this buggy and simply walk away? _________________
Take the Magic: The Gathering 'What Color Are You?' Quiz.
-The evil birdie |
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Kanian Hideous Freak of Nature


Joined: 22 Dec 2008 Posts: 20
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Posted: Mon Feb 16, 2009 20:47 Post subject: |
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Since I am ever the optimist, or I try to be when not pissed off at something or other, maybe the month long delay is to refine some of the aspects.
Change behavioral patterns, as well as a reskin, after all aside from the ghoulification Trogs sound much like ferals to me. I do hope this so called "cure" doesn't really exist....
Oh snap...just thought of this, what if this "cure" will be used in the ending change.... _________________ "I Went to hell once, but then they kicked me out for bootlegging ice water"
Semper Potens per Erus
Man in Tank: So I can just roll over the US-Mexico border in a tank?
Border guard: Yep, as long as you don't have any Mexicans hidden in it, and we cleared you on that. |
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Beelzebud Where'd That 6th Toe Come From?

Joined: 06 Mar 2008 Posts: 483
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Posted: Mon Feb 16, 2009 20:49 Post subject: |
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It's bad enough that they had to turn Fallout into an action game, but the fact that they're picking the corpse of Van Buren clean just angers me.
They really don't have one original idea do they? _________________ They raped it. R.I.P. Fallout 1997-2008 |
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Public Vault Fossil


Joined: 18 May 2006 Posts: 1801 Location: London Status: Offline
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Posted: Mon Feb 16, 2009 20:51 Post subject: |
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| Logan wrote: |
How does Bethesda manage to release games this buggy and simply walk away? |
Coz not many people complain about it?
And for the Pitt, it sounds like another "black vs white" scenario. _________________
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Ausir Canon Fodder


Joined: 20 Apr 2003 Posts: 2983 Location: The Vault - Fallout Wiki Status: Offline
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Kanian Hideous Freak of Nature


Joined: 22 Dec 2008 Posts: 20
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Posted: Mon Feb 16, 2009 21:01 Post subject: |
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| Beelzebud wrote: |
It's bad enough that they had to turn Fallout into an action game, but the fact that they're picking the corpse of Van Buren clean just angers me.
They really don't have one original idea do they? |
Damn, if it's one thing its another with those like you, you should happy Beth decided to use concepts from Van Buren, better to get something from the true creators of Fallout than some random BS from Beth.
I for one am almost ecstatic that they are using Van Buren ideas, so I can maybe, after forging through the bad game play, imagine I am playing Van Buren. _________________ "I Went to hell once, but then they kicked me out for bootlegging ice water"
Semper Potens per Erus
Man in Tank: So I can just roll over the US-Mexico border in a tank?
Border guard: Yep, as long as you don't have any Mexicans hidden in it, and we cleared you on that. |
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AskWazzup Look, Ma! Two Heads!


Joined: 21 Aug 2008 Posts: 355 Location: Lithuania Status: Offline
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Posted: Mon Feb 16, 2009 21:07 Post subject: |
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| Kanian wrote: |
| Beelzebud wrote: |
It's bad enough that they had to turn Fallout into an action game, but the fact that they're picking the corpse of Van Buren clean just angers me.
They really don't have one original idea do they? |
Damn, if it's one thing its another with those like you, you should happy Beth decided to use concepts from Van Buren, better to get something from the true creators of Fallout than some random BS from Beth. |
Well they also used ideas from the original Fallout, but the implementation was not that successful . _________________ "Knowin' nothin' in life but to be legit'
Don't quote me boy, cause i ain't said shit..." |
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Ausir Canon Fodder


Joined: 20 Apr 2003 Posts: 2983 Location: The Vault - Fallout Wiki Status: Offline
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Posted: Mon Feb 16, 2009 21:08 Post subject: |
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Damn, if it's one thing its another with those like you, you should happy Beth decided to use concepts from Van Buren, better to get something from the true creators of Fallout than some random BS from Beth. |
As much as I like Van Buren, it wasn't really made by the "true creators of Fallout". I don't think anyone from the Fallout 1 team worked on Van Buren. _________________ The Vault - Fallout Wiki * Fallout Online * Fallout: New Vegas * Fallout IRC channel * Wasteland 2 FAQ |
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TheRatKing Mildly Dipped


Joined: 07 Oct 2008 Posts: 584 Location: a settlement just west of Shady Sands Status: Offline
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Posted: Mon Feb 16, 2009 21:25 Post subject: |
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| Damn, if it's one thing its another with those like you, you should happy Beth decided to use concepts from Van Buren, better to get something from the true creators of Fallout than some random BS from Beth. |
Some things from Van Buren are cool, but it's sometimes a letdown to know how much cooler they would be in Van Buren. An example is these trogs. It appears as though they could be interacted with in VB, but in The Pitt, they seem to be just another creature for you to kill. _________________ Fallout: Grim Fandango
| Jack The Knife wrote: |
Shut your bloody mouth
Arrogant obnoxious bitch
Enjoying your death |
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M-26-7 Still Mildly Glowing


Joined: 20 Jul 2008 Posts: 247
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Posted: Mon Feb 16, 2009 21:39 Post subject: |
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Bethesda: How to gain audience with the raider king eh? How...to...gain...an...audience...let's see FPS, simplification, woah ooops, jumped tracks there, just let em kill everything okay? _________________ For a long time I used to go to bed early. |
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4too Old Warrior of The Wastes

Joined: 30 Apr 2003 Posts: 863
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Posted: Mon Feb 16, 2009 21:42 Post subject: Happiness Is A Warm Gun |
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Happiness Is A Warm Gun
| Ausir wrote: |
| ... They definitely could be interacted with in Van Buren, but I doubt they will be in FO3. |
In nex gen action role plaguing ontologies, the most eloquent social infraction has always been through the eviscerating medium of violence; the hilarious 'a-sploding' heads, the comedy of severed body parts on display.
Anticipate as many forms of interaction as there are methods to dismember.
4too |
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Holocausto It Wandered In From the Wastes


Joined: 14 Dec 2008 Posts: 178
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Posted: Mon Feb 16, 2009 22:24 Post subject: Re: Game Informer The Pitt interview |
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| Brother None wrote: |
| “Auto Axpert,” which will give the player a boost in damage when they’re using the new AutoAxe. |
| Eyenixon wrote: |
More generic "Damage +" perks, as if Fallout 3 wasn't already filled with too many cop-out perks that just focused on adding skill points or arbitrarily improving damage or slightly affecting accuracy.
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Yep.. apparently 'perks' now means 'more skill points administered in a backdoor route'. So you have your standard skill points, then magical bobbleheads which give you skill points, then books aplently that give you skill points, then "perks" which give you skill points. Wow, what a deep well done system. The heavy intellectual lifting required to devise such an ingenious system must have been staggering. Also WTF is a "perk" anyway? I thought that was something you get as a side benefit to a job or something. Traits/Abilities would be more appropriate term (course that's assuming they are done right (which most aren't). |
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Crni Vuk Sonny, I Watched the Vault Bein' Built!

Joined: 26 Nov 2008 Posts: 2415
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Posted: Mon Feb 16, 2009 22:54 Post subject: Re: Game Informer The Pitt interview |
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| wrote: |
| ...Once inside the Pitt, the player will have to figure out how to gain audience with the raider boss. What they’ll discover could send shockwaves through the Wasteland. The Pitt is very morally ambiguous – there’s no real right or wrong, |
New dialogues! Cool.
So instead of asking around :
"Hey, seen my dad. Midle aged guy"
we will get something like :
"Hey, seen a cure for mutation. Green stuff in a ampulla" _________________
Dont take it to serious! |
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