No Mutants Allowed!
No Mutants Allowed
We were here before the fall....
 
FAQ  -  NMA  -  Search -  Memberlist -  UsergroupsRegister Files - Gallery 
Profile -  Log in to check your private messages -  Log in 

Defonten posters

FT Awaken patch 1.41

 
Post new topic   Reply to topic    No Mutants Allowed Forum Index -> Fallout Tactics Modding
View previous topic :: View next topic  
Author Message
Cubik2k
Where'd That 6th Toe Come From?



Joined: 22 Nov 2005
Posts: 414
Location: Poland, location Mielec
Status: Offline

PostPosted: Sun Aug 02, 2009 20:29    Post subject: FT Awaken patch 1.41 Reply with quote

Here is a test version of patch v1.41 for Awaken mod v1.4:

FT Awaken patch 1.41d ENG

You can read about changes in readme file and here:
FT Awaken on Fallout Modding Wiki


Feel free to download and enjoy Smile
_________________

My Fallout 1/2 Tools
F2wedit for easy editing and creating items in FO1/2 | F2wedit Updater - the tool for updating older versions of F2wedit
FT Awaken patch v1.41d ENG
Fallout took three years to make. For the first six months, it was just me (Tim Cain). For the next six months, it was me, a scripter and an artist.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
guzer
Hideous Freak of Nature



Joined: 02 Mar 2008
Posts: 29

Status: Offline
Strikes: 1

PostPosted: Wed Aug 05, 2009 3:34    Post subject: Reply with quote

looks promising - i will give it the try it deserves
Back to top
View user's profile Send private message Visit poster's website
namad
Hideous Freak of Nature



Joined: 07 Aug 2006
Posts: 17

Status: Offline

PostPosted: Mon Sep 14, 2009 14:04    Post subject: do I install awaken1.4 then install this patch then install Reply with quote

do I install awaken1.4 then install this patch then install the 1.4 english language patch?


or do install awaken 1.4 then the language patch then this patch?


or can this patch only be played properly in polish?\



thanks!
Back to top
View user's profile Send private message
Cubik2k
Where'd That 6th Toe Come From?



Joined: 22 Nov 2005
Posts: 414
Location: Poland, location Mielec
Status: Offline

PostPosted: Mon Sep 14, 2009 15:41    Post subject: Reply with quote

All is written in reamde.txt file:

Code:

Install Awaken mod v1.4 PL
Install this patch by unpacking the files to Awaken\Awaken\ directory and overwrite files.
Start new game.

_________________

My Fallout 1/2 Tools
F2wedit for easy editing and creating items in FO1/2 | F2wedit Updater - the tool for updating older versions of F2wedit
FT Awaken patch v1.41d ENG
Fallout took three years to make. For the first six months, it was just me (Tim Cain). For the next six months, it was me, a scripter and an artist.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
namad
Hideous Freak of Nature



Joined: 07 Aug 2006
Posts: 17

Status: Offline

PostPosted: Tue Sep 15, 2009 10:17    Post subject: so the 1.41 patch includes the english language update? Reply with quote

so the 1.41 patch includes the english language update?

I read the readme, and that statement is not whatsoever clear... it doesn't reference the existence of the english language patch at all so one doesn't know if it is included, unnecessary, redundant, or incompatible....


obviously it is one or more of these things... so far it seems to be working so I think that given your offhanded remark... included, and redundant would be my conclusion
Back to top
View user's profile Send private message
Grandson Of Sam
Hideous Freak of Nature



Joined: 03 Oct 2009
Posts: 5
Location: Finland
Status: Offline

PostPosted: Wed Oct 21, 2009 16:41    Post subject: Reply with quote

After playing the mod to about halfway, I have to say: You have done a huge amount of work to make FOT look and feel as much FO as possible :) Kudo's for the huge amount of work and for not using shortcuts.

As this mod proves, FOT is not a RPG, but the feel of FO is there, except for the annoying amount of random encounters.

If you are still updating the mod, I could see what bugs I can find from it... Im still just fiddling with FOT modding, but learning fast, as I have modded numerous games before, so learning a new system is not that hard really.

One thing that comes to mind about the mod though (except the random encounters, grr!): Comparing to the official FOT campaign, it kindof lacks in the feeling part... everything is too clean and nice. And FOT is very politically correct compared to FO1 or FO2... :)

And yes, the NPC:s are actually worse than the ones in FO1 or FO2...

I do like the low tech feel (for the first half atleast) of it, and that its hard like its fathers are :)
_________________
-Mercenaries never die, they just go to Hell to regroup!
Back to top
View user's profile Send private message
Ddrenai
Hideous Freak of Nature



Joined: 28 Apr 2011
Posts: 70
Location: Italy
Status: Offline

PostPosted: Thu Apr 28, 2011 18:37    Post subject: Reply with quote

Just reinstalled FT in order to play Awaken mod. I'm sure this is gong to be a great mod Smile
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    No Mutants Allowed Forum Index -> Fallout Tactics Modding All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group