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Look what the lizard brought in

 
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Silencer
Night Watchman



Joined: 08 Nov 2003
Posts: 13296
Location: Deepest, darkest Berkshire
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PostPosted: Wed Aug 19, 2009 15:42    Post subject: Look what the lizard brought in Reply with quote

The Tower of Creation website had been updated with a handful of news and updates related to the Fallout: Between good and Evil project:
So, you were starting to believe that we are dead? Maybe you've even deleted us from your bookmarks? Well, think again!

Last time, I've promised you new pictures of animated critters, new locations and, well, the things I usually promise. I have to disappoint you though - I haven't got a single animated monster for you :-P I can however offer you images from a brand new location - Phoenix...



(...)

New Phoenix is a city that tries to live the American dream and look decent, even at the cost of hundreds of lives of its citizens. The hero will have to learn about tough compromises on his journey too, but that is a story for another time.

(...)

I probably don't even have to mention that we are hiring, do I? We're still looking for a 3D graphic artists (for all those screens) and even more importantly programmers, which we still lack badly. Read more in the JOIN US section :-)

Four programmers currently dedicate their time to BGE: Tyfuz, Mihlon, C-X and Exist, where the last three have replaced Crow and Fuzzi, who have both meant a lot to the project;

(...)

Some stats to end with. We're not going to make the mistake of speculating over the release date or express our progress as a percentage, because it would have to be totally arbitrary. We can however be exact and tell you that currently there are:

- 678 scenery FRMs
- 114 item FRMs
- 760 tile FRMs
- 466 wall FRMs
- 852 critter FRMs
- 92 maps
- 139 msg files (CZ text)
- 129 msg files (EN text)

Though is doesn't mean that we'll be done before tomorrow's lunch, these numbers nicely show just how much work has been done over the last four years, even though we weren't expected to survive the winter and the initial enthusiasm phase :-)
Original post and more concept images here: Tower of Creation
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Chris Parks
Vault Modder



Joined: 10 Jun 2006
Posts: 1075

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PostPosted: Wed Aug 19, 2009 15:51    Post subject: Reply with quote

Quote:
So, you were starting to believe that we are dead? Maybe you've even deleted us from your bookmarks? Well, think again!


Dead? No! Just dormant and working hard.

Nice work. The art pieces look great ingame and the gnarled tree reminds me of something from lotr.

Good to hear a little of the story as well rather than just artwork.

Quote:
Four programmers currently dedicate their time to BGE


More than enough! Only one at MR - me! care to share some. Very Happy

Great news guys - hope I get to play it someday.
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TheGM
Vault Dweller



Joined: 19 Aug 2008
Posts: 758
Location: GM Mega-Dome 5000!
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PostPosted: Wed Aug 19, 2009 17:12    Post subject: Reply with quote

Dead? Oh no. you got that wrong. I just never heard of you.
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Goweigus
Mildly Dipped



Joined: 18 Jan 2007
Posts: 566
Location: Kent, WA
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PostPosted: Wed Aug 19, 2009 17:53    Post subject: Reply with quote

Now give me a catapult launcher for that TNT and we're set! Wink

Its so unfortunate that so many great Fallout 1 and 2 mod teams are not getting along very well... Sad It seems the only games worth playing with mods are in the fallout series

Good to here this isn't dead though! I can wait forever Razz
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Chris Parks
Vault Modder



Joined: 10 Jun 2006
Posts: 1075

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PostPosted: Wed Aug 19, 2009 19:39    Post subject: Reply with quote

Quote:
Its so unfortunate that so many great Fallout 1 and 2 mod teams are not getting along very well


For example?

FMF and MR didn't get on that well, but that was before I arrived. No problems after.

MR and BGE just have a friendly rivalry. We do trade artwork.
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Jesterka
Water Chip? Been There, Done That



Joined: 16 Mar 2006
Posts: 910
Location: Czech Fucking Republic
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PostPosted: Wed Aug 19, 2009 20:44    Post subject: Reply with quote

Rot Gut to you for the coverage, Silencer. You somehow overlooked this sketchy-sketchy thing, maybe next time, but thanks anyway.

Just a small boring note to anyone invading slow mods and modders: stop it. This is just not how it should work. Either don't flatly care about or just be a patient fan.

We in BGE, for example, are trying to overrun good old BIS'ers in some (hopefully) essential elements, like more complex area endings (outros), more interactive locations, really tied up towns, and more 3d work/artwork. In our spare time. And very often from scratch.

I'm obviously talking about solid projects at some level, not about chatoic liars and pretend-to-be-workers (hi FMF Razz).

The last point - yeah, CP's probably right about badly mixed older BGE news.
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swampcat
Look, Ma! Two Heads!



Joined: 04 Feb 2006
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PostPosted: Wed Aug 19, 2009 23:39    Post subject: Reply with quote

awesome screenshots !
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Goweigus
Mildly Dipped



Joined: 18 Jan 2007
Posts: 566
Location: Kent, WA
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PostPosted: Thu Aug 20, 2009 7:26    Post subject: Reply with quote

Good news! I didn't know that. But what i meant was in the sense that they tend to start grand and often get somewhere, then sort of die off and not seem to get closer to finishing for years
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Lexx
Tophat Cat



Joined: 24 Apr 2005
Posts: 7686
Location: Germany
Status: Online!

PostPosted: Thu Aug 20, 2009 9:03    Post subject: Reply with quote

I like how the tree totally fits into the other graphics.
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Jesterka
Water Chip? Been There, Done That



Joined: 16 Mar 2006
Posts: 910
Location: Czech Fucking Republic
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PostPosted: Thu Aug 20, 2009 11:51    Post subject: Reply with quote

The truth is, the tree is 3+ years old Ghostus' work that's debuting this days by accident. Didn't cross my mind.
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Continuum
Vault Fossil



Joined: 08 Nov 2006
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PostPosted: Thu Aug 20, 2009 14:36    Post subject: Reply with quote

Don't like this green shit (yeah, I've seen bigger images of this location Wink).

Fallout is about rust only.
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Dreadwolf
Hideous Freak of Nature



Joined: 24 Oct 2007
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PostPosted: Thu Aug 20, 2009 17:52    Post subject: Reply with quote

Looking good!

I like the idea of the truck-chassis entrance Applause
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Crni Vuk
Orderite


Joined: 26 Nov 2008
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PostPosted: Thu Aug 20, 2009 21:52    Post subject: Reply with quote

OMG! Green and FALLOUT ! Thats impossible. Blasphemy!

Razz
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shihonage
Vault Senior Citizen



Joined: 08 May 2007
Posts: 1025
Location: SF, CA
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PostPosted: Fri Aug 21, 2009 20:37    Post subject: Reply with quote

So according to the storyline the post-war world has been taken over by Slavs, which is why the entire game is in a different language.

j/k Wink

Looks good.
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deadr4tz
Random Member Title


Joined: 23 Apr 2003
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Location: Skrillex's asscrack
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PostPosted: Fri Aug 21, 2009 22:32    Post subject: Re: Look what the lizard brought in Reply with quote

Silencer wrote:

I think it's cool that Harold has a cameo in this mod.
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Jesterka
Water Chip? Been There, Done That



Joined: 16 Mar 2006
Posts: 910
Location: Czech Fucking Republic
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PostPosted: Mon Aug 24, 2009 22:48    Post subject: Reply with quote

shihonage wrote:
So according to the storyline the post-war world has been taken over by Slavs, which is why the entire game is in a different language.

j/k Wink

Looks good.

If Slavs actually had, it would be worst than alien invasion. Slivovitz time!

Not kidding.
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