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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 30139 Location: Liberty City, the Netherlands Status: Offline
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Posted: Wed Oct 14, 2009 17:44 Post subject: PARPG - nuclear winter RPG in the making |
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A project our forum dwellers may have stumbled upon already is now ready for more public viewing.About PARPGPARPG - short form for Post-Apocalyptic RPG - is an isometric 2D roleplaying game inspired by classics of the golden age of the genre such as Fallout, Arcanum and Planescape: Torment, while being set in the harsh winter of post-nuclear Scandinavia.
It is the undertaking of an independent development team to create an old school RPG in the spirit of the aforementioned games while offering the game itself and all tools created as free downloads. The complete source code of the game and tools as well as of all assets (maps, graphics, text, music, etc.) are released under open source licenses. PARPG is entirely written in Python and powered by the open source game engine FIFE.Project and team philosophyThe work on PARPG began in early February 2009 and over the course of the last months a team has assembled to create a single player roleplaying experience. We have decided to use isometric 2d graphics instead of trying to tackle the complexity of an 3d engine. The undertaking is ambitious enough so the team would rather focus on the game play of PARPG than to compete with commercial projects in a battle for the best next gen graphics glitz that you can't win as an indie developer anyway.
PARPG is meant to feature meaninful choices and consequences throughout the course of the game. There will be multiple paths to complete quests including non-violent ways. Combat will be fought in a turnbased manner, inspired by the combat mechanics of the first two Fallout games. Furthermore we are aiming for well-written detailed branching tree dialogs.
What sets PARPG apart from other independent RPGs is both the non-profit nature of the project as well as the open development philosophy behind it. The entire development wiki as well as the forums are public; the same goes for the SVN repository where the sourcecode and all assets are stored. This way interested community members can always grab the latest version of the game and test it themselves.A first releaseWhile there is still a long way to go before we will see a full featured release of PARPG, we would like to release a tech demo of PARPG as soon as possible. This first release is planned for the end of 2009 and will hopefully already feature a simple inventory / object / looting model, basic branching tree dialog, a first customized version of the FIFE map editor to create PARPG maps as well as load and save functionality.Looking for additional contributorsCreating a complex roleplaying game is an ambitious undertaking so the team appreciates every helping hand. While there are open positions in all development departments (programming, graphics, audio, game mechanics, writing) we would like to emphasize the we are currently in severe need of additional 3d graphic artists. You can use your modeling tool of choice and while we can offer no monetary compensation due the non-profit nature of the project, getting your models into a release surely makes a good portfolio piece.
If you would like to lend us a hand, don't hesitate and get in contact with us by introducing yourself at our forums. If you want to talk to the developers you can join the IRC channel of the project as well.Additional informationNow you are curious and would like to know more about the project? Check out the development blog, the project wiki or head over to the gallery for all the eye candy.
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Goweigus Mildly Dipped


Joined: 18 Jan 2007 Posts: 507 Location: Kent, WA Status: Offline
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Posted: Wed Oct 14, 2009 18:25 Post subject: |
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Cool stuff! Hopefully the extreme openness of the project will help it develop much more quickly and actually get finished.
I like the idea of a winter approach, hopefully you guys get some good snow textures because those seem to be some of the toughest to pull off in video games
On a game play note if you guys don't make it crazy detailed - like requiring you to eat and drink, hopefully such things will at least be available so one could role play it (just an example, i do that in fallout 1/2) _________________ We can always opt for electric brain shock to forget our memories. So long as we remember to make a note to play Fallout and Fallout 2!!! and AFTERFALL w007!!!! 1337ness!!!!!! |
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alec Gallery Attendant


Joined: 21 May 2003 Posts: 13159 Location: Higher than you Strikes: Immunity Status: Offline
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Posted: Wed Oct 14, 2009 18:38 Post subject: |
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That gasoline tank looks nicked from Commandos 2 and the overall graphical style reminds me of FOT.
Too early to judge this, but atm it looks half decent, yeah. _________________
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mvBarracuda Vault Dweller


Joined: 11 Apr 2004 Posts: 722 Location: Dresden, Germany Status: Offline
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Posted: Wed Oct 14, 2009 18:43 Post subject: |
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Fallout modder continuum created the gas tank.
Concerning your question Goweigus: we plan to add some extra depth to it that you don't see in mainstream RPGs at this point. I personally liked how eating an drinking was implemented in the Realms of Arkania series and I wouldn't mind something like that in PARPG. _________________ PARPG - post-apocalyptic roleplaying game currently moving towards a first techdemo release. |
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))<>(( Forever.

Joined: 03 Nov 2007 Posts: 3340 Location: Hamdinger factory basement Status: Offline
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Posted: Wed Oct 14, 2009 20:29 Post subject: |
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An awesome game to play Norwegian black-metal too...
If it ever gets finished. _________________
| alec wrote: |
| I just fucking love these cutie rapist pervert chicks. I think they're awesome. |
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zenbitz Hideous Freak of Nature

Joined: 18 Dec 2008 Posts: 84
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Posted: Wed Oct 14, 2009 20:44 Post subject: |
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Eating and Drinking:
Current plan is that you don't really need to drink. Most months there is plenty of snow.
Food will be important but handled abstractly - if you have "food" in inventory and/or some food source, then you will automatically eat it. You might have to set yourself on short rations though... _________________ PARPG- post-apocalyptic roleplaying game currently in early planning stages. |
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verevoof Vault Fossil


Joined: 12 Jul 2009 Posts: 1980
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Posted: Wed Oct 14, 2009 21:52 Post subject: |
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I'm diggin' the screens and stuff. Here's hoping it get released!  _________________
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cdoublejj It Wandered In From the Wastes


Joined: 30 Apr 2007 Posts: 100
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Posted: Wed Oct 14, 2009 22:52 Post subject: |
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looks like they are going from scratch for the gfx witch is good so if they add more it won't stick out like in FO. hope to see the tech demo this Christmas or new year. _________________
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Dead Guy A Smooth-Skin


Joined: 09 Nov 2008 Posts: 686 Location: The Mortuary Status: Offline
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Posted: Thu Oct 15, 2009 7:24 Post subject: |
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Do you plan to implement effects of extreme temperature, like freezing to death, or losing toes to frost bite for example? Or is everyone assumed to have proper winter gear? _________________
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Goweigus Mildly Dipped


Joined: 18 Jan 2007 Posts: 507 Location: Kent, WA Status: Offline
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Posted: Thu Oct 15, 2009 7:49 Post subject: |
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Haha always loved oregon trail
I imagine that freezing could work similar to radiation, be exposed to too much and bad things start to happen, upgrade outfit, eat, etc to heal (hey a lot like fallout...)
I am most interested in what these deeper elements are that you plan to include like few other RPGS before have done
another great looking project, if you guys open up a paypal donation or something I will contribute *although i am not sure if that would be against your code _________________ We can always opt for electric brain shock to forget our memories. So long as we remember to make a note to play Fallout and Fallout 2!!! and AFTERFALL w007!!!! 1337ness!!!!!! |
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dirtbag It Wandered In From the Wastes

Joined: 11 Sep 2004 Posts: 156 Location: The Hub Status: Offline
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Posted: Thu Oct 15, 2009 9:39 Post subject: |
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Something has to be done on the textures because everything looks clean, "rug it down" a whole lot so that it looks dirty and wornout.
The clothes shouldnt shine, for one example.
The walls looked great tho! |
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terebikun Still Mildly Glowing

Joined: 16 May 2008 Posts: 250
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Posted: Thu Oct 15, 2009 9:48 Post subject: |
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| I really hope that's a working title, unless you were going for the whole ultra-generic thing. |
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mvBarracuda Vault Dweller


Joined: 11 Apr 2004 Posts: 722 Location: Dresden, Germany Status: Offline
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Posted: Thu Oct 15, 2009 10:26 Post subject: |
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Yep, it's a working title indeed. We'll stick to that until we have a pretty good idea about the story details. Right now we're focusing on creating a first techdemo that just features two simple quests to get started. _________________ PARPG - post-apocalyptic roleplaying game currently moving towards a first techdemo release. |
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Deadman87 It Wandered In From the Wastes


Joined: 07 Nov 2008 Posts: 182 Location: Freezing north Status: Offline Strikes: 1
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Posted: Thu Oct 15, 2009 11:29 Post subject: |
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Cool concept. I really hope this takes off.
I do not like how clean the characters look at this point though. It's like those new fallout 2 models compared to the old ones. The grittier ones looked best by far. _________________ It is preferable not to travel with a dead man. |
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mvBarracuda Vault Dweller


Joined: 11 Apr 2004 Posts: 722 Location: Dresden, Germany Status: Offline
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Posted: Thu Oct 15, 2009 11:56 Post subject: |
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I'll let Sirren know. He's our 3d character artist, let's see if he can incorporate some suggestions. _________________ PARPG - post-apocalyptic roleplaying game currently moving towards a first techdemo release. |
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Continuum Vault Fossil


Joined: 08 Nov 2006 Posts: 1771
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Posted: Thu Oct 15, 2009 14:02 Post subject: |
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Guy at the left on this concept is looking pretty cool. Sirren should go into this direction with his work. So far all characters are looking like "taken" from nice and shinny world, not something I'd expect in post-apoc settings.
But since they're for techdemo only, I wouldn't worry about final version right now. _________________ contemplating the brandish of the torches... |
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mvBarracuda Vault Dweller


Joined: 11 Apr 2004 Posts: 722 Location: Dresden, Germany Status: Offline
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Posted: Thu Oct 15, 2009 19:59 Post subject: |
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Just spoke to Sirren: it's unlikely that we'll see more dirty, gritty characters in the first release. There is basically a long list of objects that still need to be modeled for the first release and right now Sirren is the only active 3d artist on the team and we didn't have luck to attract additional contributors at the moment.
So you'll likely have to wait for the time after the first techdemo to see furthermore improved character models. _________________ PARPG - post-apocalyptic roleplaying game currently moving towards a first techdemo release. |
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Lexx Venerable Relic of the Wastes


Joined: 24 Apr 2005 Posts: 4675 Location: Germany Status: Offline
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Public Vault Fossil


Joined: 18 May 2006 Posts: 1944 Location: London Status: Offline
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Posted: Fri Oct 16, 2009 9:12 Post subject: |
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Sounds like Forlorn World to me. _________________
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lisac2k Vault Senior Citizen


Joined: 26 Oct 2004 Posts: 1027 Location: XXV Century Status: Offline
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Posted: Fri Oct 16, 2009 10:28 Post subject: |
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That "crossbow" thingy looks particularly interesting to me, pretty PA.
BTW, I hear too many known names around... Contie, Sirren... Good to hear people are working on something. _________________ Vault Rats Moments v1.02
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