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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 30162 Location: Liberty City, the Netherlands Status: Offline
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Posted: Sun Mar 07, 2010 12:00 Post subject: Fallout: New Vegas screenshots |
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Those of us who know how Bethesda (and most companies) works, know that all screens we've seen in the preview come from a standard press package. Bethesda usually releases these to the public later on, but looks like they got beat to the punch, as someone forwarded the screenshot press pack to Duck and Cover. So we've seen all these before, but enjoy the quality.
Link: Duck and Cover Fallout: New Vegas screenshots.
Link: ScrawlFX Fallout: New Vegas screenshots (mirror).
Last edited by Brother None on Sun Mar 07, 2010 15:21; edited 2 times in total |
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Dominus Hideous Freak of Nature


Joined: 12 May 2007 Posts: 52 Location: Pandemonium Status: Offline
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MrBumble NMA French News Team


Joined: 17 Jan 2006 Posts: 1701 Location: French Riviera Status: Offline
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Posted: Sun Mar 07, 2010 12:06 Post subject: |
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Yeah, they look fugly alright...
I remember when I was impressed by Gamebryo : that was with Morrowind, in 2002. Now, not so much...
But I kinda like the western vibe even though the game is way too reminiscent of FO3. _________________
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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 30162 Location: Liberty City, the Netherlands Status: Offline
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Posted: Sun Mar 07, 2010 12:07 Post subject: |
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Gotta love the Courier there with his shoulder clipping through his armour.
Yeah, no surprise this game's as ugly as Fallout 3. Though no doubt like Fallout 3 it'll be good at wide expansive vistas! _________________
 Captain: All guards on alert! Someone is using the counter-jamming frequency projector! Find it and destroy it immediately!
Fibuli: Captain, do you suppose any of the guards know what a counter-jamming frequency projector looks like?
Captain: ... Destroy everything!
No Mutants Allowed, your Fallout resource - Fallout: New Vegas |
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Dragula Orderite

Joined: 06 Nov 2008 Posts: 2628 Location: Thule, Sweden Status: Offline Strikes: 1
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Posted: Sun Mar 07, 2010 12:10 Post subject: |
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I like the geckos. _________________
| Yamu wrote: |
| A fish tail would probably be more inviting than those legs, too. |
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King of Creation Gunslinger of the Line of Eld


Joined: 09 Dec 2003 Posts: 1576 Location: The Dark Tower Status: Offline
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Posted: Sun Mar 07, 2010 12:11 Post subject: |
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| Dominus wrote: |
oh man, Fallout 1 and 2 even now look better than this next gen 2010 game..  |
The gamebryo engine is really starting to show it's age. The first gamebryo game came out in, what, 2001? The age difference is practically like using the Fallout 1 engine on a game in 2005.
Hopefully this is the last game to use it. _________________ Duck and Cover: The site for all your Fallout needs since 1998. |
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UnidentifiedFlyingTard Vault Senior Citizen


Joined: 12 Mar 2009 Posts: 1467 Location: Corvallis, Oregon, USA Status: Offline Strikes: 1
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Posted: Sun Mar 07, 2010 12:20 Post subject: |
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Color...in Gamebryo??? what is this black magic? _________________

"Eat shit. Billions of flies can't be wrong." |
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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 30162 Location: Liberty City, the Netherlands Status: Offline
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Posted: Sun Mar 07, 2010 12:21 Post subject: |
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| King of Creation wrote: |
| The gamebryo engine is really starting to show it's age. The first gamebryo game came out in, what, 2001? |
Not exactly. The first GameBryo game was when it was still NetImmerse, in 1999 (Prince of Persia 3D). Morrowind used that engine.
Oblivion/Fallout 3/New Vegas use the newer Gamebryo, and heavily tweaked it. Divinity 2 uses it too, and it shows there too, so yeah, by now we can blame the engine. Though we can't blame it for shitty animation or the constant skating the PC does. Frith I hope this game is more playable in TPS than Fallout 3 was.
Anyway this Gamebryo is from 2004. I can't imagine Bethesda using it again. I don't know how they keep getting away with it anyway, why the gaming press just ignores the flaws, but they can't get away with it on another TES. Howard and co have no doubt already found and are using their new engine. |
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Public Vault Fossil


Joined: 18 May 2006 Posts: 1944 Location: London Status: Offline
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Posted: Sun Mar 07, 2010 12:23 Post subject: |
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Oh I hate FO3's textures for ghouls.
| Quote: |
| The gamebryo engine is really starting to show it's age. |
It started showing its age right after FO3 release.
Knowing nowdays graphics are mostly important when it comes to games, F:New Vegas will probably get low rating because of that.
I wonder if the same voice actors have been casted... _________________
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randy Mc rupp Hideous Freak of Nature


Joined: 06 May 2007 Posts: 96 Location: Dresden, East Germany Status: Offline
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Posted: Sun Mar 07, 2010 12:23 Post subject: |
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I still can't believe it when I see those mutants. I just a die a little inside everytime I witness that eye cancer. _________________ "You just got your asses whipped by a bunch of goddamn nerds"
Last edited by randy Mc rupp on Sun Mar 07, 2010 12:23; edited 1 time in total |
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UnidentifiedFlyingTard Vault Senior Citizen


Joined: 12 Mar 2009 Posts: 1467 Location: Corvallis, Oregon, USA Status: Offline Strikes: 1
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Posted: Sun Mar 07, 2010 12:23 Post subject: |
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Im hoping they switch to the new ID engine.
and Valve gets away with releasing new games with an engine that is from 2004, but the difference is Source is GOOD. _________________

"Eat shit. Billions of flies can't be wrong." |
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John Coffey Hideous Freak of Nature


Joined: 17 Feb 2010 Posts: 14
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Posted: Sun Mar 07, 2010 12:32 Post subject: |
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The flora and fauna looks much better than in Fallout 3. But I totaly don't get why supermutants in Nevada look like supermutants in D.C.
I can life with the Fallout 3 mutants. It's a new setting, new story and non canon for me. But New Vegas picks up the old Fallout story, so why do they look like fucking Orc's again?
Anyway. It looks much better than Fallout 3, but the shitty engine averts a good game anyway... |
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Bewitched NMA Russian News Team


Joined: 13 Jun 2006 Posts: 318 Location: Ukraine/Kiev Status: Offline
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BReal Hideous Freak of Nature


Joined: 29 Jun 2008 Posts: 51 Location: Finland Status: Offline
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Posted: Sun Mar 07, 2010 12:41 Post subject: |
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What is this, no anti-aliasing on the screens?! And no photo manipulation? BLASPHEMY! _________________

Last edited by BReal on Sun Mar 07, 2010 13:45; edited 1 time in total |
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Stanislao Moulinsky Still Mildly Glowing


Joined: 16 Jul 2009 Posts: 246
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Posted: Sun Mar 07, 2010 13:16 Post subject: |
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| The lack of shadows in the helios pic is terrible... |
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Mistrz It Wandered In From the Wastes


Joined: 28 Apr 2009 Posts: 135 Location: Poland Status: Offline
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Posted: Sun Mar 07, 2010 13:17 Post subject: |
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We`ve got first look on those new creatures Big Horners:
[/img] |
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King of Creation Gunslinger of the Line of Eld


Joined: 09 Dec 2003 Posts: 1576 Location: The Dark Tower Status: Offline
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Crni Vuk Orderite

Joined: 26 Nov 2008 Posts: 4552
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Posted: Sun Mar 07, 2010 13:39 Post subject: |
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I think everyone knew since the begining that this will not be a visual revolution. I mean all one can hope for is for a good setting and falloutish dialogues.
Though I hope they also spend some time on working on at least a few new things and not just recycle simply everything from the Fallout 3 world ...
hey does anyone know if we will see those exploding cars again ? _________________

Last edited by Crni Vuk on Sun Mar 07, 2010 13:40; edited 1 time in total |
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Arr0nax Still Mildly Glowing

Joined: 30 Oct 2009 Posts: 267
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Posted: Sun Mar 07, 2010 13:39 Post subject: |
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But what about the artworks in the german review ? Was it like a "gold" press pack or something like that ? _________________ "Forum NMA percentage of a percentage of the world's best forum, it should be said before or pop gun fire." |
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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 30162 Location: Liberty City, the Netherlands Status: Offline
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Posted: Sun Mar 07, 2010 13:40 Post subject: |
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Several previews also had artwork. That'll be released too eventually, but apparently it was not sent to Dac. Or they're holding out  _________________
 Captain: All guards on alert! Someone is using the counter-jamming frequency projector! Find it and destroy it immediately!
Fibuli: Captain, do you suppose any of the guards know what a counter-jamming frequency projector looks like?
Captain: ... Destroy everything!
No Mutants Allowed, your Fallout resource - Fallout: New Vegas |
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