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Creepiest part in Fallout 3?
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Nuka-X
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PostPosted: Sun Oct 10, 2010 20:01    Post subject: Reply with quote

Dunwich Building is "bad mojo", cant be said any better.

Also, when visiting previously mentioned Andale and I went outside, the dialogue opened with that one lady with the shades and for some reason, random NPC's just talking is creepy, especially when it was night and I thought nothing odd was going on.
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Agent 9
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PostPosted: Thu Oct 14, 2010 19:54    Post subject: Reply with quote

... yea, no... Fallout 3 wasn't really scary at all (infuriating at times, but not scary) I really wish they stole some of Dead Space's scariness. They could have fit that in really well in the subways (if they re-did them correctly) you know have the ghouls pour out of nest holes in the ceiling once you get stuck in a trap they set for you (the ghouls being more powerful/ scary would be awesome)

And the stupid system of how your guns become way uber charged, I understand you becoming better, but going from two clips of ammo to 5 rounds to take out an enemy is a little exaggerated (too much so for me to believe). If they incorporated a weapon jam system where your weapons jammed up in the heat of battle, and you had to perform complex button combos to un-jam it, that would have added some urgency to the fights (even when your gun was in 100% condition, as how crappy/ old do you think the bullets are that you are using?)
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BarackSays
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PostPosted: Thu Oct 21, 2010 18:33    Post subject: Reply with quote

I was looking for more serious answers and less "LOL IT'S HORRIFYING THIS GAME WAS EVEN MADE LOLOLOL" but I appreciate your opinions anyway Smile

I'm glad I at least wasn't alone in the Dunwich Building feeling.
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Millim
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PostPosted: Fri Oct 29, 2010 0:22    Post subject: Reply with quote

The games scary when your own. With about 6 followers and a ghoul mask, the only things that scare me are the Vaults (how long would 101 have left?)
Agatha (Up there by herself, playing Violin)
and the woman who helps the android in RC (She followed me to Agatha's house wtf)
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Madbringer
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PostPosted: Fri Oct 29, 2010 0:46    Post subject: Reply with quote

The Dunwich Building is, by far, the only location in the game with even a bit of atmosphere to it. Of course, it's breaking immersion by being ridiculously easy, short and underdeveloped, but overall it is decent. Seeing the pillar at the end was the only "what in the fuck?" moment i had in the entire game that wasn't prompted by frustration, and i kinda liked the Lovecraft homage.

I wish Bethesda would use some unique monsters and made this whole location a lot bigger. It really had so much potential. Neutral

The Vaults, the one with clones and the one with crazies, are slightly creepy in their own way as well, but they suffer from the same problems described above, hell, even more so. Decent locations ruined by shitty design.

Other than that, i cannot recall anything even remotely scary in the traditional "OMG OMG GOTTA RUN GOTTA RUN WTF HALP" kinda way. They made a fucking Fallout game, would it be so hard to check back to Master's lair or The Glow to see how you properly install atmosphere and develop honestly creepy locations? Jeez.
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Hassknecht
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PostPosted: Fri Oct 29, 2010 7:42    Post subject: Reply with quote

The Vaults tried to be scary, but failed miserably thanks to the fish-o-matic 2000 enemy-radar.
They should have played Shadow of Chernobyl a bit, X18 and X16 were really scary. Especially X18.
...
Man, I hope my new mainboard and CPU arrives soon so I can play that shit again.
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green12102
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PostPosted: Mon Sep 05, 2011 22:52    Post subject: Reply with quote

Stated on the first page, in the pit factory place, skeleton with a terminal. oh my god the robot just killed them all, this is horrible. then you suddenly hear "please move along" kethud kethud kethud kethud. I was not afraid of the protectatron, they are piss easy, It was just fucking creepy
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Sabirah
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PostPosted: Tue Sep 06, 2011 0:15    Post subject: Reply with quote

Dunwich building.

Could have been a bit creepier though if it was bigger and more developed.
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Richwizard
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PostPosted: Tue Sep 06, 2011 1:16    Post subject: Reply with quote

The hallucinations in vault 106 on the first playthrough. I wasn't sure what was going on. Random images and events were appearing and insane survivors would jump out when they ended. Arriving at Point Lookout was pretty creepy too. I was used to the clear, open landscape of the Capital Wasteland and you find a landscape shrouded in fog.
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ramessesjones
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PostPosted: Wed Sep 07, 2011 18:33    Post subject: Reply with quote

What I find creepy is that the kids of little lamplight reproduce enough to sustain their population by age 18 and then are forced to abandon their children to be raised by other children in a cave next the source of the super mutants.
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DandyBoyApples
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PostPosted: Sat Oct 29, 2011 1:30    Post subject: Reply with quote

I had no bullet's and I was lost in a dark metro full of ghouls, I was about Level 4 and only had a Police Baton and a Baseball Bat, and a Vodka I took off Ellen DeLoria, I miss her, Butch does too.
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Joelzania
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PostPosted: Sun Nov 06, 2011 3:02    Post subject: Reply with quote

Not so much as creepy, but more off putting for me were to giant ants. I'm not fond of any kind of arthropods and seeing them up close was terrifying. I remember travelling to the corvega factory, naive of the six legged horrors that lived inside...




But I brought Charon, so he killed them all for me.
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Ben
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PostPosted: Sun Nov 06, 2011 3:20    Post subject: Reply with quote

When you find the bodies of 2 chineses in the sewer who had been reconning during the war. I grenaded those sumbitches a few times
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Sabirah
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PostPosted: Sun Nov 06, 2011 3:50    Post subject: Reply with quote

Joelzania wrote:
Not so much as creepy, but more off putting for me were to giant ants. I'm not fond of any kind of arthropods and seeing them up close was terrifying. I remember travelling to the corvega factory, naive of the six legged horrors that lived inside...




But I brought Charon, so he killed them all for me.



Oh me too, the ants creeped me out more than anything. And the horrible noises they make Confused
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brandonhart61
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PostPosted: Thu Jan 12, 2012 22:36    Post subject: Reply with quote

The Dunwich building for obvious reasons, and Old Olney the first time I visited it, when a deathclaw sneaked up on me and gave me a colossal death-bearhug.
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Walpknut
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PostPosted: Thu Jan 12, 2012 23:40    Post subject: Reply with quote

Meh guys, the Dunwich building wasn't tha scary, it was annoying because my followers spawned in the ther exit when I got out and an Albino Radscorpio almost killed them. But the thing itself? you enter another building full of feral ghouls, you get flashes of the past for..... some reason? am I psychic now? then you find a ghouls worshipping a pillar and you kill it..... and that's it, nothing more to it, they could have done somethign with it, maybe tie a quest or two, give implications about it either being super natural or some freak effect of a goverment experiment. I don't know.
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Faustina
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PostPosted: Sun Feb 26, 2012 3:29    Post subject: Reply with quote

I honestly didn't find the Dunwich Building scary. I even went back because I thought for certain that I missed something. I didn't.

Moira Brown though, I had nightmares for weeks.... nah, not really.

Vault 108 was creepy, but Vault 106.... Vault 106. I sorta kinda rushed for the exit after I found the bobblehead I was looking for, then freaked out when I got lost on my way out.
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keeper of rares
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PostPosted: Thu Mar 15, 2012 17:23    Post subject: Reply with quote

the_cpl wrote:
Every time I must go down to the dark metro lines.

The Vault with the purple ghosts.



yeah feral gouls creeped the hell out of me...
then there was the erie (clones in the 108 vault)
and the even creepier 84 i think with messed up human (reminds me of halo flood: which scares the crap out of me)

oh and what "purple ghosts"
are you talking about the mirlurks or what?
there was a flooded vault

oh and the creepy vaults "insane survivors" so creepy i got out of there as soon as i could

EDIT: are you talking about "insane survivor vault" i hadnt gone far in the vault so i watched a video, and found out that there were strange visions... but that doesnt tell me about that "creepy building" you were refering to as well as those other land marks...
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Firlefanz
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PostPosted: Sat Mar 17, 2012 16:53    Post subject: Reply with quote

Walpknut wrote:
you enter another building full of feral ghouls, you get flashes of the past for..... some reason? am I psychic now? then you find a ghouls worshipping a pillar and you kill it..... and that's it, nothing more to it, they could have done somethign with it, maybe tie a quest or two, give implications about it either being super natural or some freak effect of a goverment experiment. I don't know.


In "Point Lookout" there is a quest which requires you to go to the Cavern under the Dunwich Building and destroy a supposedly evil magical book by pressing it to the Pillar if you follow a specific quest-path.
Also - there is Jaimieīs diary which hints at supernatural occurencies in the building.
If you turn the volume up you can hear an ominous voice chanting the same name Jaimie did - I think itīs related to the Cthulhu (hope thatīs the correct spelling) Myth.
So yes, there are hints that something supernatural is going on - but youīre right, itīs not creepy at all. Which is a shame, because with a little more effort it could have been.

The most shocking moment for me was when I switched in 3rd person view after waking up from the drug-induced sleep in Point Lookout, that was a huge shock.
I think I screamed... Embarassed
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JTColeTran
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PostPosted: Sat Mar 17, 2012 20:13    Post subject: Reply with quote

The first time I entered the steelyard in The Pitt scared the crap out of me because I was a little bitch then... well, I still am, but I'm better.
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