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European Commonwealth : Paris (wip)
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Grayswandir
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PostPosted: Fri Dec 03, 2010 16:06    Post subject: European Commonwealth : Paris (wip) Reply with quote

_________________________________________________European Commonwealth : Paris____________________________________________________________



_________________________________________________________________________________________________





[Read this with the voice of Ron Perlman in your head:]
Mankind. Mankind never changes. After having claimed every foot of the world and depleting it's resources; after having pushed back the boundaries of science, and abolishing those of wisdom; Mankind is left with only it's self to face...

At the height of the Resource War provoked by the industrial nations in hopes of achieving perpetuation of the status-quo; the enduring allegiances of old proved transient, as foes who once called each other brothers, fight for the fat of the malnourished dieing lands.

All the efforts of the European Commonwealth governments to unite them selves proved a fruitless cause, as the E.C. became a commonwealth in name only. Mankind. Mankind never learns. West Germany achieved it's reunification with the German Democratic Republic, and it's more stable systematised economic system, while France and the United Kingdom quarreled over the last offshore resources in the North Sea. Threats and violence took precedence over diplomacy; borders were reinstated, only to be immediately contested. When the bombs of Word War III finally hit the ground, Europe was already reduced to ashes...
But a privileged few were able to enter the large underground shelters of the European Commonwealth Safeguard Program; it is in one of those shelters that you were born and raised, without any contact with the exterior world...
But the time has come to leave the safety of that shelter...



Link

(the music is from Piaf)

We are also going to use the first minutes of the short movie "Bunker" made by Paul Doucet. Don't hesitate to check the whole movie (10min) here and leave a comment:

Link


The World of European Commonwealth: Paris

Like the title says it is a mod with the particularity of being based in a part of the world other than the United States, namely the European continent, and since it's a French mod, it will be situated in Paris.
Since Fallout is a retro-futuristic universe, the first challenge of our team was to imagine how the 2070 France of the Fallout universe would have developed, if it was based on the spirit of the French fifties. Basically we tried to identify what graphical elements the devs of Fallout chose to create the retro spirit, then we tried to find the equivalent in our country, and adapt it for the mod.
We used what we know of the Fallout cannon concerning the EC, and then we built upon it (http://fallout.wikia.com/wiki/European_Commonwealth).

Warning! it is our take of what could have happened, and not the canon one. We only took elements of what has been confirmed in F1 and F2. We chose to transplant the problems facing western Europe in the 50s and transposed them into the 2060s.



--------------------------

The Time-line:
Click here to see the hidden message (It might contain spoilers)


--------------------------
Zhe European Vault boy : Charles 2.0







Charles is a name common almost to all european community members, "Tcharles", Carlos, Karl. It is of course a reference to Charlemagne who was sort of the first european leader, and some of the people who have one use to call it lil' Charles, by opposition to Charles the big...


--------------------------
Zoe, zhe european most radioactive favorite drink will replace the nuka cola in the heart of the european consumer. In case you wonder, yes, it is a real drink...








Your Story :
When the bombs were flying over their heads, the population of Paris did the best they could to flee to safety. The luckiest entered one of the sealed shelters of the European Commonwealth Safeguard Program (one shelter for each arrondissement), while others had no choice but to seek refuge in the large underground networks of the city, in it's metro and Sewers, but also the deep caverns and labyrinthine tunnels that form the catacombs of Paris. But when the bombs stopped falling, many points of egress to the surface where blocked by the wreckage of fallen buildings; those that did find their way out, never came back, and those that settled too close to an exit... began to change... In the minds of the traumatized people, the surface became something as scary as the pits of hell. The survivors had to adapt to their new underground life, when the emergency supplies were finished, rats and mushrooms became the only substance on which to subsist, that is, if you are not into human flesh... The most courageous people improved their lot by hunting some of the new beasts that had recently appeared like apparitions in the darkness of the catacombs. Gangs of thugs settled in front of the underground doors of the EC-shelters to trade their scarce resources for the plentiful products of the hydroponic farms, and they protect this privileged arrangement fiercely against the others gangs.
It's 2167. Your were lucky enough to be born in the EC-Shelter under the 13 Arrondissment of Paris; but your shelter too is blocked underground, and without any contact with Abri Central or with any of the other shelters. As occurs more regularly in these times, the prefect has organised a lottery. Unluckily for you, your number was pulled out. You will have to enter the catacombs to find a way out, and ensure the survival of the shelter. Your secondary mission, is to renew contact with the other shelters and Abri Central.


Special thanks to Dude101 for correcting and upgrading my text.


Last edited by Grayswandir on Sat Dec 11, 2010 22:13; edited 4 times in total
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Grayswandir
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PostPosted: Fri Dec 03, 2010 16:07    Post subject: Reply with quote

Screenshots : Life in the Shelter
http://img696.imageshack.us/img696/8121/marcel.png

So far, you have seen a lot of text and not that much "real" work. You probably haven't read everything, but it's okay! :=)
If you want, you can click on the spoiler button to see a description of the first location of the game : your Shelter.
In these screenshots, you can see some of the result of our efforts to adapt our mod to the european world, while trying to stay true to the fallout spirit.
The walls of an european shelter couldn't be the same as the ones for a US shelter, built by Vaultek. Which is why there are totally different walls, and each time we encounter something that screams to much american fallout, we try to replace it by a more european counterpart. We hope to do the same for every other location in the game.
You can recognise the work of Continuum, Pixote and Traider (the Zoe posters).
Don't pay to much attention to the interface, its a WIP.


Habitation area
Click here to see the hidden message (It might contain spoilers)

We have plan to convert those screenshots to make a EC: Shelter advertising video. If we succeed, we let you know so you can reserve your place!
Very Happy


Last edited by Grayswandir on Fri Dec 03, 2010 17:30; edited 1 time in total
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Grayswandir
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PostPosted: Fri Dec 03, 2010 16:08    Post subject: Reply with quote

New (modified ) npc/ critters

Since the mod is based in Europe, we won't be able to use a lot of the Fallout critters, if we want to stay true to canon, that is.
We won't be able to use the two Power Armors, the supermutant models, the geckos, the Wanamingos...A lot of the critters and player animation are off limits.


We intend to use as many different critters as possible. That means all the new Critters mabe by Josan, Xi'l, Pixote and the others, like the robots and Moloch of Siren and others, but also some old modified ones (like the bordeaux CA, the Dark CA,) and new ones made by myself and my team (the red robe, the spider, and others...)
The goal will be to replace all critters too representative of the american fallout to replace it by a european counterpart


Completed npc and critters:
The following critters have all the necessary animation for a npc, unless i say so. I just won't upload all gif for everything...

... ...........................


___________________________

......................................


A spider. Be careful not to thread on them.



This a ghoul that roam the sewers of Paris. Like you can see, it is a glowing one, that aint glowing no more. That thing is dependant ro radiation and hadn't had is fix in a while, making it quite aggressiv...




This is the standart uniform of the EC shelter's dwellers. Sadly, it won't have all the animation ready, and the player will wear it only at the begining of the game, like the tribal skin of the temple of trials... It has the gun animation ready, and will have maybe the rifle one. I will post more of this one later...



And now is time to present my favorite one, and the most painful to do. This is a unique critter, and it will be one of the two possible protagonist.
________________________________
_________________________________
_[IMG]_____________________[IMG]___



WIP CRITTERS
the following critters don't have all working animation. Yet.

The Idea is to have the soldiers of this faction to wear the same sort of trenchcoat, but with a helmet. There are only one or two finished animation, but the hard work was to do the trenchcoat, really...




Right now the color of the helmet is blue, but will probably be red or dark in the game.
A special flamer animation based on the work of Xi'l is in the work too, but will depend of the time factor and the work on the helmet animation.

Wink


There are word done on two others critters, but I won't disclose them.




Who are we?
Right now the name of our little "studio" is the Dead Master's crew. Don't look too much into, it's just a name.
Beside me in the team there is
Terbitator, critter/scenery creator you maybe have seen his Mad Max truck. He does a lot of other stuff too.
Aguirre, critter editor, video maker of first class and mapper
Snake, vaultboy, pipboy, rifles, you name it, he draw it.
Hekann mapper. likes to make caves map.
Soifran gives us a hand from times to times.
And myself. I do a little bit of everything, scripting, mapping, npc...



We are mainly a french team, but speak english, we are ready to welcome any team members that would be interested to help.
We are looking for:
A scripter. (now you didn't see that one coming, yes?)
Another mapper couldn't hurt.
A 3D/2D artist to help us create the art for the surface of Paris.

But mainly people to work on the new critters! Not necessarily a hard one like the trenchcoat one, but some simple head/pants replacing for an animation or two would help a lot! Even if it is just one every three month!

I think that's it for this post. I will try to uptdate regularly on the progress of the mod on the first post.

Thanks for reading so far!
Very Happy


Last edited by Grayswandir on Fri Dec 03, 2010 20:20; edited 1 time in total
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mandala
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PostPosted: Fri Dec 03, 2010 17:47    Post subject: Reply with quote

Looks impressive, it's something I always wanted, a fallout mod set in Europe.
Regarding the power armor, couldn't you just edit it a bit just to make it more different than the american one? Like saying that it's the european model, less powerful as the American counterpart, something like that?
As for the whole idea, please try to include a taste of each European countries.Like for example npcs that are from other countries, locations where the majority of the people there are the descendent of immigrants.Of course the french culture should be the main one but please try to put other European elements in it.

Good luck with your project!
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Blackened
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PostPosted: Fri Dec 03, 2010 19:10    Post subject: Reply with quote

When I first opened the thread (before you added the new animations), I thought I'd write something like "Wow, looks great! Looking forward to it!", but then I thought I won't contribute to the thread in any way.

Now, when I saw more info, I just can't resist anymore. This should be in the (NMA's) news!
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Grayswandir
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PostPosted: Fri Dec 03, 2010 19:26    Post subject: Reply with quote

Quote:
Regarding the power armor, couldn't you just edit it a bit just to make it more different than the american one? Like saying that it's the european model, less powerful as the American counterpart, something like that?

Mmm, I am not sure, that would feel a little like cheating i think Very Happy
I haven't studied what the Vault says on that matter, but I always thought the US were the only ones to design Power Armor...

Quote:
As for the whole idea, please try to include a taste of each European countries.Like for example npcs that are from other countries, locations where the majority of the people there are the descendent of immigrants.Of course the french culture should be the main one but please try to put other European elements in it.

Actually, I hadn't even thought of that, since I was focused on making it more about Paris than anything else. But it is quite possible for some adventurous traders from far far away to be around. Or not. The date is 2167, about the same time from fallout 1, the european would be quite dangerous for travellers in those dark times...
But i would like to tell the stories of the other european countries too, following this rule: the Shelters have info (newspaper/archives) about the european coutries but not about after the war.
In the surface of Paris, you might hear about the fate of other countries.

So if you have ideas about what could have happen to one other european commonwealth country, and it doesn't contradict with the timeline I gave, please I d like to hear about it. If it is well writen, i might end up as an holodisk somewhere...

Quote:
Good luck with your project!


Thanks we will need it!


Quote:
When I first opened the thread (before you added the new animations), I thought I'd write something like "Wow, looks great! Looking forward to it!", but then I thought I won't contribute to the thread in any way.

Now, when I saw more info, I just can't resist anymore. This should be in the (NMA's) news!

Thanks too!
I am affraid I chose to post at a time where Dude101 is away. That still give me some time to get feedback from the people of the moding section, before going out there in the open!
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Lavo
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PostPosted: Fri Dec 03, 2010 23:13    Post subject: Reply with quote

Heh, looks really really nice!
Love the new critters/animations. Can't wait to see more screens!

One question: It will be ONLY Paris, or also few other cities? How big will be the area of the game?


I wish I could help you some way.
Maybe you will use my guitar dude (that is, when I finish animations with all facing directions). I would be happy to see him touring around Europe in your mod Wink
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Thomas de Aynesworth
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PostPosted: Fri Dec 03, 2010 23:46    Post subject: Reply with quote

Would an animal sacrifice over the altar of Cernunnos help the project in any way?
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PostPosted: Sat Dec 04, 2010 3:43    Post subject: Reply with quote

I really do hope this mod will come through, so far it looks really interesting! Regarding power armors: Maybe the player could find one which was smuggled in/stolen by the EC in a desperate measure to try copying the American model; of course there would be only one in the game to make it really invaluable.
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Thomas de Aynesworth
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PostPosted: Sat Dec 04, 2010 3:48    Post subject: Reply with quote

No, no PA from post-war, would not make any sense.

Europeans should have a separate technology, specifically designed, to fill the omni-niche that PA enjoys.
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PostPosted: Sat Dec 04, 2010 4:55    Post subject: Reply with quote

Well, Power Armor is designed to make the wearer a one-man tank, sort of like the armor in the Starship Troopers book. So, there are three possibilities as I see it (although I am not thinking very creatively, tbh, mostly rehashing previous statements):
1) EC had smuggled in American PA to try to copy it. This smuggling occurred right before the bombs fell so the Power Armor is perhaps in a research facility-- could be a reward at the end of a hard location like the Glow or Sierra Army Depot.
2) Europe had a different variety of PA. I don't think that this makes sense based on canon.
3) PA is not used. I don't think that the game would suffer from lack of a "magical bullet-stopper" and honestly think that having a post-apocalyptic world without super-advanced armor makes sense. There could be a combat armor variant which is very powerful without having the extra perks of PA, something like that.
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Thomas de Aynesworth
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PostPosted: Sat Dec 04, 2010 5:04    Post subject: Reply with quote

Something unique should fit the niche, don't cop out and put in Power Armor. Sad
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PostPosted: Sat Dec 04, 2010 5:08    Post subject: Reply with quote

Honestly, I don't think that the niche needs to be filled. Power Armor was nice, but it was something that was more of a bonus if you worked hard to get it (in FO1-- FO2 is ridiculously easy to get, on the other hand).

I think that you should just make the game work without PA. Just add in a couple more "hardened" types of basic armors to give a little more variety without the PA-clone. Don't make this just a carbon copy of American Fallout with some of the names and quests changed... Wink
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Thomas de Aynesworth
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PostPosted: Sat Dec 04, 2010 8:01    Post subject: Reply with quote

I agree with that assessment.
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PostPosted: Sat Dec 04, 2010 8:18    Post subject: Reply with quote

As I already told you in PM - I really like your work so far and the little details you make for. Applause

Especially the new protagonist and the new pipboy images are nice, I like the unique look of the maps aswell.

It seems modding becomes a bit more popular lately, which is a good sign. Smile
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Grayswandir
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PostPosted: Sat Dec 04, 2010 12:07    Post subject: Reply with quote

Lavo wrote:
Quote:
One question: It will be ONLY Paris, or also few other cities? How big will be the area of the game?

The first part of the mod will be under the surface of Paris, and the second one will be in Paris only, yes.
As for size of the map, it's kinda a relativ question, the map of Paris itself will be the size of F2, but the travel speed is a lot more quick, so...
Overall as for the size of the mod, we are aiming for the same quantity of content as in F1.

Quote:
I wish I could help you some way.

But you can! Each person who posted on this thread can! Especially since you are already experienced with critter editing. Basicly the help I require for this matter doesn't require any experience at all. You just need to open the image of the leather armor :
[image of the leather armor]

Then on this image you paste the image of the corresponding custom combat armor i give you. Since the pants are at the same place, it is extremly easy.


Then you erase the helmet head to make the dudes head appaear.
And voilà!





Repeat the same procedure a few time, in half hour, you have a new animation ready.



I can upload one or two animation of the new Combat armor, if some people want to give it a try.

de Aynesworth and Little Robot wrote:
Quote:
Europeans should have a separate technology, specifically designed, to fill the omni-niche that PA enjoys.

Quote:
I think that you should just make the game work without PA. Just add in a couple more "hardened" types of basic armors to give a little more variety without the PA-clone. Don't make this just a carbon copy of American Fallout with some of the names and quests changed..


I have something like that in mind, like the PA was the "secret weapon" of the US lab, and the stealth armor the one of the Chinese, the european engineers have worked on a secret technology of their own, it just won't be armor related.


Quote:

Surf Solar wrote:
It seems modding becomes a bit more popular lately, which is a good sign. Smile



New Vegas almost had my skin, for me it was a much stronger blow than the fallout washington thing, especially since my free time went into playing instead of modding. But hey, i am still around!
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PostPosted: Sat Dec 04, 2010 13:25    Post subject: Reply with quote

Looks very, very, very promising! Very Happy
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PostPosted: Sat Dec 04, 2010 14:56    Post subject: Reply with quote

Nice it looks real good, I especially fond of the new blueish look, also those new critters are looking good, I'm looking forward to this
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PostPosted: Sat Dec 04, 2010 18:11    Post subject: Reply with quote

Looking very good! I'm keeping my fingers crossed for this mod! Very Happy
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PostPosted: Sun Dec 05, 2010 8:18    Post subject: Reply with quote

Just my idea of a holodisk, it could be found on the outskirts of the playable aria.

"Another day of this insanity, Dr.Sommer has started treating Berlin like his own personnel playground, the man's gone batty! He actually injected Fuhrmann with his new "ultimate cure" I tried to tell him that his "cure" dose more harm than good Fuhrmann's still got his skin peeling back, it's like he's trying to turn us into some sort of poison, if this keeps up, I will have to quit."
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