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Thread: Which mods/patches for Fallout 1&2?

  1. #1

  2. #2
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    RE: Fallout 2's Must-Install MODs

    i would suggest you try most of them they're all good in different ways.
    I'm only just realised Team-X's new year mod so i have downloaded all 4 parts of it.

  3. #3
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    RE: Fallout 2's Must-Install MODs

    New year mod? where can I get it???

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    RE: Fallout 2's Must-Install MODs

    >New year mod? where can I get it???

    Try the download section here at NMA.. (shocker!)

    Webmaster@NMA
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  5. #5
    Guest

    RE: Fallout 2's Must-Install MODs

    My recommendation is to complete the game first.

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    I should set a custom title Testament to the ghoul lifespan

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    Mods

    Does anyone know where is the best place to find mods or other downloads for Fallout1 and Fallout 2? Does anyone know if these mods are faulty or bug ridden?

    I am replaying both with different characters and wanted to incorporate a few changes. Any thoughts?
    "The sciences, each straining in its own direction, have hitherto harmed us little; but someday the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."
    HP Lovecraft.

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    RE: Mods

    >
    >Does anyone know where is the best place to find mods or
    >other downloads for Fallout1 and Fallout 2? Does anyone
    >know if these mods are faulty or bug ridden?
    >
    >I am replaying both with different characters and wanted to
    >incorporate a few changes. Any thoughts?

    Best place, right here on NMA of course.. check out our download/binaries section.
    Briosafreak: a true cosmopolitan playbot
    Briosafreak: playboy*
    Odin: *bip....can you feel that...bip...baby...*

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    I should set a custom title Lived Through the Heat Death

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    RE: Mods

    Odin is right, and this place is good too http://pipboy2k.duckandcover.net/index.php

  9. #9
    I should set a custom title Testament to the ghoul lifespan

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    RE: Mods

    Thanks guys. Don't know why I blanked out on that one.

    But what are the best Mods for Fallout 1. It looks like most of them are just about giving you more stuff early on, and that seems to ruin it. I mean the point of getting the stuff is a reward.

    Any suggestions?
    "The sciences, each straining in its own direction, have hitherto harmed us little; but someday the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."
    HP Lovecraft.

  10. #10
    I should set a custom title Antediluvian as Feck

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    RE: Mods

    Someone who wants a non-munchkinism mod?

    /me dies from shock.
    Quote Originally Posted by DirtyDreamDesigner
    Bugs can be fixed but shitty design is forever.
    TES was made an orphan once the Father left, and it's been left with the really creepy uncles that are dressing it up in flashy clothing and hooking it out onto X-Box Avenue.


    Guess where Fallout stands?

  11. #11
    Lowly new user First time out of the vault

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    What mods can you advise for a start?

    Gentlemen,
    I'm playing a Fallout since it's release, but I've totally ignoramus in fallout 2 mods' universe.
    What mods can you advise for a outlander with a low outdoorsman skill in the Modification Land? (figuratively expressing)
    Bua-ha-ha-ha-haa!!

  12. #12
    I should set a custom title It Wandered In From the Wastes

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    Join the club, I only used several mods Stryfe had acquired for me on a CD just the other day. Lots of fear, but I had fun with some simple ones. Like the Toxic Caves and Klint the Generous. Just read the instructions and you're gold. Or use the modrunner.
    "It has nothin' to do with
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    you are ground round."
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    Edden the Red Violin


  13. #13
    I should set a custom title So Old I'm Losing Radiation Signs

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    True mods: Not hacks

    Ive been searching for FO/FO2 mods for a while, and seem to only find these so called mods that are nothing more than hacks that add all the weapons/ammo/armor/items etc etc onto a map.

    What Im wondering is this: What mods do you know of that actualy add NEW locations to the FO2 map, or at the least new gameplay (NPCs and such) ? There are one or two out there that do a small amount of actual new dialough/quests (most notably the vertibird mod) but I havent found that many.


    Anyone know of any other true mods ?

  14. #14
    I should set a custom title Sonny, I Watched the Vault Bein' Built!
    Wild_qwerty's Avatar
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    yup, there is/was the toxic mod. Coljack and I were/are amking it. Though last I heard Coljack was trying doing some scripting for it. The map was made I think and the new art done, we just didnt/havent got around to completing it.

    though there is also:
    The abbey mod
    The EPA

    But I'm not sure if they were finished / translated into English.

    Though I suspose someone might complete them all into one package once the 1.06 patch is completed.

    *EDIT*
    Though maybe you could find a few people to finish these off and combine it into one installer package. It would be enough of an enhanchment to call it the "Fallout 2 - Unofficial Expansion"

    Any volunteers?

  15. #15
    I should set a custom title Where'd That 6th Toe Come From?

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    Quote Originally Posted by Wild_qwerty
    Though maybe you could find a few people to finish these off and combine it into one installer package. It would be enough of an enhanchment to call it the "Fallout 2 - Unofficial Expansion"?
    I was doing "Fallout 2 - Unofficial Expansion/Gold Edition", that was going to introduce some fancy stuff: Previously unreleased improved Abbey mod, some finished/reimplented quests, unused voice dialogue, unused endings (slayer of vault, etc.), Lil´chemist (alpha quality), quest´s for Den Residental area, a village outside vault city, A new location named "Brenton", and some fixed features(robots going to repair depot in SAD etc.).

    Sadly, this project is dead at the moment, due the lost of interest and crappy dialogue/plot designing.
    #
    I am a prototype for a much larger system.
    #

  16. #16
    I should set a custom title So Old I'm Losing Radiation Signs

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    Dont let it die.

  17. #17
    Night Watchman Silencer's Avatar
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    Wait until the New Arroyo Mod is out - it'll add a new, large location (in terms of game maps, more than New Reno's), some new quests to be had and potentially, one or two random encounters.

    As of now, the maps and dialogues are 90% complete, and Jargo's busy with the tedious scripting/coding process, so it might take a little while.

    Wild_qwerty, what's with the Toxic mod? Get around to it, already!

  18. #18
    I should set a custom title Sonny, I Watched the Vault Bein' Built!
    Wild_qwerty's Avatar
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    I havent seen Coljack in a while, so if he doesnt want to continue I can forward you the content (map art etc..)

  19. #19
    I should set a custom title First time out of the vault

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    Recommended mods?

    Anyone wanna recommend some mods?Im mostly looking for those that fix broken quests,incomplete quests,quests that never got in,etc

    Oh and a encounter booster that doesnt make me have 3-4 encounters per square would be nice.I mean,yea, i want more encounters,but not THAT much....

  20. #20
    I should set a custom title It Wandered In From the Wastes

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    Frendly Klint is good and I can recomend the
    Mira MOD and the Forgos MOD...
    Nuclear Winter Studios Games
    Creating a new future to
    rebuild the past...

    www.nwsgames.net

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