You may remember Game Informer had offered readers to ask Matt Miller questions about Fallout 3. Well, the answers were released in this month's Unlimited. For obvious reasons, we're not revealing all of them, but here's some choice quotes:Q: Is this another Oblivion but with a Fallout theme?He further notes that it looks like there are no vehicles, that it'll be M-Rated, that it'll be open-ended but with consequences, that it'll be full of dark humor, that he doesn't know the map system (if any), that you can play only humans, that there's lots of drugs, that there'll be more voice actors than in Oblivion, that it won't have level-scaling "like in Oblivion" and that the area covers more than just Washington D.C.
A: In short: no. Sure, Fallout 3 plays primarily from a first-person perspective like Oblivion, and conversations with NPCs use a similar style of dialogue tree, but combat, questing, character creation and most importantly the tone and style of the gameplay shares more in common with Fallout 1 and 2 than Oblivion.
Q: Is the game turn based or real time?
Howís the V.A.T.S. combat system work again?
A: I talk about this a good bit in the July magazine article, but to be clear, Fallout 3 plays in both real time and a paused tactical combat mode. Itís not really turn based, however. Instead, you can pause the real-time action in order to make aimed ranged or melee attacks on your opponents, smashing their legs to slow them down, or perhaps shooting an arm to hurt their weapon aim. Like in the original Fallout games, doing these aimed shots take action points, but since there are no turns, those AP recharge over time after unpausing the game. You can shoot in real time, but that will then slow your recharge rate. In practice, this means players have the option to play the game very much like an RPG, but with a good bit more action than traditional RPGs. Are there other details to the way this system works? Almost definitely, yes. Do we know all the answers to how V.A.T.S. works after seeing it in one demo? No. Weíre waiting just like you to find out more.
Q: Will porting the game to consoles hurt the PC version?
A: Hmm... Well, the gameís not really being ported anywhere. Itís being built from the ground up for Xbox 360, PlayStation 3 and PC. [...]
Q: Is the game first or third person? Isometric?
A: Itís both first and thirdĖa point I mention in the article. It does not use the isometric view of the original games. It is possible to pan the third person camera pretty far back, but it definitely isnít meant to be played in a view that is anything like the original. However, almost half of the questions we received were about the camera view, so I thought I should address it here. To clarify, unlike in Oblivion, with its wonky third-person camera, a big focus has been placed on making Fallout 3 fun and playable in both first and third person. [...]
Q: Can you play the game without doing any combat?
A: I never got a hard and fast answer on this point, though I did ask the development team about it. On a general level, they did say that theyíre trying to build multiple solutions into almost any quest or situation you encounter, and that using stealth and diplomacy were very useable routes to overcome different obstacles. Whether youíll be able to play through the whole game without committing any violence is a point theyíre still hammering out, to my memory.
Q: What is your overall impression of the game?
A: To be clear, I was and continue to be a big fan of the original Fallout games. Believe it or not, so are the guys over at Bethesda. From my perspective as someone who loved the originals, I have to say that my feeling of the direction that Bethesda is taking the franchise is very strongly positive. If you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series, Iím going to tell you right now and save you the disappointment: I donít think youíll like Fallout 3. However, if youíre a fan of the Fallout universe, of the unique look of the world, of the moral ambiguity, of the dark and often violent humor, and the invigorating branching story paths, then everything about what Iíve seen of Fallout 3 should please you.
Also, here's the cliff notes of the video interview with Fallout 3 executive producer Todd Howard and lead artist Istvan Pely:Todd Howard:Thanks tree_frog.
- Videogames 10 years ago and videogames today are different canvases that we paint on.
- He wants to keep this: the shades of gray, the different choices a player will make, texture of the world, making tough decisions, going out and doing things that affects the world.
- He wants you to be emotionally involved in the game, especially now that we have the technological advances in videogames.
- He wants you to see the game in first person and in third person because he wants the players to feel the world but he doesn't want to reward player with twitch play because stats really matters.
- It's going to be violent. they spent time making the kills gorier and gorier so when you blow a bad guy's head, you'll say "yes!"
- It will have 50s vibe in it.
- He is saying how the old fallouts had sprites so they had to re-work things again for fallout 3.
- He just wants to make you feel the world.
Addendum: the interview with Todd and Istvan is now available on Youtube (thanks KreideBein); part 1 part 2 part 3