Page 1 of 2 12 LastLast
Results 1 to 20 of 35

Thread: True Sequel - the game

  1. #1
    Administrator Brother None's Avatar
    Join Date
    Apr 2003
    Location
    Leiden, the Netherlands
    Posts
    37,288
    Total Downloaded
    0

    True Sequel - the game

    A while ago a number of NMA forum users decided to give a go to building a True Sequel to the Fallout games on the FIFE engine, out of disappointment with Bethesda (as mentioned at InsideGamer). They've been making steady progress. Bunkermensch informs us:
    We are currently building a techdemo and some dev tools, which will be done in near future.
    With finishing that milestone, the actual work on the game could begin.

    Part of this milestone is a first techdemo which includes a Vault Dweller running through a wood.

    So we can use some people who have knowledge about Fallout , who are 2D/3D artists or can write stories or just want to contribute ideas. Java specialists are welcome too.

    We could need a new Vault Dweller, be creative and contribute concept art and develop it to animation-sprites. You would directly contribute to the techdemo and thus to the later game. Furthermore we could use environmental sprites, like trees, walls and similar.

    We also need a storyline done by Fallout geeks. Work out ideas for a Fallout Sequel, that can be fun really!
    Link: True Sequel site.

  2. #2
    I should set a custom title Water Chip? Been There, Done That

    Join Date
    Dec 2006
    Location
    Brazil, Belém, Amazon.
    Posts
    996
    Total Downloaded
    0
    Oh my! It's too good to be true! Take THAT, Bethmonster!
    Bring your daughter... to the Slaughter!

  3. #3
    I should set a custom title Vault Dweller

    Join Date
    Apr 2004
    Location
    Dresden, Germany
    Posts
    754
    Total Downloaded
    0
    They're not using FIFE for their demo version

    I've just offered them hosting as I think it's better to try to get your hands dirty instead of ranting all the time.
    PARPG - post-apocalyptic roleplaying game currently moving towards a second techdemo release.

  4. #4
    I should set a custom title It Wandered In From the Wastes

    Join Date
    Sep 2006
    Posts
    170
    Total Downloaded
    0
    The techdemo is selfmade using JAVA and JOGL, thus what you see on the Screenshot is not FIFE.

    Barra gave us great support, especially in the beginning, thanks again for that!

    We really need people with art skills to fill the technology frame, we really do not want to stuck on original Fallout sprites So if there is anybody here who is interested... pm me and i will introduce you.

  5. #5
    Administrator Brother None's Avatar
    Join Date
    Apr 2003
    Location
    Leiden, the Netherlands
    Posts
    37,288
    Total Downloaded
    0
    Doesn't FIFE basically function so that a techdemo you'd build on the Fallout engine could be easily ported to FIFE?

  6. #6
    I should set a custom title Look, Ma! Two Heads!

    Join Date
    Dec 2005
    Location
    Berlin
    Posts
    322
    Total Downloaded
    0
    Yeah - good news. Good luck to you - IMO it's a good choice to work on a own engine until FIFE is ready. The gained knowledge will come in handy

  7. #7
    I should set a custom title Vault Dweller

    Join Date
    Apr 2004
    Location
    Dresden, Germany
    Posts
    754
    Total Downloaded
    0
    Quote Originally Posted by Brother None
    Doesn't FIFE basically function so that a techdemo you'd build on the Fallout engine could be easily ported to FIFE?
    Nope :-p

    Fallout support is not around biggest priority anymore as the focus has shifted to become a rather full-featured 2d RPG engine instead of an improved Fallout engine.

    I'm busy with exams ATM but we'll celebrate our project birthday (2 years of FIFE) in a month. Besides that the work on the new version is coming along well, we're planning to have an FIFE-related interview with some RPG site (I can't say which one but if it actually works out, you'll prolly read about it here at NMA) and we'll announce something rather big soon.

    Ahh well, you'll need to wait some time but some nice updates are coming
    PARPG - post-apocalyptic roleplaying game currently moving towards a second techdemo release.

  8. #8
    I should set a custom title Sonny, I Watched the Vault Bein' Built!
    Wild_qwerty's Avatar
    Join Date
    Feb 2004
    Location
    New Zealand
    Posts
    2,302
    Total Downloaded
    0
    So is this game running in its own engine at the moment, and does it have plans to be converted to FIFE in the future?

    I hope your big announcement is that FIFE is now featured enough to be playable.

  9. #9
    I should set a custom title Vault Senior Citizen

    Join Date
    Jun 2007
    Posts
    1,230
    Total Downloaded
    0
    When it comes to making games, I can't do s**t. I'm only good at playing them. But I have to say- good luck guys. I hope we'll be able to play proper FO sequel made by people who know what is Fallout.
    True, fusion cells shouldn't just explode, but then again, I don't really care. Exploding cars are fun.
    FO3 target audience is FUN!

  10. #10
    I should set a custom title Companion to the Last Proton

    Join Date
    Sep 2003
    Location
    If you don't already know, then I don't want you to know.
    Posts
    7,600
    Total Downloaded
    0
    I'll spend time play testing if anyone needs it.


  11. #11
    I should set a custom title It Wandered In From the Wastes

    Join Date
    Jul 2003
    Location
    Donaldsonville
    Posts
    136
    Total Downloaded
    0

    Re: True Sequel - the game

    Quote Originally Posted by Brother None
    We also need a storyline done by Fallout geeks. Work out ideas for a Fallout Sequel, that can be fun really!
    Games made by committee make Jesus cry.
    Quote Originally Posted by 419 Scam
    I am a British.

  12. #12
    I should set a custom title First time out of the vault

    Join Date
    Apr 2007
    Posts
    64
    Total Downloaded
    0
    I wish them luck and hope they get rolling. If they get a good team together, and have a fletched out story ready, they should try pitching the idea to some investors.

    They'd have a small studio, work towards a solid product and and eventually attract a small but (I believe) very appreciative fan base.

    Sometimes it can be more difficult to go half the way than all the distance.

  13. #13
    Quote Originally Posted by TheVaultKeeper
    I wish them luck and hope they get rolling. If they get a good team together, and have a fletched out story ready, they should try pitching the idea to some investors.
    "So, Mr Investor, you know how Bethesda owns the rights to Fallout? Well, I say screw them..."
    Game help can be found in my Fallout guides.

    Quote Originally Posted by elpintogrande
    The people who are a part of the "Fallout Community" have been refined and distilled over time into glittering gems of hatred.
    Quote Originally Posted by Todo.txt
    BUG: Fixed alcoholic lizards!

  14. #14
    I should set a custom title Look, Ma! Two Heads!

    Join Date
    Jul 2007
    Location
    Iowa
    Posts
    334
    Total Downloaded
    0
    *Drops his monocle in his tea and harumphs in his walrus mustache*

  15. #15
    I should set a custom title Where'd That 6th Toe Come From?

    Join Date
    Nov 2006
    Location
    Iowa, USA
    Posts
    419
    Total Downloaded
    0
    It's good to see that something good has come out of this. It's cool that I can say 'I was there in the beginning', but if I tried to come back now, I'd probably hold you guys back (even though now I do have an idea for a location for the game now, and a bit of early storyline (if it's in the same universe as Fallout, we never got that down).

  16. #16
    I should set a custom title Vault Dweller

    Join Date
    Apr 2004
    Location
    Dresden, Germany
    Posts
    754
    Total Downloaded
    0
    Quote Originally Posted by Nology5890
    It's good to see that something good has come out of this. It's cool that I can say 'I was there in the beginning', but if I tried to come back now, I'd probably hold you guys back (even though now I do have an idea for a location for the game now, and a bit of early storyline (if it's in the same universe as Fallout, we never got that down).
    Hold you guys back? Ohh common, is today silly excuse day?

    There are basically two rather simple options:
    a) You want to help and contribute
    b) You don't want to help

    It's really as simple as that. So if you want to help feel free to visit their irc channel and contribute to their wiki. And if you don't want to help, don't come up with these kind of reasons for not contributing.
    PARPG - post-apocalyptic roleplaying game currently moving towards a second techdemo release.

  17. #17
    I should set a custom title Vault Senior Citizen

    Join Date
    Aug 2006
    Location
    The Land of Dreams and Plastics, California
    Posts
    1,382
    Total Downloaded
    0
    I'd love to help and contribute if I can find time between my full school load and job and social life.

    I'm fairly artistically inclined, although I've never tried making sprites before, and am not really even sure what kind of program and format they'd need to be in. Seems like I'd need to build them in 3dstudiomax or lightwave or something, and then just render them small??

    Well anyways, if anyone knows about it, give me a quick rundown and I will seriously see what I can do.

  18. #18
    I should set a custom title It Wandered In From the Wastes

    Join Date
    Sep 2006
    Posts
    170
    Total Downloaded
    0
    Quote Originally Posted by Nology5890
    It's good to see that something good has come out of this. It's cool that I can say 'I was there in the beginning', but if I tried to come back now, I'd probably hold you guys back (even though now I do have an idea for a location for the game now, and a bit of early storyline (if it's in the same universe as Fallout, we never got that down).
    We just started to set the main direction of the storyline and are discussing it on our wiki. When you are interested, visit the wiki, have a look and participate in evolving it if you like to.

    Hey Barra, happy birthday!

    Quote Originally Posted by xdarkyrex
    I'd love to help and contribute if I can find time between my full school load and job and social life.

    I'm fairly artistically inclined, although I've never tried making sprites before, and am not really even sure what kind of program and format they'd need to be in. Seems like I'd need to build them in 3dstudiomax or lightwave or something, and then just render them small??

    Well anyways, if anyone knows about it, give me a quick rundown and I will seriously see what I can do.
    Yes actually we just need some character model (vault dweller, char of our possibly stroyline in example), which later can be converted to sprites. So when you would model and/or animate one, I am sure it will be used in the techdemo.

  19. #19
    I should set a custom title Vault Senior Citizen

    Join Date
    Jul 2004
    Location
    Vault 13
    Posts
    1,407
    Total Downloaded
    0
    It was only a matter of time until we banded together and decided; "Know what, fuck Bethesda - we've loved this game more than anyone else, we should know what's best, and we're going to create the sequel."

    If the project takes off the ground, we'll have a gigantic victory on our hands; imagine how much it would hurt to read that Fallout 3 made by the fans is outranking the one made by Bethesda?



    "Absolute truth is a very rare and dangerous commodity in the context of professional journalism." (Hunter S. Thompson)

  20. #20
    I should set a custom title Vault Dweller

    Join Date
    Apr 2004
    Location
    Dresden, Germany
    Posts
    754
    Total Downloaded
    0
    Quote Originally Posted by DarkLegacy
    It was only a matter of time until we banded together and decided; "Know what, fuck Bethesda - we've loved this game more than anyone else, we should know what's best, and we're going to create the sequel."

    If the project takes off the ground, we'll have a gigantic victory on our hands; imagine how much it would hurt to read that Fallout 3 made by the fans is outranking the one made by Bethesda?
    So how about stop dreaming and rolling up your sleeves instead?
    PARPG - post-apocalyptic roleplaying game currently moving towards a second techdemo release.

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions