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Thread: Fallout Fixt - alpha 6.7.3, June 2nd 2014

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    Fallout Fixt - alpha 6.7.3, June 2nd 2014

    TO REPORT BUGS CLICK HERE


    Goal of Fallout Fixt: To enhance, fix and improve the Fallout 1 experience. This includes fixing bugs, restoring features, modifying balance, adding features, and many fixes to text/dialog. In addition to that, all other available mods and patches are rolled into Fixt (see below), meaning that Fallout Fixt is the only thing needed for "the best" Fallout 1 experience. As of the most recent version, this mod fixes roughly 150 bugs still present in the unofficial patches, and adds roughly 170 features. In addition, there are hundreds if not thousands of text&dialog fixes.

    Major or "non-canon" changes to the game by Fallout Fixt are usually optional during installation. If such changes aren't optional at the moment, they will be made optional in a future release. If you notice things that are included that you think shouldn't be, send me an angry email. I will cry for hours due to my feelings being hurt, and then respectfully consider your opinions.

    Quote Originally Posted by http://www.urbandictionary.com/define.php?term=fixt
    Fixt:
    To fix a phrase or sentence so that it is more truthful, commonly used in gaming forums.
    Quote Originally Posted by http://dictionary.reference.com/browse/fixt
    verb
    a simple past tense and past participle of fix.

    Current Version: alpha 6.7.3 (June 02, 2014) <-- To get the patch, click HERE.


    CHANGELOG:
    https://www.dropbox.com/s/w5cvx36g3k...gelog.txt?dl=0


    NOTE: Download Size and Installed Size may vary depending on your system! Windows calculates sizes differently than MacOS/Linux.


    Alpha 6.7.2 FIXES ONLY: 90 MB to download, up to 150 MB installed (if all options selected)
    The patch. Some new content available. Good for purists. Available installation types: Fixes Only [Purist], Custom [Mostly Purist].

    (Mirror 1, GameFront) http://www.gamefront.com/files/24206...FIXES_ONLY.exe
    (Mirror 2, MEGA) https://mega.co.nz/#!ecxRlCoR!BPchkD...sAlh0TJHg3aq60
    (Mirror 3, MediaFire) http://www.mediafire.com/download/m5...FIXES_ONLY.exe


    or


    Alpha 6.7.2 FULL CUSTOM: 200 MB to download, up to 540 MB installed (if all options selected)
    The full mod. All content is available. Available installation types: Fixes Only [Purist], Standard [Half-Purist], Full [Purists Not Allowed], Custom [Everything customizable].

    (Mirror 1, GameFront) http://www.gamefront.com/files/24206...ULL_CUSTOM.exe
    (Mirror 2, MEGA) https://mega.co.nz/#!jNZV2YyB!KzUXPO...TztGvZIs6X2XrQ
    (Mirror 3, MediaFire) http://www.mediafire.com/download/2b...ULL_CUSTOM.exe


    or


    Alpha 6.7.2 GERMAN UNCUT: 280 MB to download, up to 700 MB installed (if all options selected)
    The same as "Full Custom", but for those with German version. Restores censored cutscenes, all death animations, and removed sound effects.
    Available installation types: Fixes Only [Purist], Standard [Half-Purist], Full [Purists Not Allowed], Custom [Everything customizable].

    (Mirror 1, GameFront) http://www.gamefront.com/files/24206...RMAN_UNCUT.exe
    (Mirror 2, MEGA) https://mega.co.nz/#!fNJTBKrA!0LQJkw...xhKy-1YO80OG7Y
    (Mirror 3, MediaFire) http://www.mediafire.com/download/2n...RMAN_UNCUT.exe

    Please note the German Uncut version does NOT include German language files! Fixt hasn't been translated into German yet by the community. I'd do it myself, but Ich sprechen nur ein bisschen Deutsch, nicht so gut.



    VERIFYING THAT FIXT IS INSTALLED PROPERLY:
    - Click "CREDITS" on main menu will begin with Fallout Fixt credits, and displays current version.
    - Version is also displayed in text at bottom of main menu. (May be hard to see at higher resolutions)



    Graphics are set to 800x600 @ 16bit with the included settings files, although you can change this of course, by editing f1_res.ini or running f1_res_Config.exe (should be self-explanatory once you open the files for editing)


    Quote Originally Posted by Ghouly89
    You did this all by yourself? Or is this mod a compilation of a bunch of fixes?
    Both.
    I used the newest available as base for each file (scripts, dialog etc). I first extracted/installed patches 1.1, 1.2, 1.2.1, and 1.3.5 in that order. So if TeamX updated a file in 1.3.5, that's the version I started with, whereas if it hasn't been changed since 1.2 official patch that's the version I started with, and so on. I then copied over the rest of the files (scripts, dialogs, maps etc) from the main data file (master.dat) that hadn't been changed by previous patches/mods/updates.
    From there it's just a matter of merging any additional patches, changes and fixes into the dialog and script files, and then doing my own fixes/changes/updates to everything.


    These are all included with my mod; do NOT download or install them:

    FULLY INTEGRATED PATCHES:
    - Official Interplay patches (1.1, 1.2)
    - TeamX patches (1.2, 1.21, 1.3.5)
    - No Children Fix
    - Cathedral Crash Fix (and other fixes by Sduibek for the Cathedral, Military Base and The Glow crashes)
    - Nimrod's Dialog Fixes
    - FreeSpace variable is set to 0 by default, so you won't have to worry about that crash either.

    FULLY INTEGRATED MODS:
    - Fallout 1 Restoration Mod, version 1.0b1 [Created by Wasteland Ghost. Portions by Mynah, hamster, Wasteland Hellbringer.]
    --- Invasions are now entirely optional (including Necropolis), and invasion dates can be customized, anywhere from instant to 4x their default values.
    --- Deathclaw status is no longer linked, i.e. killing it on the world map or in the cave does not prevent it from appearing at the other.
    - Extended Flamer Attack Mod [Created by .Pixote.]
    - Endgame Mod [Created by Corpse]
    - TeamX NPCs 3.5
    - Sfall ddraw 1.18e (including shaders.fx for D3D modes) [Created by Timeslip]
    - hires patch [Created by Mash]

    OPTIONAL MODS:
    - Weapon Drop Mod [Created by Josan12 and MIB88]
    --- Customizable distance values.
    - "Nixie Numbers" for GUI

    INCLUDED UTILITIES:
    - Two tools that can be run before running FalloutW.exe (not made by me) are included in the [Fallout]\Scrambled Colors Fixes folder, to help with those experiencing color palette issues.

    MISC:
    - Fallout 1 official manual (PDF format, version you can get from GOG.com)


    Just for the sake of reference, here's the stats your NPCs get on levelup (I haven't changed these from TeamX NPC Mod, these are the figures from TeamX/WastelandGhost):

    Format is [increase at reaching level 2, increase at reaching level 3]
    Ian: HP +15, +10; Small Guns +20, +15; Unarmed +10, +8; Melee +5, +4
    Tycho: HP +15, +10; Small Guns +20, +15; Unarmed +10, +8; Melee +5, +4
    Katja: HP +10, +5; Small Guns +5, +4; Unarmed +5, +4; Melee +10, +8; Throwing +20, +15; Lockpick +20, +15
    Last edited by Sduibek; 11-14-2014 at 10:25 PM.

  2. #2
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    UPDATE 2013 Sept 20: Most of these are rather old and new screenshots haven't been posted since about Alpha 4. Please pardon the delays, thanks
    .
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    These are a bunch of screenshots showing what's been added/changed/fixed/improved in Fallout FIXT. However, some of these definitely are spoliers -- a few of the ones i'm really proud of you might not have seen before or been aware of, if you hadn't played the game dozens of times like I have. You've been warned, don't come crying to me if you see something you didn't want to see!

    NOTE: Some of these display features that are optional, or will become optional in future releases.
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    [spoiler:6be0ba987c]

    No more frozen bodies after invasion,
    Randomized dead body animations after invasion (normal dead, shredded with auto-fire, split by laser, exploded by rocket, fried w/ flamer),
    Now there's actually dead bodies @ BoS after it's been invaded




    Red fields can be destroyed, and now have a description that doesn't suck:






    Weapon Drop Mod implemented:


    Ordering Dogmeat around:


    Better addiction messages:


    Many fixes in Radscorpion Caves, this description is one of them:


    Description when examining yourself:


    Pixote's Flare graphics -- much easier to see it in dark areas. Yay!


    dehydration fixed:
    (i.e. it does more damage, the prior damage was stupid. and if you look at the character, it took HP even though he's wearing armor)


    Izo kicking the player out if Gizmo got pissed off:


    dialog w/Tandi when she's in your party:



    Easter egg


    Turning Bob in to the coppers:


    Ghouls radiating you:


    One of a few fun things i've added to the descriptions:


    "gain" for levels, "earn" for experience, and message for an NPC levelup:


    Notification of skill increases:


    Holding a lit flare works intuitively, thus they are now more useful and realistic:


    Darker caverns/underground and slightly less ambient light around the player:


    New description for radscorpions (they never had one ) and an example of my small HP increases -- (was 26, now 34):



    Area-specific encounters happening on more than just Desert squares:

    Mutants and beasties!



    Wild doggies!


    Duc!!


    Dead guy + Mantis



    Doc Morbid animation w/ player variable HP loss


    Guard of Set's building now actually does what he was supposed to do -- keeps you out. You can still get by him (sort of) but if you come back he goes hostile. That's a workaround for now, later i'll probably just lock the door instead of him being hostile... (not doing map fixes yet) You can also see that i've restored descriptions for ghouls.


    Easter Egg!
    (No, it is NOT something I created myself. It was already in the dialog and script files from the demo, I just implemented it)
    Happy hunting!


    Weekly ammo from Talus @ BoS:


    Detecting traps has always given exp, now there's a msg to let you know:


    Updated descriptions on a few game items that had very boring descriptions previously:


    More useful titles and correct dialog functioning for caravaners @ Hub entrance:



    Ordering around NPC party members with a Stupid (INT < 4) character -- first pic is Ian, second pic is getting Katja back in your party after kicking her out:



    New "step aside" function to get them to move the f**k out of your way


    Champion verbiage (didn't specify in Fallout that it's based on KILLING *Bad* guys. It has nothing to do with actual "noble deeds")


    StepAside now has an angry version. Yes, it's satisfying to use.


    Falcon Prostitutes are now fully functional :



    [/spoiler:6be0ba987c]
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    Fallout Fixt: Check for updates - Download - Bug reports - Changelog - Troubleshooting - Donations | Fo1 in Fo2 engine conversion: Thread - "To-Do" - Wiki - Vote for features <-- once completed, future Fixt releases will only use Fo2 engine.
    REFERENCE: RndEnc Map - RndEnc Chances - Fo1 Bugs (old) - Better Countdown Timer - Proper Burning-Death Size - Editing Fo1 Maps - File Database - Cyrillic to Russian

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  4. #3
    I should set a custom title First time out of the vault

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    I'm going to install Fallout 1 in the next few days and I'll use this, cheers

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    a good thing to do (AND HARD AS HELL I RECOGNIZE) is merge all the official/unofficial patches with fixes (including yours) into a single file to make the installation easier (something i believe i suggested to wasteland ghost and got no answer) also, it's lacking the VERY MUCH NEEDED cathedral's fix, without it a lot of p p l wont be able to go up from the 3rd level.
    Core i7 Celeron Sandy Bridge G460 1.8 Ghz - 4 GB RAM - Windows 7 Home Premium x64 - Intel HD Graphics 2000 Onboard


  6. #5
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    I'm working on 'Black Boxing" the Fallout 1 maps...that way the maps wont have any of the broken edges that are visible with the high resolution patch. This will obviously take time - so which of the maps versions should I work with. There will be some added proto-types to build to ensure this will work correctly, but with Cubik's map converter everything should be fine.

    @Sduibek - good work man.

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    Quote Originally Posted by Felipefpl
    a good thing to do (AND HARD AS HELL I RECOGNIZE) is merge all the official/unofficial patches with fixes (including yours) into a single file to make the installation easier (something i believe i suggested to wasteland ghost and got no answer) also, it's lacking the VERY MUCH NEEDED cathedral's fix, without it a lot of p p l wont be able to go up from the 3rd level.
    I'll see what I can do, I think Nullsoft's installer is free isn't it? I'll see if there's an "easy"(er) way to set it up like you say. I agree that that would be pretty awesome


    Quote Originally Posted by .Pixote.
    I'm working on 'Black Boxing" the Fallout 1 maps...that way the maps wont have any of the broken edges that are visible with the high resolution patch. This will obviously take time - so which of the maps versions should I work with. There will be some added proto-types to build to ensure this will work correctly, but with Cubik's map converter everything should be fine.
    Personally I enjoy playing it at 640x480 after trying other resolutions, but I'm probably in the minority on that

    What is Cubik's map converter?

    As far as which maps to use, for now just use the ones from TeamX 1.3.5 -- I haven't mad any map changes yet.
    Fallout Fixt: Check for updates - Download - Bug reports - Changelog - Troubleshooting - Donations | Fo1 in Fo2 engine conversion: Thread - "To-Do" - Wiki - Vote for features <-- once completed, future Fixt releases will only use Fo2 engine.
    REFERENCE: RndEnc Map - RndEnc Chances - Fo1 Bugs (old) - Better Countdown Timer - Proper Burning-Death Size - Editing Fo1 Maps - File Database - Cyrillic to Russian

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    Quote Originally Posted by Sduibek
    What is Cubik's map converter?

    As far as which maps to use, for now just use the ones from TeamX 1.3.5 -- I haven't made any map changes yet.
    It's a small program that converts Fallout 1 maps edited and built in the Official Fallout 2 mapper, so they run properly in Fallout 1. Normally they don't...I think it adds more digits to the hex numbers, or something to make them compatible. Search the threads for the program.

    http://cubik2k.w.interii.pl/pliki/fo...nverter_V2.zip

    I personally prefer to play the game at the 800x600 resolution setting. I will be using TeamX 1.3.5 maps as the basic maps to work from.

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    Cool, thanks. I didn't realize he'd actually made a tool to do that hex-editing fix for the ladder coordinates automatically

    Now if I only I could get the BIS Mapper working on my system. Sigh. Someday i'll figure it out >_<
    Fallout Fixt: Check for updates - Download - Bug reports - Changelog - Troubleshooting - Donations | Fo1 in Fo2 engine conversion: Thread - "To-Do" - Wiki - Vote for features <-- once completed, future Fixt releases will only use Fo2 engine.
    REFERENCE: RndEnc Map - RndEnc Chances - Fo1 Bugs (old) - Better Countdown Timer - Proper Burning-Death Size - Editing Fo1 Maps - File Database - Cyrillic to Russian

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    Fallout Fixt: Check for updates - Download - Bug reports - Changelog - Troubleshooting - Donations | Fo1 in Fo2 engine conversion: Thread - "To-Do" - Wiki - Vote for features <-- once completed, future Fixt releases will only use Fo2 engine.
    REFERENCE: RndEnc Map - RndEnc Chances - Fo1 Bugs (old) - Better Countdown Timer - Proper Burning-Death Size - Editing Fo1 Maps - File Database - Cyrillic to Russian

  11. #10
    I should set a custom title First time out of the vault

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    A commendable project but I find it as confusing as the patches/fixes offers for Fallout 1 are today. When you open the archive there are several read me files in the same directory. It would be best to create a read me file for this project telling specifically what it does and how it should be installed. And yes, Nullsoft installer is free and would be much needed in order to make all this more user-friendly and avoid unnecessary duplications.

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    Quote Originally Posted by Salk
    A commendable project but I find it as confusing as the patches/fixes offers for Fallout 1 are today.
    Could you elaborate on this?

    Thank you for the feedback
    Fallout Fixt: Check for updates - Download - Bug reports - Changelog - Troubleshooting - Donations | Fo1 in Fo2 engine conversion: Thread - "To-Do" - Wiki - Vote for features <-- once completed, future Fixt releases will only use Fo2 engine.
    REFERENCE: RndEnc Map - RndEnc Chances - Fo1 Bugs (old) - Better Countdown Timer - Proper Burning-Death Size - Editing Fo1 Maps - File Database - Cyrillic to Russian

  13. #12
    I should set a custom title First time out of the vault

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    Quote Originally Posted by Sduibek
    Quote Originally Posted by Salk
    A commendable project but I find it as confusing as the patches/fixes offers for Fallout 1 are today.
    Could you elaborate on this?

    EDIT: I haven't had access to my home computer in a while, but hopefully within the next week I will be uploading a version that is more streamlined and with a Install/Readme doc.

    Thank you for the feedback
    What I mean is that this archive comes as a disjointed collection of existing patches without (like you yourself are saying) its own Install/Read me documentation. How does this differentiate and improve over downloading the single files?

    Ideally it would come with an installer (and an uninstaller), giving chance to select what components the user wants installed.

    But as I said, the project is very commendable and I do believe it's well worth our interest. Especially if you will be able to deliver and add your own fixes.

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    EDIT: I'll see what I can do, I think Nullsoft's installer is free isn't it? I'll see if there's an "easy"(er) way to set it up like you say. I agree that that would be pretty awesome
    err, i believe you misunderstood, i was talking about merging all the fixes in 1 single file, for example: if patch 1.2 has a fix to junktown, 1.3.5 has another and your patch has another one, why not merge them all together into a single file?

    i like the idea of nsis too, killap uses it.
    Core i7 Celeron Sandy Bridge G460 1.8 Ghz - 4 GB RAM - Windows 7 Home Premium x64 - Intel HD Graphics 2000 Onboard


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    Quote Originally Posted by Felipefpl
    err, i believe you misunderstood, i was talking about merging all the fixes in 1 single file, for example: if patch 1.2 has a fix to junktown, 1.3.5 has another and your patch has another one, why not merge them all together into a single file?
    This specifically I have already done, sort of -- I have edited/updated/fixed/whatever several hundred scripts for this patch, probably more, and almost every single dialog file in the game.

    Just extract and overwrite all files to get "the new stuff". I used the newest files as base (1.3.5 usually, some like you say though are from 1.2 as TeamX might not have modified them, etc etc) and so thus almost every file in my download is "new" or updated from the most recent versions available.

    EDIT: As far as incorporating all available fixes, that is exactly what I intend to do. I intend to include fixes provided by TeamX, the Update Mod, and others, as well as my own fixes, the Dialog Fixes from Nimrod (there's like twice as many now, my own and his combined), and also my own fixes from The Ultimate Fallout Guide that haven't been addressed yet.
    Fallout Fixt: Check for updates - Download - Bug reports - Changelog - Troubleshooting - Donations | Fo1 in Fo2 engine conversion: Thread - "To-Do" - Wiki - Vote for features <-- once completed, future Fixt releases will only use Fo2 engine.
    REFERENCE: RndEnc Map - RndEnc Chances - Fo1 Bugs (old) - Better Countdown Timer - Proper Burning-Death Size - Editing Fo1 Maps - File Database - Cyrillic to Russian

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    Lowly new user First time out of the vault

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    Sduibek, big thanks for gathering all this stuff in one place, it really saves much time and effort on Fallout installation. I'm now going for a playthrough with TeamX's Restoration on top of FIXT.
    There was one thing - I believe you're missing party members' protos in \DATA\PROTO\CRITTERS\ which should be there as a part of TeamX's NPC mod; my game crashed on Ian's first levelup until I copied them manually.

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    Quote Originally Posted by Tungu
    Sduibek, big thanks for gathering all this stuff in one place, it really saves much time and effort on Fallout installation. I'm now going for a playthrough with TeamX's Restoration on top of FIXT.
    There was one thing - I believe you're missing party members' protos in \DATA\PROTO\CRITTERS\ which should be there as a part of TeamX's NPC mod; my game crashed on Ian's first levelup until I copied them manually.
    Cool, thanks for the heads up. I know i'm missing some of the files from 1.2/1.3.5/NPC in this file, I haven't had time lately to make sure it's got everything included

    Not sure if Restoration Mod will work with this... might be a bit buggy but hey if it works, even better I was planning on probably including that stuff anyway, although for me personally i'd disable the Invasion stuff by default (with instructions on how to enable of course) since i'm not personally a fan of all the towns going poof. I like to take my time playing the game
    Fallout Fixt: Check for updates - Download - Bug reports - Changelog - Troubleshooting - Donations | Fo1 in Fo2 engine conversion: Thread - "To-Do" - Wiki - Vote for features <-- once completed, future Fixt releases will only use Fo2 engine.
    REFERENCE: RndEnc Map - RndEnc Chances - Fo1 Bugs (old) - Better Countdown Timer - Proper Burning-Death Size - Editing Fo1 Maps - File Database - Cyrillic to Russian

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    So far works ok. I'm following Per's guide generally doing everything he described. Done: V13 (including water chip), SS, V15, Raiders, Junktown, Hub, Necropolis, got Katja in party but not much more. Then again, Restoration Project now consists of invasion+caravans+random encounters fixes, so I didn't really get involved with it yet. As for invasion, I added 100 days to every time limit, not sure about the whole idea.
    Noted Mrs. Stapleton has no books to sell and badly overprices the rest stuff, but haven't checked it without Restoration.

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    Wow, I forgot to include ANY files from the Maps folder. That's really embarassing

    I'll have an updated link within the hour.
    Fallout Fixt: Check for updates - Download - Bug reports - Changelog - Troubleshooting - Donations | Fo1 in Fo2 engine conversion: Thread - "To-Do" - Wiki - Vote for features <-- once completed, future Fixt releases will only use Fo2 engine.
    REFERENCE: RndEnc Map - RndEnc Chances - Fo1 Bugs (old) - Better Countdown Timer - Proper Burning-Death Size - Editing Fo1 Maps - File Database - Cyrillic to Russian

  20. #19
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    Quote Originally Posted by Sduibek
    Wow, I forgot to include ANY files from the Maps folder. That's really embarassing

    I'll have an updated link within the hour.
    Done. Total scripts updated by TeamX and/or myself: 520, dialog files changed/fixed: 383. Also included some art files and other misc files that I hadn't included before (argg)

    Tungu, could you please try to purchase from Stapleton again and see if she has any books? Shouldn't need to start a new character, but exit to the worldmap first and then go back to see her, just in case.

    EDIT: Updated again. Now two versions are available, only difference is whether NPC change their look when switching armors. (i.e. The alternate version of TeamX's NPC Mod)

    EDIT2: Added "installation" instructions to OP above.
    Fallout Fixt: Check for updates - Download - Bug reports - Changelog - Troubleshooting - Donations | Fo1 in Fo2 engine conversion: Thread - "To-Do" - Wiki - Vote for features <-- once completed, future Fixt releases will only use Fo2 engine.
    REFERENCE: RndEnc Map - RndEnc Chances - Fo1 Bugs (old) - Better Countdown Timer - Proper Burning-Death Size - Editing Fo1 Maps - File Database - Cyrillic to Russian

  21. #20
    Lowly new user First time out of the vault

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    She has, but in a new game only - I wasn't able to make her sell books when loading from old save (exiting to world, other maps, resave etc.).

    I suppose next is subject to "further fix / improve Stapleton's bartering", but still: when using Steal on her, dialog window pops up to prevent it, but if you exit from dialog by answer 2, you get to the steal interface.

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