Fallout 1 imported into the Fallout 2 engine

Discussion in 'NMA News and Information' started by Brother None, Nov 27, 2007.

  1. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    In huge news for our modders, the Russians again managed another crazy feat and imported Fallout 1 to the Fallout 2 engine. If you run Fallout 2 with this, you will need to copy your original msg files from Fallout 1 to run it in English.

    What's mostly good about this is that it's something that's been often requested. It opens up Fallout 1 to the kind of modding we've only seen for Fallout 2 yet (adding new locations and/or NPCs, that kind of stuff), not to mention being able to run Fallout 1 with Fallout 2's improvements, like pushing around NPCs.

    Wild_qwerty has already made the brilliant suggestion of turning Dogmeat into a car so the player can ride him across the world map...ehr...yeah.

    Anyway, this won't be of immediate use to Fallout gamers, but it opens up a world of opportunities.

    Link: Fallout import on WebFile.RU.
    Link: discussion thread on Fallout.ru (Russian).
    Link: disccusion thread on NMA.

    Thanks Dude101.
     
  2. Lancelot

    Lancelot Streamer Of Consciousness

    Jan 20, 2004
    First of all, its Kochegarov, and second of all, its actually Fallout.ru (kochegarov.com is where forum is located)

    Anyway, great news! Too bad it's still in beta.
     
  3. PaladinHeart

    PaladinHeart Mildly Dipped

    Jan 20, 2004
    Nice. I always liked the first game better. Only problem is we will now see mods with those out-of-place sprites from Fallout 2.
     
  4. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    I can't wait to mod it it :D .
     
  5. shihonage

    shihonage Made in USSR

    May 8, 2007
    From the comments in the Russian thread it sounds like it's in alpha stage. Still... good intentions.
     
  6. Wooz

    Wooz Vault Sweeper Admin Orderite

    May 18, 2003
    I am at loss to understand. What's the difference between Fallout's and Fallout 2's engine?
     
  7. lisac2k

    lisac2k Vault Senior Citizen
    Modder

    Oct 26, 2004
    Fallout2.exe is the improved version of the the first edition. Added support for more interface controls (pushing NPCs), more control over your party members and the car functions are just some of the new stuff from the sequel.

    Maybe Chris could explain more...
     
  8. JR Jansen

    JR Jansen Water Chip? Been There, Done That

    Apr 11, 2003
    Other changes are that you can use more digits when bartering and when you put something in your inventory, it shows up at the top instead at the bottom.
     
  9. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    Adding new locations on map, random encounters set in worldmap.txt file, etc.
     
  10. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    previously the world map locations were hardcoded in the fallout.exe file where as in fallout 2 they are in the worldmap.txt file (as sorrow just stated). This was one of the mainreasons no one converted it before because you would need to rewrite the whole worldmap.txt file to place everything where it needs to go. I'm not sure how they handled the water chip countdown and the like, unless they reused the countdown until the enclave kills off your villiage for it.

    - new locations will be possible
    - increased npc control (you can trade instead of bartering with them, make them where power armour etc...)

    We could add a form of transport such as a car to fallout 1 (I was joking about riding Dogmeat... honestly ... ;) )

    oh well, its just plain cool :)
     
  11. generalissimofurioso

    generalissimofurioso The Hole Time Orderite

    Jun 17, 2007
    Russians...

    Is there anything they can't do?
     
  12. Stag

    Stag Guest

    Also you can "Get All", instead of having to individually select every item in a container, and the AP lights are a billion times more visible (no hyperbole, there), and it's all-around better.
     
  13. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    THIS is SO great!

    My next mod will be for Fallout "1"! :D
     
  14. Cold Zer0

    Cold Zer0 Still Mildly Glowing

    Aug 6, 2004
    After the bombing in 1999 my town lost all of its bridges. The hanging bridge had some german workers working on it. Some of the local kids wrote the following on the fence at the start of the construction site:
    Only Russians can weld underwater! :) I don't know why but it will stay in my memory forever.

    Sorry about off topic.

    I would really like to see some transportation in F1. There are a few arts I saw in recent years, that people made and used as cars in F2 mods. I think Lich had a truck or something like that.
     
  15. Dracon M'Alkir

    Dracon M'Alkir Vault Senior Citizen

    Jul 19, 2004
    Awesome news! It's been a while since I downloaded something Fallout-related. :D
     
  16. Wasteland Stories

    Wasteland Stories Mildly Dipped

    May 9, 2007
    Yes. Democracy.

    It means that I only need the msg files, not maps etc.?
     
  17. The Dopamine Cleric

    The Dopamine Cleric Shitposter 2nd Grade Orderite

    Nov 3, 2007
    ....You know. Im glad i found you guys. I think im in love...........



    Helios has spoken
     
  18. Morbus

    Morbus Sonny, I Watched the Vault Bein' Built!

    Aug 16, 2006
    A shame we won't have access to all those "ask about" lines :( Oh well... Great news indeed.
     
  19. Bofast

    Bofast Look, Ma! Two Heads!

    Jan 26, 2006
    Yeah, cool! :D
     
  20. Quantos Leap

    Quantos Leap It Wandered In From the Wastes

    Apr 6, 2005
    Does this mean that the world map will now operate like it does in fallout 2? i.e. game-breaking.