Hi all, I was just reading through the teamX forums with babelfish and have found the english demo release of "base mod" which can be aquired here: http://www.basemod.nm.ru/files/base_eng.rar and heres the translated page: http://babelfish.altavista.com/babe...n&trurl=http://www.basemod.nm.ru/fallout.html Heres an extract from the readme: Attention! This mod is exlusively designed for "Fargus" localization. It won`t work with any other version of the game because of some differences in fallout2.exe. Current mod is a demo-version. However there are 4 quests, 4 new critters, 2 features and 1 extended dialog. I think you`ll uderstand what I`m talking about after playing the mod. There also 2 fully working lifts added. The events of the mod take place during main scenario line. The Brotherhood of Steel Base wich was so much spoken about is being added to the game. The main differrence between the original and present version is the ground level of the Base. Underground levels have not been changed. There are few people on the base now but it is only demo. In time the vault will be "populated". Thus you can complete a couple of quests. The Base is meant to be a quite "viable" location with links to other cities. The main idea of creating this base (why did the Brotherhood founded it by scenario) is scientific research. This idea is not discording to fallout bible. Not in the least. There are two items lying somewhere in the mod. They are not included in the scenario now but they will be in later versions of the mod (the quests for them have already been written). Note: I advise you to think logically in some places to complete quests. All quests are completable that`s why there should be no problems. I also advise you to look for an object of some kind in Navarro. It was in the original game but wa not engaged. I found the use for it in my mod thus it is unneccesary one unless you want to get the maximum.