Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Sep 18, 2010.

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  1. killap

    killap Bear Dude Moderator Modder

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    After 2 weeks of testing here at NMA, 2.1.2 (now called 2.1.2b to not confuse anyone) is officially released to the public. Below is a rehash of the 2.1.2 post, in addition to a list of new fixes. It's now time I take a break from all this. I'll be back though. Enjoy folks!

    Another important stability update for the 2.x line is ready for the masses! All reported (and confirmable) bugs in 2.1 have been squashed. This is probably the last update for quite some time. RP 2.1.x saves are fully compatible, but starting a new game is highly recommended.

    Multilingual support is still not present in the RP 2.x line, but it should hopefully return in RP 2.2.

    Please read the readme that comes with the mod. It's for your own good!

    Bug reports should be posted in this thread and added to the Fallout 2 RP bug report wiki. A link can be found below.

    Enjoy!

    Installation instructions:
    1. Make a clean installation of Fallout 2 (humongous install). If you are running Visa/7, be sure to NOT install in the c:\program files directory.
    2. Download and install the RP (only use the manual install if you really know what you're doing)
    3. That's it. Don't install anything else, unless you know what you're doing!

    Direct links:

    Windows installer (recommended): download
    Manual install (advanced users): download


    Website: here
    Restoration Project technical wiki: here
    Restoration Project bug report wiki: here
    Restoration Project walkthrough: here

    **POST FIXES**
    None at this time.


    RP 2.1.2b Change Log:
    Code:
    New Content:
    
    • New playable character type - Bald Dude!
    Code:
    Bug Fixes:
    
    Primitive Tribe:
    ----------------
    • Fixed potential crash bug when doing the merchant quest. Yes, it's really fixed this time! 
    
    Modoc:
    ------
    • Debug message would display in the message window on the main Modoc map or at the Ghost Farm. This has been corrected.
    
    Broken Hills:
    -------------
    • Successfully lockpicking a cell door that isn't connected to the mutant haters could complete the jailbreak quest. This is no longer the case.
    
    Misc:
    -----
    • Freezing when ending combat/turns on several maps (Klamath Downtown, random encounters, etc) should no longer happen.
    • Vic now correctly has repair as his highest skill for his last 3 level ups.

    RP 2.1.2 Change Log:
    Code:
    New Content:
    
    • Cassidy's optional talking head has been replaced with a new awesome looking version made by Continuum.
    Code:
    Bug Fixes:
    
    In addition to several undocumented bug fixes, the following specific issues were addressed: 
    
    The Abbey:
    ----------
    • Crop thief quest: Tom now correctly says he gives you a lighter rather than Rad-X.
    
    Broken Hills:
    -------------
    • All issues involving Marcus and the missing people down in the tunnels should be fixed.
    
    EPA:
    ----
    • Dialogue with the Hologram 10001 no longer starts with three "error" options, after repairing the robot-controlling terminal.
    • Fixed possible party limit exploit with 4 legged critters and entering the lower levels of the base.
    
    Klamath:
    --------
    • If you take the quest to rustle the Brahmin but then tell the Duntons you're ashamed and decline the reward, the quest remains active and you cannot pursue any other dialogue options with them until you accept your reward, making it impossible to talk them into leaving Torr alone and complete the "Find out who is rustling brahmin" quest until you say, "I'm here for my cut, partners". This has been modified so that telling them you're ashamed also ends the quest.
    
    Modoc:
    -----
    • There are no longer two Karls on the Main Street map.
    
    New Reno:
    ---------
    • It's no longer as tedious to access the stairs leading to the basements in the various casinos. Before the "shadow" graphic was blocking much of the accessible area.
    • Corrected various dialogue bugs with Three Card Monte.
    • The Shark Club pit boss no longer says you pissed off Old Man McGee even though you haven't spoken to McGee yet.
    • Using the Vertibird during combat at the Salvatore-Enclave transaction would lock you the dialogue screen. This is no longer the case.
    
    Primitive Tribe:
    ---------------
    • Gecko skins lying on the ground have been removed to ensure that the odd inventory bug (carry weight suddenly goes to a ridiculous number) no longer happens.
    
    Raiders:
    --------
    • You would always end up at the "secret" entrance no matter how good your outdoorsman is. This is no longer the case.
    
    Redding:
    --------
    • Local variables were being overwritten for Fannie, which caused her quest state to change sporadically. This no longer happens.
    
    San Francisco:
    --------------
    • Entering the Hubologist stash for the first time with IN<4 would get you stuck in an endless conversation loop with the guard. This is no longer the case.
    • Corrected dialogue bug with the sub motor boat guard.
    
    Vault 13:
    ---------
    • It was impossible to learn the true purpose of the vaults from "voice interface terminal". This is no longer the case.
    • Hacking into overseer logs always succeeded, as there is no roll against skill there. It now correctly does a science check.
    
    Vault City Village:
    -------------------
    • Corrected dialogue bug when asking Connar about Old Joe.
    • Corrected dialogue bugs with Connar when taking the diplomatic route to save the village.
    
    Misc:
    -----
    • Hopefully truly corrected all instances where little boy appearances were used rather than the new little girl appearances for female children.
    • Additional Karma Images are changing not only on "Karma" tab, but they also replace image corresponding to the first position item on "PERKS" and "KILLS" tabs ("TRAITS" and usually "Alien kills" respectively). Fixed in sfall 2.11
    • Fixed an sfall bug that broke critical hits when starting a new game, up until a game was first reloaded. Fixed in sfall 2.12
    • Numerous map corrections.
    
     
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  2. Quanti

    Quanti First time out of the vault

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    I'm getting broken links for both downloads
     
  3. killap

    killap Bear Dude Moderator Modder

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    Really? They work just fine for me...
     
  4. Quanti

    Quanti First time out of the vault

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    Crud. I'm getting a good old fashioned web page cannot be found in chrome and ie8. Dunno why.
     
  5. killap

    killap Bear Dude Moderator Modder

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  6. hericst

    hericst First time out of the vault

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    There´s nothing, bro...
     
  7. McCurry

    McCurry First time out of the vault

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    Hey Killap,

    first of all, kudos to you for keeping a classic going. I am actually visiting Fallout 2 for the first time, can't wait to get started



    but

    I am getting error msg for your links

    404 not found.

    'Not Found

    The requested URL /fallout2/expansion/2.1.2b/F2_Restoration_Project_2.1.2b.exe was not found on this server.

    Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.'


    Maybe because I am here in Shanghai, but maybe rapidshare it? Thanks in advance!
     
  8. killap

    killap Bear Dude Moderator Modder

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    Alright, apparently no one can get these files but me. Very odd. Let me see what I can do...
     
  9. hericst

    hericst First time out of the vault

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    it could be a permission problem... do you know how to configure those in ftp folders and files?
     
  10. killap

    killap Bear Dude Moderator Modder

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  11. hericst

    hericst First time out of the vault

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    Not yet commander.... it´s doesn´t work.. try to create a folder with a different name...
     
  12. Quanti

    Quanti First time out of the vault

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    I'm getting a broken link for the directory link you just posted too.
     
  13. killap

    killap Bear Dude Moderator Modder

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  14. McCurry

    McCurry First time out of the vault

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    Can access the old one, but the new one is no dice.... still same error


    weird
     
  15. hericst

    hericst First time out of the vault

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    Old work... the new doesn´t.

    Did you tried to copy and paste de 2.1.2 to create the 2.1.3?

    I hate FTP funny games...[/i]
     
  16. hericst

    hericst First time out of the vault

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    All the 3 settings are marked, right?

    Where is hosted your ftp?[/img]
     
  17. killap

    killap Bear Dude Moderator Modder

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  18. Quanti

    Quanti First time out of the vault

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    Ok. What the dump is going on. This one gets me the same broken link error.

    I've got hit the hay. Thanks for working so hard on this thing killap! Hopefully it'll be all squared away soon. I'll check back tomorrow.
     
  19. hericst

    hericst First time out of the vault

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    Man, i´m sorry to tell thats still doesn´t work...

    I don´t have any idea... i´ve tried to clear my cache already...
     
  20. killap

    killap Bear Dude Moderator Modder

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    It's not like you guys are getting access denied errors. That would happen if there are permission problems. You guys are just getting a 'does not exist error'.

    What doesn't make any sense to me is why I can see it just fine (I cleared my browser cache) but no one else can.

    Maybe dreamhost is having some odd problem. Maybe Fallout laughed at me when I said I was taking a hiatus... :crazy:
     
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