Fallout 2's Flick

Discussion in 'Fallout RPG Gameplay & Tech' started by xixTaurum, Apr 20, 2019.

  1. xixTaurum

    xixTaurum First time out of the vault

    Apr 16, 2019
    I'm pretty sure Flick was supposed to give about 200x 223. fmj, 200x shotgun shells, some .44 bullets, a rifle, a shotgun and all that. But my Flick just dropped no rifle and very few ammo, about 50x of each after killing him. Isn't he supposed to drop some more stuff, am I missing something?
    Using killap's unofficial patch
     
  2. Zaius238

    Zaius238 Sunburn

    Jul 14, 2007
    Merchants and other NPC's that stock many different items, usually have multiple inventories, most of which are inaccessible (I saw a player opening one in Broken Hills once, in the internet, but it's an exploit, it's not supposed to be opened by players).

    The NPC script takes the items from a hidden footlocker (or other type of container), so that they're available in the trade screen, when the player asks the NPC to show what they're selling.
    If the script only used the critter's inventory, the developers would need to create an invisible barrier to stop players from simply stealing all the items of the shopkeeper, pulling things from his pockets.

    Maybe the rifle and other stuff you mentioned, is being stored in one of these containers, so when you steal Flick's corpse, they're not appearing for you. I haven't edited that script and I'm not killap, so I can't say if that's the case.