Fallout:Enclave Edition Total Conversion

Discussion in 'Fallout General Modding' started by Altairp, May 15, 2012.

  1. Altairp

    Altairp First time out of the vault

    Dec 7, 2011


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    Welcome [Error: User Name not found].


    Loading Fallout: Enclave Edition background...

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    Thirteen years after the Oil Rig explosion life in California is easier. The New California Repubic is ganing control over the territory protecting the other human settlements against the dangerous Wasteland. The raiders that were once roaming the region killing, stealing and raping are quickly disappearing making people's lives easier.
    The old U.S. Government, also known as the Enclave, is dying, crushed by its powerful enemy: the Brotherhood of Steel.
    The Enclave has only one last chance to survive, and it's pre-War technology that changed the world two hundred years ago.

    Yes, they want to use nuclear bombs against their enemies.

    You are an Enclave "secret" agent and your primary goal is to find those bombs.
    It looks like an easy task. But nothing...nothing goes just as planned.





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    - A completely new main quest and new side quests

    - (Maybe) Jobs

    - You can now explore the whole California,from Los Angeles to Arroyo. Fallout 1 and 2 locations were modified in a lore-friendly way.

    - New guns

    -New Animation

    -New Art

    -And many more cool features!





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    Enclave Mariposa outpost (in the future I will add lights)



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    [spoiler:a48d17b3cb]Broken Hills (with a big friendly raider faction)



    and with a "scared" Nightkin (it will become your follower if you don't kill him)


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    [spoiler:a48d17b3cb]
    New Reno Desperado's Casinò without the Mordino influence (now the place is run by the old bartender,you can ask him for a bouncer job)

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    [spoiler:a48d17b3cb]Den Residential crashed vertibird

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    [spoiler:a48d17b3cb]San Francisco invaded by the Hubologists






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    [spoiler:a48d17b3cb]And finally,a vertibird interior

    http://img831.imageshack.us/img831/9795/scr00011.png[/spoiler:a48d17b3cb]



    Loading Credits....

    Interplay for making Fallout 1 and 2

    Me for mapping and dialogue writing.

    Z4kW0lf for his English corrections, scripting and graphic design.

    Killap for giving us permission to use the EPA and the Abbey.

    Pixote for creating the EPA.

    The TC is still under development, only a small part is done...for now.

    More updates coming soon.
     
  2. Elitech

    Elitech Still Mildly Glowing

    Apr 22, 2008
    Looks nice :)

    Question. U wrote "more updates coming soon" - more new content or patches/bugfixes for ur mod?
     
  3. Altairp

    Altairp First time out of the vault

    Dec 7, 2011
    The mod is still under development,we will post here our progress (about new jobs,guns,maps,etc..) but firts we need to release the mod,so don't expect any bugfixes and patches coming soon :D
     
  4. Ardent

    Ardent A Smooth-Skin
    Modder

    Jul 24, 2009
    Good luck with the mod.

    A couple of tips for you:
    1. If you're writing dialogue, do work on your grammar, spelling, and punctuation. Even in your OP, there's easily a dozen grammatical and spelling mistakes. Even if English isn't your native tongue, it won't cost you a lot of effort to give your texts a decent check in some text processor before you release them. Or find a proofreader. Details like that are crucial, if you want your mod to look "professional" (I mean, as professional as mods can get ofc) :wink:

    2. Make sure you have designs for everything you want to put in your mod, especially area and quest layouts, and character descriptions/interactions. Actually, the more detailed designs you write, the less stuff you'll have to redo later, and the more likely you are to ever finish. Check out Van Buren documents for examples of good design documents.

    3. Start small and expand. Do a single (small) location first (design, new art, maps, dialogue, scripting - in this order), then move on to another one. That way you have something tangible done and you can evaluate your potential - if you're fed up with modding after this one location, at least you'll have something to show. If you start 10 locations and quit - there will be no trace of your work. Sad but true.

    Am I rambling? I think I'm definitely rambling. Anyway, have fun and good luck.
     
  5. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    A small correction, I only built 3 levels for the EPA, and I didn't build the Abbey - but good luck with your enterprise.