Fallout 2 mod FO2 Engine Tweaks (Sfall)

Discussion in 'Fallout General Modding' started by Dude101, Jul 30, 2007.

  1. burn

    burn Where'd That 6th Toe Come From?
    Modder

    Apr 22, 2012
    I don't think it's a good practice. All kinds of software have bugs, many much more critical than game crash, and such releases aren't extinguished from the internet. History is important, including buggy binaries.
     
  2. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    People can still check the commit history on GitHub. I do keep those removed versions, if people need them I could re-upload to SourceForge or some Dropbox/Mediafire share folder or something.
     
    Last edited: Feb 26, 2019
  3. gustarballs1983

    gustarballs1983 Look, Ma! Two Heads!

    Oct 28, 2009
    Ok I have a problem agin but not sure wether it's Sfall or @burn Fo2tweaks.
    The issue is I've set party NPC's in party txt to level up every 1 lvl and got Sulik after i level up with him in party he get's a ghost level 93/85HP and 7AC and 0DT/0DR with leather armor worn when i remove his armor his AC drops to 0 points. Now I know Fo2 Tweaks fiddles with party members levels as well but i disabled it in the .ini only left unlimited party.. so is it a FO2tweaks issue or the new 4.1.5 sfall? curently i disabled DEP for Fallout2.exe and allowed unsafe scripting in ddraw.ini if nessecary I'll provide a savegame from just before levelup.
     
  4. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    I tested some things about NPC leveling up recently (also used Sulik for testing), but I didn't have such issue with sfall 4.1.5/coming up 4.1.6 in RP 2.3.3.
     
  5. gustarballs1983

    gustarballs1983 Look, Ma! Two Heads!

    Oct 28, 2009
    Ok @NovaRain I give up for the love of Fallout i can't figure out what's wrong with sulik after he level's up a simple save and load or map load screwes up his level proto he get's 1 lvl as shown in addtional info but get's 93/85HP and 0dt/0dr while wearing lather armor and 7AC while wearing it just before reload he has 22 AC wtf. i'm sending my upload this time just before levelup. just plant and steal something from somebody to level up and save&reload to a different slot.

    my party txt was edited to level up every "1"

    tried with Fo2 tweaks & without; tried with an older version of sfall; threw out npcarmor.int to no change.
     

    Attached Files:

  6. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    It seems your save.dat is corrupted as F12se can't display anything after world map tab.
     
  7. gustarballs1983

    gustarballs1983 Look, Ma! Two Heads!

    Oct 28, 2009
    Strange F12se works fine for me... i'm using F12se build from 30 jun 2018.
    BTW is it normal to have basic party NPC protos within data folder in fallout dir? i thought it glitches somehow? I don't remember how it happend but i have basic party npc protos there with date 25.Jan.2019 as the edit date..
     
  8. vad

    vad It Wandered In From the Wastes

    Jul 23, 2008
    Maybe this is your case:
     
    • [Rad] [Rad] x 1
  9. gustarballs1983

    gustarballs1983 Look, Ma! Two Heads!

    Oct 28, 2009
    Oh... damn.. Looks like i have to reinstall the game..

    Thank you for the info @vad
     
  10. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    sfall 4.1.6 and 3.8.16 are released on SourceForge, along with their respective modders packs.
     
    • [Rad] [Rad] x 3
  11. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    newest sfall has erro when selectiung multiple fake perks,it sets the known perk to multiple lines of the same perk,instead of

    "Here And Now Perks(2)"

    it has

    "Here And Now Perks"
    "Here And Now Perks"

    and as such the "has_fake_perk" function returns one when it should be 2
     
  12. gustarballs1983

    gustarballs1983 Look, Ma! Two Heads!

    Oct 28, 2009
    @NovaRain

    I have a question can the a.k.a. "Multiplayer" feature make it's grand come back to a new version of sfall?

    I personally remember back in the day there was an ability in sfall that allowed controlling of predetermided PIDs over the LAN/internet by clients connected to local server on which main player played the game. I used to connect to my cousin's machine and have control over some of the party npc's in combat i.e. Sulik. The main issue back in the day was that the client could not have a resolution higher than 640x480 because of the fact that the game was streamlined into their machines and images were not compressed. the internet back in the day did not allow for streamilning higher resolutions it was like 1,5Mbps for download and few kbps for upload ( plus bandwith limits were often a thing). However present day internet speeds (I can have up to 1Gbps for both up and down at my location if i decide to switch my ISP [currently sitting @ 90/900 Mbps] ) are more than enaugh for the task. The resolution may not be 1920x1080 but anything past 800x600 should do the trick for Fallout 2 pseudo multiplayer.

    As I plowed through the sfall changelog, Multiplayer was present in versions between v2.0a up to v2.20a support for it was removed in v3.0 which was the next release after v2.20a.

    So is there any chance this feature might make a come back??

    I really miss it and currently even F2RP comes with sfall version of at least v3.3 so it's a bummer tho have multiplayer feature gone.
    :(

    There's really no good post apo multiplayer cRPG with coop out there. Fo:Tactics is not something i would consider an coop and Fo:76 is not something i consider "good" nor a cRPG at all. I mean sure there's that Wasteland 3 promise, Brian Fargo is teasing us with, but it's nowhere near on the horizon. So my only hope is Sfall team.
     
    Last edited: Apr 20, 2019
  13. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Personally I have no interest in it. I would go play FOnline variant if I really want to play a multiplayer game in classic Fallout appearance.
     
  14. gustarballs1983

    gustarballs1983 Look, Ma! Two Heads!

    Oct 28, 2009
    FOnline is hardly what I would call a coop game.. it's all about pvp and it has *zero* story mode. I'm eagerly awaiting Wasteland 3 with campaign coop. but until then I'm starved for post apo coop game with story mode. Besides Fonline doesn't leave any freedom in creating a build it's all about min-maxing ultra hardcore it's good for keyboard monkeys and jet-heads.
     
    • [Rad] [Rad] x 1
  15. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    FOnline can be turned into coop with story. Someone just has to make it.
     
  16. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    I Donno playing FO2 Multi
     
  17. gustarballs1983

    gustarballs1983 Look, Ma! Two Heads!

    Oct 28, 2009
    Well I actually tried that Sfall multi option back in the day and it was super cool experience. The problem back then was early Sfall was buggy as hell (constant crashes, memory leaks leading to crashes etc.), and low internet speed which translated to low resolution of the game played.
    Today we have both a stable version of Sfall *and* fast enaugh internet to re-enable that multi feature. But as Lexx said "Someone just has to make it" or rather the code for it is present in sfall v2.0a-v2.20a just somebody would have to adapt it and enable it in new sfall.
     
  18. Mr.Stalin

    Mr.Stalin Agent of Enclave Modder

    Oct 29, 2015
    The resolution of the game and the speed of the Internet has nothing to do with it. as the picture was not translated to the Internet.
    To enable it the need to write code for new version, there is no such person who would do this.
     
  19. gustarballs1983

    gustarballs1983 Look, Ma! Two Heads!

    Oct 28, 2009
    Tough luck... Perhaps somwhere in the future some coder will change his/hers mind.
     
  20. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    sfall 4.1.7 and 3.8.17 are released on SourceForge, along with their respective modders packs.
     
    • [Rad] [Rad] x 2