J.E. Sawyer on fleshing out locations and characters

Discussion in 'NMA News and Information' started by Tagaziel, Dec 5, 2012.

  1. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
  2. VRaptor117

    VRaptor117 It Wandered In From the Wastes

    Nov 18, 2008
    Awesome. I love hearing about the development processes different developers take.

    I had figured that Vault 34 was supposed to be "The Glow: Part 2" (didn't expect the survivors though, that twist sucked). It's good to know that they intended it to be confusing and a pain because it definitely is.

    Vault 22 was not as good (and I don't remember it being really pretty), probably because spore plants are a lame enemy, caves are among most boring places to fight, and the cave textures used in F:NV and F3 suck.
     
  3. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Transcript (WALL OF TEXT INCOMING):

     
    • [Like] [Like] x 1
  4. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    Thanks for the transcription Tagz!
     
  5. Sobboth

    Sobboth It Wandered In From the Wastes

    Aug 29, 2010
    Transcription appreciated ':ok:'
     
  6. Ardent

    Ardent A Smooth-Skin
    Modder

    Jul 24, 2009
    The more I read about the design of New Vegas, the more I appreciate the game. Great update and big thanks for the transcript :clap: