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Discussion in 'Fallout General Modding' started by MIB88, Mar 20, 2017.
Issue solved, fresh install of F2, which I have from GOG helped
On the first Map of Sulik's Tribe, if I look at the dead body, I get "Error".
Body's script is rtribc5a.int, but there is no rtribc5a.msg file that the script tries to call.
By the way, similar problem seems to be with the crate of stimpacks at the meeting with the merchant. I've renamed tribei2.msg into rtribei2.msg. Hope it does the trick. But the .msg-file for dead body is missing.
- Old coins (two kinds of silver coins) do not stuck together in inventory, each one acts like unique item.
- Still there's a problem with "repair the purifier" quest in Broken Hills. I can enter the mine, and I can walk until the fight mode activated. Then I see clock-shaped cursor and the game freezes. It does not matter if purifier is fixed: I managed to get to the purifier without a fight using Sneak, but on my way back one ant saw me, attacked me - and the game predictably froze.
Eh, I have found another issue. I can't refuel my car, I try to use MicrofusionCells on it and "That does nothing" message poops up all the time. Anyone had thay issue? When I played F2 without megamod, it worked normaly
Try using the other thing. THe one you use to power up laser and plasma pistols. See if it works.
check ddraw.ini for
if it doesnt exist or set to 0,change / add it to 1
Hi everyone. Me again with Sulik's sister bug.
I've tried to fully reinstall game using another (not Steam) version of the game. Tried to load older saves. But bug still appears.
The only way that helped was editing savefile with some utility wich is present on this forum but you will lose the experience and I don't like the idea of changing saves, because I am not sure that I do it right and there are possible bugs.
I remembered another issue that bothered me for a long time. I wonder, why Sulik and Klint cannot use brass or spiked knuckles? They both can fight HtH, so they definitely have proper animations. Can you fix this and make possible for them to use all HtH weapons, including power fist ?
In New Reno Renesco doesn't actually give a discount when I offer to pay his tribute to Salvatore. His prices are as high as usual. This is not a new problem, it was like that even in v2.46 or even earlier, I think...
In San Francisco in the Red 888 Guns shop one of the three tables placed backwards and one cannot check its' content.
Slaver Camp causes problems again. This time I came there as a Ranger, so there was no chance to talk my way through. I killed all slavers and their dog, but when I try to open the door of the slave pen, I see the message that slavers are nearby. I saw this exact situation in the first release of 2.47 (if I remember correctly), but I know it was fixed since. Could you please check if all variables set correctly with the latest update?
PS.: Checked the save file: GVAR 1128 (GVAR_WIPED_OUT_SLAVER_CAMP) =1 , but 961 (GVAR_HAS PERMISSION_TO_OPEN_SLAVE_PEN) = 0
PPS.: Changed 961 manually, but then all dialogs are as if slavers are alive (Sulik rushes to "attack"). Interestingly, in Status I have two different lines about the Sulik's sister, one is scratched and one active (see screenshot):
@Nirran Did check ddraw.ini - got it carchargingfix-1 already there so no luck here. Will check now Elidar's advice
Ofcourse carchargingfix=1, that was a misspell cause it was night already
When I try to leave Den residential area the game constantly crushes. It doesn't matter what I do there: it's just enough to go there and back. It also doesn't matter, whether I'm alone or with the party.
Out of curiosity I've looked into map script file and find something very peculiar in the map_exit procedure.
Namely, sentences like this:
if (10 == 1), if (10 == 5), if (10 == 11) and similar.
WTF is that (pardon my french)?
P.S. I've recently reinstalled the game from scratch and installed megamod 2.47 with both patches.
Script-file in question is quite old (modified 24.09.2009). There are no newer files in both patches. So it shouldn't be the reason for the crush, but still.
question : is ur save with out being able to recharge the car started before u added a MM patch?i did some scripting on the car code in a play through of my own,and ran into the car body being updated with a difference scenery number(pid),result was i couldnt refuel the car,may be something similar
Thanks for all the reports.
If you have any text files that begin with "tribe" they should all be renamed to "rtribe" or "rtrib". Originally, the MM had a different version of the Primitive Tribe that is included now. The one included now is the one from the Restoration Project. Of course, these files never made it into any later patch as they should have because simply renaming a file doesn't change its created or modified date. The next update will have these files correctly named.
The file for the corpse is rtribc5a.
The coins do not stack because technically each is different as they could have different counts regarding the number of times the coin may have been flipped. It has to be like this, or else, if you had 5 coins, and you flipped only one, they would all then be heads or tails.
I cannot reproduce the error you describe with the Broken Hills mine.
My understanding is that they will use the best weapon depending on the best skill they have. If they choose to use another weapon besides a HtH in their inventories, then my guess is because they have a higher skill with the other weapon. Are you saying that they will not use a HtH weapon even if there are no other weapons in their inventories?
I vaguely remember this issue, even from when Killap was working on it. I thought that, in order to see the discount, you had to close the inventory/dialog and then talk to him a second time? Or, have I remembered that wrongly?
I'll check out the mapper as soon as I can restore the program that Norton falsely identified as a virus (which I'll do after Norton is completely removed from my computer).
Hmmm. Maybe I forgot to add that condition to the door script. If all the Slavers are dead, then of course permission should be set to 1.
As for those two missions, it means I have an old variable referenced somewhere. One of those variables (i.e. missions) is for the other Primitive Tribe from another mod. Obviously I have not removed all references of the old variable.
Wow! I didn't know these coins have purpouse other than being just another sellable object! What do these coins do? I already tried flipping them, but I saw no apparent changes in anything...
https://drive.google.com/open?id=1w7kb6mauU6aBSWpoT6W7R8cZoUypo4De - here is my save file immediately before entering the mine. In this save I did not have the part from NR, but it's all the same - game completely freezes after entering the attack mode inside the mine.
Yes! Neither Klint nor Sulik will equip any kind of HtH weapon even if it's the only thing they have in inventory. I find it strange, because they can fight absolutely barehanded, and the animation is the same. Can you check what's stopping them from using knuckles or fists?
Actually I never tried to leave the dialog completely and "return for my discount later". I always use the "let's do my "discount" purchase now" dialog option. By the logic of the phrasing it _should_ immediately activate discount - but it does not.
More about Sulik, Klint and HtH-weapons. I checked once again, they never equip knuckles from their Combat Control menu by themselves. But! When I switch to direct control (ControlCombat=2) I can put knuckles in the Klint's weapon slot and I can attack with them. Also, after the battle I can see in Combat Control menu that knuckles are properly equpped. So the problem is only in the Combat Control menu logic, which forbids for NPC to choose HtH.
If you want Sulik to use HtH weapons, go into his stats and for weapons choose the option "unarmed." Then, if you tell him to use the best weapon, he will pick whatever HtH weapon he has that does the most damage. (if he is high-level, and you tell him to use best weapon, he will use a gun. Because DUH! Even if he has a PowerFist, Sulik is smart, and knows that the best way to kill is from far away. ^^).
Also, if Sulik is a "ranged" fighter, nothing will make him use HtH weapons.
(Tell him to be an "unarmed" fighter first.^^).