One thing in particular is bothering me. This bit, right here: Yeah, in hindsight, that might have been a fine thing to do. But after experiencing Arcanum, imposing such limitation by some hardcode would actually results in a more restrictive game. Especially considering with Arcanum's system in particular, we could've a Dwarf companion who happened to learn magic with the Elves of Qintarra, and even a quest related to him. Because of the system, he actually sucked as a companion, but I don't feel like his presence detracts anything from the game, and actually adds to it. And I really don't understand what 'lot of headaches' he's referring here, but if this is the mindset he's going to carry on to develop whatever he is cooking with Tim Cain (whom also have troubling mindset of thinking his past games's character creation were 'too complex'), then I probably gonna look a little less forward to their game.