Post Apocalyptic Portraits mod

Discussion in 'Fallout Tactics Modding' started by hurrakan, Oct 23, 2014.

  1. hurrakan

    hurrakan First time out of the vault

    Oct 23, 2014
    I don't like the over abundance of goths and punks in the default portraits so I made a new post-apocalyptic style portrait pack.
    25 male, 9 female, 2 robots.

    FOT_post-apocalyptic-portraits_preview.png

    Descriptions and instructions in the readme in the zip :)

    EDIT: I updated the readme.txt to show how to change recruit portraits, so I'm just adding it here too:
    ===============================
    HOW TO CHANGE RECRUIT PORTRAITS
    ===============================
    1) Copy the new portrait file you want to use to a temporary location and rename it to the filename for the relevant recruit:
    Code:
    Farsight  = CORE_rec_hf03.zar
    Stitch    = CORE_rec_hm09.zar
    Robin     = CORE_rec_hm01.zar
    Jax       = CORE_rec_hm05.zar
    Torn      = CORE_rec_hf11.zar
    Trevor    = CORE_rec_hm11.zar
    Kevin     = CORE_rec_hm12.zar
    Brian     = CORE_rec_hm06.zar
    Rage      = CORE_rec_hm03.zar
    Rebcca    = CORE_rec_hf15.zar
    Ice       = CORE_rec_hf05.zar
    Jo        = CORE_rec_hf06.zar
    Mandy     = CORE_rec_hf10.zar
    Fleetfoot = CORE_rec_tr05.zar
    Target    = CORE_rec_tr01.zar
    Keith     = CORE_rec_tr03.zar
    Stein     = CORE_rec_hm04.zar
    Stumpy    = CORE_rec_hm14.zar
    Stoma     = CORE_rec_hm08.zar
    Stevie    = CORE_rec_hf02.zar
    Beth      = CORE_rec_hf12.zar
    Slicer    = CORE_rec_tr04.zar
    Sharon    = CORE_rec_tr02.zar
    Frank     = CORE_rec_go04.zar
    Babs      = CORE_rec_go01.zar
    Billy Bob = CORE_rec_go03.zar
    Shaav     = CORE_rec_dc01.zar
    Krldraav  = CORE_rec_dc02.zar
    Shriek    = CORE_rec_dc03.zar
    Mother    = CORE_rec_dc04.zar
    Creeper   = CORE_rec_ra01.zar
    Pain      = CORE_rec_ra02.zar
    Hurt      = CORE_rec_ra03.zar
    Malice    = CORE_rec_ra04.zar
    Boomer    = CORE_rec_ra05.zar
    Dillon    = CORE_rec_go02.zar
    Harold    = CORE_rec_go06.zar
    Martin    = CORE_rec_go05.zar
    Max       = CORE_rec_hm07.zar
    Alice     = CORE_rec_hf07.zar
    Ed        = CORE_rec_hm15.zar
    Chuck     = CORE_rec_sm01.zar
    Toni      = CORE_rec_sm03.zar
    Bob       = CORE_rec_sm04.zar
    Cookie    = CORE_rec_sm05.zar
    Kaisa     = CORE_rec_hf13.zar
    Fran      = CORE_rec_hf01.zar
    Karl      = CORE_rec_hm16.zar
    John      = CORE_rec_hm10.zar
    Vector    = CORE_rec_hf04.zar
    Mac       = CORE_rec_rv01.zar
    Dos       = CORE_rec_rv02.zar
    Hardrive  = CORE_rec_rv03.zar
    Seedee    = CORE_rec_rv04.zar
    Debbie    = CORE_rec_hf14.zar
    Slim      = CORE_rec_hm02.zar
    Shaky     = CORE_rec_hm13.zar
    Peta      = CORE_rec_hf16.zar
    Box       = CORE_rec_hf08.zar
    Clarise   = CORE_rec_hf09.zar
    HR1205    = CORE_rec_robby.zar
    Pip       = CORE_rec_pipboy.zar
    Riddick   = CORE_rec_riddick.zar
    Joe       = CORE_rec_joeGrimm.zar
    Jim       = CORE_rec_jimGrimm.zar
    
    2) Open the archive file /core/gui_0.bos using 7zip
    3) Within the archive, go to /gui/char and extract the original portrait file to a backup location (incase you want to change back)
    4) Now copy the new portait file that you renamed in step 1 and paste it into /gui/char within the archive, replacing the original
    5) Confirm that you want to overwrite and then close/exit the archive
     

    Attached Files:

    Last edited: Oct 30, 2014
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