Hi guys, I would like to know how to amend Fallout 2 files so that I do not gain karma from killing evil critters. I am hoping to do an evil bastard playthrough and constant karma gains would be counterproductive. Sorry to bring back this old topic here: http://www.nma-fallout.com/threads/karma-from-killing.194968/ but it seems like the thread was kinda dead. Now, Lexx mentions this: Check their script in the destroy_p_proc function for "inc_evil_critter", this should be the karma macro. Removing the line should "fix" this problem. Code: #define inc_evil_critter if (source_obj == dude_obj) then begin \ set_global_var(GVAR_BAD_MONSTER, (global_var(GVAR_BAD_MONSTER) + 1)); \ if (critter_kill_type(self_obj) == KILL_TYPE_children_kills) then \ inc_childkiller \ CHECK_REP_BERSERKER \ CHECK_REP_CHAMPION \ inc_general_rep(REP_BONUS_KILLED_EVIL_CRITTER); \ set_global_var(TOWN_REP_VAR,(global_var(TOWN_REP_VAR)+REP_TOWN_KILL_EVIL)); \ debug_msg("Added "+REP_TOWN_KILL_EVIL+" to Town Rep"); \ end However; I am not sure on which folder or file I need to open to view this. Sorry, I'm a dumbass. Is it ddraw? All I get is a bunch of nonsense when I open it with notepad. I'm using the GOG Fallout 2 version on a windows 10 laptop. Some help would be very appreciated!