So how come people in fallout new vegas do not clean actually?

Discussion in 'Fallout: New Vegas Discussion' started by TheHouseAlwaysWins, Aug 23, 2018.

  1. TheHouseAlwaysWins

    TheHouseAlwaysWins It Wandered In From the Wastes

    Nov 28, 2015
    I noticed in Fallout New Vegas that in Goodsprings there are holes in the way and things like broken glass actually in the goodsprings saloon which I think is weird since they're able to get electricity and working automobiles.
     
    • [Like] [Like] x 1
  2. Ayelander

    Ayelander Big Man

    Jun 30, 2018
    Don't they have most of the clutter in that one closet by the toilets? Usually where I stuff Joe Cobb if I kill him on sight. Now, I'm not sure where exactly the broken glass is, but I guess you could chalk it down to a barfight or a clumsy drunk. The holes are just down to Trudy being lazy, woman couldn't even fix the radio until the mailman sauntered in the bar.
     
  3. Risewild

    Risewild Half-way Through My Half-life
    Modder Orderite

    Jun 14, 2014
    I can tell you why the mirrors are broken, because the engine can't show the PC reflections :lmao:.

    The Khans broke the radio, maybe they smashed a few mirrors too :confused:, or maybe Cobb did it to intimidate Trudy.
    It seems like Trudy might be replacing some of the broken glass poster frames, she has a couple of them on the floor leaning against the wall near her bar.

    But yes, it is stupid :seriouslyno:.
     
    • [Like] [Like] x 1
  4. Gizmojunk

    Gizmojunk Vault Fossil

    Nov 26, 2007
    Bethesda screwed up the Fallout gameworld setting. With them it's all about [an inaccurate] post apocalyptic theme; that includes the filth.

    New Vegas reused a lot of the FO3 assets; and they basically had to make a FO3.5 game on Bethesda's leash.
     
    • [Like] [Like] x 1
  5. naossano

    naossano Sonny, I Watched the Vault Bein' Built!

    Oct 19, 2006
    Player character is a vampire ? Seriously, their engine is THAT bad ?!
     
  6. Risewild

    Risewild Half-way Through My Half-life
    Modder Orderite

    Jun 14, 2014
    Yes. Also, even if mirrors reflected the player, the game doesn't give a body to the PC while in 1st person either. Only a couple arms and hands. So you would be looking at floating arms :lmao:.

    This is still true in Fallout 4 too. You will notice in that game that every mirror is foggy and doesn't reflect. Also reflections on stuff like shiny metal or glass in Fallout 4 are just "generic" fake reflections.
     
    • [Like] [Like] x 1
  7. 0wing

    0wing Все умрут, а я волномут

    Mar 23, 2015
    Well reflections are not an easy thing in modern games, yet alone on gaybryo....
     
  8. a721402

    a721402 Played FPS for decades still suck at it.

    Mar 29, 2016
    And somehow Silent hill 2 from 2001 able to done reflection nicely with some clever trick.:wiggle:
     
  9. Big No

    Big No Watch as I open and close this door

    Oct 28, 2014
    Pretty sure reflections in games are done by creating a duplicate of everything in the mirror's vicinity and reversing it. Would we really want Gamebryo to do that? We know how Gamebryo runs when it's not adding more stuff in...
     
  10. naossano

    naossano Sonny, I Watched the Vault Bein' Built!

    Oct 19, 2006
    Ton of other game from any age do mirrors well.
     
  11. Gizmojunk

    Gizmojunk Vault Fossil

    Nov 26, 2007
    Duke Nukem did mirrors well; and had functional ladders too.

    **Consider what a Portal is in a modern game. Prey had functional portals in 1998, and when it released in 2006.



    This is true, but only because it is how the models are designed. It doesn't have to be done so; it is a performance optimization; also... it prevents the outfit from occluding the player/camera's view. In some cases the outfit cannot have its correct appearance, and not clip the player's camera.
     
    Last edited: Aug 26, 2018
  12. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    The real answer is because they had re use FO3's assets for a lot of things and Fallout 3 was obssesed with everything being in disrepair. When they did create new assets they tended to go for a cleaner and in order aesthetic when it was being used by regular people. Also the mirrors are broken because the engine can't render reflections.

    On the subject of reflections, they are in fact quite hard to get working on something that is supposed to be constantly interactive. While a 3D rendering software can create real time reflections this consumes a lot of processing power, same with highlights which is why artists more often use reflection maps rather than true reflections on materials. Videogames that have reflections usually have them in specific rooms where they can create the desired effects in a very controlled envirorment, some are more successful than others. The recent Dontnod free game "Captain Spirit" had a blatantly bad reflection effect on the tv in the kid's room, if you look at it carefully it isn't actually reflecting anything and in fact is just showing a fuzzy version of the player camera, like the "reflection" shows you the wrong angle in the room but you are not supposed to look at it too carefully.
     
    Last edited: Aug 27, 2018
  13. Big No

    Big No Watch as I open and close this door

    Oct 28, 2014
    One of the most impressive reflections I've seen in a game has got to be Dead Rising 3. There's areas where you can have multiple Nick's with multiple crowds of zombies all on screen at one time, which due to the way reflections are done can be pretty taxing. For all DR3's flaws you got to get them props for that.
     
  14. Risewild

    Risewild Half-way Through My Half-life
    Modder Orderite

    Jun 14, 2014
    Never mind that the games can reflect stuff on water, except the player in 1st person view. :wiggle:
     
    Last edited: Aug 27, 2018
    • [Like] [Like] x 1
  15. Fizzycswag

    Fizzycswag First time out of the vault

    Jul 15, 2018
    "Where I stuff Joe Cobb" Lmao
     
  16. NMLevesque

    NMLevesque Commie Ghost

    Jul 2, 2016
    I think their should be more adobe. Shady Sands had a cool vibe and mudbricks are actually pretty great.
     
    • [Like] [Like] x 1
  17. GestapoSantaClaus

    GestapoSantaClaus First time out of the vault

    Sep 4, 2018
    Plus they’re relevant to western culture. Makes sense that people would resort to early techniques of home building that were used by early generation of people that lived in the area. Being raised in California, I had many field trip to Spanish missions and always loved the simplicity of their architecture.
     
  18. Hulk'O'Saurus

    Hulk'O'Saurus First time out of the vault

    Jul 10, 2018

    Damn... even fo4 reuses some fo3 assets :D.
     
  19. Ayelander

    Ayelander Big Man

    Jun 30, 2018
    Bethesda has a nasty habit of stitching together a Frankenstein's monster out of previous Fallout games. But it still seems a bit sad to watch them self-cannibalise like that.
     
  20. Cobra Commander

    Cobra Commander A Smooth-Skin

    Dec 6, 2016
    this. They only have little time to make this game people, give them a break.

    And Duke Nukem 3D have mirror reflection :D