Wasteland Merc 2 released

Discussion in 'NMA News and Information' started by Brother None, Aug 6, 2005.

  1. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Haris and his helpers have finished the sequel to his first mod, Wasteland Merc, and it looks to be quite an expansive mod:<blockquote>Features: 19 new locations, custom weapons, missions, dialogs and more. This is not an add-on, it is a campaign all its own.

    What the mod is about: In this mod you are not the chosen or vault dweller, but a simple mercenary warrior that goes around the wasteland looking for missions/jobs. All missions/jobs are redoable and are intended to be done multiple times. In this sequel of wasteland merc we have taken MMORPG elements to the max in the fallout 2 setting. You are forced to balance your skill points betwen crafting skills (outdoorsman, repair, science, doctor), thieving skills (sneak, lockpick) and combat skills or you can't make it that far.

    Here are some of the new features in Wasteland Merc 2:
    *Mining with the outdoorsman skill by using a pickaxe or drill on rocks in mines.
    *Crafting with the science, repair and doctor skills in your factory.
    *Fishing in water on coasts with outdoorsman skill by using a fishing rod.
    *Boxes in combat locations drop random loot and are locked and sometimes even trapped.
    *Cooking by using raw food on any of the ovens.
    *A huge number of missions with only money as the reward.
    *More Advanced Black market locations that will help you transport ore by giving you certificates and alot more overpriced resource and experience sellers. There's even a doctor npc who can advance your stats for big money.
    *You have to hunt for food or you'll have nothing to heal with. So alot of game play will take place in the wasteland hunting for brahmin, rats and geckos then cooking their meat.
    *Enemies that are armed with guns and carry ammo will not drop them if they die. The only way to loot their ammo and guns is if you kill them in really special ways. This makes explosives and laser weapons more useful.

    **Installation: Backup your fallout 2.exe and "fallout 2/data" folder and replace them with ones that come with this mod and you're ready to go. Also if patch000 file exist in your folder rename it to something else or move it to another folder. We are aware that there might be some minor bugs in the mod and we will fix those if we ever make an update for this mod. </blockquote>Link: download Wasteland Merc 2 on DaC
    Link: comments thread on DaC
     
  2. scatman839

    scatman839 First time out of the vault

    Sep 8, 2004
    this mod sounds quite lovely, though i dont understand the part of not dropping their guns, but only in special ways
     
  3. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    Look, that evil boss has just respawned! Draw your guns, quick!

    Yay, single player MMORPG! TO THE MAX!!!!!11!!!!1!ONE!!

    Factories are *so* Arcanum.

    Look ma! Two heads! Eight fins and three gills!

    Boxes in my time zone are only accustomed to containing stuff. But hey, must be some strange boxes.

    Ah, cooking. The essence of the fifites.

    Wait, don't you have to play a female char to do that?

    Translation: BORING.

    At least Privateer has teh spaceshipz.

    They had it back in Fallout 1.

    On what grounds excet "We don't want you to have this?"

    Oh, so you don't get an undamaged rifle if you shoot someone in the eyes, but you do if you blow them up with dynamite?
     
  4. Lich

    Lich Water Chip? Been There, Done That

    Dec 23, 2004
    He makes quick, but too hurry- mod its just relased and two days later important patch is aviable.

    Link: Wasteland Merc2 site

    7-8-2005 Cyborg Patch for Wasteland merc 2 can be downloaded right here. It fixes one critical bug in the mod. The good thing is you dont have to start a new char for this patch to work.


    But anyway he got experience, larger team and this may be cool.
     
  5. scatman839

    scatman839 First time out of the vault

    Sep 8, 2004
    sexism to the max
     
  6. babadook

    babadook Legislative Senator oTO Orderite

    Apr 2, 2005
    The "fallout online" team should look into this mod for ideas. He has certainly captured a lot of the mmorpg elements...
     
  7. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    Sir, your wife's hysterical. So I'll address this to you.
     
  8. John Doe

    John Doe First time out of the vault

    Sep 14, 2005
    how exactly do i get my character to 'go fishing' ? i have a fishing rod, and have been to the sea / visited a 'pool' but there is no interaction for me to use the fishing rod on...

    help?
     
  9. Wooz

    Wooz Vault Sweeper Admin Orderite

    May 18, 2003
    It's easy, throw a plasma grenade into a pond. Never saw "Les Triplettes de Belleville" ?
     
  10. Sebastian of the Wastes

    Sebastian of the Wastes It Wandered In From the Wastes

    Sep 8, 2005
    One cannot deny the obvious MMORPGness of killing a guy using a knife on you and then going to loot him and not finding the knife. But I've always found that feature extremely lame. If you didn't want us to have it, don't let them have it, cause when I kill them, I want it for myself!

    I've always felt a better way to handle this type of thing was to realistically limit how much a person could carry using things like weight and size factors. I've always loved how I could have a bag filled with 16 2-handed swords in WoW. It's always been the most difficult thing to manage in an MMORPG, or really any MMORPG.

    Sebastian