xkcon's ultimate rip off Mod (Unofficial expansion for FOT)

Discussion in 'Fallout Tactics Modding' started by xkcon, Nov 10, 2016.

  1. xkcon

    xkcon Transcending the Multiverse

    Apr 2, 2003
    Here is Version 0.89 of my mod.

    Get it here
    www.xkcon.net

    To play it you need to do the following:

    First go to your fallout tactics folder, and make a copy of your 'core' folder, and rename it 'myoldcore' (or whatever else you want). Now go to the 'core' folder and delete the files:

    'campaign','entities','gui','locale','sound','sprites','tables','tiles',

    now unzip my file and copy the mod folders (of the same name that you just deleted) into the 'core' to replace the ones you deleted.

    you should be good to go.

    Any comments?
     
  2. TorontRayne

    TorontRayne Misanthropic God of Rations Staff Member Moderator Orderite

    Apr 1, 2005
    Posting in this thread some features of the mod and what it is all about might help to attract attention.
     
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  3. xkcon

    xkcon Transcending the Multiverse

    Apr 2, 2003
    The Mod is an open world RPGish redo of the original campaign. That is to say, that it is the original campaign set in a much larger world for the player to explore. In fact, if the player chooses you can ignore the main campaign altogether and go off and explore the new content. However of course, it is advised that you do not go AWOL and DO complete the brotherhood missions so as to advance some plot-lines and to get better equipment and ammos.

    -Join different factions such as 'The Zianist' or 'The Alkidas'
    -Enjoy a career as a professional fighter
    -Explore new and large towns and all within them.
    -Get married and buy a home.
    -More than 30 new maps to explore.

    There is lot's to do and explore. I'm sure there is something for everybody in the Mod.
     
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  4. TorontRayne

    TorontRayne Misanthropic God of Rations Staff Member Moderator Orderite

    Apr 1, 2005
    How long was it in development? Any pics?
     
  5. xkcon

    xkcon Transcending the Multiverse

    Apr 2, 2003
    One last thing, when you start a new game, make sure to 'modify' one of the prefab characters, instead of creating a new character
     
  6. xkcon

    xkcon Transcending the Multiverse

    Apr 2, 2003
    over a decade in development, I hope at least ten people will try it.
     
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  7. xkcon

    xkcon Transcending the Multiverse

    Apr 2, 2003
    It's a huge world to explore, with so much to see and do. The Mod has a slight rebalancing of (some) weapons making some of them more worthwhile to use. There are many NPCs in the various towns that will join up with you. I'm sure if you play deep enough you will find something that makes you happy.

    And for those who aren't into plots/stories, there is a mode just for you too.

    but I will let you all find it on your own.

    Play the mod in toughguy mode you can save on any map or mission or bunker. You can't save on random or special encounters.
     
  8. xkcon

    xkcon Transcending the Multiverse

    Apr 2, 2003
    If you find any problems, let me know.

    The mod is mostly bug-free (mostly).
     
  9. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Can you get some pics? I mean, this could be a virus for all we know...
     
  10. xkcon

    xkcon Transcending the Multiverse

    Apr 2, 2003
    • [Like] [Like] x 1
  11. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Okay thanks! Might get this.
     
  12. xkcon

    xkcon Transcending the Multiverse

    Apr 2, 2003
    Hey guys, I have released the first update for my mod. Just a few minor tweaks and one small bug fixed.

    I realized that somehow I accidently released incomplete versions of two maps. The new changes will be mostly unnoticable (mostly), but I recommend upgrading anyway, so that you don't have any sloppy incomplete maps.

    You can get the (new) full version 0.891 at my website here:

    http://www.xkcon.net/

    Also, If you already have version 0.89,and don't want to do a big download again, then you may choose to download the smaller patch that I have provided. All you need to do is go to my website's download page and click the button:

    [Files V0.891] - for a much smaller DL. The files patch includes all the new changes but excludes the sprites, tiles, and sound folders which you won't need to reload.
     
  13. lolpop109

    lolpop109 Vault Dweller
    Modder

    Jul 14, 2016
    Sounds great , good work !
     
  14. IAR80

    IAR80 First time out of the vault

    Oct 1, 2006
    Hello everyone

    I did try your mod and I reach Fortress City, but I will abandon playing. For me it's unplayable. What the heck did you have in mind when you triple random encounters ?!!
    It was already bad how it was, but in your mod is HELL, literally !!! I got every second game time a random encounter ! That's make traveling on world map impossible
    Sorry, like I said I'll stop here.

    Regards.

    PS: And I didn't succeed boxing, I did everything I need to do, but no fight occur. But maybe is to complicated and I miss something, oh well.
    Next time try to make your maps to get your car with you. Nobody likes to carry tons of equipment with them just because your car is rusting outside.
     
  15. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    Mar 9, 2014
    Oh I can understand totally about random encounter... I had to start them again from scratch 2 times in my mod because it is SO unintuitive the way we can mod them. You really have to put very very low total numbers in the map for the encounters to be normal and not annoy people, like less than 20 %. I think I chose to have each square in my mod to have a maximum chance of under 5-10 % because it could be a bit strange to wander the "Wasteland" and always find someone out there each minute to talk to, kill or have you replenish your stuff!
     
  16. xkcon

    xkcon Transcending the Multiverse

    Apr 2, 2003
    Ok, sorry you didnt like it. The random encounters will always be relative to each person's machine. I can always make an update with less Random encounters... no big deal...

    A weak character with low outdoorsman skill should not be running around exploring - Build your characters up a little bit.

    There are plenty of outdoorsman books to boost your skill. Get a character with approx 90outdoorsman and perks scout, ranger, and then you can just click 'no' to avoid encounters. also, There are corridors where you can travel and encounter less.

    If you don't like random encounters, then I gave an option to switch them off, but you have find it on your own (for now)...
    ...Hint... maybe explore the first few maps a little more...


    You must've did something wrong when fighting... it works fine... READ what your cornerman says and do it and everything will work fine. I've had dozens of playthroughs and it works fine.

    remember, you can choose to start your fight Career at either Jackson City or Fortress City. If you start at JC then FC won't let you start until you finish the JC fights (or kill mickey). If you start at FC then you lose out of the JC fights.

    When you sign a contract with a fight promoter (in Fortress Ciity), You have to take the contract to the 'register' to make it official. you have to get rid of your squad before you can fight. You have to dump your inventory in the locker-room and go into the ring unarmed. There is a recruit master in FC.

    I'm really curious to see what happened ?! post a screenshot and I'll be able to tell you what the problem is...

    Honestly man, I think you may have missed something...

    Also too... A thorough player would have found the solution (better than any Car) to inventory problems quite early into his adventure...
     
    Last edited: Dec 1, 2016
  17. xkcon

    xkcon Transcending the Multiverse

    Apr 2, 2003
    What I will do is make a version of the Campaign file that has way less random encounters. This way the casual player can have a way easier go of it. but I will include both Campaign files, and allow the player to choose the amount of RE's they want.

    I'll try to have a new version out for you guys, in the next few days.
     
    • [Like] [Like] x 1
  18. lolpop109

    lolpop109 Vault Dweller
    Modder

    Jul 14, 2016
    Btw how did you make the mod ? Is there a spefic program you can make stuff in ? Or is it all coding ? I only have experience with modding NV
     
  19. IAR80

    IAR80 First time out of the vault

    Oct 1, 2006
    I didn't say I don't like your mod !!! It's the other way around :)
    The problem with random encounters is because I have a fast PC, when you make every square to 100 % it's a big problem, because the game will spawn every second an encounter. It's not nice to wait 5 seconds until the window will pop-up with the option to choose yes or no, and after one second again another encounter and, again 5 seconds to click..., so... is not because you have or not have outdoorsman :)

    I don't like much quests which have multiple location involved, after all is a big mod and is very easy to forget things. I did like fallout 2 boxing, nothing complicated there. Talk with the guy in charge and fight, this is the way it's need to be done. Everything else is a complications. You need to make huge amounts of money to buy a vault :) Nice one !

    Regards.

    PS: I didn't find any BUG yet which is kinda amazing, good work ! I'll keep playing, because I am a modder myself and I know how to cut things up, but I will mention any problem I find because there are a lot of folks which don't know how to Mod.
     
  20. xkcon

    xkcon Transcending the Multiverse

    Apr 2, 2003
    I made the mod with the editor (FT Tools) and also used the awesome Trigger combining tool by 'Ryuga'.

    The Editor has it's own code/language sorta similar to a primitive 'BASIC' computer language, (it reminds me of old Apple //c BASIC) but it has no 'FOR/NEXT' loops or arrays, so creating a series of events means you have to make (some) new trigger for each time the sequence repeats and it was very tedious work. But it was worth it. It's like a virtual LEGO set where you can make your own world to play in. I enjoyed making it, and I will still add a few new maps in the future.
     
    Last edited: Dec 2, 2016
    • [Like] [Like] x 1