Recent content by 1badmotha

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    Fallout PNP additions and revisions

    Hi Guys I'm looking for ideas for great new traits! Anyone?
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    Fallout PNP additions and revisions

    True, but in my campaign there are too many physical challenges so it has to be a skill, and since 2 days ago I've already melted acrobatics and athletics into one skill. I don't have a problem with there being too many skills I have 20 and thats good because everyone in the group is...
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    Fallout PNP additions and revisions

    I don't have Big Guns there are only ST requirements for weapons, besides I didn't want the players to put all their XP in fighting skills.
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    Fallout PNP additions and revisions

    After lot of thinking I've changed some stuff on my character sheet, basically I've borrowed some from McCabbe, because I've noticed that my players roll Stats quite often, so I added skills Awareness, Athletics and Acrobatics and of course I had to change the Poison and Radiation resistances...
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    Fallout PNP additions and revisions

    Thats actually a great idea, the mechanic of it would be different, but the idea is great, ALL food IS RADIATED.
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    Fallout PNP additions and revisions

    It would be great if someone designed a new rulebook for fallout pnp. With rules that really make the setting and not the ones that are copied 1 to 1 from the computer games. Fallout PnP lacks many important mechanics for post-apo rpg, like good encumberance rules, proper rules for radiation and...
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    Fallout PNP additions and revisions

    The beautiful thing about tabletop RPGs is that You can pick what You like from different sourcess and put it together anyway You like. There always will be someone that says "this is fallout lore ant that is not" but for a good RPG tabletop experience You have to use all means You have to...
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    Fallout PNP additions and revisions

    If You want to put updated material what sources would You use if not new fallouts? There are a BoS and Enclave sourcebooks, which by the way in my opinion are crap. Then again it's only my opinion.
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    Burst Rule

    Skill - Roll = Result divided by 10 <= and that is the number of bullets that hit
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    Burst Rule

    If you fire a weapon in Cover Fire Mode you don't shoot a target but at a zone 5x5 hexes(or meters), so You only roll once for Big Guns. Everyone that is in the zone and is not in cover has a 50% chance of being hit regardles of armor and other modifiers. The requirement is that if you want to...
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    Burst Rule

    1) No actually not. Because of the STR requirements and the reload times that have changed significantly, You no longer can reload a Big Gun with 2 APs. Besides this is fallout bullets ain't cheep and good assault rifles are rare. 2) Well shit happens :D only one critical occurs.
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    Burst Rule

    Yo a) This I used previously 1. Set difficulty (for example -20) for the roll 2. Roll for every bullet but only with the 10s die (rounded down so if You have skill of 67 You only hit when You roll 6) 3. Check criticals for every 0 an 9 4. Apply damage and cirticals for...
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    Fallout PNP additions and revisions

    I've also compiled all the perks form all the fallouts. The problem with them being to VideoGame is there. Thats why I tried to change and tweak them to a tabletop style of play. Most of the perks are connected to battle and fighting mechanics, so I've tried to add few new perks for every skill...
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    Fallout PNP additions and revisions

    Like the boys said, if you want them to survive just make a few "secret rolls" and let them shoot a couple of times, maybe even wound someone. Or you may let them do a couple of skill/stat checks to see if they get out of it alive. In the end you can never tell what the players will do so just...
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    Fallout PNP additions and revisions

    I was looking for this kind of map for my kentucky campaign and had to go with a screenshot of google maps. But now it's too late to change it. The best for me would be a terrain map with roads but no towns. For the next campaign I'm changing all the guns with burst mode and armor. Also...
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